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Lizard Wizard posted:Which, if I'm not mistaken, is a modification of NetImmerse by Bethsoft. You are. Gamebryo was developed from NetImmerse, but not by Bethsoft. A handful of other games used it (including one of mine, made during a games course where they taught us using Gamebryo. Then Gamebryo went out of business. Oh well.) Hyperlynx has a new favorite as of 05:39 on Nov 28, 2015 |
# ¿ Nov 28, 2015 05:35 |
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# ¿ May 22, 2024 13:11 |
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I wondered if Guacamelee was racist myself. Then I stumbled on a really good GDC talk by the lead concept artist, a Mexican gent by the name of Augusto Quijano, basically explaining how he wanted to make the visuals all about what he loved about Mexican culture, folklore and tradition. So it's a intended as a celebration, not mockery, and designed by a Mexican dude. So I'm going to go with "not racist".
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# ¿ Dec 25, 2015 07:55 |
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flatluigi posted:The only person in this thread who actually said they thought Guacamelee was racist was Hyperlynx and I think that wasn't even serious, just a segue into the talk by a dev. Other than that there's someone who mistook it for an actually racist game (Lococycle) and someone else who went "no, goons have said it's racist at some point in history somewhere." As it happens, before I saw that vid I honestly wasn't sure. I'm Australian. I don't know Mexico from a bar of soap. It's literally the other side of the world. The only notion I have of Mexico is the pop culture stereotype: tequila, day of the dead, lucadores, spanish-named food, big moustaches, sombreros and ponchos - more or less how Guacemelee depicts it. So, being utterly ignorant of the context, I really wasn't sure if that was some kind of offensive caricature, since it fit the stereotype. I don't really want to support people being jerks, even if it's not my fight or my business. Happily it turned out not to be the case here. Like Speed Gonzales being a stereotype, but celebrated in Latin America because he's a hero Hyperlynx has a new favorite as of 12:31 on Dec 26, 2015 |
# ¿ Dec 26, 2015 12:05 |
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Sierra's old Space Quest was full of these moments. Actually, I think all the old Sierra adventure games were jokes at the expense of the player. What comes to mind is early in SQ1 when you need to get to a shuttle to escape your doomed starship. The path to the shuttle happens to be windy, over an abyss. If you just click "walk" on the shuttle, the player character just walks right towards it and plunges to his death, and the game mocks you for being such an idiot. So, to get past this puzzle, all you need to do is click only where the path is and guide the PQ to the shuttle. Deliberately obnoxious. In a similar vein: practically the whole of The Neverhood. Most of the puzzles require changing some device to some fixed setting, but you just need to know the right combination to proceed. Worse, the game doesn't allow you to brute-force the combination, but instead forces you to find the place where the solution is displayed. There's also the part where you have to collect a series of video tapes to proceed. One of the tapes is at the end of the Hall of Records, which is some 20-30 screens telling the backstory of the Neverhood. You don't have to read the whole story as written on the walls, but you do still have to plod through 30 odd screens, pick up the tape, then plod 30 screens back. Neverhood really had a deep, heartfelt appreciation for trolling the player. There's only one point in the whole game where you can die. This point is a drain hole to oblivion. It's labelled all around with signs saying "DO NOT JUMP IN THE HOLE, YOU WILL DIE". Sure enough, if you jump in the hole, you fall into forever and it's THE END.
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# ¿ Dec 28, 2015 14:58 |
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im pooping! posted:Stanley Parable is about developers trolling the player, not the other way around. Well, that depends on what decisions you make. Sort of.
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# ¿ Jan 9, 2016 07:50 |
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princecoo posted:I remember a mod for the original Operation Flashpoint (the grandaddy of the ARMA games), it was a total conversion and actually really good, it added a poo poo-tonne of new weapons, uniforms, vehicles and a whole singleplayer campaign. I think it was based around the Finnish Army? I really like that. In video games, missions "go wrong" almost every single time. It's nice when actually yeah, for a change everything went exactly as planned, nothing unusual happened, in fact we didn't even see the enemy.
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# ¿ Jan 13, 2016 04:04 |
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I'm not really sure whether this is developer trolling player or the other way around, but in one of the AvP games the final boss of the Predator missions is a human in one of those exosuit power loader things. All you have to do to beat him is cloak and then shoot him in the head with your speargun. He's got no way to see through the cloak, the cockpit is open, and the dude himself has no more HP than any other human so the speargun headshot is an instakill. I have to say, I really appreciated that the grand finale of the Predator singleplayer campaign was just "yeah, nah *thwup* you're dead".
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# ¿ Jan 15, 2016 11:19 |
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Screaming Idiot posted:It's nice to see people from the last continent of Fourecks can finally connect to L-space. That is absolutely British, not Australian. "Kakking", "soft-bollocks" and "fanny" are the giveaways.
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# ¿ Jan 17, 2016 08:52 |
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Sulla-Marius 88 posted:I couldn't decide which was sadder, the wannabe lad who was trying too hard in a post about videogames, or the super sheltered American who couldn't understand him Wow, qui cacata carta in vestri prandium?
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# ¿ Jan 17, 2016 09:35 |
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Welp. I guess I've got egg on my face, then.
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# ¿ Jan 18, 2016 12:50 |
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social vegan posted:so mario gets to the castle and then princess peach isn't princess peach she's the crabman (wop wopwop the crab sfx on the gameboy pierce the tense silence) the princess is in another castle miyamoto? more like miyamototroll Your gimmick is poo poo.
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# ¿ Jan 20, 2016 03:42 |
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ToxicSlurpee posted:Hell there were people complaining that there were female soldiers in the game at all. But... the original game had female soldiers that were identically statted to male soldiers as well! They're criticising a remake for doing the same thing as the original
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# ¿ Jan 22, 2016 01:04 |
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# ¿ May 22, 2024 13:11 |
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HaB posted:At least there's a lore reason for the boss recolor - he and the other 2 are all brothers. DemonBros. You think the statue guys look like ballsacks? I always called them turd demons. They look like poop. Good choice. Dying light is mediocre. The gameplay's ok, but the storyline is loving stupid.
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# ¿ Mar 19, 2016 04:25 |