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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I started this game today and thought it was really boring until I got a destroyer.

Operation Dickstab With Torpedoes instantly improves everything.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I was firing a ranging HE barrage at a destroyer with my T1 Japanese Cruiser and the first hit blew his entire boat the gently caress up. What did I do to that guy and how can I do it to more guys? :catstare:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I just got my first Battleship. The AP shells are way, way better than Cruiser AP and Citadel Hits are incredibly satisfying.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Once the Japanese destroyers get the longer range torpedoes after the basic 4.5km ones the Umikaze starts with, Operation Dickstab becomes better and better. Just filling the sea with fish and waiting for someone to stumble into them is the best thing in this game so far.

Any advice on using smoke?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The impression I'm getting is Japanese destroyers are better at the main thing destroyers do (making GBS threads torpedoes on guys from the shadows) while US destroyers can do that merely okay, but are also really good at killing Japanese destroyers since they have fairly good main guns.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Insert name here posted:

You're also capable of doing something other than holding your dick when you can't get torpedoes off or you're reloading due to said good guns.

I had a game where I got the last shot in on two Battleships and a Cruiser with the Umikaze's guns. Albeit I had already dropped them below 1000 HP with torpedo spreads and was just finishing them off, but that's irrelevant! Japanese DD guns are clearly slayers of titans.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'm having a hard time actually getting kills with the St. Louis. I do a lot of damage, set a lot of fires, but I rarely seem to actually destroy the enemy. Is there a specific range I should be swapping to AP to try to hit juicy bits or what?

I admit part of this is my hundreds of hours of War Thunder and thus even though I know EXP is primarily based on damage I still twitch a little when I gently caress a guy up bad and someone else puts the last shot in him.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think part of why I'm liking Destroyers so much is torpedoes feel way less RNG. I just have to predict what direction he's going or where he'll spook or when he won't be able to dodge, and similarly, the gameplay is all about sneaking around the scrum and getting to the 1-2 BBs every game that like to sit back and 'snipe', then giving them a knife in the dick. I almost never survive in a Destroyer but I almost always kill 1 ship minimum, cripple another, and sometimes do great and kill 3, so I think it's a fair trade.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There is nothing quite like taking a BB from 100 to 0 solo in a Destroyer.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Is anyone else having trouble connecting since the update?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Mans posted:

i don't really see how people are managing to get close to 4kms from someone to torp them consistently because every time i do that i'm blown to hell.

i'm loving terrible at destroyers

Which destroyer are you using? Part of the key to my recent dickstabbing success is using the Japanese destroyers with 7km range to lay down torpedo traps and wait for likely prey to blunder into them. Another key is to use your concealment to get around the main scrum and look for sniping BBs or CVs and ambush them; it doesn't matter if they see you coming, you can dodge a BB's fire fairly easily and you're a small target, and then you get in there and start the knifing.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yeah, one of the rules of Destroyer Club: Do not gently caress with St. Louises, they are tailor made to bring ruin to you.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

IJN cruisers do not like getting stuck in gunfights with a St. Louis full of AP at 4km or less.

Are later US Cruisers as hilarious as Massive Boat Full Of Every Gun?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I think I'm going to like the Tenryu. It can kill Destroyers real dead with HE and the guns aren't terrible, while it's almost as fast as a destroyer and can still play a convincing game of Torpedo rear end in a top hat.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Killed my first Sky Cancer today. Dropped a couple AP shells from my South Carolina through his deck at 11km and they hit something important.

gently caress you, Sky Cancer.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Artless Meat posted:

But then you face St. Louis' who wind up getting 3 citadels per broadside and welp.

It's only fair. He can't play Torpedo rear end in a top hat so he's got to do something else to make up for it. It's the circle of life, really.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

22 Eargesplitten posted:

Well, poo poo. Looks like I need to respec.

Is the St. Louis's thing just being able to bring guns to bear at any angle quickly?

Should I be using AP at low levels, or stick with HE? I barely ever get citadel hits, and those are mostly luck.

I'm pretty bad at this game. I think I need to exit sniper view and maneuver more. Maybe give myself more room to cut back behind islands. I keep getting caught in the open like a bad.

The St. Louis's thing is that it is a floating, mystical portal to the Gun Dimension, a dimension made entirely of guns. It carries 14 guns that all reload and fire quickly and with the upgrades have something like a 7 or 6.3sec reloading time, with the ability to put something like 8 or 9 on a target at the same time. Also it has a ton of secondaries.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Why the hell does the Kawachi have a range smaller than most cruisers? :psyduck:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

When do Japanese BBs get non-terrible, I feel like I'm succeeding mostly because of my opponents' failures, not my boat or my skill.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Han Feizi posted:

How does everyone like the Tenryu? I'm having a hard time adjusting to the 4 gun broadside coming from the St. Louis, but the torps have paid off in many a knife fight. I'm close to the Kuma but I don't know if I will like the torpedo focus.

It's basically a cross between a cruiser and a destroyer that bullies other destroyers and torpedoes bigger boats. There's nothing to dislike except the part where it is extremely fragile.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Three salvos in a row, the Kawachi managed to completely straddle the enemy without hits.

I hate this loving ship. :negative:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Which boats are slated to come out next after US and IJN? Royal Navy?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

sarmhan posted:

Russia, then Germany, then UK.
Blame Russian nationalists and Wehraboos.

Did the Russian navy actually, like, do anything in WWII?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I wonder if any of Germany's ships will have the ability to get killed by a 19th century coastal defense in Norway.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Mans posted:

120 amphibious landings, 120 Heroes of the Soviet Union, defenders of Stalingrad, Leningrad and Moscow and the best combat attires of the entire war.

but the boats itself? Not much nah.

Oh, yeah, I know their Marines were badass and a half.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

What the hell am I supposed to do in the Phoenix, every shot citadels it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I got two gun kills without a single torpedo hit as the Wicks. One of them a carrier I just kept setting on fire over and over while he ran away and I tried to get to torp range. It was a good time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I have a surprisingly hard time getting Citadel Hits on St. Louises. I think it's because the huge smoke-stacks that take up so much of the superstructure are intercepting shells intended to plunge into the deck.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I had an extreme close range torpedo duel with another destroyer that lasted until I shot out his engine. That ended the dodging and ended in him torped. It was fun.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

BIG HEADLINE posted:

I had a match earlier tonight where I got a double Flesh Wound because one guy I torped never fixed his flooding.

I got hit by a single torp from a swordfish after I'd just fixed a pair of fires from HE hits and it proceeded to almost kill my Wyoming single-handed before it ran down. Flooding is no joke.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I did not remember later Japanese torpedoes have even longer range than the Tenryu's, leading to my stupidest death yet. I drove straight into them, thinking they were about to run out of range as they passed their initial targets and only realizing too late that oh poo poo those aren't running out of range.

It's me, I'm the pubby.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Panfilo posted:

I'm finding it surprisingly easy to sink Carriers with a Destroyer. Turning your AA off, and holding fire does wonders when you know just how close you can get without being detected.

My second carrier kill was entirely done with a Wicks' guns. I didn't even manage to torpedo the guy; he died to the massive fires before I could get in range and I had to torpedo one of his escorts instead. Carriers seem to really love catching on fire.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

orange juche posted:

Destroyer thunderdome in Big Race in that little cluster of islands in the bay on the west side of the map is some of the best poo poo. Invariably, dumbass battleships and cruisers wade in thinking they're immune to torpedoes and are promptly sent to the bottom.

We call it Destroyer Alley and love going into it in the DDs. And stay the gently caress away in anything else.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Every game, it never fails. The cruisers never engage the destroyers and the battleships spend the whole game chasing them until the enemy catches and murders them or the skycancer gets them.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Playing a Destroyer is a lot like playing a fun stealth game. You want to plot a course around all the brawling cruisers (who have rapid fire guns that will gently caress you) and Destroyers (who are your natural enemy, being scouts) to find the juicy BBs and CVs hiding at the back and crack them open for their sweet, sweet EXP filling.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Insert name here posted:

Even in a 1v1 situation I've never really felt threatened very much by a DD while driving a BB. All the slow ones tend to have small turning radii, so you just keep your rear end pointed towards them when you spot them and the best they can do is try to boop you straight on the butt, and the fast ones are capable of minimizing the rate of closure so you have ample time to shoot them. The real issues are in the larger sense, since you're now out of position, and when fighting other ships and having to deal with a DD at the same time.

I think the problem I have with DDs in a BB is that A: You usually want AP loaded in a BB and so swapping it out for HE is awkward and takes time and B: Hitting the little bastards with extremely slow-firing guns that already have accuracy issues is a problem. Add to that that having one nearby means having to worry about torpedoes, each of which often does damage on par with a citadel hit, and running into a DD without anything faster nearby to take care of him is really unpleasant in a BB.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I was just in a game in my Wyoming where one poor bastard got uptiered in his Hashidate. He charged through the enemy destroyers, killing one of them, hunted down the enemy Langely, and single-handedly pasted it with his little shitboat.

Random pubby, you were :black101:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

We had a pubby BB whining that no-one should touch the enemy carrier because he wanted to get his first carrier kill, saying we should all stay away.

I immediately closed to range and torpedoed the poo poo out of it in my Wakatake.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Ihmemies posted:

I now understand why DD's hate CV's and want to kill them. They leave a plane circling above you and you can never stay hidden. Death to all CV's.

As an added bonus, a DD is in a great position to sneak around the edges and torpedo that loving sky cancer.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The St. Louis, I think, is the only Elite ship I'm just gonna keep. It is the emissary of More Gun and I love it.

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