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My new job just wrecked my usual RPG schedule, but I'll hopefully be playing Some Fallout Thing and running the occasional Danger Patrol. Also in the last thread I misread a request and accidentally offered to implement a Subset sum problem in javascript. This may have been a mistake.
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# ¿ Mar 1, 2015 13:05 |
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# ¿ May 10, 2024 10:27 |
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Hyper Crab Tank posted:While you're at it, could you make me a program that takes another program as input and tells me whether it terminates or not? Thanks a bunch xoxo.
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# ¿ Mar 1, 2015 13:35 |
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whydirt posted:Is there any way to pronounce Cuthbert that doesn't make you sound like you have a lisp?
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# ¿ Mar 1, 2015 18:40 |
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FMguru posted:4.375 points
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# ¿ Mar 1, 2015 19:47 |
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fosborb posted:Mind running through the math? 4 points = (10/32) * (20/31) + (20/32) * (10/31) 6 points = (10/32) * (9/31) 11 points = (20/32) * (2/31) + (2/32) * (20/31) 13 points = (10/32) * (2/31) + (2/32) * (10/31) 20 points = (2/32) * (1/31)
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# ¿ Mar 1, 2015 19:55 |
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Meinberg posted:It doesn't seem that rough, I think I could put together the math in a notepad right now. Splicer posted:Where's your general solution
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# ¿ Mar 1, 2015 20:04 |
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It's a stretch goal.
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# ¿ Mar 1, 2015 23:03 |
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My Lovely Horse posted:When my group played 3.5 the DM gave us a magic stone as a joke that if you hit someone with it they would heal 1 HP. The cleric kept that safe and after every battle would go around and bonk everyone on the head with it exactly as many times as they had HP missing. After one or two times I refused to have any further part in it both in and out of character. I DM 4E for these folks now; it's been 4-5 years and they still haven't adjusted.
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# ¿ Mar 3, 2015 11:58 |
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Lemon Curdistan posted:FFG Star Wars is actually pretty bad. It suffers from wanting to try to do fail forward/fiction first while also being mechanics-heavy (which doesn't work), the core of its mechanical system is Dark Heresy (which completely clashes with the fail forward/fiction first thing it says it wants to try for, and also doesn't work for Star Wars), the custom dice don't add anything other than making it a pain to arbitrate results as a GM, and they're so swingy that you can expect starting PCs to gently caress up more than they succeed on "average" difficulty checks. SWEotE isn't fail forward, it's multi-layered success, and I'm confused by the unbolded dice bits and your Dark Heresy comparison. However these are all fairly subjective (and I've not really played DH), so my main is the bolded bit. Assuming you're using a 3 die characteristic untrained against an average roll with no situational advantages and no light side points spent you're going to get at least a conditional success about 60% of the time. If you're using a level 1 trained skill with two characteristic dice under the same conditions it's 50%. If you're using a 3 die characteristic with level 1 skill (aka an unoptimised starting character's "good" skills) it's 65%. This goes up if you have situational modifiers, spend light side points etc, which you're supposed to do, and does not include "good" failures (no successes but one or more advantages) which are more likely the less worse you do otherwise, making your actual chances of doing something useful much higher than what I listed above. So that thing you said just isn't really true.
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# ¿ Mar 3, 2015 23:04 |
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Lemon Curdistan posted:The game claims that the advantage/threat results let you have "positive failures" or "negative successes," i.e. tiered successes (which naturally lends itself to fail forward), and the game itself tells you it wants to be those things. Even if it had binary pass/fail, you would still want it to be fail forward because there's literally no reason ever to not have failing forward. Lemon Curdistan posted:Most of the damage system comes from DH et al., complete with the d% random critical injury table. Dark Heresy is a d% game, so the critical injury chart actually uses the same dice as the rest of the game, unlike FFGSW where it's horribly tacked-on. The high lethality also comes from DH, where it makes a lot more sense than in Star Wars (do you remember that bit where Luke and Leia fight Storm Troopers, and they keep getting knocked out by a blaster shot and stimpacking each other back up every round?). Lemon Curdistan posted:Yep, I didn't do the maths. The numbers you provided still lead to the PCs failing on rolls more often than is desirable for something like Star Wars unless they've dumped 90% of their starting XP into raising their primary characteristic and are specifically rolling for a skill that uses it. It plummets even further if you put them out of their comfort zone at all. It's trivial to get positive modifiers, from entirely player controlled options (spending a maneuver to aim gets a white die in combat, there's a pool of light side points to give you effective skill ranks) to gm fiat (I'm on a roof can I get a white die for the high ground (the answer is yes)). Getting no successes does not mean nothing good happens. You might miss the guy you were aiming at but get a pile of advantages or a triumph, which you can cash in for a bunch of possible things, ranging from narrative bonuses to a bunch more white dice for someone else. Someone with no weapons training and slightly above average agility has a better than 50/50 chance to shoot a guy who is actively punching him in the face, first try. If it's narratively appropriate it goes up a bunch, with a miss having a high chance of positioning the bad dude for an ally to deliver the old double-fist to the neck. Sounds appropriately pulpy to me. But thats an opinion thing really. Lemon Curdistan posted:On top of that, the amount of crunch in the rules just doesn't lend itself to just treating the action narratively enough to a) work for Star Wars' brand of pulpy action and b) work with the tiered success system unless you go out of your way to ignore the rules when adjudicating advantage on failures/threat on successes (this is not helped by their decision to not include suggested narrative effects for threat/advantage in the skill rules). Basically you were doing it wrong *e: can't think of a less loaded term. I mean it neutrally. Splicer fucked around with this message at 15:35 on Mar 4, 2015 |
# ¿ Mar 4, 2015 15:21 |
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Payndz posted:Speaking of which, the game I'm (intermittently) working on at the moment has a guaranteed hit melee option called Blitz Attack, where you don't roll to see if you hit (you just do), but to see if your target hits you back in the process. I'm currently undecided whether the enemy will make a straightforward to-hit roll against the player's AC or if they have to make a DEX save or similar to dodge. The idea is to encourage the martial classes to tank, knowing that their better HP and armour than the other classes will probably let them survive it.
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# ¿ Mar 6, 2015 17:03 |
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Len posted:Has anyone experienced a player being an rear end in a top hat about the 4 hour rest time of elves? (D&D 3.5) We have a player who uses that four hour rest and then crams as much into the day as he can. He calls the DM and talks for hours having essentially a mini-session about what he does during the time the party isn't awake. The DM is getting tired of it and has been trying to come up with a way to essentially say "gently caress you. You have to sleep with the party." But hasn't come up with a way yet.
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# ¿ Mar 11, 2015 17:51 |
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Dammit Who? posted:
Like you wouldn't watch CHUD Danny DeVito.
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# ¿ Mar 13, 2015 21:55 |
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sentrygun posted:Part of me wonders if I'd have liked 4e more as a DM so that I'd actually be interacting with the game at all times. Hm. That's kind of a weird thought, I usually prefer being a player by far.
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# ¿ Mar 13, 2015 21:57 |
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Tollymain posted:sword-chucks would probably fit into exalted perfectly though
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# ¿ Mar 14, 2015 11:31 |
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Quarex posted:My information was all of the #2 variety, that each class basically had similar abilities (which I am sure is not actually true, and in any case would only be a big deal if you loved caster supremacy), and that there was only one "right" party composition to get through module content, making the role-playing equivalent of a video game FAQ necessary (and that information came entirely from a guy wandering around PAX East and overhearing different groups using the same plan of attack for the module finalé). 5E is different because it pretends these limitations don't exist, which only has upsides.
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# ¿ Mar 15, 2015 18:16 |
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AlphaDog posted:That's a little less serious than the tone I had in mind, but I can't see anything actually wrong with this idea either. If the goal was a silly tone, I'd want to do it so it was possible to be a double-vampire vampire-slayer. e: Hybrid or multiclass cleric for the vampire hunting if you like. Also have you ever played Rogue Legacy (the computer game). Splicer fucked around with this message at 03:17 on Mar 16, 2015 |
# ¿ Mar 16, 2015 02:56 |
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I think Payndz is trying to break out of the your turn/my turn system, not find a better method of determining who's turn it is.
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# ¿ Mar 16, 2015 13:38 |
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FactsAreUseless posted:Now let me tell y'all about my excellent hamburger recipe. You just need a pint glass and 80 minutes of oven time.
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# ¿ Mar 17, 2015 13:16 |
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I made a thread about storygames.
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# ¿ Mar 17, 2015 14:01 |
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Megaman's Jockstrap posted:Oh god. From the Kickstarter: Splicer fucked around with this message at 22:18 on Mar 17, 2015 |
# ¿ Mar 17, 2015 22:16 |
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The next time someone asks why D&D being a regressive shitpile of a game is a bad thing, this will be exhibit A. Bad RPGs (and the insular communities surrounding the industry leader) have literally ruined this guy's life.
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# ¿ Mar 18, 2015 02:06 |
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Is there any chance he could take his infrastructure and redo it for a different game? A good one?
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# ¿ Mar 18, 2015 02:29 |
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e: too slow, a wild ettin appears.
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# ¿ Mar 18, 2015 02:43 |
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Covok posted:Got the link to the game? I wonder how an ironic FATAL game would play out especially considering our forum culture.
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# ¿ Mar 23, 2015 17:14 |
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Covok posted:I really, really hope improved natural weapons refer to their claws, fists, or other such things. And AC doesn't stand for Armour Class.
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# ¿ Mar 23, 2015 20:13 |
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Covok posted:No...No...gently caress...No...God drat it...That's just hosed up, man.
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# ¿ Mar 23, 2015 20:27 |
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AmiYumi posted:Was that the same game where someone figured out that spec'ing an Ogre for Intimidation, giving the demand "take off your helmet and let me gently caress your face", and then sticking Ogre dick up their ear was an unbeatable strategy? Or did two places on the internet decide to actually run FATAL for some god damned reason? My "favourite" part of FATAL was how the cursed armour that turned you into a jewish caricature made your nose bigger and your dick smaller, but the one that turned you into a black caricature only made people think your dick got bigger. So petty Splicer fucked around with this message at 22:38 on Mar 23, 2015 |
# ¿ Mar 23, 2015 22:35 |
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Cards Against Humanity never claimed to be "the most difficult, detailed, realistic and historically/mythically accurate role-playing game available" or require you to roll a d1million. FATAL is so funny because absolutely everything about it is awful. Everything. It is the platonic ideal of bad RPGs.
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# ¿ Mar 24, 2015 01:03 |
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Len posted:Cards does try hard to be edgy and noticed though. A refusal to sell in retail stores, raising the price on black Friday, literally selling a box of bullshit. The cards are the most lolrandom and every time I've played it the joke is "IT'S HILARIOUSLY OFFENSIVE."
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# ¿ Mar 24, 2015 02:02 |
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TheLovablePlutonis posted:I'm 50% stronger than anyone here except the yospos muscle guy, which I'm 5% weaker yet I still have the advantage due to the willingness to kill that borderline sociopathy and berserker training gives to you.
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# ¿ Mar 24, 2015 15:01 |
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UnCO3 posted:Gamma Patrol goodness here is a link to the Gamma Patrol rules, it's not actually linked on the Danger Patrol main page for some reason. You'll also need to read the base Pocket Danger Patrol rules. Geiger Counter looks really interesting. Splicer fucked around with this message at 01:10 on Mar 25, 2015 |
# ¿ Mar 25, 2015 01:07 |
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# ¿ May 10, 2024 10:27 |
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Cyphoderus posted:Other heavy-hitters of Brazilian folklore include a headless horse who spits fire through its nose, the eighth son after seven daughters becoming a werewolf (like a Discworld wizard went wrong), "huge snake only it's on fire", that guy with beer bottles for feet which I never got the point of, pipe-smoking half-naked one-legged black child, and a sexy porpoise.
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# ¿ Mar 27, 2015 14:24 |