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I am going to continue to run 13th Age, and continue to poke my Sunday group of ex-roleplaying-boardgamers into running something. Jerks.
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# ¿ Mar 1, 2015 10:52 |
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# ¿ May 10, 2024 09:44 |
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Fyxt is such an incredible shame because man, in 2015, presenting a new RPG as a website with online tools and support material and game database stuff seems like a no brainer. It's just that the material this is used on is so randomly regressive. You have on the same page: * advice to skip xp and just level people when you feel it's right - nice! * wealth and gear by level table, and advice on how to cut people down if they have more than the 60,000 they're allowed at level 6 - ... what?
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# ¿ Mar 18, 2015 00:34 |
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Ettin posted:Take it to the industry thread, please! Somebody fucked around with this message at 09:58 on Mar 18, 2015 |
# ¿ Mar 18, 2015 03:53 |
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Yeah they're called Grand Strategies in NZ, there are a few people regularly running them. A really nice hybrid between boardgames and larps.
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# ¿ Mar 29, 2015 20:39 |
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Some games that have been run here - they generally involve a large map, some boardgame-style rules, and roleplaying and diplomacy layered on top. * Fortress America - a land invasion of the US * several iterations of Decline and Fall of the Galactic Empire * one based on Aye Dark Overlord * a computer-moderated space mining / trading / war game * WWII blitzkreig warfare on a colony planet * post-Lovecraftian-apolcalypse survival I ran a Tau Ceti colonisation game for 30 quite a while back based on elements of matrix games (http://www.wargamedevelopments.org/matrix.htm) and combat based on infomation war - it ended up way more peaceful than I was expecting sadly.
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# ¿ Mar 30, 2015 08:29 |
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# ¿ May 10, 2024 09:44 |
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They're groggy in that you tend to be pushing cardboard units around maps, but not as far as rules go, because the rules are generally one-off rulesets with a team of GMs managing most of it, so there isn't much rules lawyering to be done.
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# ¿ Mar 30, 2015 08:31 |