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thejoshie posted:Are in character journals allowed in this thread? Yes. I figure this is going to be a fun thread more than an informative thread - there's no promises I'll do especially well after all.
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# ? Mar 16, 2015 22:45 |
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# ? May 5, 2024 18:48 |
Motherfucker, this thread pops up while I'm out doing volunteer work. gently caress it, Drakenel reporting for meatshield duty I wish I could play along, but right now after a clean install of enemy within on a new computer, adding Long War makes the game freeze and crash upon startup at the 'loading user settings' bit. Reinstalling anything and everything does gently caress all, so bleh. Play badly for me!
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# ? Mar 16, 2015 23:09 |
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After my glorious debut and immediate death as a grunt in the other XCOM thread, I look forward to replicating that feat here. I'll take whatever, but if it should happen to come up, a male American or Lithuanian (someone said almost any flag is possible, right?) armed with some explosives would be perfect.
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# ? Mar 16, 2015 23:22 |
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Akratic Method posted:After my glorious debut and immediate death as a grunt in the other XCOM thread, I look forward to replicating that feat here. I'll take whatever, but if it should happen to come up, a male American or Lithuanian (someone said almost any flag is possible, right?) armed with some explosives would be perfect. Considering XCOM's legacy on explosives and misuse of said explosives, I request staying far away from this nut.
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# ? Mar 16, 2015 23:55 |
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Sign me up Commander! Preferably Polish Sniper but I'll take anything.
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# ? Mar 17, 2015 01:37 |
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Delta Green, reporting for duty! Belgian or Canadian Male, whatever class is available. Make me the plainest, most nondescript fellow. Brown hair, brown eyes, standard haircut. Delta Green fucked around with this message at 19:58 on Apr 1, 2015 |
# ? Mar 17, 2015 02:46 |
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Odds are good I'm too late but you just know Ciaphas is all about murdering xenos when he isn't running for it As for class I know dick about Long War but Cain seems to love his scout Salamander so whatever can go fastest I guess?
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# ? Mar 17, 2015 03:01 |
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ProfessorBooty posted:I'll be happy to turn you into a SHIV. Looking at all the changes to meld and overall costs I might go shivs long before I think about MECs, because the foundry projects will be much more important, and I'll need some units to tank. I used to avoid shivs because of the opportunity cost. SHIVs seem pretty useful in Long War. They don't panic, unlike every rookie forever and always, and they don't fatigue. Plus using them as half cover is neat. Not something to bring on every mission, but at least until you get MEC an alloy SHIV can be pretty useful in certain situations.
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# ? Mar 17, 2015 03:16 |
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Nickname 7¢ Nickel, don't care about gender, nationality or combat role.
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# ? Mar 17, 2015 03:33 |
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Mission 2 and Base Management 2 Nothing too special about this mission. It does highlight the mod using drones as independent soldiers/pods, rather than as support for larger mechanical enemies. Drones have a pretty high amount of damage resistance in a small package (I think early game is 1.5, meaning they have a 100% chance of resisting 1 damage, and 50% chance of resisting 1 additional damage), and given they're flying enemies they can be pretty nightmarish and tough to hit. They were made a lot more aggressive in beta 15 - something I'm still getting used to. In prior iterations they would typically randomly flit around, though they were still pretty dangerous. I have 73 volunteers so far. Having 90 people in XCOM is not unheard of (my last beta 14 campaign had around 98 soldiers). That said, there's a difference between having 98 soldiers and keeping 98 soldiers in rotation. I think everyone will have some screen time, but its going to be the first 30, maybe, that will be 'A' soldiers. Like video 1, the voice audio isn't really up to the standard I want. I fix this in video 3, but then I have some other audio issue in that video ! Funny how after about 10 nearly flawless practice videos I have with Kidneyman, new issues crop up I never even thought would exist. I did what I could to minimize the effects. ProfessorBooty fucked around with this message at 18:53 on Mar 17, 2015 |
# ? Mar 17, 2015 16:11 |
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Drones are scary as gently caress when all you have is PFCs and maybe a handful of fatigued specialists. The standard assault rifle does 3-5 damage, and the drone's armor will nullify 1 point of that (assuming the wiki is up to date for b15, they start off with 1.0 DR and max out at 2.0). Being able to fly means that they can essentially be in light cover whenever the hell they feel like it, and they definitely exploit that advantage by brazenly charging your troops to flank them. Pretty much the only quick and reliable ways to deal with them early on are either with a rocket or a shotgun, both of which require specialist troops.
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# ? Mar 17, 2015 16:23 |
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Squaddie Hermetian reporting for duty, sir! Long War is broken in all of the best ways and I'm really excited to see this happen.
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# ? Mar 17, 2015 16:28 |
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thejoshie posted:Considering XCOM's legacy on explosives and misuse of said explosives, I request staying far away from this nut. I haven't seen Long War yet, but I don't think it quite approaches the meat grinding levels of XCOM: Apocalypse. You never know, though!
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# ? Mar 17, 2015 18:18 |
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ProfessorBooty posted:Mission 2 and Base Management 2 So I can sign up, get a paycheck and not have to fight aliens or do any work? Sign Deki up
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# ? Mar 17, 2015 18:32 |
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Deki posted:So I can sign up, get a paycheck and not have to fight aliens or do any work? No. It just means you'll be a rookie on a landed small in December and get one-shot by a late-game alien.
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# ? Mar 17, 2015 18:59 |
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Manatee Cannon posted:SHIVs seem pretty useful in Long War. They don't panic, unlike every rookie forever and always, and they don't fatigue. Plus using them as half cover is neat. Not something to bring on every mission, but at least until you get MEC an alloy SHIV can be pretty useful in certain situations. Sounds like Long War is an ideal environment for operation SHIV-Com
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# ? Mar 17, 2015 20:26 |
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Veloxyll posted:Sounds like Long War is an ideal environment for operation SHIV-Com They're pretty decent until enemy defense scales way too loving high for them to hit anything. Because Long War removed their inherent aim bonus and actually toned down some of the upgrades you could get in EW that made them pretty good (repair servos especially). You could probably SHIV-Com your way through to… October before being overwhelmed though. But even Alloy SHIVs are going to be two or three shot at that point, and they aren't going to be dodging poo poo.
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# ? Mar 17, 2015 21:08 |
I want to play long war I really do. But it crashes on startup at the 'loading user settings' and hangs. None of the troubleshooting guide tips work and its so frustrating. SHIVcom isn't viable, but gently caress if it isn't great. You'd be surprised how often the disposable little bots will save your veteran soldier's asses by giving no fucks and flanking aliens that have them dead to rights.
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# ? Mar 17, 2015 21:51 |
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So i know it's called Long War for a reason. But when can we roughly expect to be done? In a normal game i always manged to finish around around Sep-Oct-ish. I only ask because of all the various LW stuff I've seen ive never seen one that was ever near an ending.
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# ? Mar 18, 2015 01:20 |
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HOOLY BOOLY posted:So i know it's called Long War for a reason. But when can we roughly expect to be done? In a normal game i always manged to finish around around Sep-Oct-ish. Late into the second year at the absolute earliest. You aren't getting anything like high tier psychic powers, firestorms or plasma weapons until way into the second year and the resource/psi exp grind is going to be a thing. Count on roughly eight missions a month, plus a few special things (Base Assault/Exalt Base etc) and you're probably looking at 200ish mission? If you're willing to go into the finale with stuff that isn't absolutely the best you can probably shave three months or so off of that. Enemies will scale for 960 days.
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# ? Mar 18, 2015 01:56 |
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So some basic calculations later assuming about an hour a mission, that would make total play time roughly 8 days straight. Long war is fun to watch, but boy is it not for me as far as playing it goes. Would love it if some of their hud mods got separated/reverse engineered so I could put them in the base game though.
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# ? Mar 18, 2015 02:18 |
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Consider I have the magic of video editing on my side. The amount of action in a particular mission can be highlighted. But yes, if things go very well a campaign can be finished in April (the next in-game year). Also, near the end of the game if I'm just waiting on stuff I can decide to skip missions. The last campaign I finished I skipped a month and a half worth of missions just to get things built and ready for the final mission.
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# ? Mar 18, 2015 02:30 |
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Zore posted:Late into the second year at the absolute earliest. You aren't getting anything like high tier psychic powers, firestorms or plasma weapons until way into the second year and the resource/psi exp grind is going to be a thing. That sounds really, really boring.
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# ? Mar 18, 2015 02:36 |
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Thing is, there's a lot more stuff to get in Long War so not getting to the best stuff as soon isn't that big a deal.
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# ? Mar 18, 2015 03:13 |
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Night10194 posted:That sounds really, really boring. Manatee Cannon posted:Thing is, there's a lot more stuff to get in Long War so not getting to the best stuff as soon isn't that big a deal. And you're leveling a lot more dudes than the like, 6 or 7 from base game, so that's a helper. I can't really complain about the length given the amount of time I've sunk into the base game, and the fact that there's an option for a shorter game if you want it.
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# ? Mar 18, 2015 03:21 |
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Being the flight combat fan, I'll happily be a pilot and spend all my time fixing my bush-league interceptor. The callsign will be VR if that is possible.
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# ? Mar 18, 2015 05:24 |
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Can you explain your air combat activity a bit? It was kind of confusing for someone not familiar with Long War And sing me up ladysoldier for preference. Maybe a heavy or Medic. Or a pilot.
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# ? Mar 18, 2015 07:18 |
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Sign Ceramic Shot up for rocketeer. Let's start building some hurtin' bombs.
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# ? Mar 18, 2015 07:39 |
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Veloxyll posted:Can you explain your air combat activity a bit? It was kind of confusing for someone not familiar with Long War Yes. In Long War it is possible to destroy a UFO without a crash site. If you destroy a UFO, you get 'bounty', which varies based on the UFO type ($100 for a scout, for example). This is great for the late game, but in the early game you want as many crash sites as possible. It can be a run killer when you do nothing but destroy UFOs for the first two months because you miss out on the training and raw materials. Avalanche missiles do a lot of damage to small scouts compared to sting ray missiles (which are designed for 'armored' UFOs, which we have not seen yet), so they're a lot more likely to destroy a UFO. To maximize the crash sites, I try to hit the UFO once with an Avalanche missile, then finish it off with sting ray missiles, thus increasing the chance of getting a crash site. This has the side benefit of training up my sting ray interceptors, which are better versus satellite hunters. What I failed to realize at the time of the recording, is that by having my first satellite in Mexico I don't have as much time to scramble the interceptors. A UFO that is more than 50% damaged will abandon its mission and run away (there are extra explosion effects so you know a UFO is 50% damaged). I'm used to the US start, which due to positioning of the air base makes it easier to send up two interceptors. So my heart was in the right place, but next time I'll have to be smarter about this. Edit: The good news is that because I got the UFO to 50% health it didn't complete its mission anyway, so its just as good as shooting it down in some strategic aspects. Edit2: Pilots receive experience in Long War for kills, this affects their chance to hit. I'll be sure to show that off next time we record. ProfessorBooty fucked around with this message at 08:09 on Mar 18, 2015 |
# ? Mar 18, 2015 08:05 |
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Sign me up as Kial if there's room for more meatshields. This should be fun!
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# ? Mar 18, 2015 09:01 |
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Can you post some or make the links more noticeable, please? I passed your post the first time amid the wave of signups. Otherwise it looks good.
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# ? Mar 18, 2015 12:42 |
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If it wouldn't be too much of a bother; do you have a link as to where people could download Long War from?
Samovar fucked around with this message at 18:54 on Mar 18, 2015 |
# ? Mar 18, 2015 15:51 |
Samovar posted:If it wouldn't be too much of a be other; do you have a link as to where people could download Long War from? Google xcom long war. It's hosted at the xcom nexus site. Ninja edit: Oh here, fine. http://www.nexusmods.com/xcom/mods/88/ Do note installing it can be finicky. I just learned that it takes a restart and forcing steam into offline mode to get it to work. YMMV, I suppose.
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# ? Mar 18, 2015 15:55 |
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Fat Samurai posted:Can you post some or make the links more noticeable, please? I passed your post the first time amid the wave of signups. There's a "Highlight the username of the "original poster" in thread posts" option in User Control Panel. It's probably not quite what you were looking for but it's drat useful either way.
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# ? Mar 18, 2015 18:47 |
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I'll make updates more obvious anyway. I tend to be low key and I should fix that, being the OP and all
ProfessorBooty fucked around with this message at 22:13 on Mar 18, 2015 |
# ? Mar 18, 2015 18:49 |
I Donkringel volunteer to receive skin grafts for plasma burns. Infantry if possible, with halloween orange armor? You rock!
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# ? Mar 18, 2015 22:45 |
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I'd like to volunteer please, Sad King Billy any nationality, any role and male.
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# ? Mar 18, 2015 23:18 |
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If it isn't too late, I, Godnnelg, would like to be an Engineer, upgraded to MEC form if possible!
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# ? Mar 19, 2015 00:17 |
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Count men in as a redshirt!
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# ? Mar 19, 2015 00:19 |
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# ? May 5, 2024 18:48 |
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Sure, I'll join in on this as whatever class.
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# ? Mar 19, 2015 02:26 |