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Freakazoid_
Jul 5, 2013


Buglord

Jackard posted:



Seems useful

This seems like a great way for the developer to go off on crazy tangents and maybe leave hidden clues to some cool content.

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Freakazoid_
Jul 5, 2013


Buglord

wtsnaename posted:

I think the intent is to force you to cooperate with other tradeskill er rather than build all of those skills up yourself. It's still rough that way, but not nearly as bad if you have two other people supporting your masochism.

FFXIV and a handful of other MMOs approached crafting the same way to no real success. I have yet to see an MMO successfully implement a working system of trade, instead of a system reliant on multiple skills, characters or accounts to make poo poo you need.

Freakazoid_
Jul 5, 2013


Buglord

Lutha Mahtin posted:



:aaaaa:


e: also, i discovered the town lending library



There used to be a rumor in old UO that people who wrote in books, if they left them in shelves, would eventually multiply on their own and show up in shelves across the world.

I'd love to see something like that actually work in an MMO, but chances are it would quickly be swamped with animal erotica.

Freakazoid_
Jul 5, 2013


Buglord
There would need to be more infrastructure in place to handle makeshift player communities, but I imagine animal villages wouldn't be that different from "orc" players in old UO.

Freakazoid_
Jul 5, 2013


Buglord

lewtt posted:

~~TOOT TOOT TORNADO FUCKER~~


To be fair, they heard tornadoes gave great blow jobs! :v:

Freakazoid_
Jul 5, 2013


Buglord
is this still free to play?

if I play this game, will I have fun?

Freakazoid_
Jul 5, 2013


Buglord
I am kind of playing this game, for now.

ign Freakmancer, if you see me in serbia i'd appreciate a guild invite.

Freakazoid_
Jul 5, 2013


Buglord
Why didn't you guys tell me this game was going to be such a ball-buster??

There seems to be this huge gap between favor-quests, where your initial favors are fairly easy/soloable/cheap, but then you're stuck with something you can't do unless you have a group or are much higher skilled. Same goes with what seems like the main quest, started out soloable, then suddenly I'm faced with two definitely not soloable tasks. I managed to complete one of them by putting it off until I was stronger and managed to make it to the boss chamber, where I charged through and examined the body before being splatted. The other one appears to be even harder!

At the very least, I'm making something resembling money, but I seem to be spending it about as fast as I can make it.

It's clunky, progress is slow, and there are quite a few regressive design decisions I'm not cool with. The only thing keeping me on board is the quirky writing/setting and that it's still free to play.

Freakazoid_
Jul 5, 2013


Buglord
Meanwhile, I had a pair of epic(?) gloves drop for me on some random mob that gives me +12 to all archery attacks for only +1 cost in power.

I don't think I'll be replacing these gloves for quite some time.

Freakazoid_
Jul 5, 2013


Buglord
I would describe some of the crafting in this game as minecraft-mod-like, and fletching kinda falls into that.

First you need to unlock carpentry, which you kill a bear to do, which is not soloable if you're brand new. Then you can start fletching, which of course requires quite a bit of wood, which is slow and sometimes annoying to get, because instead of log spawns you get apple or grape tree spawns, which only give up their wood maybe half the time. The beginner arrows aren't terrible and you can make back some of your money, even the reservoir arrows which need beakers will sell back at the same price as the cost of the beakers. Then you get to basic arrows and oh what's this? copper ore? ok I don't have surveying or mining so let's check the player vendors aaaaaaand nothing.

Ok, so now you have to survey for yourself. Unlocking it is easy, making survey maps is easy, but running to the survey spot and back takes time. Then you skill up enough and you think you're ready to start mining, so you check the npc and welp I'm short on favor. Small talk reveals she likes silver ore, gold ore, and good metal slabs.

That's right, you need to already be at a decent mining skill to rep the surveyer. DOES NOT COMPUTE

Ok technically you can get around that by giving her magic bows, but am I really going to spend thousands on bows just so I can get copper ore myself? (the answer is yes because I'm a stupid moron)

Freakazoid_
Jul 5, 2013


Buglord

please knock Mom! posted:

You can also use the organic arrow recipe which requires spider legs or giant spider legs. Surveying owns though, really useful skill to have.

You automatically unlock organic recipes but they're a few levels higher than the mineral ones

Alright, that doesn't sound as dire, but now I need to spend even more time grinding oak wood to unlock the recipe.

futile posted:

Archery/Fletching is incredibly difficult to start off with in general. As for the surveying, the survey NPC really likes sardonyx. You should get those from the Orange surveying in South Serbule, or did you have to get rep just to unlock that survey too? If so that's hosed.

No, I got the orange survey, I just can't get the mining survey. I might buy some sardonyx instead since several pc vendors have been cutting their prices on gems.

Freakazoid_
Jul 5, 2013


Buglord
Gear progression could definitely use some work. I've got Archery and Animal Handling over 30 now and the only gear slots I ever changed more than twice since leaving newbie island has been my helmet and bow. Post-newbie lsland, I've gotten all my gear from serbule crypt, myconian cave, or plain armor sold from an npc. And of course, a single mod on my gloves is so drat good I don't expect to replace it until I see a better version or until cap.

And I hear you about judging which content to hit next. I'm not sure even the wiki is telling the truth about what your main combat skill should be at for a given area.

Freakazoid_
Jul 5, 2013


Buglord

kaempfer0080 posted:

Can you have more than one active pet out with animal handling? I think I got how the stable system works, but are you limited to having one out at a time?

I'm pretty sure it's one pet at a time, but I think you can combine it with cross skill pets like the golem and necro pets?

Freakazoid_
Jul 5, 2013


Buglord
Someone got very mad at me for not burying corpses.

I wish that I could tell you it was some nefarious thing because that would've been more interesting than the whiny lamentations of some shut-in manchild it really was.

Freakazoid_
Jul 5, 2013


Buglord
The only good time is before the developer starts charging money, and that's using a very generous definition of good.

Freakazoid_
Jul 5, 2013


Buglord
Animal Handling isn't in a good place either. Although the pets sort of scale, their handling is buggy and will get you in trouble about as often as they help. Also their skills either don't work half the time or don't do what the wiki says they do.

I see a lot of people pairing mentalism or bard with a skill they want.

Freakazoid_
Jul 5, 2013


Buglord

buglord posted:

one of my favorite small details about this game are the offline quests you can do with NPCs. The remarks they give you when you log back in are pretty funny.

There's a bug where if you have something fulfilled on the player work order board and you complete a hang-out, when you log in the message for the work order will override the message for the completed hang out.

I forgot I had an order up for dirt when I finally had sex with Rita.

Freakazoid_
Jul 5, 2013


Buglord
New UI is coming in the next major update, but you can grab it right now if you want.

Freakazoid_
Jul 5, 2013


Buglord
You get psychology as you do stuff on newbie island. IIRC, there's a depressed guy guarding a book, once you learn to make potions you make him one that suspends his depression for a few minutes, long enough to get his book on psychology.

Freakazoid_
Jul 5, 2013


Buglord
The developer has decided to hit the steam button, which means there's only a couple weeks left to play the alpha for free.

I doubt steam is going to save this game, but if there's anyone still interested, it may be time for a new thread.

Freakazoid_
Jul 5, 2013


Buglord
When I first played the game last year, I needed to farm pigs for pork shoulder so I can both rep grind and cook. All it took was me and another newbie to crater the pig population to the point where hardly any were spawning and we'd get maybe 20 shoulders each.

Similar results for fishing and dirt farming. There was enough resources for one person, but two people made it pretty grueling.

At least the pig problem solved itself when I got better at butchering and graduated from pigs to boars. I didn't really see fishing or dirt farming get any better.

Freakazoid_
Jul 5, 2013


Buglord
I felt like the whole winter/desert zone mechanic needed another look at.

Kur, a skill level 30-40 zone, you're thrown into a winter mechanic where no cold resist means you're dead in a couple minutes. You get a little cold resist from potions, blankets, or a decent chunk from fire skill or a polar bear pet's special ability (animal handling), but the bulk comes from gear, which you can get from other players, mob drops in dungeons, a couple quests have some, and there's a guy who will trade certain drops/craft items for gear with cold resist. Until then, you can hop from campfire to campfire, which really sucks. Bring some wood.

Ilmari, a skill level 40-50 zone, has a desert mechanic that isn't nearly as bad. You have a thirst meter that slowly trickles down, which you can replenish by drinking a bottle of water. It's so slow, you can walk from one end of the zone to the other before needing a sip or two. If the meter hits 0, your only penalty is reduced to walking. You can fill up your bottles in town or at either of the two oases. Oddly, you can't drink straight from the water, nor do you replenish when swimming.

I didn't get a chance to see Gazluk but if the winter mechanic is worse than Kur, I'm glad I stopped playing.

Freakazoid_
Jul 5, 2013


Buglord
The only real comparison this game had was Asheron's Call and that game died last year.

Freakazoid_
Jul 5, 2013


Buglord
Normally I'd suggest wearing that one easy to get base set, I forget its name, but it has insanely high armor values and some elemental vulnerability. It's great for newbies and lasts until like 30 when you actually need skill bonuses from armor, but I don't think there's a lycanthrope version.

Freakazoid_
Jul 5, 2013


Buglord
I haven't been paying attention since the shutdown, but I would like to know more about how far along the new AC projects are.

It probably wouldn't hurt to post them here since it's low activity, but starting a thread would be better.

Freakazoid_
Jul 5, 2013


Buglord

buglord posted:

god drat mmos suck dino peepee nowadays. i cant believe i spent hours downloading TESO when its like a tenth interesting compared to this gem. im sorry for leaving you gorgon

e: yikes 40 dollars

that whiplash is :discourse:

Freakazoid_
Jul 5, 2013


Buglord

Zam Wesell posted:

The opposite is true. You’ll wish everyone else logged off so you wouldn’t lag in the main city anymore and people would stop stealing your cotton spawns.

Consider growing your own cotton, it's way more productive than running around eltibule for spawns.

Freakazoid_
Jul 5, 2013


Buglord
I'm hoping by the time this game lowers to a $10 sale price, there will be enough content, polish, and something resembling skill and monster balance that I can overlook the horrible unity assets and the severe lack of pretty princess dress-up.

Freakazoid_
Jul 5, 2013


Buglord
serbule hills used to have lots of eggs before the revamp, might still be if most newbies still end up in serbule.

Freakazoid_
Jul 5, 2013


Buglord
it costs 40 dollars

Freakazoid_
Jul 5, 2013


Buglord
Skimming the developer posts on the forums it seems he got caught up working a bunch on some casino games, but they were so bad he threw most of them out. That sounds like a huge waste of time for a development team of two, but I bet he's comforted by the fact he can keep pushing back the release date whenever.

Freakazoid_
Jul 5, 2013


Buglord
Well I think he made a mistake.

Freakazoid_
Jul 5, 2013


Buglord
Looking through some of the developer's posts, it seems he ended up wasting more time updating the unity engine because the third party he contracts with can't implement mounts without it.

I may not be an expert coder, but I'm pretty sure other, older unity games have mounts that work.

Freakazoid_
Jul 5, 2013


Buglord
must be a pretty big bee

Freakazoid_
Jul 5, 2013


Buglord
I remember having to turn off grass completely because they were so tall and thick in places, they would cover up resource nodes. Just a really lazy implementation.

Freakazoid_
Jul 5, 2013


Buglord
I think this was on sale at one point for 22 bucks but that was still too much.

I do think about this game sometimes so if I ever see it for like 10 bucks I might buy it.

Freakazoid_
Jul 5, 2013


Buglord

cmdrk posted:

its pretty good and fun but i'm a bit mystified why they did a $40 buy in instead of a f2p+cosmetics thing to draw in whales for funding.

From what I can tell on the forums, he's thinking about adding a VIP sub, but I'm not sure that means returning to f2p.

And it's not like the unity store can really keep a cosmetics things going. Not sure if he can afford an artist, although he seems to have afforded a third party to implement mounts, which couldn't do the work until after they updated the unity engine, which took him like over a year to do.

Freakazoid_
Jul 5, 2013


Buglord
They just added an optional subscription model, which I hope means the base price goes away someday.

Freakazoid_
Jul 5, 2013


Buglord
which elf? half of them have sex with you if you get your rep far enough.

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Freakazoid_
Jul 5, 2013


Buglord

dev blog posted:

And of course the main way to get high-level players is to keep low-level players playing longer! Most players don't reach max-level combat skills -- they quit sooner than that. (This is the norm for every MMO, of course, but I think we can do a lot better.)

It's been a while since I sat down and just worked on "smoothing everything out". So that's what I'll be doing for a few months. Two goals here: removing irritants that cause players to quit in frustration, and making content more accessible, discoverable, and useful, so players don't quit from boredom.

How about removing the irritant that is your 40 dollar price tag?

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