Jedah posted:I agree that more enemy variety would be awesome, for sure. One relatively quick and easy way to accomplish this would be to have "evil" versions of heroes in each dungeon. I'm surprised that they haven't done this already, it would be immensely fitting for the tone/aesthetic of the game. Maybe saving it for the next DLC. Picked this up in the most recent Summer Sale and I'm definitely hooked. Even though I probably spend half my mission runs yelling 'gently caress' as one of my guys gets overstressed and/or gets crit to death. The learning curve is challenging, but not so brutal as to be discouraging.
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# ¿ Jul 20, 2017 03:36 |
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# ¿ May 5, 2024 19:36 |
ZorajitZorajit posted:Trump is definitely the Swine King. Don't mistake him for the Ancestor, he's just a big dumb slab that randomly destroys things. Mitch McConnell brought all this. This is art.
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# ¿ Jul 28, 2017 02:30 |
What's the best way to put Aboms to use? I'm on my very first time through and I've been avoiding using them because of the stress factor but it seems like he might have utility for some of the harder boss fights.
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# ¿ Jul 29, 2017 14:52 |
Makaris posted:Absolutely. The most common way to die is to bleed. And of course, failing death blow rolls. As someone who just started playing DD like two weeks ago, this is probably what I'd prefer. Reading the OP as it is gave me enough insight into the game's mechanics and style to sell me on it (during the most recent summer sale at least), but it'd be cool to have some strategy/effortpost/info links in the second post to seek out if I'm having trouble getting the hang of a boss fight or want advice on how to optimize heros/quirks/gear/etc. I think the thread provides a lot of great info as it is, but sometimes it takes a bit of searching to find it. Having it collated in one spot would be helpful without spoon feeding the game to newbies like myself on their first or second playthrough.
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# ¿ Jul 31, 2017 22:39 |
Just finished my very first run ever, on Darkest difficulty at about 150 weeks. Fired up a Stygian run and promptly bought it at 12 weeks due to some poor strategic choices and a very ill timed Collector encounter that resulted in a team wipe. I think I erred too much on the side of "use heroes as cannon fodder" and foolishly tried to find some use for the jester and leper despite never using them at all in my first play through.
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# ¿ Sep 2, 2017 04:21 |
Every time I take an Occultist anywhere I always think "why the gently caress didn't I bring a Vestral instead?". The class isn't bad, he has great utility but the necessity of bringing a back- up healer is a constraint that isn't always worth dealing with. And nothing is more infuriating than getting a bunch of 0 heals in a row with bleeds to make bad situations that much worse. I do think Abyssal Artillery and the Curse can be really useful in the later dungeons but generally he's just very situational.
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# ¿ Sep 4, 2017 18:22 |
The occultist as he stands is perfectly in line with the flavor and mechanics of the game; sometimes you get lucky and sweep whatever is in your path, other times you get dunked on by RNG and watch your team crumble as bad luck cascades. I would love a fix of Wyrd Reconstruction either being "Heal 1-X" or having a provision built in that if it heals for 0 then it won't apply a bleed, but that would undermine the intentional tension of building around having an Occultist on your roster. Maybe putting it on a trinket would be a decent fix that allows folks some flexibility at the cost of some other restriction.
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# ¿ Sep 10, 2017 22:57 |
Did they patch the thing where if you have a full inventory you can leave a loot window open, click on firewood to initiate camping, and then collect the loot in the newly vacant slot?
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# ¿ Oct 7, 2017 04:17 |
I love this comic but also this party would loving wreck a Collector in like 3-4 turns.
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# ¿ Oct 18, 2017 20:21 |
precision posted:God drat those custom classes are all really cool looking, guess I should get around to trying them out The Falconer is really fun, if limited. The Twilight Knight takes a bit of getting used to, but is basically a more versatile Leper. They're worth tinkering around with though.
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# ¿ Nov 4, 2017 03:06 |
Cataphract requires CC to use? Lame. Looks very cool though, I'll catch up with it after the next Steam sale, most likely.
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# ¿ Dec 19, 2017 03:22 |
That Mariner class looks , do that one first. Also the Rakshasa owns. Mat Cauthon fucked around with this message at 04:55 on Dec 20, 2017 |
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# ¿ Dec 20, 2017 04:51 |
I dunno man, my Leper with both Natural Swing and Hot to Trot has been pretty drat reliable. Picked up with CoM and CC on sale. I'm avoiding the vampire menace for now but otherwise the new stuff is very enjoyable. The balance tweaks don't seem to noticeable yet but I'm only like 3 weeks into a Darkest campaign so we'll see how things shake out.
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# ¿ Jul 9, 2018 22:11 |
Did they change the way that bosses are placed in dungeons? IIRC the logic used to be that the boss would almost always be in the room furthest from you, but I just did a Swine Prince run where him and Wilbur were almost right next to the entry room.
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# ¿ Jul 25, 2018 22:55 |
It was an "e" shaped dungeon, with the entry point at the bottom left corner. I figured that the Swine Prince must be at the top right corner, so I fought my way up, camped and buffed up, and then...nothing. Working my way back I returned to the entry point and took the hallway towards the bottom right corner (2 rooms, then the boss). My team was beat up and stressed out but still got a win anyway. I'm not mad about it, it adds a bit of randomness back to the game and will definitely make me think twice about bringing more scouting abilities or being a bit more careful about camping.
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# ¿ Jul 25, 2018 23:59 |
https://www.forums.darkestdungeon.com/viewtopic.php?f=5&t=604#p811Red Hook posted:Introducing Color of Madness Endgame Conditions! I haven't dicked around too much in the Farmstead on my most recent run because I'm trying to get back into the swing of the game after a bit of time away but this seems...excessive.
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# ¿ Aug 16, 2018 12:44 |
Close the thread, there's no way to top the last two pages.
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# ¿ Oct 4, 2018 03:04 |
At the Mountains of Madness-inspired sequel?
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# ¿ Feb 19, 2019 19:20 |
Firstborn posted:Where the gently caress is Crusader???? Gibbering in a sanitarium in the Hamlet, faith shattered, mind broken, a walking ruination damned by his glimpse into the ravening horrors at the heart of the world. DrManiac posted:I don't know how they'd do it narratively but I hope all the bosses are the result of your ancestor being a dickhead again Easy, he was funding expeditions to whatever antarctic hellscape the sequel takes place in, maybe guiding someone else's "research" along in the hopes that they would continue what he could not. Mat Cauthon fucked around with this message at 17:01 on Feb 20, 2019 |
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# ¿ Feb 20, 2019 16:57 |
No. Accept the inevitable, go back to the Hamlet and get a new set of disposable idiots.
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# ¿ Jun 12, 2019 14:54 |
I wonder if it's possible to port something like DD to mobile phones. I'll play the sequel regardless, but that seems like the natural progression of things and would open up the market for the game.
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# ¿ Nov 21, 2019 19:49 |
I've beaten the game once on Radiant and once on Darkest and haven't really been able to get back into it since. Taking a break amounts to basically having to relearn the game and I've not been able to make it more than a few weeks into a new save before just thinking "why am I putting myself through this?" I do want to eventually clear CC and the Farmstead but maybe I'll just save those for a crash course right before DD2 releases.
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# ¿ Nov 24, 2019 04:56 |
Panfilo posted:Running through a couple playthroughs recently made me think about the plot. So the DLC establishes that the Ancestor was a murderous backstabbing rear end in a top hat long before he actually started his little venture. But they never really clarify how the Necromancy or pigdemon summoning plays into it. My interpretation was always that the various horrors we encounter as a result of the Ancestor's experiments or musings are not meant to combat the cosmic horror. Rather, that there's something about the Hamlet that provokes a sort of obsession in certain people and the Ancestor acted on that, seeking out ways to figure out what exactly was. He did it through the lens of his obsession with being entertained and/or seeking knowledge, and as a result was exposed to different facets of the eldritch monstrosity at the heart of it all - communing with "demons" to create the pigs, undoing death through necromancy, the corrupting effects of twisted natural forces, the merman as "perversions" of mankind (or vice versa), the parasitic bloodsuckers (which seem to predate the rest and maybe got him started down the path), etc. Each experiment pulls the veil back a little more and yet his mind still shatters when he gets to the final level and comprehends what is really going on, and is more directly conscripted into the cycle initiated by the thing. There was never going to be a fight because all those monsters we face are just reflections of the cosmic horror through a different medium, so to speak. Why would they try to kill it on the order of some guy, especially some guy who couldn't even really control any of the various forces he unleashed or allied with? At best we (the player) buy some time and in a generation or two some other unlucky person will have to step in and put down another resurgence when the monster at the heart of the world starts to wake up again.
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# ¿ Nov 26, 2019 18:33 |
I liked that teaser but if it's not going to be on Steam then I'm probably not buying the sequel. Unfortunate.
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# ¿ Oct 21, 2020 18:49 |
Bloodly posted:Is it at all clear what made the world blow up for 2? My guess is that by disrupting the eldritch rebirth process that the Ancestor kicked off the surviving heroes also caused some sort of ripple effect where the population most attuned to otherworldly forces (i.e. religious devotees of the light) got hit with some sort of feedback or corrupting force and went insane. If the setting is really about reaching whatever pseudo-plateau of Leng we saw in the first teaser then there's probably something there that the heroes believe will finish the job of purging the ancient evil from Earth or at least return the crazies to their senses. There will of course be some sort of twist or trap that somehow makes things even worse, just a longer time scale.
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# ¿ Aug 22, 2021 03:15 |
Looks extremely good, I'm in.
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# ¿ Oct 24, 2021 03:13 |
Panfilo posted:Heard it doesn't really work on Steam deck, no controller support OR cloud saves which is very disappointing to hear, hopefully a hotfix happens soon. Well that explains why I couldn't get it up and running on the deck last night despite tinkering for like an hour. Hopefully they get a fix out soon.
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# ¿ May 9, 2023 17:56 |
Is there a good controller layout for the Steam Deck yet? Really want to dig in on this but the controls still seem pretty wonky.
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# ¿ May 18, 2023 19:41 |
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# ¿ May 5, 2024 19:36 |
ccubed posted:Darkest Dungeon II - New FREE Game Mode 'Kingdoms' Coming in 2024 Looks cool, very surprised they're doling it out for free but that works for me. Also lol that they went with "Decency must be defended" rather than going with the classic phrase.
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# ¿ Apr 10, 2024 21:23 |