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did he post the memes????
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# ? Mar 3, 2015 06:23 |
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# ? May 4, 2024 09:20 |
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Smythe posted:yes, he did. but its in the archives. wich is why the probe reason is blank. what was it lol
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# ? Mar 3, 2015 06:23 |
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# ? Mar 3, 2015 06:24 |
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steves graven image in there despicable
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# ? Mar 3, 2015 06:25 |
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pram posted:what was it lol http://forums.somethingawful.com/showthread.php?threadid=1227842&pagenumber=1&perpage=40#post291068560
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# ? Mar 3, 2015 06:37 |
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i dont haev archives
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# ? Mar 3, 2015 06:38 |
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# ? Mar 3, 2015 06:39 |
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in 2004!
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# ? Mar 3, 2015 06:39 |
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lol wrong codec
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# ? Mar 3, 2015 06:40 |
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so i tried the mac UT4 pre alpha thing and it worked fine for all maps except the default one which ran at a good frame rate most of the time but just randomly chunked loading assets, then repeatedly chunked loading those same assets when i turned back around it didnt even touch my VRAM so idk
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# ? Mar 3, 2015 06:40 |
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unreal engine 4.7.1 on OS X 20 minute trip report: slow as hell, buggy as hell edit: the editor follows my mouse around even when another app has focus. Like, as I type this in Safari, if I move the mouse around (entirely within Safari's window), I can see poo poo getting highlighted in UnrealEd behind it. Doc Block fucked around with this message at 06:45 on Mar 3, 2015 |
# ? Mar 3, 2015 06:41 |
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emoji posted:http://forums.somethingawful.com/showthread.php?threadid=1227842&pagenumber=1&perpage=40#post291068560 lol
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# ? Mar 3, 2015 07:02 |
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Doc Block posted:unreal engine 4.7.1 on OS X 20 minute trip report: seems like your operating system is a piece of poo poo
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# ? Mar 3, 2015 07:13 |
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echinopsis posted:seems like your operating system is a piece of poo poo
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# ? Mar 3, 2015 07:14 |
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for reference or context I don't actually think ue4 editor is an excellent piece of software. there are numerous niggly things I don't like about it but mostly are minor and don't affect my game making . I like it because it lets me make what I want quickly and easily and I can see the results virtually instantly
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# ? Mar 3, 2015 07:16 |
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pram posted:lol
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# ? Mar 3, 2015 07:33 |
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echinopsis posted:seems like your operating system is a piece of poo poo for whatever reason My First Unreal Engine Level runs fine in the editor, but when I set it to launch as a separate app the performance goes to poo poo.
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# ? Mar 3, 2015 07:48 |
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not sure if Mac has same options but the "run in new editor window" gives good performance, like the editor, but as a new app it doesn't. something to do with the editor stops to play game if you run in editor but as new app it doesn't
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# ? Mar 3, 2015 07:51 |
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macs provide all the options you need
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# ? Mar 3, 2015 08:13 |
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So Unity 5 is out, free with no royalties, and you get all engine features. There are some optional, non-engine things you can get in the $75/month Pro version, like Unity Analytics, but it appears you get all the actual engine features in the free version. Realtime global illumination, physically-based rendering, PhysX 3.3, etc., free with no royalties. Plus they finally added iOS 64-bit support, and have Metal support as well (UE4 has had both of those for a while AFAIK). Still gonna give UE4 and honest try, but drat is it slow as gently caress on Macs.
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# ? Mar 3, 2015 18:47 |
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To be fair, though, we're talking about a 2011 iMac with a 2.8ghz quad-core i7 and an AMD Radeon HD 6770M (with only 512MB VRAM). Still, I would've thought a basic scene with a wall, a floor, and that round table that comes in the starter content pack should be able to get more than 35FPS.
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# ? Mar 3, 2015 18:50 |
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is that once built and running? or in the editor. although tbh my experience is that it doesnt matter much in the runnning game hit ` to enter the console and use "stat net" and it will tell you if its the draw, gpu or game thats taking up time i get significantly more fps than that but ive a 4690i5 w/2GB gpu i mean, i thnk the graphics engine is efficient, given some of the enourmous amounts of assets some people are having in they games also the ue4 analytics thing is awesome, it gives you millisecond breakdowns for every single thing that its doing and i
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# ? Mar 3, 2015 19:17 |
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...go on
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# ? Mar 3, 2015 19:18 |
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its a secret
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# ? Mar 3, 2015 19:20 |
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Doc Block posted:So Unity 5 is out, free with no royalties, and you get all engine features. There are some optional, non-engine things you can get in the $75/month Pro version, like Unity Analytics, but it appears you get all the actual engine features in the free version. engine fight! engine fight!
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# ? Mar 3, 2015 19:21 |
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Doc Block posted:for whatever reason My First Unreal Engine Level runs fine in the editor, but when I set it to launch as a separate app the performance goes to poo poo. its Linux so you probably have to configure your windowing environment to use acceleration for specific executables.
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# ? Mar 3, 2015 19:26 |
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Glorgnole posted:engine fight! engine fight! Pretty much. Meanwhile, Gamebryo is like "Hey remember us?" and John Carmack turns to face the camera, a single tear rolling down his cheek
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# ? Mar 3, 2015 19:35 |
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carmack has his hands full of rocketships and oculus rifts so i don't think he could care too much right now
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# ? Mar 3, 2015 19:41 |
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i think carmack is done with rockets. the armadillo aerospace website hasn't been updated since early 2013, and all his tweets are about oculus and 3D graphics.
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# ? Mar 3, 2015 19:48 |
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gamebryo has inferior shadows which is why its so horrible. other than that its looks ok skyrim was gorgeous in places makes we wonder who was first to do free, if ue4 did it first or unity weas going to do it, and ue4 got wind and beat them anyway, good enws for game developors, bad news for anything wanting to choose a game. the market is so saturatead as it is now its going to be shocking gta5 out for pc soon thop
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# ? Mar 3, 2015 19:52 |
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Shaggar posted:its Linux so you probably have to configure your windowing environment to use acceleration for specific executables. tbf it even on windows it runs horrible in that situation. two ue4s seem to run worse than 2 x 1 ue4 idk why (sometimes i do that to copy and past between projects) doc are you coding or using blueprints
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# ? Mar 3, 2015 19:54 |
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I haven't done either yet. All I got the chance to do yesterday was put in a floor, a wall, that round table, and then wonder why it ran so poorly. will look into it more tonight.
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# ? Mar 3, 2015 20:10 |
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can we post about game maker studio, a piece of development software that is free, itt
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# ? Mar 3, 2015 20:12 |
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LOL that the CoC game programming thread is full of people complaining about not being able to use C# for UE4 like they can in Unity. The actual UE4 forum thread linked to in there has a guy complaining that he can't use Delphi "because he has 15 years of Delphi programming experience".
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# ? Mar 4, 2015 19:29 |
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Lol
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# ? Mar 4, 2015 19:33 |
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Doc Block posted:The actual UE4 forum thread linked to in there has a guy complaining that he can't use Delphi "because he has 15 years of Delphi programming experience". in his defense i had to work on a delphi codebase for a week once and would describe it the same way
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# ? Mar 4, 2015 19:35 |
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if they want babies first game coding they have blueprints available to them and readig Tim sweenies Defense of c++ for ue4 is quite good
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# ? Mar 4, 2015 19:51 |
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Breakfast All Day posted:in his defense i had to work on a delphi codebase for a week once and would describe it the same way He wanted to keep using Delphi. Like, use it to make UE4 games. He has 15 years of Delphi experience and seems to refuse to learn anything else. UE4's license says you can use whatever language bindings you want, and can even publish them for others to use, but they have to be free and open source. Doc Block fucked around with this message at 20:04 on Mar 4, 2015 |
# ? Mar 4, 2015 19:52 |
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whats cool about Unity is that you could ship a game on the Xbox One/PS4 using javascript lol
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# ? Mar 4, 2015 19:53 |
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# ? May 4, 2024 09:20 |
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echinopsis posted:if they want babies first game coding they have blueprints available to them and readig Tim sweenies Defense of c++ for ue4 is quite good The guy from the studio making their own C# binding just so they can keep on making Unity games but with UE4 instead seems to kinda miss the point. UE4 is written in C++, and having all your game code be C++ all the way from bottom to top means you can actually add new object types, expose new functionality to BluePrint, etc., whereas to keep things sane that guy's studio is adding their C# binding at the BluePrints layer, so all they can do is build upon the public BluePrint API exposed by the C++ classes. Can't wait to get enough time off to start digging into UE4.
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# ? Mar 4, 2015 20:03 |