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Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Cardiac posted:

Running battleboats with the aim bot mod is kinda relaxing. Just got the Fuso and in the first game i blew up 4 boates, where 3 where basically one-salvoes from maxmium range. Just lining up on one target and then releasing all six turrets was very rewarding.

How does the Alt-button work in comparison to the aim bot?
It gives you distance, target speed and time of flight for your shells, but it doesn't tell you how much ahead you have to aim without some calculations if I understand it correctly?

That is correct. However, if you use the guide and memorize how much you have to lead boats by depending on their speed, then its easy. Targets moving diagonally just need adjustments for less horizontal and some vertical adjustment.

Though the aim assist for battleships is probably way too good. It eliminates the need for them to fire tracking shots, if you happened to be moving at a weird angle, and it will quickly tell them if you change orientation or speed.

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Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I play almost exclusively destroyers now. The American Destroyers are murdermachines against other destroyers, their torps aren't anything to phone home about (at Tier 5 now), and if left unattended they can either shoot HE at Battleships and do terrible things to their modules or load AP and try to plink away at them. Fights against Cruisers don't usually end as well, but you can still give em something to think about.

The Japanese destroyers, on the other hand, have some serious gunnery problems. Their guns turn horrendously slow, and even with an upgrade to turning speed (and load time), I'm outturning my guns at Tier 6. They do decent damage, but their load times a bit longer than US destroyers, so the gun spam that wrecks other destroyers isn't there. Still nothing to laugh about if you're not paying attention or get citadeled. The torps, on the other hand, are amazing. The range can be useful at times, but the damage the torps do is insane. Most destroyers won't survive even one torp hit, much less two, while you can usually moonwalk away from 2 torp hits from torp bombers or american destroyers just fine. Once the nerf to airplane sighting on torpedoes goes through, I imagine it'll be a scary tactic to get within 6-7km range of a battleship and fire into its travel path. If its only using a scout plane and has no escort with visibility, it'll have no time to react before it sails right into the torpedoes, and just 2 of them will cut their health in half. I just carried a game yesterday with the Minekaze, torping 2 battleships to death from full (one while I was under his secondary fire), and gunned down 2 other destroyers. Managed to barely outscore them by 20 points to win (I was still against another BB and a CV I didn't have time to chase down). The Situation Awareness skill is almost mandatory on Destroyers, though. It's REALLY good to have, so you know when you can safely maneuver closer, or when you need to start popping smoke and running.

I still find it tremendously funny that the Mutsuki only has 2 guns at its final hull. I don't care if the guns can shoot twice as fast, where's my cool looking salvo?

Edit: Also, can somebody give me permissions on TS? I can't change channels or anything, it'd be nice to play some boats with goons. Same name as here.

Hazdoc fucked around with this message at 19:19 on Apr 26, 2015

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Tanadon posted:

I'm getting to that point too. I just wish the lower tier American destroyers had slightly better range on their torpedoes. I'll now try out Situation Awareness though as so far I've just been taking Smoke Screen.

I imagine the smoke screen boost is good too, but I almost never have the chance to use more than 3 smokes in a match. 15% cooldown reduction on the skill is cool, but knowing when you're spotted and you need to actually pop the smoke seems better, in my opinion. Situational Awareness also helps you when you're in your smoke, letting you know to pull back deeper into your smoke to break vision, and helps you out if you're trying to skirt the vision range of a group of enemies while you circle around an island for a better torpedo angle.

Also, the skill lets you know if you're being spotted by a boat (normal icon) or by a plane (there's a little plane next to the icon). Very useful.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Azhais posted:

Any of the premium ships particularly worth owning?

The Sims is good. The Yubari is bad. I don't know about the russian destroyer, its a boat.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Insert name here posted:

I know the guns on IJN DDs suck but do you really have to shoot HE at other DDs? Because drat.

While AP is fine to use from DD to DD, HE has a better chance of disabling the engines, making them easier shots for you and your teammates. You can also swap to AP once you've burnt their repair and then inflicted fire or a critical on the engine.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Ajaxify posted:

I just bought the game and joined the TS. Can someone fix my permissions and or teach me how to boats?

Good games dude. Keep moving on up, the US Cruisers own.


Cardiac posted:

Also, I recently got the Minekaze and having 10 km torpedoes is kinda nice. On Domination map I go for the central cap, get it and shoot torpedoes through passages. Not having to wait to get in range is kinda great.
The Ocean map in the Minekaze was surprisingly fun as well. It became a game of being outside detection range while shooting torpedoes outside of it. 1 Kongo and 1 Fuso went down to my torpedoes.

The love party ends with the Minekaze. The Mutsuki and Hatsuhara are both 2 turret wonders at the completed hull (The Hatsu having 2 double turrets though), and their glacial torpedo reload times make doing anything of note hard, especially when you try to bring those 2 turrets to bear and consistently outturn them. The Mutsuki in particular is a really mediocre ship, and it's stock torpedoes are WORSE than the Minekaze's upgraded ones (with a longer reload time). The only redeeming factor is its insane concealment, letting you sneak in to almost 6k on somebody before they'll spot you.

You need to get situational awareness if you're going to use Japanese Destroyers, and don't gunfight anything that can beat you straight up. You need to also get good at reading how people are turning and predicting where they're intending to go, you can't just fire at the grey zone and hope for kills. Don't fire all your torpedoes at once either, unless you're guaranteed to hit a beached/super close target and you need the extra alpha strike. You oneshot basically every destroyer with one torpedo, no need to waste all of them and suffer for the next 90 seconds being useless and plinking away with HE at that Fuso you could have torpedoed.

Once you get the long-lances on the Hatsuhara, you can start doing things again, but not a whole lot. I hear the Kagero is pretty good, no idea about the Fubuki just yet, but it can't be anywhere as bad as its been. Two 3 tube torp launchers and horrible turrets is hard to bear.

American DDs are high intensity nonstop fun, though. All of them are absolute blasts to play.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD



Wow, the Hatsuharu is a good ship!
(no its not)
I just got a bit lucky and caught a bunch of pubbies in Torpedo Alley. 1 torp plus a salvo of HE to finish the enemy Aoba, 2 torps to kill the Cleveland (which beached itself dodging my first torp salvo that was actually intended for the Aoba), a bunch of HE and then a parting torp to kill the enemy Hatsuharu. Then I wandered across the map and landed 2 more torps on the Kongo for my last kill.

Also, I was mistaken. The Hatsuharu doesn't get long lances, OF COURSE NOT. Just a tiny 3 knot speed bump to torps, and the crushing disappointment that the Fubuki doesn't get them either. At least it gets an extra triple torpedo tube to make up for it.

It takes a whole 60 seconds for a torpedo salvo launched at 10km to reach its full range. If you launch torps at that distance, expecting your opponent to not maneuver at all in those 60 seconds, you're probably way too optimistic to play DDs.

Hazdoc fucked around with this message at 13:40 on May 1, 2015

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

NuckmasterJ posted:

How do you see your accuracy? I know with BB's which I don't even attempt to play anymore I'm probably sub 25%. :<

Also; I wonder how concealment numbers are calculated? The Clemson has Concealment of 90 with a visbility of 7km and the Minekaze has a Concealment of 95 with a visibility of 5.9km. I'm wishing it was the other way around with the Clemson's awful torp range. Anything smaller then a BB turns and run's away from my Torpedo's and the drat things run out of gas before they can close the gap.

*Edit- Oh my lawd, IJN get's 20km Torpedo's?!

Concealment is just a thing they decided on for whatever ship you have. Japanese DDs typically have insane concealment and longer range torps, at the cost of slow firing guns with terrible turn rate. American DDs don't have quite as good concealment, and their torps are shorter ranged, but their guns are far, far superior. Don't rely on your torps as an American DD, get into the groove of gunfighting enemy destroyers and cruisers a tier down from you, then using torps if they try to get closer, or against enemy BBs you've closed in on.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

NuckmasterJ posted:

I just got into the Kongo and suddenly I'm dropping 10k hits on people at 20km, but in the Myogi I was doing little 500 damage hits. I was thinking its either Over Pen of cruisers and other BB's with paper armour everywhere but the belt or just "glancing" shots against curved surfaces.

Either way I am a fat kid in chocolate factory right now driving the Kongo. Even without the aim assist I'm landing hits. The only thing that makes me sad is I have not been saving my ship captains from pervious ships to keep the skills high. I put a Captain in the chair of the Kongo with only the second tier stuff researched, gun traverse.

How does that work anyways? I paid 250,000 seabux to make him do something faster...

If you retrain, you can pay 200k funbux to cut the amount of experience needed to finish retraining in half. You may as well, since the funbux are plentiful and xp is scarce. You don't actually accumulate xp while you're retraining, and your captain's skills are reduced in effectiveness until its complete (situational awareness doesn't work at all until the captain is fully retrained), so its best to get it out of the way as soon as possible so you can start using your skills again and get more xp to unlock even better ones.

On that note, Pyromaniac is a fun skill on destroyers. Since I'm shooting almost exclusively HE on my IJN DDs, better chance for fire is very nice, especially since I wouldn't be making much use of the gun range or AA range on the other skill. For the US DDs, though, I'd heavily consider getting the other skill instead. More range is nice, after all.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Argh, why do people not fight for the cap in the king of the hill style mode on the stupid ice map?



I hand these guys victory, and then I realize that the only guys left who can secure the cap are off where the D point is in domination, beached against icebergs. It takes them too long to reach the cap, and we draw, instead of an easy win. Also, gently caress the ice map.

The Fubuki is surprisingly not as bad as I thought. I mean, it's slower and has less concealment than the previous DDs, but its guns aren't completely insulting (you can still outturn them, but they swing back faster with the improved gun module), and the extra triple torpedo launcher makes it a straight upgrade from the Hatsuharu. I can actually fight off incompetent (or IJN) DDs with my guns, and with a 3rd shot of torpedoes, I can pump out a little more damage with every salvo. I'm not taking the module upgrade on the torps though, +5km would be nice, if it didn't take 5 knots off my torps' top speed. No damage boost to justify them either.

Long range torpedoes are still incredibly hard to hit. What I'd give for a torp speed upgrade...

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I play almost exclusively DDs and I can count on one hand the number of times I've torpedoed friendlies. Every instance included a friendly DD, and every instance was of them maneuvering into my torpedoes when they would have otherwise not have been hit by them.

I mean, it helps to be aware of nearby allies so you don't have a FF incident, but sometimes you just can't cure stupid, except with torps to the face. Personally, most FF incidents I've seen pubbies commit are torpedo bombers missing a target and an ally floating right into them. Carriers seem to be much less aware of their teammates positioning than DDs are.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The Nagato ain't poo poo. I torp those bitches at 4km and roll in the money. (I nearly died and he nearly didn't die, what the gently caress. I think he ate like 5 torpedoes from a loving Fubuki).





grrarg posted:

The reason I asked about replay hosting sites earlier:
https://www.youtube.com/watch?v=NcK7ZgL_N78
That poor Kawachi. If I did not get him, the bombers would have. If they did not, the destroyer to the northwest probably would have.



Man, stuff like that reminds me of why I kept my Minekaze. That loving torp reload time. Its all poo poo from there, my friend.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Ugh, confirming the Nagato is a pain in the rear end at closer than 5km. Those secondaries spray everywhere and make it impossible to point blank unless you caught them around a corner.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Krogort posted:



How do you get these detailled player/ship list on the left and right side of the screen ?

I'm assuming that's a mod, but I have no idea which one.

Anyways, goodbye Fubuki. You will not be missed. Long Lances and the Kagero, here I am!
And first game I play with long lances and my retrained commander, I get 2 kills off one salvo of torps. I'm already in love.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD




This is my SECOND game with long lances on the Kagero. This ship is a monster. 3 double turrets can actually hit people for damage that exists. The turn rate is still awful, but I've worked with it before, so I know how to play the "lock turrets and wiggle until they reload" game. Those 3 torp hits, however, got me 2 kills. Not to mention I was up against a cruiser and a DD while stopping them from capping our base long enough for 2 of our guys to get to theirs and cap it uncontested.

Still not very happy about waiting nearly 2 minutes for a reload just to fire 2 quad torpedo tubes, but I can't complain about the results when they hit. Concealment is high, though the ship is a tiny bit slower than the previous ones. A look at the Shimakaze, however, gets me excited. 40 knots, 3 quintuple torpedo tubes, and even deadlier torpedoes when they hit (the loss of 5 km matters a lot less when they're going from 20km to 15km, I still don't even fire the torps until I'm within 10km, preferably 8 at the most). The faster torpedoes also make it much easier to hit people on the ice map, as I can wait longer to see what my target is going to do before launching torpedoes through the gaps in the iceburgs. I'll undoubtedly be keeping my Kagero, even if I eventually grind my way up to the Shimakaze.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Burt posted:

Is it just my imagination or is it really difficult to hit ships on the blue line?

I ask as I was happily plugging away at BB the other day in my cruiser but as soon as he got stuck on the blue line I couldn't hit him, I was firing over him all the time and no matter how I corrected it continued to happen.

Just so you know, if you're moving and you shoot at a stationary target, if you were camera locked when firing, your shots will drift towards the direction you are traveling. You'll have to compensate for that. This is what throws most people off when they're shooting at people who are stationary or are tokyo drifting on the blue line. Unlocking the camera, dropping speed (don't do this), or adjusting for your ship's movement are necessary for hitting people doing the tokyo drift, and you'll also have to bear in mind that they ARE moving, just very slowly and in an odd angle.

Anyways, leveling up the US destroyers and cruisers now, and it feels so easy its like I'm cheating. I had no idea just how abysmal IJN DDs are. Torp reloads on the high tier DDs really needs to get buffed, it's utterly ridiculous that they have such anemic turrets and the tradeoff they get is decent torpedo damage, neutered by the reload time and slow travel speed.


Just a casual match in the Farragut nets me a slew of kills and I still can drop torpedoes for good effect. And they even do decent damage too. What the hell, wargaming?

It doesn't help that the IJN destroyers are against killbots like the US cruisers, either.

How do people do BAD in the Cleveland? I mean, unless you get blapped by a enemy BB or something, you can murderzone everyone. And I'm supposed to somehow survive this poo poo in an IJN DD while I wait 2 minutes to reload torps against a manueverable cruiser? Argh.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Warbadger posted:

And the destroyer is much smaller, faster, can maneuver and dodge much better, has smoke to make it and its buddies invisible, and torps that are still pretty drat good at short range. That seems to be enough or at least close to enough to make it worthwhile. If it were a DPS monster like the BBs it would have to give up a lot to remain balanced. DDs go from absurdly powerful in Tier 5 and under where they have amazing damage potential, to balanced in mid-tiers, to slightly underpowered in the highest tiers.

Destroyers aren't absurdly powerful in low tier games. People are just bad shots and don't know how to respond to torpedoes, even the slower ones that are in the lower tiers. Destroyers can also actually pen some of their targets with AP at this level, and their torpedoes reload fast enough that they remain a threat to slow, nearby targets. They still die incredibly fast to anyone pointing their guns at them, they just have the opportunity to land torpedo hits, because they're getting shot at below 7-8KM, a decent range for them to actually think about maneuvering for a torpedo run.

Mid tiers they get crucified by cruisers, and battleships start getting a lot of health. The Kongo is pretty fast, too, making it much harder to torpedo than the rest. The IJN destroyers also suffer from their increasing reload times, coupled with lackluster torpedo speed and awful guns, while the US destroyers can keep up by getting fast firing guns and relatively quick torpedoes.

High tier, well, IJN destroyers do get the Long Lance with the Kagero and Shimakaze, but they'll need 6+ torpedo hits (the Kagero has 2 Quad tubes, the Shimakaze does more damage and has 3 quintuple tubes) to bring a battleship down. Even the Essex requires more than 3 torpedoes to be brought down, unless you get lucky with the damage. The US destroyers continue to pump out damage, but that damage can only pen other DDs. They're relegated to shooting HE at Cruisers/BBs, dying in a single salvo, and occasionally ambushing people with their own torpedoes. Of course, then there are the BB secondaries...

DDs go from relatively balanced to one-trick ponies. They don't need cruisers gaining anti-torpedo weaponry and the possibility of limited ammo to further pigeon-hole them. I already spend the vast majority of my Kagero matches scouting and running away from anything that isn't another IJN DD.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Warbadger posted:

The reason cruisers are gaining anti-torpedo poo poo is because, whatever your personal experience, destroyers have been performing pretty drat well. There are a lot of reasons destroyers are strong as hell in lower tiers, one of them is the shorter range and less numerous guns, the early cruisers/BBs not being especially nimble, the lack of threatening secondaries, and very few ships being armored against torps or having HP pools deep enough to absorb a few torps. I don't even know where to begin if you can't dominate with DDs inside tiers 3-4 right now.

Did they post any numbers about DDs dominating lower tier games?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Krogort posted:


Red - IJN DDs
Orange - US DDs
Green - IJN CAs
Yellow - US CAs
Blue - IJN BBs
Purple - US CVs
I'm not really seeing DD domination anywhere. Tier 5 is the only one where the DDs are on top, but it doesn't take into account that the IJN cruisers skip Tier 5, which would bring the average win rate up for them. On the flip side, DDs, get utterly shredded after that point, with US DDs only hanging on for a few more tiers before diving as well. If the anti-torpedo weapons are added, that'll only shred DD win rates even more. Tier 6 is the most likely place for them to start, as well, considering how the focused fire skill starts at Tier 6 as well. They could leave DDs mostly untouched at Tiers 1-4, drop the reload time on the Minekaze's torpedoes, and then buff the reload time on torpedoes for all the IJN DDs that follow. And uhh, maybe give them turrets that turn slightly faster than a BBs? The US DDs could use either better concealment, more damage on torps, or... something else. Better pen? I dunno, they're not offensive to play until you reach tier 8, so I'm a little less interested in buffs to them. Their guns actually turn around and track.

What's really interesting is that win rate looks like it trends down the further up the tiers go for everything. Must be more draws happening at higher tiers (I WONDER WHY, MR loving ICE MAP). Why is the Essex not plotted on that chart?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Tahirovic posted:

The Sims is my only high tier DD, it is very hard to get good torpedo runs going when any cruiser can kill you within 10 seconds before you are even in torpedo range.

Yeah, with US DDs your job is to kill enemy DDs with your guns, scout, and try to ambush people and torp them around corners or while you're under smoke cover. Your guns can pen some cruisers, but otherwise you'll be pelting people with HE after that. Once you get high enough tier, you'll have pyromania so hopefully it'll proc a lot.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Skoots posted:

That seems like exactly what the role of destroyers is suppose to be.

Yeah, except with anti-torpedo weapons, the whole "ambush" part will instead be changed to "dying to a Nagato's secondaries/one cruiser salvo while your torpedoes get blasted out of the water, gently caress you for trying", and scouting will be all you do. Except a CV can do that just as well, and not risk anything more than a fighter squad if they gently caress up and get shot. So you've just got a boat that is basically only good for capping and occasionally getting lucky and nuking a braindead pubbie out of the water (and then waiting 3 loving minutes before getting a shot to try again). You're acting like I don't play DDs and haven't scouted and tried ambushing people, and it doesn't actually help a whole lot (or at all, in some cases, loving ice map). In the tiers where destroyers actually contribute, they're dangerous mid-close range ships that can also do some scouting and provide smoke screens for the team. In the other tiers, they're gimmick boats that either land their torpedoes and get a ton of kills, die in the first 5 minutes, or sit around uselessly waiting for the "real" boats to duke it out before they can swoop in and do anything of value. God forbid you're an IJN DD, or you might not even be useful after that point.

The Locator posted:

Everyone saying that DD's are ineffectual at higher tiers haven't been shooting them at my Amagi I guess. I've had a huge number of torpedo hits where I'm zig-zagging (well, as much as an Amagi can zig-zag, that fucker is sluggish as hell) well away from any islands, and then *torpedo warning* and there are suddenly a spread of torpedoes about 2-300 yards away, The big slug of a ship can't even get a turn started to speak of before they hit, and the DD was never spotted at all.

Not sure what I'm doing wrong, but my personal experience on the receiving end doesn't jibe well at all with you guys saying that they can't hit anything later on n the game (Note: does not apply to US DD's since they have such short ranged torpedoes that they can't launch out of spotting range). I've also had very poor luck with my secondaries actually killing DD's before they can close to point blank for a murder/suicide run on the Amagi, they always get a salvo off at 'impossible to dodge range' before the secondaries can finish them, and of course hitting a charging DD with the main battery (if it isn't on reload) is marginal at best.
Start changing your throttle too. If you adjust throttle erratically, it'll make torpedo runs almost impossible against you at range, or at least cause them to be fired at multiple possible areas you could end up at and further thin the torpedoes out. If I see a BB wiggling, I watch the lead indicator sway back and forth, and fire my torps at the general middle of the sway. You can't rely on wiggling as your only anti-torpedo measure, though it works a lot better against less experience DDs. Traveling with groups of people should make sighting torpedoes earlier a thing, too. Also has the side benefit of having cruisers around to blap planes and enemy DDs out of the water if they try to come in for a close range attack.

Hazdoc fucked around with this message at 03:42 on May 13, 2015

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Players are still using their focused fire skill incorrectly and blowing their loads early. Once they figure out to delay the focused fire until just before the bombers are in range to actually try a run, the plane kills will go up, and the chances of getting an aimed run in will go down. You'll have to fly in rather close, lose some bombers to focused fire, then loop around and risk more bomber losses for a shot at a focused run.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Michaellaneous posted:

^
Only issue I have are long match-loading times.

Okay, may I present you: My issue with fighters on the Indepenence.

Okay, looks decent. It's the upgraded version.

Now, if we look at tier up:

Hm....Hmmmmmmmmm...

What that means is that you are basically hosed, even if you have two squads, you won't be able to take out a single enemy fighter squadron.

RIP

Wargaming has said in their instructional videos that carriers of a higher tier should always win fighter dogfights, so its probably intended behavior. I'll be damned if the difference isn't hilariously large, though. The survivability change isn't a huge amount different, so its probably ok to try and coordinate with allied cruisers and fight under friendly AA to even the odds. I wonder if the focused fire skill reduces the effectiveness of fighters... since it reduces the accuracy of the other 2 types of planes (and murderzones scouts).

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Whoa, HE does a ton more damage now than I remember. It feels like they're hitting like AP shells at times, too, I'm getting a lot more citadels with HE than before (usually on super long range shots that drop onto the enemy).
Also, did citadel damage get increased? I blapped a citadel on another BB with whatever the first american battleship you get is... and with only one AP shell actually hitting, too. Just 100-0 with a single shell. Jesus christ.

I'm really liking this patch, if only for it removing the current iteration of the aim assist mod and watching all the BB players start shooting incredibly far ahead of their target, and dropping their shells too short. I guess people can't read distance info on the alt fire to at least get the second part right.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Magni posted:

That wasn't a normal citadel pen. You blew his magazine.

...I'm not gonna get arrested for that, am I?

El Disco posted:

ANTI-AIRCRAFT GUNS AND SECONDARY ARMAMENT DISABLED

I hopped in my destroyer just a little bit ago and yeah, that's definitely not going to be annoying every time I toggle my AA off.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Beach Bum posted:

The aim bot is bloody useless for low tier BBs anyway, because your shots go every loving which way (looking at you, Kawachi, you piece of poo poo :argh:)

I thought the aim mod was broken with the new patch? Is there a new one already?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Well, I've only played a few more matches recently, but I'm very happy seeing BBs everywhere. It makes it easier playing a DD. Hopefully that stays the trend, because I hate having matches where half my team are DDs and the enemy team is chock full of US CAs ready to blow us out of the water with a single volley.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
So I'm guessing the actual wipe for open beta is today? Gonna have to botes later if it goes down.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Oh yeah, the patch is up. Hope this is it.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

texasmed posted:

i don't know anything about this, but lmao if you thought you were getting a 20 dollar bote for 1 dollar

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Already been accused of aimbotting on my first spin of the Kawachi. Never change, pubbies, never change.

The new destroyer engine boost skill is GREAT. I'm loving every bit of it. A decent bone to throw us for giving cruisers the xray vision ability.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I want a boat. Can I have a boat? Please, let me have a boat. I want to boat.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
yeah, lets keep talking about this murmansk thing, that sure isn't getting old

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
I dont think there's gonna be a reset when it goes from open to live. Have they said there will be one?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
And buying slots when they discount is good. I know you want to keep that sexy St. Louis (who doesn't, only plebs hate the st louis), but just sell it for now and rebuy it once the slots go on sale. That is, unless you're fine not doing CVs, which is totally ok and you shouldn't feel bad, in fact, you should feel good.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
So my credits went from 1 mil last night to 3 mil today? I'm not gonna complain, but that's odd.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Krogort posted:

I didn't have premium in closed beta and averaged about 1350xp per battle.
I now have premium and average about 850xp per battle.

Am I bad or did everyone experience similar results ?

yes

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The Yubari has good Tier 4 AA. That's... about it. The Myogi (T4) only gets AA turrets on its final hull, it has literally 0 AA until that point. I think its the same with the Kongo.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

cheese posted:

When are you guys spending money to move your captains up with the next ship? I'm about to unlock Kongo and not sure if I should spend the silver to move my captain up.

Once your captain has 3-4 skills, its better to move the captain up and spend money on retraining than it is to get a new commander. The retraining will finish in 2-3 matches and then you have the benefit of a bunch of skills to use, and you can keep adding more. Especially important if you got a high skilled commander from finishing in a top % of the closed beta, less important if you're keeping old ships (you can just leave the captain in the ship and get a new one for the new ship).

Edit: Never spend gold on your captains, or really on anything except port slots and ships

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Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The phoenix is a notable ship for burning some free xp on. The stock hull is utter garbage, and you get 2 guns for each hull upgrade you get. The upgraded turrets also improve your rate of fire, turning it from utter poo poo tier to merely bad tier.

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