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There is no problem I cannot solve with highway ramps.
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# ¿ Mar 16, 2015 21:16 |
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# ¿ May 12, 2024 00:57 |
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Does that interchange even exist IRL. I wonder if you could merge 3 highways at once.
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# ¿ Mar 16, 2015 21:20 |
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Hopefully once things have slowed down we can get a goon approved super pack of addons together.
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# ¿ Mar 16, 2015 21:32 |
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This all kind of works! Please look at river for highway ramp hilarity.
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# ¿ Mar 17, 2015 02:09 |
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It's like the opening move in chess.
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# ¿ Mar 17, 2015 02:25 |
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So work commuters exist but they don't need to connect to their jobs, right? Their importance is that they create traffic for the essential service vehicles?
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# ¿ Mar 17, 2015 15:07 |
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It would work.
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# ¿ Mar 17, 2015 15:40 |
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zedprime posted:Guys I had a slight panic attack when faced with the infinite prospects of the first highway connections. Can anyone help me fix this interchange? looks fine to me, OP.
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# ¿ Mar 17, 2015 18:13 |
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BallsFalls posted:Check what kind of education levels are needed for the abandoned industry. My best guess is that your industry is demanding uneducated workers and don't have enough uneducated/low education cims. This isn't true. They dont have enough cims, period.
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# ¿ Mar 17, 2015 21:55 |
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there is no benefit to keeping people uneducated. You could probably decrease funding though in the budget panel.
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# ¿ Mar 19, 2015 21:10 |
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Abusing bus ways and pedestrian walkways and fused grids to make a nice city. Thanks thread.
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# ¿ Mar 22, 2015 22:26 |
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God that game is/was so good.
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# ¿ Mar 22, 2015 23:23 |
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Count Roland posted:I'm playing with big roads seriously now, and is there a way to merge roads without intersections? Like two one-way roads merging into a single two way road, and vise versa. Abuse highways
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# ¿ Mar 23, 2015 01:49 |
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I "organically" build neighborhoods by roleplaying a contentious city council. When neighborhoods are built they are usually fused grid. Then I role play the state transportation dept coming in a building roads with no real relation to anything the locals want. This creates realistic looking cities.
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# ¿ Mar 23, 2015 18:08 |
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Well England never had the Homestead act.
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# ¿ Oct 21, 2015 20:56 |
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Fish Fry Andy posted:They were also based on a manorial system originally where each family was allotted an amount of land which the single family could work, meaning that depending on the terrain and what they were growing you would wind up with different parcels of land. Over the course of hundreds of years of expansions, consolidations, forest removals, marsh drainage, etc. you wind up with some crazy looking farmlands. Then the hedges and borders came about when the rich threw all the communist farmers off the land and put up walls. https://en.wikipedia.org/wiki/Enclosure
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# ¿ Oct 22, 2015 01:00 |
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This doesn't run so well on my laptop! Sad!!
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# ¿ Aug 18, 2016 00:50 |
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Hmm wrong thread
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# ¿ Jul 17, 2017 21:37 |
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# ¿ May 12, 2024 00:57 |
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I followed someone advice and used real life cities as inspiration for roads and interchanges and things def look better !
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# ¿ Aug 1, 2017 18:31 |