|
I've got a beta key for the NA server if anyone wants to trade if for one that I can use to get into EU.
|
# ¿ Jun 16, 2015 11:58 |
|
|
# ¿ May 15, 2024 13:12 |
|
Is there a way to display ship/player names all the time instead of hitting alt?
|
# ¿ Jun 30, 2015 20:43 |
|
Hazdoc posted:There's an option to set that information to permanently toggle on. Should be in the same spot as the collision avoidance autopilot setting. Thanks. Another question, do guns seem insanely loud to anyone else? I'm having to turn the SFX slider so far down that I can barely hear anything else, just to make the guns tolerable.
|
# ¿ Jun 30, 2015 22:30 |
|
I'm running into an odd bug where in my battleship, I fire one battery when its crosshair is green, and every gun fires even though the others aren't aligned to shoot. I'm tapping the button once, not holding it or double-tapping. Seems to coincide with fewer shells being drawn by the game and none of the shells registering as hits on the target, regardless of how they are drawn when they land. They're essentially ghost volleys that empty the guns and start the reload timer. It's not great. Lovely Joe Stalin fucked around with this message at 01:34 on Jul 4, 2015 |
# ¿ Jul 4, 2015 01:32 |
|
ohsosad posted:You don't have "weapons fixed on relative / fixed on sector" on by accident? because that will cause that to happen. I am using the fix position command at the start of battles, but I'm absolutely certain that it is happening after I hit X to unlock them again. For one thing, I can see it happening when the ship is on a straight course and the guns are in the process of turning to match my sights (first gun aligns, I fire and all guns empty). wdarkk posted:This isn't happening right after you switch weapon types is it? I'm using the Wyoming so I only have the one type of weapon. If replays were in I'd try and make a gif.
|
# ¿ Jul 4, 2015 02:02 |
|
wdarkk posted:Yeah ammo types. If you have a different ammo type selected for the next shot, it fires every gun that's on-target and reloads every gun that isn't. That's probably it. I'm an idiot.
|
# ¿ Jul 4, 2015 02:57 |
|
Yeah, just a little bit. Surprisingly we lost because of a cap, by the end we had a decent chance of winning a straight fight.
|
# ¿ Jul 4, 2015 06:05 |
|
It's the Warspite. Edit: I haven't actually played the Warspite yet, but it's clearly the best. It's the loving Warspite.
|
# ¿ Jul 4, 2015 16:06 |
|
Foxtrot_13 posted:Because Russia is Wargaiming's 2nd biggest income source and they are known to be pretty xenophobic when it comes to what they choose to play. The part that really doesn't make sense is the IJN. They obviously don't give a poo poo for historical accuracy, and I'm sure they would draw more customers with either the Kriegsmarine or the RN.
|
# ¿ Jul 4, 2015 20:02 |
|
When you choose a direction at the start of the battle remember to pre-lock your guns toward the side that will face the enemy (point cursor, hit CTRL X). Those turrets turn so slowly they need to be pre-aligned to the correct side of the ship. Remember to unlock them again with X when you see an enemy. Don't make the mistake of thinking you are invincible, you aren't. And aim for citadel shots with your AP.
|
# ¿ Jul 5, 2015 18:32 |
|
Poe's Law is in effect here, so I'm going to give you the benefit of the doubt. Fire is unrelated to the citadel, it is something that happens to the deck/superstructure. Never, ever come to a complete stop. Ever. For any reason.
|
# ¿ Jul 5, 2015 18:51 |
|
*Creeps around headland at 5 knots. Fires salvo, hitting island.* *Comes to a stop and sits still for fifteen seconds before crawling back around the headland at 2 knots.* *Gets hit behind the island by plunging artillery*
|
# ¿ Jul 5, 2015 19:15 |
|
I tend to think of that as a manoeuvre as opposed to a stop (although it does involve killing all forward momentum), but yeah valid point.
|
# ¿ Jul 5, 2015 19:29 |
|
Any advice on the upgrade path for the New York? I'm stock now and finding it be a fairly atrocious experience. Not sure whether to go with the engines as the cheaper option with almost double the manoeuvrability, or the hull as I normally would.
|
# ¿ Jul 7, 2015 00:04 |
|
Yeah, I'm not convinced that straddling fire is meant to cover splashing both ahead and behind the bow and stern respectively, with a two-gun turret. Then again, I was hit by a torpedo I watched sail completely past the bow of my ship the other day, so poo poo's weird.
Lovely Joe Stalin fucked around with this message at 18:14 on Jul 7, 2015 |
# ¿ Jul 7, 2015 18:11 |
|
bobthethurd posted:I don't find torpedoes to be the auto-hit instant kills on everything. They're certainly inconvenient but they're a LOT more avoidable than most people seem to think. The problem is you fucks don't do anything but drive straight and pray I miss or all my planes spontaneously combust. There is an easily replicable (and utterly inexcusable at this point) bug in the game that lets you confuse the AI and force the planes into a torpedo drop way, way closer than should be possible. They are then literally unavoidable for the target ship, who doesn't even have time to react to a rudder change. Imagine if in World of Tanks you could ping the map three to five times before firing, and guarantee that not only would that shot hit perfectly on bullseye, but also penetrate. That's why CVs are loving broken at the moment. Because people who know what they are doing are entirely capable of killing every worthwhile target with absolute efficiency unless the opposing CV can stop them. Against those carriers the skill and awareness of the target player is irrelevant to the outcome.
|
# ¿ Jul 8, 2015 14:44 |
|
Or cause the planes to bug out, spasm around, and then drop without a clear indication of their direction of travel before release.
|
# ¿ Jul 8, 2015 17:35 |
|
I'm running into an issue with my stock Langley wherein fighters of the same tier, and even from other Langleys, are killing my fighters within seconds. I take off one pip of health from them, they splash my entire full health squadron. I've even had this happen when I attacked a squadron that was already flying within the AA coverage of three different blue ships. They simply killed my squadron and flew off. My question is, what the gently caress? Is that really just some upgrades and Air Group Mod 1, or am I missing something fundamental? Also, on a semi-related note, receiving four hundred and twenty experience for a win where I killed a spotter, a fighter, and eleven torpedo bombers is the weirdest balance decision I've seen in a multiplayer game for a long long time. It's not boasting to say that I was instrumental in my team winning that game. But there is no incentive to do it again.
|
# ¿ Jul 8, 2015 19:40 |
|
I just had an incredibly fun BB heavy game on Ocean. Our team responded to me designating targets and we just obliterated the enemy. Ship after ship getting soaked with shells from the majority of our team. By the end of the game we'd only lost four ships. So yeah, bind that designator key, people might respond to it. And if they do you have a real advantage.
|
# ¿ Jul 9, 2015 05:10 |
|
Ratzap posted:Ok thanks. As it is I'm having a miserable time - stock ships are horrible. The basic Langley (as you no doubt know) has no AA so it can't protect itself from other carriers. So I use the fighters as protection but they are stock too so anyone who's upgraded kills them. I'm trying to catch other fighters over my sides ships so their AA helps out but drat, it's going to be a long painful haul to get this poo poo bucket upgraded. I'm enjoying my first CV, but I'm finding it utterly baffling. My fighters are upgraded and they keep dying one-on-one with other Langley fighters, inside friendly AA bubbles. I have no loving clue how air combat is meant to work. That and I'm seeing torpedo planes that can actually outrun them. Between that and the games where I'm the only carrier against two enemy CVs, yet somehow kill their whole airforce (for which you get gently caress all exp), but then have my bombers circle around the drop points instead of dropping, I'm having a really weird, really really unrewarding career as a successful carrier. But it is fun. Lovely Joe Stalin fucked around with this message at 17:33 on Jul 9, 2015 |
# ¿ Jul 9, 2015 17:30 |
|
I've got Expert Rear Gunner & Torpedo Armament Expertise, and am planning to pick up Dogfighting Expert next (I need two more points). I've also just fitted Air Group Mod 1 in the hope that will make it a noticeable difference
|
# ¿ Jul 9, 2015 17:38 |
|
This was a bit of a harsh one to lose. 124,000 damage done. It would have been the 1.5x as well. [timg]http://i.imgur.com/kXf8e8n.jpg][/timg] Lovely Joe Stalin fucked around with this message at 06:47 on Jul 10, 2015 |
# ¿ Jul 10, 2015 06:40 |
|
The unfamiliar insults and broken gibberish English are the best things about the EU servers. You just need to delte you bian, uninstall you Barbie and dount cray. Lovely Joe Stalin fucked around with this message at 15:53 on Jul 10, 2015 |
# ¿ Jul 10, 2015 15:50 |
|
A patch just went up, no idea what it did though. Are WG bothering to post patch notes anywhere?
|
# ¿ Jul 14, 2015 04:36 |
|
Cheers.CitizenKain posted:I'm really kicking myself for not buying the Humble Bundle thing, got side tracked from work stuff and forgot about it. Check your PMs.
|
# ¿ Jul 14, 2015 06:36 |
|
Carriers are essentially their own arcane sub-game in the style of an RTS.
|
# ¿ Jul 15, 2015 22:31 |
|
I suck appallingly in the Langley. I'm doing something that causes my torpedo bombers to fly to the drop point and then just circle away again instead of dropping. And they just repeat that over and over. I have no idea what is going on.
|
# ¿ Jul 15, 2015 23:44 |
|
Reason says to use the main gun accuracy mod on the Warspite, but oh it is tempting to go with the secondary gun range mod.
|
# ¿ Jul 16, 2015 02:57 |
|
Thanks for the responses about torpedo drops. I'm seeing some more success. That said, I also just had the squadron fly to the drop point, then circle so far back they dropped on the other side of an island. Which, by any measure, is quite the pilot error.
|
# ¿ Jul 16, 2015 04:33 |
|
Converting XP was basically never worth it in WoT, so you just pumped it all into the crew. Shame you can't do that in this.
|
# ¿ Jul 16, 2015 20:58 |
|
I just use the accrued Free Exp. I have almost all the Soviet premium tanks and play them a lot though, so perhaps I'm not that representative.
|
# ¿ Jul 16, 2015 21:16 |
|
Talking about flags, do we know when the extra cash flag is added in to the calculation? If it is after the premium bonus then I'm going to save them all up for Warspite and Murmansk.
|
# ¿ Jul 17, 2015 02:00 |
|
Fuckers should have made the Murmansk code work in the EU.
|
# ¿ Jul 17, 2015 03:54 |
|
Night10194 posted:All three of my mission slots are Sky in Flames. All three. My missions are bugged. I've got 'Sniper', 'Surprise Attack', and the third has been counting down 'Time till update' for over 24 hours. I've just landed seven torpedo hits and neither Sniper or Surprise Attack have completed/shown progress.
|
# ¿ Jul 18, 2015 00:35 |
|
Yeah, the Langley might gain air superiority eventually if the Japanese carrier is stupid, but by that point it's going to be pyrrhic. More often than not the Langley will be the first on his team to die in that situation.
|
# ¿ Jul 18, 2015 16:05 |
|
Rapid and repeated manual drop commands is, apparently, what causes the planes to get confused and drop within the circle. It's a bullshit bug.
|
# ¿ Jul 18, 2015 17:31 |
|
If you're in a CV and you're not staying close behind the bulk of your team, you're a dumby.
|
# ¿ Jul 19, 2015 05:43 |
|
Badges seem to give you a fairly huge boost. Akin to kills in WoT.
|
# ¿ Jul 20, 2015 00:53 |
|
I'm not going to jump into the argument on either side but I will say this. The other day I was in a broadside 1v1 with another BB at 1.5km range on parallel headings. During our convergance I had already scored Citadels and reduced him to a slither of health. I don't know where he was aiming, but I absolutely was going for the citadel. But once we'd close to point blank I couldn't get any. Engine room, ammo bunker, it made no difference. I could see the shells hitting the right areas, but I wasn't getting any Citadel hits, and he wasn't getting any on me.
|
# ¿ Jul 20, 2015 18:05 |
|
|
# ¿ May 15, 2024 13:12 |
|
Ladies and Gentlemen, the shittest post in the thread.
|
# ¿ Jul 21, 2015 02:07 |