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toadee posted:I would not go out of your way for Defence. It's really not that crazy. I has very good guns, a very mediocre hull, and no AA. It has low carry potential in any game where you need to start trading HP to make plays. It's fun but not essential. Don't break your whole bank on it is my advice. Yeah that's probably also accurate. Honestly the steel is the only one of my resources I really care about, because I have the coal boats I want, and none of the RB boats I don't have feel that interesting or in danger of leaving the selection. But yeah, I'll definitely keep an eye out on how the perception of the bote changes, there's time until the start of February anyway.
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# ¿ Dec 15, 2023 11:33 |
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# ¿ May 16, 2024 17:30 |
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These proposed carrier and submarine changes sound like a convoluted loving mess which is just going to make the game a turbo shitshow for a year. Just leaving these here: quote:OUR NEW PROTOTYPE quote:As another step in solving the "shotgunning" problem, we will test torpedoes with a gradual speed and damage increase over range. If this solution is effective enough and is a good fit for our game, some more submarines torpedoes may be rebalanced to be less dangerous in close proximity, but more powerful at longer range. https://worldofwarships.eu/en/news/general-news/upcoming-changes-to-aircraft-carriers-and-submarines/
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# ¿ Dec 16, 2023 17:20 |
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toadee posted:What is so complicated? Planes at travel altitudes can't spot anything, can only get his by fighters and DFAA. Planes at attack altitude are slower, can get hit by everything, but now also can spot. Planes that loiter around a single target face increasing AA damage. All of this adds welcome depth and actual counterplay to the CV/Surface skip experience and eliminates 'accidental spotting' Well, there's also the "we're adding a hydrophone like consumable to planes so they can kinda see where enemies are when flying fast but not really", and the "surface ships have a consumable they can use to blind the CV", which brings back some of the old RTS CV feel of your whole team being turbo hosed if the enemy has a competent CV and you don't, and the "surface ships' AA gets stronger if the CV attacks them repeatedly", and the "to compensate for all this the CV player can now manually shoot their secondaries". I am all for adding depth and counterplay to the CV/surface ship relationship, because the lack of it has always been the problem. But this feels like it will just make 95% of CV players just ignore spotting and scouting completely because "they no longer can do it", and the "repeated attacks against ships buffs their AA" is a massive nerf to every CV, except of course Soviet CVs. I mean we'll see how it all shakes out in the end, but right now it just feels like a bit of a mess. Pontius Pilate posted:Hi, I started playing this cursed game again and quick question—one of my ships has been in battle for ages now, and it was right before a presumed upgrade on the ship tree. Are they testing my patience so that I’ll spend some global xp or whatever? Bug? Feature I don’t understand? I don't get it. They changed it so that even if your ship is in battle, you can still just play with it, so if the game is saying your ship is in battle and you can't play it, that feels like you've found a pretty big bug. Shaman Tank Spec fucked around with this message at 12:10 on Dec 17, 2023 |
# ¿ Dec 17, 2023 12:08 |
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Well, that's the Yamato grind done. Wasn't too bad with Asymmetric Battles. Now I need to decided if I want the legendary upgrade or not. Basically do I want to trade 12% reload speed for 7% accuracy.
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# ¿ Dec 18, 2023 15:27 |
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Gwaihir posted:It's one of the best in the game, and yamato is one of the few BBs where the turret traverse penalty on the reload mod is actually keenly loving felt. Yeah that's a good point: the DPM mod also has the turret traverse penalty. And it's not like you're machine gunning in a Yamato anyway. E: Good lord, the UU is 19200 RP. Shaman Tank Spec fucked around with this message at 17:35 on Dec 18, 2023 |
# ¿ Dec 18, 2023 16:25 |
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Lol, I took another look at the Defence purchase, because last time I left it with the impression that I could get it with just a few more points. And sure enough, if I pump my stuff in the converter, the bar is very close to the Defence! But then I looked down to see what the actual progress in stages was: 25/40. That's just loving misleading UI design, and knowing WG, 100% intentionally. In any case I took myself out of the running by buying the Yamato legendary mod and zeroing out my RP.
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# ¿ Dec 19, 2023 10:33 |
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kaesarsosei posted:I think I and a lot of long-time players can justify going as far as the Defense pretty easily (Kitakami is another story). Yeah absolutely, I'm not shaming anyone for getting it. If I hadn't just used a lot of my steel before this event kicked off, I would've gotten it too because it seems a lot more interesting than any of the coal and steel ships I didn't have yet. I just realized that my coal reserves + the remains of steel and RB I had left weren't enough to get me anywhere CLOSE to the Defence after all, and I'm not gonna drop 15 months' worth of premium time to get it. And also I'm not going to be able to get ~10 levels' worth of RB and steel in a month and a half, unless I just poopsock all night every night. I'll wait until it comes around for steel in a year and get it then if people haven't discovered the one weird trick to making it blow up. And if it doesn't come back, well... I already have the Marseille and can probably make do. Shaman Tank Spec fucked around with this message at 11:14 on Dec 19, 2023 |
# ¿ Dec 19, 2023 11:11 |
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I haven't bought any boxes since I'm not going to spend money on this game very easily, but I've opened something like 30 of different sizes from all sources, and the only bote I got was some T6 English DD. Not much point in buying any boxes when there's several dog poo poo T6s and T7s I don't have yet, and I would 100% get all of those before a single usable higher tier bote.
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# ¿ Dec 27, 2023 17:41 |
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Has anyone played the Bungo? Is it any good? I've grinded up to the Adatara in asymmetric, and the thing sure as gently caress doesn't feel great. It's decently accurate with the spotter plane up, but catastrophically bad without it. Also, despite claiming to be 457mm guns, the main guns sure as gently caress don't hit like it. They don't feel like they can citadel BBs reliably at any range, and mostly just overpen cruisers from any angle and any distance. I've already got a Vermont for accurate 457mm shenanigans, and also a Yamato (and a Musashi) so I'm kinda starting to question if I want to even prioritize the Bungo. I guess I can unlock it at some point because why not, but unless it's a lot better than the Adatara I don't see much point in the thing. It has a very high average winrate and damage on wows-numbers.com (the highest of all T10 battleships, in fact), but it also has a very small amount of games so those numbers might not be very accurate. E: I also have an Ohio.
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# ¿ Dec 28, 2023 09:55 |
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Yep, that sounds about right, the vertical dispersion is what kills the boat. With the Adatara you can't reliably hit a static broadside on BB from 5 km out.
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# ¿ Dec 29, 2023 11:04 |
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masterpine posted:I've only played a few Bungo games, it's a lot more comfortable to play than the Adatara mainly because you've got more guns. I'm not sure about it yet, I found it interesting that a few CC's like PQ initially hated the thing but now love it so maybe it'll click with me. Yeah, I've been expecting the same thing to happen to me with the Adatara but I'm about 20k short of the Bungo and still constantly thinking the Izumo felt a lot better to play. Then again I didn't bother buying the spotting plane equipment for this thing, and I guess that (and maybe speccing for spotting planes?) makes the Bungo a lot better since you can get more than two shots out of each spotter plane. But the armour is awful, the guns are unreliable and the thing isn't as fast or maneuverable as other BCs so it's kinda all or nothing on the guns. And at least on the Adatara the guns aren't nearly good enough.
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# ¿ Dec 29, 2023 14:07 |
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Oh wow I got a ship from a santa box! I got a ship! Well... poo poo.
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# ¿ Jan 3, 2024 17:35 |
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Imagine how loving dog poo poo you have to be to get 124 xp in a loving SUBMARINE. Considering the insane XP modifiers they get. Motherfucker was the last to die too, so it's not like he got unlucky and was deleted 30 seconds in.
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# ¿ Jan 18, 2024 16:42 |
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Burt posted:Did my monthly log in, checked armoury and got the Rhode Island as first reward in that chain. Nice one, that ship is loaded with every possible gimmick in the book.
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# ¿ Jan 19, 2024 09:26 |
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Figured I'd try Randoms again after a while. Jumped in my Tromp, first game enemy team had a U-2501/U-4501/Nakhimov division. There was literally absolutely nothing I could do. The Nakhimov just kept me spotted, and the two sub shitheads could just swarm me with pings and torpedoes. Wonder why the game's dying?
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# ¿ Feb 1, 2024 17:36 |
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Mandatory Assembly posted:Thinking about reinstalling (I know, I know) after a couple of years away from the game. Are there any bonuses for returning players of anything? Yeah they periodically do return campaigns. I think they recently gave lapsed players a free Yamato, but I'm not sure if you had to log in during a specific period.
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# ¿ Feb 9, 2024 11:31 |
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Same. I occasionally log in and play a few rounds, but the game as it is these days is just not enjoyable. Constant CV and sub spam, pubbies more awful than humanly thought possible and the games are passive camp fests. The only fun I've had in a few years was with the Halloween event and the asynchronous mode they put in for one patch. Oh, and the blimp escort mode. That was kinda fun!
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# ¿ Apr 6, 2024 12:02 |
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# ¿ May 16, 2024 17:30 |
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So hey remember how people have been suggesting fixing CVs by making them minimap spotting only, but WG refused because "it was too confusing for players"? Well here's their elegant and easily understandable solution to CVs. quote:
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# ¿ Apr 21, 2024 08:32 |