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Working on rules with a friend for a project; if we succeed, "qualitative bonuses" is one of those terms that you are going to rapidly tire of. Also longing for a crunchy space something.
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# ¿ Mar 1, 2015 12:49 |
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# ¿ May 10, 2024 20:56 |
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ProfessorCirno posted:OD&D - pre-AD&D D&D - operated strongly under the idea that people are going to have a whole stable of characters running in different games with different GMs. That's why the whole "Monty Haul" or "roll your stats in front of me" exists - a DM that lets someone cheat on attributes or gives off tons and tons of magic items was potentially unbalancing other games because the whole idea is that your character just wanders to different adventures. It's why healing times were so long; you weren't supposed to just shrug and fast forward a few months, that player would go "Ok, then while Bigby and Rigby are resting to heal off their wounds, I'm going to play my fighter Digby..." Large parts of this seem to be false; fanzines and other publications from the period talk about lack of interchangeable characters due to the near universality of inconsistent house rules and interpretations. Most seem to embrace it.
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# ¿ Mar 5, 2015 12:01 |