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FactsAreUseless posted:Q-Bert
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# ¿ Mar 1, 2015 19:00 |
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# ¿ May 12, 2024 19:48 |
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Splicer posted:It's a stretch goal. At $20,000 no more tables broken ever!
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# ¿ Mar 2, 2015 00:01 |
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Every TORG book is a precious gift from our lord and savior Well probably not Nippon Tech. But those books are just so goofy and entertaining. Despite the system being hard to stomach even when new. Cool card mechanics though.
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# ¿ Mar 2, 2015 23:53 |
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I am not going to get into an argument about 4th Edition because I have still never played anything more recent than 3.5 (not even Pathfinder! Wow!), but my only gaming friends who took to 4th Edition are the only ones who read either this subforum or other D&D stuff online--the ones who hated it were the ones who are never going to spend their time caring what other people think about table-top role-playing. The guy I know who hates 4th Edition the most is the same guy who loathed 3rd Edition so much that after reading the rules he refused to play it until someone made up joke covers for the game to rename it because he was so adamant it was "not Dungeons & Dragons." But whereas he fell in love with 3rd Edition's mechanics and ultimately had to admit it was great and he was wrong, he holds a special kind of anger for 4th Edition that is difficult to understand. And in both cases, he played the game once, thought it basically sucked but was willing to give it a second chance, and then the second-play through started changing his opinion for 3rd Edition but crystallizing it for 4th. I recently learned the last straw was when he tried to heal someone out of combat and the GM told him that was not how the game worked and so he apparently got up and left the table (this was at PAX East). Googling has failed to answer the question for me of whether that GM had no idea what was going on or whether that is, indeed, how the game works. Still what I am really saying is, I will never understand what happens in people's brains when they experience gaming mechanics. I could probably play and have fun with basically any system if I liked the people I was playing with, but for some people you would think the specter of death loomed near any time the wrong mechanic for swinging a sword arose.
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# ¿ Mar 3, 2015 02:03 |
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THAT FRIEND IS MEEEE no just kidding, he is definitely prone to dramatic overreaction, though the reason we are still friends is because he is also capable of admitting he was wrong and apologizing and even changing his mind with the appearance of new facts(!) (though apparently not about 4th Edition. To his credit? he also has zero interest in 5th Edition, haha) I certainly had some vague awareness of the concept of "healing surges" but yeah I did not remember any of the stuff Gnome7 said well enough to be able to ask him if perhaps he was misunderstanding the GM.
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# ¿ Mar 3, 2015 02:22 |
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MartianAgitator posted:If you've got old Dragon magazines from 1991 or so lying around, go grab them and read the Forum section. You'll never guess the criticisms the readers of Dragon levy against 2nd Edition. Something about "dumbing it down" and making it "too much like a video game." Really. I wish I still had mine so I could quote them for you guys. I am trying to remember if he hated AD&D when it first came out since his first gaming group was playing Basic in 1980. I should ask.
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# ¿ Mar 3, 2015 03:39 |
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gradenko_2000 posted:Has there ever been a public official that was known to play D&D? http://boingboing.net/2012/03/27/norways-new-minister-of-inte.html Also as far as I can tell technically any "officer" of a government is an "official" so yes, hello
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# ¿ Mar 3, 2015 18:06 |
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FactsAreUseless posted:Or "Get The Party Started" by Pink, but you have to play this one before the session begins.
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# ¿ Mar 3, 2015 23:20 |
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I actually think, and I am being fairly serious here, the balancing mechanism for the wizard in earlier versions of Dungeons & Dragons was the fact that anyone who always played the same character class was seen as a boring jerk, so everyone got to be the mage once in a while, or had to be the cleric/thief once in a while. It really is great to think back to how the cleric was actually seen as the worst class for nearly every group I ever played with, despite it magically ascending to be the best class somewhere along the lines when I was not paying attention. Probably again due to the social contract nature of the cleric's job being HEAL EVERYONE ELSE, STOP MAKING YOUR OWN DECISIONS Also when I think back, a lot of campaigns I have played in were in settings where it was seriously challenging to find new magic-user spells--another way the gamemaster could obviously toy with how overpowering wizards were in the particular setting. I had one friend who honestly did a decent job balancing classes in 3rd Edition merely by allowing PCs to play large characters, since once you can take a greatsword and move it up one size category for racial size and one size category for whatever that stupid feat was (monkey grip?) you are doing like 4d6 base every attack and actually starting to put out enough damage to compete with the wizards. Well, for a few more levels than before, anyway. Sometimes it seems like a purely ideological dilemma. I have absolutely no problem with completely unbalanced games, because the game is always secondary to the people I am playing it with. But similarly of course I am intrigued by balanced games, rather than complaining they are not true to whatever vague idea of gaming I developed at age 8. Basically Captain Rat we should talk more about Apocalypse World
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# ¿ Mar 5, 2015 00:53 |
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Thanks for introducing me to Rythlondar, Jigokuman (and seconding the recommendation, ProfessorCirno). This is pretty entertaining stuff. It really also helps explain almost entirely the encounter design as seen in the earliest CRPGs.Kai Tave posted:Straight from Mike Mornard aka Old Geezer, a guy whose (constant) claim to internet elfgame fame is "I used to game with Gary Gygax back when he had this hip new thing called Dungeons & Dragons" this was a thing people literally did. Oh, a new hire? Welcome to the party! Here, hold this sack full of 3,000 gold pieces for a minute. Oh, that ding sound? That's just you leveling up, gratz. Actually reading what he did I kind of think he has squandered an opportunity (assuming he is still alive) to write an actual big hunk of text about all three and combine it with reminiscing about The Old Days. But I suppose his credentials do not necessitate any degree of writing talent.
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# ¿ Mar 7, 2015 00:16 |
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I remember when all this was fields Also playing in a play-by-post campaign ... on a BBS. That was my first and last play-by-post campaign. I think we got as far as the first combat before it stopped forever. AD&D 2nd Edition was not meant for play-by-post. Kai Tave posted:If the idea of "I'm worried that this game is going to go nowhere and resolve unsatisfactorily" is keeping you from playing then it's possible you're in the wrong hobby. I have never, not once, had a game either face-to-face or online resolve with any sort of narrative finality or even on a solid cliffhanger. Games that achieve a satisfactory conclusion in this hobby are in a stark minority compared to games that peter out and quietly die. Perhaps some measure of group expectations are related here? I can think of one time a Vampire game was clearly starting to peter out (in no small part because it was a Vampire game) and we basically demanded the gamemaster skip to whatever ending he had in mind for the next session, and it was certainly more enjoyable that way than just quitting in the middle, even if not as much as getting there organically. Though most campaigns did indeed come to their conclusions in a very orderly (if not timely) manner. If it is not a product of starting when you are like 13, maybe it is a product of having a group of 6 "core" people, at least 4 of which were in any game run for a period of about 10 years? Somewhere between group pressure, good luck, determination, and uhhh, not living in an exciting major metropolitan area, exists The Secret.
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# ¿ Mar 10, 2015 00:42 |
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Kai Tave posted:And even assuming that you and your group are super tight and work great together and all, playing out a "typical" RPG campaign takes a long loving time. Even if you meet every week like clockwork there's a good chance that, if you go by the book, you're looking at like a year of playing the same game over and over again, maybe more. Yes, there are games that are designed for shorter, more self-contained arcs, but those are the exception and not the rule.
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# ¿ Mar 10, 2015 00:47 |
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dwarf74 posted:Some dude made a thread where he said, "I'm losing interest because digital support isn't there and there are like no releases." And man... He's getting bitched out for it over like 60 pages. I really do need to get around to trying 4th Edition one of these days Kai Tave posted:Wasn't there also supposed to be a Numenera game by the old Planescape: Torment crew that everyone was super hype for? Whatever happened to that? I even bought all the Numenera books in a Gen-Con Auction deal JUST SO I CAN UNDERSTAND THE VIDEO GAME PREEMPTIVELY Even though I have no doubt it is nothing particularly revelatory or fascinating. I mean, I also own a copy of Mercenaries, Spies, and Private Eyes solely because they based one of my favorite video games on its rules. Basically I am a computer game fanboy who likes paintings of barbarians Covok posted:As someone who has never played rolemaster, care to explain? It also has a supplement book (technically system-agnostic but still) that is just endless lists of equipment. I freely admit that I own both of these things, but honestly I have more often cited them in academic papers than gamed with them.
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# ¿ Mar 10, 2015 22:50 |
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PurpleXVI posted:Between Numenera being a Monte Cook creation and the sales pitch for the videogame sounding like an explicit ripoff of PS:T trying to ride nostalgia for a good game, I have zero expectations for that game being worth a drat, but that's just me.
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# ¿ Mar 10, 2015 23:12 |
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Evil Mastermind posted:I just want a modern not-poo poo version of Torg. Is that too much to ask? But I, too, wake anew each morning full of the same fervid hope. Just as I know to dread once more the search for Gen-Con TORG games only to, as always, find "All Hail King Torg" as the only near-hit. Still, Ulisses-Spiele must have something good planned for the future, right?
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# ¿ Mar 10, 2015 23:56 |
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dwarf74 posted:The system is overwhelming and intrusive despite its forward-thinking stuff like narrative-changing cards. It's super crunchy as only a late 80's game can be. It takes a fun concept and sucks all the fun out of it. Night10194 posted:Which is funny because, you know, why else would you be playing The Game of Magic Dimension Hopping Action Heroes except to ride a dinosaur into cyber-france? Between the amazing setting (which is easy enough to steal and use in any game system with multiple available settings; both the D20 and Savage Worlds TORG-inspired campaigns my gaming group has done were hilariously fun) and the cards and the 1990s gaming zeitgeist, it was just fantastic. But yeah, it needs help now. PLEASE, GERMAN COMPANY! FIX IT!
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# ¿ Mar 11, 2015 01:33 |
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dwarf74 posted:I double-dog-dare you to make a spell. Maybe this is why nobody was ever from Aysle.
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# ¿ Mar 11, 2015 02:04 |
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ProfessorCirno posted:Thing is, this is exactly what most 3.x fans want in my experience. For far too many people, minutia and metagaming is what constitutes as "immersion." Me, I find that creating a list of interesting character names and just making a note when you assign that person to join the story at random is the totality of gamemaster planning needed for vaguely believable worlds. Since otherwise you end up accidentally having the players meet a half-dozen people with the same name
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# ¿ Mar 11, 2015 03:18 |
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Well those are quite the definitively final Tweets. Though obviously not made by him. Hardly impacts their effectiveness though. This must be a good time to ask if any of the Discworld-related games were any good. Also for someone to make a cracking new licensed game. Evil Mastermind posted:That's why I have a copy of the Story-Games Names book. Oooooo!!! Well, all my problems are now solved. Covok posted:Seems you're right. I just assumed Shannon was a girl's name. Evil Sagan posted:I'm now realizing that none of my D&D campaigns have ever featured violent union disputes. That's a shame.
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# ¿ Mar 13, 2015 00:52 |
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I think there is some fundamental joy created by having a reason to roll enormous numbers of dice. So I cannot help but think that Champions might have occasionally had fun combat for its own sake. But of course the moment you think about combat in the context of the rest of the game and the level of complexity that went into creating a character...yeah I am not sure if you can separate "I love having a 30d6 energy blast" from "oh god do you stack 'independent' and 'no conscious control' when calculating the point discount for elemental control, or are they mutually exclusive?"
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# ¿ Mar 14, 2015 03:01 |
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ProfessorCirno posted:Have there been situations where this hobby has interacted with the real world outside it's bubble and didn't come off as a poor joke? If you mean purely interacting with the real world and not coming off as a poor joke ... maybe? For as much as there is always some implied eye-rolling at the material whenever Dungeons & Dragons comes up in pop culture, I do not think the Community episodes seemed to make fun of it any more than would be expected given the comedic nature of the show. There are surely not very many examples, though. Stephen Colbert's Gygax memorial was pretty sincere, but that is kind of expected.
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# ¿ Mar 14, 2015 22:16 |
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bunnielab posted:To be more serious, I, as someone who is trying to get back into gaming, find it kinda weird how serious this stuff is being taken. I assume back when I was a kid and into this stuff there were people posting on BBS's getting all mad about things but it just seems so strange to get worked up about such an innocuous seeming pastime. Maybe I am just old. Let me tell you what I remember the BBS discussions about D&D from my childhood being like: I CAN'T BELIEVE T$R IS BANNING PEOPLE MAKING WEBPAGES*, DON'T THEY KNOW THEY ARE KILLING THE HOBBY HAHA YOU STILL PLAY D&D? ARE YOU LIKE 12? VAMPIRE: THE MASQUERADE IS GAMING FOR ADULTS VAMPIRE IS FOR LOSER GOTH CRYBABIES, REAL GAMERS PLAY CHAMPIONS/DARK CONSPIRACY/CYBERPUNK/SHADOWRUN/GURPS/RIFTS** AT LEAST WE CAN ALL AGREE THAT THE MAGIC: THE GATHERING KIDDIES ARE THE WORST, GOOD THING THAT FAD WILL BE OVER IN SIX MONTHS So not that different, really. *Yes, I used the Internet and BBSs simultaneously for like 5 years. The World Wide Web was a much less all-encompassingly useful place in the 1990s. **It would not surprise me if there were some degree of regionalism inherent in what was seen as the "other important RPG" at this point. I mean, Tunnels & Trolls was seemingly always a little popular in... you know... Arizona. I sincerely doubt Champions was really that popular anywhere, but man, in Central Illinois, there were dozens of campaigns active in the mid-1990s! BUT WHY??? Dr. Quarex fucked around with this message at 22:34 on Mar 14, 2015 |
# ¿ Mar 14, 2015 22:30 |
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ProfessorCirno posted:I guess I mean more the industry rather then the hobby. Like, have there been many - or any - cases where people deep in this industry suddenly have outside attention put on them and they don't immediately ruin everything? Though it seems like if 60 Minutes' Dungeons & Dragons segment had not been a carefully-orchestrated hit piece, then Gary Gygax' testimony would have probably made him look pretty good. He was certainly capable of walking in the normal people's world, as he really did treat D&D like a game virtually no different than any other game, as opposed to a lifestyle choice. Well, in public, anyway.
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# ¿ Mar 14, 2015 22:31 |
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FastestGunAlive posted:also, obligatory kobold video- I ... I do not remember any animated cutscenes in Baldur's Gate. And I played it through all the way more than once. And yet ... there it is. PurpleXVI posted:"Tucker's Kobolds," which is a loving terrible kobold fanfic which bizarrely gets praised as being SO COOOOOOL despite being also an example of terrible loving GM'ing. It would just have to avoid being "BWAHA IDIOTS WHY DIDN'T YOU CHECK THE TRAP ITSELF FOR A SECRET LEVER?!?! OBVIOUS!" or other scrub-level gamemaster trickery. Bob Quixote posted:But if Kobolds are cute that just makes murdering them for their 4 copper pieces and rusty daggers even sadder.
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# ¿ Mar 15, 2015 03:27 |
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It all makes so much sense! I finally understand! But why do these arguments not come out to quickly shut down the "THIS IS WOW 4 BABBYS" when the Grognard diaspora appears? I still remember when I first decided to start seriously posting in here and was like "hey I hear 4th Edition is kind of like World of Warcraft, is that true?" and the resulting assault made me want to block a half-dozen people or more. At the time tempers were still pretty flared about it, but saying "yeah, well, that is just meaningless hyperbole, 4th Edition is just an evolution of Dungeons & Dragons toward a system where every character class is balanced for in-and-out-of-combat purposes, taking another step away from the original 'roll some dice and hope something good happens and do not expect to live too long'" would have made me say "oh, O.K.!" instead of "WHY ARE YOU ALL SO HORRIBLE" It also explains why people are so wholly convinced that 4th Edition was anti-role-playing, because conversely the only "system" that was really "balanced" in earlier versions was role-playing, in the sense that you just made it up as you went along. Of course it could be the focal point of the game, it was like every game had its own houseruled mechanics to make it function since there were basically no actual rules. I am not entirely sure that any of this makes sense. Edit: PurpleXVI, I think the pure "meatgrinder"-type campaign was falling out of favor throughout the 1980s, if my oral-history-style understanding of that era of gaming is any indication. I know by the time I first played in the 1990s the games where you knew you would run through an average of a character a week were already being spoken of as the way other people's games had been in the past, and people were thanking goodness that they did not still play like that. Though of course the people that preferred that style were surely still doing it.
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# ¿ Mar 15, 2015 06:30 |
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gradenko_2000 posted:1. While I don't know if people actually did jump ship from playing D&D to playing WoW, there is some merit to the idea that people would get their "sense of community" buttons pushed by being in a guild, while adventure modules are basically the predecessors of instanced dungeons and raids. So yeah once I learned a little more about 4th Edition I understood on some level why that comparison gets made, but also thought about how I am sure even in AD&D 1st Edition there would be "right" group compositions for any given module, it is just that communications technology was not sufficient for these ideas to be aggregated and settled on. Basically those weirdos hate 4th Edition for the same reason I stopped having a sense of wonder in MMORPGs by the mid-2000s, once literally everything in the game was already catalogued and ranked and all mystery was dead. Though I guess that would not explain why 5th Edition is any different. Evil Mastermind posted:Me: "Okay, when you roll a natural 20, that's a critical hit and you do the maximum damage you can do on your dice."
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# ¿ Mar 15, 2015 17:41 |
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Len posted:I would kick start that.
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# ¿ Mar 16, 2015 03:24 |
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Evil Mastermind posted:Torg uses side-based initiative determined by a draw off a deck, but adds some twists to the formula by giving one side or the other (or both) special bonuses (everyone on this side gets a free roll-and-add) or drawbacks (everyone on this side takes fatigue damage). Best. Terrible, but best. Nothing makes me nostalgic for the good times I did have in 1990s gaming like seeing the "trade dress" of the Deadlands books near a deck of cards, or seeing a deck of TORG cards. O.K. so apparently I only ever really liked RPGs that heavily featured decks of cards. (The Savage Worlds Adventure Deck is pretty good, too) Cyphoderus posted:They've just announced a Dying Earth RPG bundle of holding. Is it worth it? It looks real interesting and I'm a fan of Robin Laws' work but I'm afraid it might fall in the Feng Shui trap of presenting cool ideas in an ambitious but ultimately poor system. SunAndSpring posted:I'm kind of tempted to find a copy of Tomb of Horrors and run it on a Play-by-Post here, getting a new player every time one
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# ¿ Mar 17, 2015 00:13 |
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FastestGunAlive posted:Has anyone played Shadows of Esteren? I know they have had several very successful kickstarters; I jumped in on one last year to get the setting book. Just recently began reading it and I'm... underwhelmed by the fluff/setting. Splitting your main continent into "Religious Country", "Traditional Country", and "Magic-Science* Country" was not what I was expecting from this setting. There are hints of the wilderness, uncertainty, dark-but-not-grimdark, and slight horror I thought I was getting but the generic stuff is more prevalent. I haven't gotten to the mechanics section yet so I'm curious for others' opinions. gradenko_2000 posted:I believe it was Arthur C Clarke that said, "any sufficiently averaged rolling method is indistinguishable from point-buy" Oh look at this demotivational poster for Fyxt! It seems that +5 slippers example was hardly an anomaly. Truly I look back on the days when I might have found "fluffy bunny" to be a hilarious stock phrase. Normally this is where you say "I was 12." No, I was like 6. Megaman's Jockstrap posted:Edit: the player videos are all dudes in their late 30s/early 40s. This is exactly the kind of thing that the group I know that still plays AD&D 2e would produce if they were industrious. Doodmons posted:What's worse is the idea of an RPG which is just a free website that does all the work for you, and you do rolls and have character sheets and rules online that you can access from any mobile device is a super good idea that I am astonished doesn't exist. Just... not like this. Not like this. I guess I hope that some confusing part of the gaming market decides that this is amazing and gives him money and at that exact moment he realizes what he has done and stops?
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# ¿ Mar 18, 2015 02:43 |
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Megaman's Jockstrap posted:Tomb of Horrors is one of those grog touchstones where a bunch of old shits tell you how hardcore they were to survive it and then you go look at the actual module and start laughing a lot and saying "No, no way, no one could survive this. This is garbage poo poo for idiots." Yes. Even letting my players make "Knowledge: Gaming" skill checks to try to avoid catastrophe, a couple of them probably would have died if not for the guy who said "hold on, any time you think you figured out the right answer in here it means you are about to die, do something else." Haha. SunAndSpring posted:I feel like Tomb of Horrors is funny as gently caress, but only if you get your players to get into a "Losing is fun!" mindset. My group even did it right in a sense, as they happened to have dragged a half-dozen other people into the Tomb with them by accident, and they managed to get a few of them killed in believable fashion while of course really just checking for traps. Good times. Also I am excited to see some love for D20 Call of Cthulhu. It obviously had unavoidable flaws due to its base system, but it really was pretty fun to run under the very limited circumstances where you do not want to spend even 5 minutes teaching a new system.
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# ¿ Mar 21, 2015 00:05 |
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Benly posted:The main application of Cards Against Humanity is weeding out who in your social group is quietly racist. I did have some fun playing Cards Against Humanity the one time I ever did, but honestly maybe less fun than my friends and I used to have playing Apples to Apples in the same spirit that you are supposed to play Cards Against Humanity. I remember we slowly weeded out all the cards that seemed like they could never possibly have offensive or horrific subtext, because the idea of playing that game seriously seemed ludicrous. AHhahaha the developers of Cards Against Humanity honestly expect us to believe they were not inspired by Apples to Apples. Well wait, I guess is it really "inspiration" if it is "wrote over the original cards with Sharpies?"
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# ¿ Mar 21, 2015 01:33 |
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Mr Tastee posted:Just sort of curious but is there any good Earthbound-esque settings? Players can role play exactly the characters and stories they want to play. Any genre, any character type, anything players can imagine.
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# ¿ Mar 22, 2015 18:27 |
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MadScientistWorking posted:Hahahah.... How quaint.... You honestly think they give a poo poo about their policies.
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# ¿ Mar 26, 2015 02:58 |
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# ¿ May 12, 2024 19:48 |
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FactsAreUseless posted:Terrible!
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# ¿ Mar 28, 2015 01:36 |