I APPROVE OF THE THREAD TITLE.
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# ¿ Mar 16, 2015 17:40 |
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# ¿ May 13, 2024 20:30 |
This was mentioned a couple of pages back AND DESERVES WAY MORE ATTENTION!
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# ¿ Mar 17, 2015 11:56 |
SketchUp is a disaster zone, which is annoying as 3D Warehouse has probably the most amount of freely available models. It's a pity though that drat near all of them have serious issues in modelling and texturing that usually results in the model just straight up failing to export properly. I don't like Blender at all; there's a good reason its free. For starters its literally opposite world compared to all other 3d modelling tools out there - left is right, up is down. It creates seriously bad habits in modelling that become difficult to break out of. 3DS Max is good but it can be pretty daunting, although for simple game models it might not be so bad? The worst aspect seems to be texture mapping.
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# ¿ Mar 17, 2015 12:59 |
simosimo posted:I just want something like second life where you drag shapes, and assign textures (from your PC, in a folder). I can deal with tiling, and X + Y co-ordinates for texture offsetting. That thing I whipped up in about 10 minutes and was pretty straight forward, no idea how I get that into the game though [if I even can directly from Sketchup]. You should be able to - SketchUp has an export fbx option.
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# ¿ Mar 17, 2015 13:26 |
Noyemi K posted:I used to use Blender and Max in tandem before they semi-fixed half the exporters and made them vaguely functional I'm just bitter because i'm getting nowhere importing a football stadium.
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# ¿ Mar 17, 2015 13:46 |
Noyemi K posted:I use the same tools to draw my textures' details as I use to make 2D and isometric games. The only good modelling render I did was this: Which I then redid to remove the fuzziness a bit.
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# ¿ Mar 17, 2015 13:55 |
James The 1st posted:Of course there are idiots on the Paradox forums who are complaining that this game is worse than SC 2013 because it's not totally perfect yet. I.....what?
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# ¿ Mar 17, 2015 15:05 |
FINALLY http://steamcommunity.com/sharedfiles/filedetails/?id=409402809&searchtext= I don't know why but this seems like an important thing to have for me.
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# ¿ Mar 17, 2015 15:28 |
DRUGS!
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# ¿ Mar 18, 2015 11:49 |
Fishbus posted:I currently tried my hand in making a map, called Skye. Initially it used the topography data of the island itself but took a while to make actual decent areas to build on and expand to. Cool! I'm trying to import at the moment Edinburgh. Glasgow doesn't seem to work out that well - too low I reckon, but Edinburgh has fairly obvious properties like Arthur's Seat that mean the terrain map grabs it better. I'll need to play about with it and see what I can do.
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# ¿ Mar 18, 2015 16:49 |
Someone make a Better Call Saul billboard.
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# ¿ Mar 19, 2015 18:36 |
Good grief - someone on the workshop is working on an elevated railway station Colossal are going to have to catch up with these modders.
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# ¿ Mar 20, 2015 15:42 |
Guys, what have I done! WHAT HAVE I BECOME!?
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# ¿ Mar 21, 2015 11:52 |
I'm pretty proud of my growing city:
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# ¿ Mar 22, 2015 13:30 |
The Mantis posted:RIP other goon who was trying this Midgar?
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# ¿ Mar 22, 2015 17:21 |
The power satellite from Sim City looks pretty awesome in Cities: Summervale is getting pretty big now, i've started expanding toward another area. I have the 25 tiles mod but i'm still only on the first 9. Game is huge. Here's my expo centre park at the west side of town: Here's the centre of the city and the highway running through it. In hindsight this might not have been a good idea - there isn't alot of room to manoeuvre and the two junctions off the highway into the city are extremely busy at the moment: This was the original avenue that I built before the highway for transport, which is now fairly quiet. I want to try create an off-ramp at the centre of the highway, but it's going to take alot of save/reloading and planning to try get it right: Communist Bear fucked around with this message at 21:08 on Mar 22, 2015 |
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# ¿ Mar 22, 2015 21:06 |
gently caress yes: http://steamcommunity.com/sharedfiles/filedetails/?id=414033115&searchtext=gate+tower So downloading!
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# ¿ Mar 30, 2015 16:42 |
Ahhhhhhhhhhh!! Help. HELP!!!
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# ¿ Mar 30, 2015 20:08 |
What the - I've never seen Chirpy do that before.
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# ¿ Apr 1, 2015 18:20 |
TheQat posted:That's a pretty great april fools if that's part of their joke. quote:Disasters are now available! Download Origin for the full effect Holy crap they're not pulling any punches
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# ¿ Apr 1, 2015 18:49 |
Chirper doesn't really say anything useful, that's the problem. It's a sort of irrelevant chat box. If it was like sim cities advisers in that it supplied information on the city it would be much more useful. There probably is the foundation to do that within the code actually.
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# ¿ Apr 4, 2015 11:15 |
Koesj posted:My assets Sorry if this has been asked before, but what assets are these? I'd like to download them!
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# ¿ Oct 27, 2015 14:58 |
According to Reddit an announcement from the developers is coming tomorrow, presumably on the next DLC.
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# ¿ Jan 18, 2016 17:01 |
I got some screenshots of my city too at night. Been quietly working on Citadel for a couple of months now: View from far out of the main city, Citadel One of the main roads leading in. A large bypass surrounds Citadel to alleviate transport woes. A view of the business district from the south side The business district, a huge expanse of the island makes up the office side of Citadel On the opposite end there's a rich commercial and residential district - the original area where Citadel started. It's full of bright expensive looking buildings The district stretches across the island. A highway bypass has been built to again alleviate traffic, but the bypass isn't complete yet. A view from another end of town. A bit further out the industrial district. You can see from the bypass where i'm aiming to make the city boundary. After that's done I'll fill out the rest of the island with small towns and seaside places.
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# ¿ Jan 24, 2016 11:47 |
Dunno-Lars posted:I would love to see some close up shots of this part: It's a turbine interchange: It does a pretty neat job of filtering traffic. Daylight view of city from other side View just slightly up from the turbine.
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# ¿ Jan 24, 2016 22:08 |
Breetai posted:Is that downloadable from the workshop, and if so what's the name, please. It was on the workshop, but I'm having trouble find it. I'll upload it tonight. It's not mine so I don't understand why I can't find it.
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# ¿ Jan 25, 2016 15:04 |
Quick question; is snow limited to just the snow maps?
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# ¿ Mar 21, 2016 14:58 |
Poil posted:Of course. Bah was hoping that weather effects extending to all maps. Now I have to decide whether I want rain/fog or perpetual winter.
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# ¿ Mar 21, 2016 15:02 |
I had to completely remove all my mods on Saturday and start from a clean slate because something (or possibly multiple things) installed were causing the game to slow to a crawl, chew up all my memory and then crash. Seems to be okay now, although I'm still getting a few errors popping up, mostly I think from missing dependencies. I'm going be collection now and installing through there.
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# ¿ Jun 14, 2016 13:02 |
Bold Robot posted:Has there been any noise from the devs recently about when the next update will be or what their plans are? I assume the answer is no but I figure it's easier to ask here than go spelunking on Reddit. I was informed by my girlfriend (who is Finnish) that basically absolutely nobody works in Finland through the July/August period, so I'm guessing they're not in. I swam in a lake while I was over there. It was cold.
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# ¿ Aug 4, 2016 14:15 |
Blergh I'm going to have to purge all my assets and start from scratch. The loader says there's a whole bunch of things failing, a mod somewhere has bugged out water pipes so I can't see anything and I've got a whole bunch of ugly looking assets that seem to have usurped some of the better looking options. Whole thing is a total mess. I really wish there was an external mod tool for this so I can sort through everything. The content manager and workshop really can't cope with lots of mods being installed.
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# ¿ Jan 25, 2017 11:56 |
Do you guys have an updated recommended mod list that you use that doesn't break the game or cause the load time to slow down to 30 odd minutes? The last time I tried playing I couldn't, because the mod list was nuts and broke everything. Going to have to try flush everything and start from scratch. Communist Bear fucked around with this message at 10:20 on Jan 14, 2018 |
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# ¿ Jan 14, 2018 10:17 |
Is there some sort of bug at the moment with high rise residential buildings? It seems to be impossible to get them to grow. The RCI constantly is wanting low density. I have sprawling suburbs!
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# ¿ Oct 31, 2023 12:23 |
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# ¿ May 13, 2024 20:30 |
nielsm posted:I think maybe you need to put some pressure on residential demand to get higher densities to be desirable. Bulldoze my suburbs?
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# ¿ Oct 31, 2023 12:44 |