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Is it just me or is the xp reward small on loss? I've been doing 100+ hits and several fire with Cleveland but even with premium I never get 900 xp. Compared to Omaha that I was doing easy 2,000 xp with, I just don't get it.
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# ¿ May 31, 2015 20:58 |
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# ¿ May 16, 2024 03:14 |
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orange juche posted:The exp reward is halved if your team loses.
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# ¿ May 31, 2015 22:36 |
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Well I bought beta access because I was bored, but Sims is just terrible. I just stopped using it after 5 games because it has poo poo torp range and reload is way too long. I'm now using Cleveland and I'm enjoying it lot more than Sims tbh.
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# ¿ Jun 1, 2015 01:18 |
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Bah lost a definite win game. It was 5v2, I had to fend off Izumo and New Orleans on my own in Cleveland while rest of the team ran away (didn't even cap despite being 5 cap Domination). Only when I took Izumo to low hp they started slow boating back 40 km for kill, but good luck with that with 2 Battleships. By the time they were within 20 km I took down Izumo on my own but died to New Orleans. New Orleans capped the zone I was defending, and by then the point advantage was 100+ so he easily won 4v1. The Locator posted:The Sims torpedoes are there for making people run, blowing up people that get way too close in a knife fight, etc. The primary weapons on the Sims are speed, maneuverability, the ability to lay down smoke, and 5" guns that pop out shells accurately at a ridiculous rate of fire. It flat out murders Japanese DD's (if you don't let them torpedo you), and deals a pretty fantastic amount of damage to almost anything if you don't get blown up (which is where your small size and maneuverability come in).
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# ¿ Jun 1, 2015 02:22 |
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I just got myself a Pensacola and holy poo poo it sucks. Turret rotation is killing me Does it get any better with upgrades and modules?
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# ¿ Jun 1, 2015 04:24 |
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I switched back to Cleveland for faster RoF and turret rotation. 48,000 xp left to New Orleans! But man late night games suck, I get dragged to matches against Iowa and whatnot, and it's just nightmare. One game I had 2 opponents in Iowa (there were Tier 8~9 in my team but all dead), and they were going around together ripping even Destroyers getting close for torpedo runs. At least we denied them win
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# ¿ Jun 1, 2015 16:09 |
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jownzy posted:I have not played world of tanks, so this may be a dumb question, how are you able to level for the New Orleans in your Cleveland? e: Upgraded turret, it's pretty decent now. RoF sucks but at least projectile speed is fast enough. Except I can't get decent xp per game Aesis fucked around with this message at 04:52 on Jun 2, 2015 |
# ¿ Jun 2, 2015 03:26 |
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IJN cruisers seem more agile than US cruisers. If I engage them at 12+ km they seem to be able to dodge almost all of my shots without a sweat. Also what 2nd modules should I use for Pensacola? I'm using turret speed module but was wondering if 1.5 seconds more reload time matters (default 15 seconds reload).
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# ¿ Jun 2, 2015 06:49 |
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JuffoWup posted:You have two decent choices. Up the accuracy which is never a bad idea. Or you can go with improving your aa range. Which is comedy because you'll burn off those torpedo planes before they can get into a decent range to bomb you close. Especially if combined with the barrage skill. The choice is yours.
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# ¿ Jun 2, 2015 06:59 |
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jownzy posted:The amount of people that put "captain" in their name, and spell it wrong, is astounding.
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# ¿ Jun 3, 2015 10:59 |
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Michaellaneous posted:As a tip for everyone: Don't use free XP to skip a boat. Use it to get all the best upgrades for it.
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# ¿ Jun 3, 2015 11:54 |
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I bought Atlanta, it is just so hilarious with 7 turrets firing 2 shells each every 5 seconds or so. Pretty much 'If I fire constantly at citadel it's bound to explode!'.
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# ¿ Jun 3, 2015 17:32 |
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grrarg posted:I have been tempted to shell out for an Atlanta several times after seeing people die in them after whiffing several full salvos in a row. With that rate of fire on so many turrets, how can people not learn to aim? Hold the left mouse button down and move the reticle around until every shot hits.
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# ¿ Jun 4, 2015 05:15 |
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Pubbies are terrible so I can't win a single loving game (my win rate went down from 80% to 40% once I hit Tier 6), but there are moments of fun. I just managed to destroy full hp Nagato on my own with Atlanta in 1v5 (I was all alone, 5 enemy closing on me within 15 km with no terrain cover) It wasn't citadel explosion, I just outright charged at that fucker because I knew I'd die anyway, spammed/dodged as best as I could, shot torp once at spread (his engine or steer stopped), got closer to about 0.5 km and shot another torp from other side for full hit and kill. Slim Jim Pickens posted:For anybody who loves the Atlanta or the Cleveland, what is your average damage in those things?
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# ¿ Jun 4, 2015 16:26 |
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MREBoy posted:ok so where are you folks going to pull up these per ship damage stats ? Something in-client or a 3rd party website ?
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# ¿ Jun 4, 2015 21:24 |
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Stock US Battleships get out ranged by Cruisers (apart from Atlanta) until you hit Colorado (Tier 7). Meanwhile Japanese Battleships enjoy long range from lower tiers.
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# ¿ Jun 5, 2015 15:53 |
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Playing New York is giving me cancer. It's so loving frustrating how the shells spread everywhere despite shooting at enemy 3 km off. It either flies into the sky or kicks water ffs
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# ¿ Jun 6, 2015 05:20 |
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I don't mind missing shots at 10+ km but I loving expect at least half to hit within 3 km. It's just infuriating how the shots just miss Destroyers or Cruisers and they just circle you around for kill because secondaries are useless as well. And yes I had to play at close range because all my team mates were either useless and ran or died. e: Just got New Mexico, accuracy seems to be only slightly better. Still can't shoot past 5 km without expecting shells to spread so much. e2: Also what ammo do I use? I've been using AP but the damage has been pretty much 1,050 apart from 1 or 2 lucky RNG to citadel. And yes I've been shooting at citadel, so it's a matter of hitting first instead of spreading everywhere. I just can't use New Mexico because it has poo poo accuracy, poo poo penetration and poo poo damage. Last game for example, 28 hits 18 penetrations and only 24,718 damage It took me 10 hits to sink a New Orleans with 5,000 hp. Aesis fucked around with this message at 08:48 on Jun 6, 2015 |
# ¿ Jun 6, 2015 05:54 |
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Double clicked by accident, 1 AP shell managed to hit a friendly Cleveland 17 km off. Crit hit to turret for 11,500 damage It was 1 cap domination, half our teams including me sat at cap and fended off enemy at ~10 km range. Even then I was missing quite a bit due to dispersion loving me up. That and shells doing 1,050 damage pretty much all the time even when citadel was poo poo. Now I got Colorado and just hope it's better e: Wow it's horrible as well, probably worse Aesis fucked around with this message at 01:49 on Jun 7, 2015 |
# ¿ Jun 7, 2015 01:09 |
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Probably likely since WoT has tank type restriction (ie. can't put crew from TD into Medium). Since Wargaming did add premium Destroyer/Battleship/Cruiser I'd say it's likely there will be restriction.BIG HEADLINE posted:Also, the Murmansk does get 8km torps to the Omaha's 5km, plus the Murmansk turns better. Oh and I have no idea how I'm getting 1,440 average xp with only 31,000 average damage with Colorado. Oh well, I just need to endure until I get North Carolina
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# ¿ Jun 7, 2015 03:52 |
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demonR6 posted:The USN BB's at least up through the New Mexico have been miserable. They're slow, I think the max on the NY was 20.1 kts and the NM isn't much of an improvement. The range is still not enough to deal with the higher tier ships whose guns out range you. The IJN ships feel better so far, even the USN cruisers seem better at the same tier or is it that the Cleveland being a non-restricted ship for that era was just better? I can say US BB is a joke up to Colorado. I'd just use US Cruisers tbh.
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# ¿ Jun 7, 2015 15:38 |
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You know what's bull poo poo? Fuso shooting at Colorado, not even hitting citadel and still doing 10k+ damage somehow while I'm having insane difficulty thanks to gently caress rear end spread, manage to hit citadel and somehow only do 1,240 damage or bounce. I swear HE is the way to go for Colorado thanks to inconsistency with AP shells.
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# ¿ Jun 8, 2015 22:35 |
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orange juche posted:The nagging problem I keep seeing is people are driving battleships. Battleships are poop hth.
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# ¿ Jun 8, 2015 23:08 |
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Would have been better if the author added range value when using range module (I believe it's Battleship only).
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# ¿ Jun 8, 2015 23:38 |
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orange juche posted:True, but the current rub is to use the accuracy module instead of Range, because shooting beyond 15km is a crapshoot a lot of times, and the accuracy module makes US BB guns almost as accurate as cruisers, cuts down on the stupid shotgun spread a lot.
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# ¿ Jun 8, 2015 23:53 |
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Anyone know when the reset will happen?
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# ¿ Jun 9, 2015 01:57 |
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Really think they should nerf Japanese torp accuracy, range or damage. Traveling 15 + km in a straight line doing 15k damage per hit is just bullshit. Oh and HE's just better on North Carolina. I tried both, but with AP being loving unreliable it's just better to spam HE. e: Oh and dumping torp right loving above. Aesis fucked around with this message at 18:04 on Jun 9, 2015 |
# ¿ Jun 9, 2015 17:23 |
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El Disco posted:So you think that Japanese destroyers are somehow too good? Aesis fucked around with this message at 18:37 on Jun 9, 2015 |
# ¿ Jun 9, 2015 18:34 |
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El Disco posted:Because destroyers launch torpedoes. I didn't think that was a huge leap in logic, but oh well. It was also the most charitable interpretation because if you're getting torpedoed by Japanese cruisers that you can spot at 10-15km then that's even more your own fault. And loving if you're complaining about aerial torpedoes going 15km. But then I wouldn't expect someone like you to be able to comprehend what other people write because you're too tunnel visioned so you just look at couple of words then are too busy typing bull poo poo Keep interpreting other people's words to your taste, it just makes you look dumb gently caress. Michaellaneous posted:Got into the Colorado. Shooting AP at Fuso. Barely doing 1k damage per hit. Aesis fucked around with this message at 19:17 on Jun 9, 2015 |
# ¿ Jun 9, 2015 19:12 |
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Prav posted:Accusing others of being tunnel-visioned when you're the one eating torps is p. amusing. Aesis fucked around with this message at 19:20 on Jun 9, 2015 |
# ¿ Jun 9, 2015 19:17 |
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After being away for a while I started grinding US carrier couple of days ago. Currently using Langley with only 2 torp bomber squads Torp bombing is very easy and effective even with auto bombing tbh. It's just that planes are slow JCFalkenberg posted:I prefer US cruisers because I'm poo poo at aiming torps, but both lines seem pretty useful. That said, the US line has the St. Louis and the Cleveland which I'm re-grinding and never selling once OBT hits. Sidesaddle Cavalry posted:High-tier cruisers wreck face as long as you learn early (tier 5 Japanese or tier 6 usn) that much like battleships, you need to be preparing your turrets to face where you want to shoot--at least a minute before you reach the location where you plan to actually start shooting. Once you get the hang of that, you'll find that 8-inch gun cruisers out-DPM battleships at almost every equivalent tier. Regarde Aduck posted:Most BB's don't seem to want to fight. They head for the corners and hope they don't get spotted. I've suggested that playing a destroyer would help them escape the battle faster but that didn't go down well for some reason. Aesis fucked around with this message at 09:36 on Jun 17, 2015 |
# ¿ Jun 17, 2015 09:33 |
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NTRabbit posted:I've only ever seen tier 10 battleships once when I was driving my Multiple torp squads are near-impossible to deal with unless you got multiple cruisers clustered up, but tbh adding minimum approach/arming range would have worked fine. Basically give the target some time to maneuver to minimize damage instead of helplessly watch torps coming at them.
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# ¿ Jun 17, 2015 13:52 |
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grrarg posted:I am no fan of carriers, but this is like officialforums.txt from bad players. "No time to react due to torps being manual dropped so close" means the player was not paying attention during the bombers' approach. Point the ship's bow at the planes as soon as you see them. Most carriers will pick another target or be forced to do a crisscross attack where at least half of the torps will miss. Also turning bow to torp bombers mean you're just making them approach you faster, which means less time to shoot down planes and less time for them to get into release position. And since there was no time to react once torpedoes were released manually so close to you, even criss cross attacks had no difficulty hitting almost all torps. And even when assuming at least half missed from 3 squads that's still minimum 6 torpedoes to account for (assuming your team managed to shoot down 1 squad fast, which is far too optimistic tbh), which will still wreck almost everything apart from maybe Tier 10 BB that got lucky. NTRabbit posted:If it takes more than the 2 cruisers and 1 battleship of a single division to break up an air strike with few, if any, hits, then you possibly need to revisit your tactics. A maxed New York has enough AA on its own to cause suppression and scatter the torpedo launches from a Hosho. Aesis fucked around with this message at 15:25 on Jun 17, 2015 |
# ¿ Jun 17, 2015 15:21 |
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Only bad luck I had was facing that Hakuryu player three times in a row with NC But yeah if they're on manual run then they'll have to adjust unless they expected you to turn towards the bombers which seems to be very rare case. tbh I turn away when using cruiser/DD because I can turn fast and want to have more chance with AA, and it works as long as they're not criss crossing. But with BB I try to turn into them or keep at acute angle so I can run into torps or go through the gap. Also I thought you could designate auto drop from different directions. At least that looked like the case with dive bombers.
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# ¿ Jun 17, 2015 17:23 |
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They changed the description.quote:With this closed beta access code, you receive an exclusive invitation to play World of Warships, as well as a Tier V Russian Cruiser Murmansk with a single port slot, 7 days of Premium game time, and 1,000 Tokens. (Note: All progress made during the World of Warships Closed Beta Test will be wiped at the start of Open Beta -- date to be determined). Aesis fucked around with this message at 02:07 on Jun 18, 2015 |
# ¿ Jun 18, 2015 01:58 |
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Rampaging about in Pensacola wrecking havoc, then getting shotgunned by BBs at 10 km and watching my ship lose 13k hp from 1 shell that somehow managed to land on steer, because apparently it went through to citadel for crit hit. Happened with 5 other shells over the span of 3 games One question is, does gun caliber make a big difference on crit chance when you penetrate citadel? I was shooting Colorado at 5~10 km range hitting its citadels, but apart from default penetration damage I wasn't getting a single crit. I basically pumped about 50 shells into its citadel (they penetrated) and got absolutely no crit. Was doing around 5k damage per salvo though. I was with Cleveland and he managed to do similar damage with HE per salvo so I'm wondering if I should just give up shooting AP against BB.
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# ¿ Jun 18, 2015 05:07 |
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Sidesaddle Cavalry posted:You are literally not penetrating hard enough. The vitals are behind more walls than just the one on the surface that gives you the penetration notice.
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# ¿ Jun 18, 2015 07:06 |
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Wait what? Did they just nerf Tier 8~10 US BBs' AA?! Also good thing Pyromaniac is 'fixed'. poo poo was hilarious setting nonstop fire with Atlanta.
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# ¿ Jun 18, 2015 07:15 |
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Flippycunt posted:So is Tier 3 cruisers and BB just the infinite pain zone, or what?
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# ¿ Jun 18, 2015 07:37 |
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# ¿ May 16, 2024 03:14 |
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Got some weird server lag today and spotted planes 2 km off right as 5 torp squads dropped torps to the side. Couldn't turn in time so got hit by 3 in the end and was dead I guess Humble Bundle is to blame. (player count hit 4k+ ) Anyways I finally got New Orleans and it just feels the same as Pensacola. Maybe less likely to get citadel damage from 1 shell that manage to land through shotgunning, but I just don't feel any difference. I thought its AP shell would be better but that wasn't really the case as I only got like 1~3% of penetrated shells (Tier 7~8 cruiser/BB) actually damaging citadel even when fired within 10 km. Did wreck Tier 6 cruisers easily so I guess it just doesn't penetrate enough against higher tier. I calculated and average damage with AP and HE were roughly the same so I guess it's sometimes better to shoot HE to cause fire and force usage of Damage Control. Sidesaddle Cavalry posted:If you wish turrets would actually spin (instead of crawl) towards where you aim, start playing US destroyers instead. Aesis fucked around with this message at 05:18 on Jun 19, 2015 |
# ¿ Jun 19, 2015 05:14 |