Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Not my image unfortunately:



Are they wheeling it in or out?

Adbot
ADBOT LOVES YOU

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
http://steamcommunity.com/sharedfiles/filedetails/?id=409359952&searchtext=isometric

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Ihmemies posted:

It just has lots of LOD/draw distance and other gfx issues :(

In the options just turn the detail up and it looks much better.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
The most attractive use of grids I have seen is by someone on Simtropolis:




Which kind of reminds me of Paris or something like that with the way there are big squares with boulevards shooting off. Definitely going to emulate this style with my next city.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Any up to date sales figures? It has been top on Steam for weeks now.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

quote:

What is known is that the update will allow players to create tunnels, and introduce support for wall-to-wall buildings.

That implies new buildings I think, not sure they would introduce support without examples?
Personally hoping for some kind of sea wall or embankment.

Friction posted:

I love trains.



Very nice, links to the filler lots please.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Is there any news on the tunnels update? CO seems to have gone quiet as far as I can tell.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Are there new low density houses? Or is it just the wall to wall stuff?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
I'm assuming that the metro is unaffected by the new tunnels stuff? You can't change the height of metro tunnels for example?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Compulsory free DLC

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Curvature of Earth posted:

I really want to know where Simtropolis hosed up that the Transit Tycoon fanbase didn't.

Basically because no one there has the technical ability to deliver anything remotely close to a working game, let along something as complex as a city builder. This is a community that has spent the best part of a decade creating highly complex 3d models in MAX that are rendered to 2d sprites. They don't really know how to do anything else.

cthulhoo posted:

Whats with simtropolis guys building games? Can I read about this somewhere?

The most recent fantasy effort called 'Boom Town' had its own forum but that seems to have been deleted now. It was very funny to read.

This was the (ideas) guy's post looking for developers:

http://forum.unity3d.com/threads/experienced-unity-developers-needed-for-boomtown.184665/

They created a huge 'design document'. The whole thing was going for three years and they only managed to write a long PDF and create a website (spent several weeks trying to decide on the logo for it as well). The guy in charge managed to also make an executable that had a spline appear when you opened it or something (I forget exactly but it really was as basic as that).

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
It is worth mentioning that the guy from Citybound managed to achieve 10x more in the first three months of development than Boom Town did in its entire three years in 'development'.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Fish Fry Andy posted:

Also, as an aside, there is a mod that allows for changing asset classifications, which means that it is finally easy enough for me to create a bunch of level 1-5 variations of Euro style low density housing. Would anyone be interested in this? I can try to get in contact with some mod authors to see if they'd be okay with me uploading variations to the workshop (assuming that that's possible, anyways).

Yes

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
There's a guy on Simtropolis recreating buildings from Simcity 3000's asian tileset, unfortunately they aren't available on steam so you'll have to install manually.

http://community.simtropolis.com/profile/708363-boldlybuilding/content/?type=downloads_file

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
So... what are the new buildings? The missing houses for the euro theme perhaps?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

ToastyPotato posted:

30 new buildings sounds sweet as hell. Anyone have screenies of them? What is the break down between the RCI and Office? High and low density?

Apparently they are for the regular theme. No screenshots though.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
If anyone is look for some low density Euro homes to replace the unmodified stock ones in Euro theme maps, this is now available:

http://steamcommunity.com/sharedfiles/filedetails/?id=482273700

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
The first expansion pack is supposed to be announced at Gamescom which starts tomorrow. Apparently there will be bikes, hopefully with bike lanes. I long for trams...

Metrication fucked around with this message at 18:19 on Aug 4, 2015

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

SelenicMartian posted:

Yay, even denser traffic.

Well in real life dedicated cycle lanes take cars off the roads as more and more people feel safe cycling...

SC4 style farms would be great. Also I would really appreciate an official sea wall tool where you can just draw them instead of continually having to plop loads of puzzle pieces down. I'm guessing this is unlikely to happen though.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

quote:

Tidier cities should result, aided by bus terminals that connect multiple routes within one building, and the other new specialisation: commercial beach properties. As well as entertaining the plebs, shoreline activities perform a far more important function; they make cities look prettier. No more tiny buffers of land between a residential zone and the sea and no more disconnect between the water and the land. As marinas, fishing tours, beach bars and restaurants are constructed, there should be a natural fit between shore and city.

This sounds interesting. Not sea walls but a welcome step towards something like that.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
On the subject of metros, here are some of Fishbus's excellent metro stations with multiple platforms:

http://steamcommunity.com/workshop/filedetails/?id=495018039

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Orgophlax posted:

I haven't been following the thread lately, but is anyone bitching about a day/night being in a paid expansion? I love Skylines, but if Maxis were to have done that with SimCity, there would've been pitch forks at their office doors.

Day and night cycle is free, the rest of the stuff that goes with it (the new districts and stuff) is part of the DLC.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
I recently put in some ore industry (alongside my much larger oil industry area) and now my oil industry is telling me it doesn't have enough raw materials and also my commercial services are saying they don't have enough products to sell.

Is it correct that before I put in the ore stuff, all of the raw materials was being shipped in? I'm not bothered about the ore revenue especially, I guess I could remove it but I'm wondering if that will put everything else out of business. I don't have any farms or lumber industry.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Koesj posted:

I've got so much space to fill in T_T



e: VVVV I exported the map as an .osm from the Cimtographer mod, into JOSM (openstreetmap standalone editor), and 'printed' it from there.

I installed the printer plugin (as far as I know) but can't for the life of my any button or dialogue that says 'print'. Any clues?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
The new airport in After Dark:

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Something is not right here...

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

xzzy posted:

SimCity 3000 did that too, right?

I loved that feature, no airport looked the same.

There were airport zones in SC3K, as well as seaport zones.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
I decided to do a bit of a clearout of mods today, ended up deleting 80. Which was great until I loaded the game and my save appeared to be totally corrupted (all buildings and roads had vanished). I then had to resub everything I had unsubscribed from on the workshop. Which I managed to do by finding the workshop downloads folder and realising that the empty folders (looking at the time they were modified) of the mods remained with their ID as the folder name. So I then had to copy and paste each ID into the steam workshop URL and resubscribe. It fixed the save and then from there I worked out what the problem file was (turned out to be one of the train vehicle replacements). I did not enjoy this.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Subyng posted:

Make a collection of all your subscribed mods. Then you can resub to all of them. with a singe click.

Good idea.

ANIME IS BLOOD posted:

it's going to be loving awesome when some shithead drama queen nukes some major infratructure mod or resource dependencies to other mods (like the fences and objects used by certain building mods) and half the cities with mods in the game just get completely hosed as a result

This happened a couple of times with the SC4 community, one mod team moved everything they had created off of Simtropolis and made their own site. What you're describing is much more lethal though.

Metrication fucked around with this message at 23:15 on Sep 10, 2015

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Baronjutter posted:

The reason for that one was amazing. The asset creator wanted to "legally" protect his work and thought the only way to do that (despite actual lawyers on the site telling him its useless) is have a loving EULA for his content which meant he had to have an installer for his content so you click "I agree" to the terms of his free simcity graphics. Simtropolis didn't allow exe files and for good reason. Simtropolis tried to work with him and a few others by including some sort of text in the download options or have to click "agree" on some useless bullshit when you start using the exchange but it wasn't good enough, the guy wanted fancy installers for his 200k lamp post file. In many cases the installer and it's splash screen graphics were 100x bigger than the asset its self. Anyways they threw a poo poo fit about their work potentially being stolen and copyright and intellectual property and went off and started their own site while deleting everything from simtropolis which broke a massive chain of dependence which already mostly existed not for technical reasons but for credit/ego reasons.

We haven't had any major meltdowns on the workshop but if we do the results are going to be amazingly stupid. Steam Workshop is a really bad system.

I didn't know it was about EULAs. I thought it was about them getting sick of people complaining about all of the dependencies they kept using and making for their files. The installers were really horrible to use, it's one of the thing that killed the game for me (and prevented me from starting it back up). Workshop is 100x nicer to use in terms of modding, even if it has its own issues.

There's a new dev blog about After Dark:

https://forum.paradoxplaza.com/forum/index.php?threads/cities-skylines-after-dark-dev-diary-4-commercial-specializations.881088/

quote:

Creating public transportation lines to serve leisure areas is a good choice, and you can even have the lines be inactive during the day to make sure you get the most bang for your buck.

This would suggest to me we are getting the ability to add night busses.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Does stopping buildings from upgrading with the level limiter do anything other than stop the capacity of the building going up? It doesn't affect the education of the cims inside for example?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Is there anyway to do a high resolution arial shot of your whole city? Photomerge is not really working that well for me, and the alternative is to manually arrange about 100 images.

Metrication fucked around with this message at 23:25 on Sep 23, 2015

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Alkydere posted:

Right, time to dive head-first into the deep end again. Anyone got any good maps to suggest?

I've always enjoyed these maps for Euro builds:

http://steamcommunity.com/id/zakerias/myworkshopfiles/?appid=255710

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
How are the bike lanes? Can cims ride on regular roads and pedestrian paths?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Man Musk posted:

This expansion is pretty rad so far. However, I am a little disappointed Leisure has turned out some janky rear end style that doesn't match my quaint European village at all. Is there really no way to zone for Heavy Leisure?

Just came to ask what style the leisure buildings where. I'm assuming they're international?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Grand Fromage posted:

The game just straight up deleting custom assets sure is awesome. All my high schools disappeared and I had to find it again and resubscribe.

They seem to be deleting even when the author updates the original file (I think it's when they change the file name), it's pretty annoying. I think I'll just start a new city.

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".
Even a road with an overhanging sea wall attached would be good. Could that be modded?

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Another Person posted:

Hm. Is there a mass demolishing mod out there then? I want to remove the trees from the rest of the map to add them to the bit I am using.


You want to get a tree brush mod, then while you have a brush selected you can right click and drag it to remove the trees.

Here is a good one:

http://steamcommunity.com/sharedfiles/filedetails/?id=502750307

Metrication fucked around with this message at 09:52 on Oct 10, 2015

Adbot
ADBOT LOVES YOU

Metrication
Dec 12, 2010

Raskin had one problem: Jobs regarded him as an insufferable theorist or, to use Jobs's own more precise terminology, "a shithead who sucks".

Baronjutter posted:

The euro buildings complicate matters further because they didn't have the time/budget/interest in actually making a whole set of models that grow as things level up. A level 1 building looks just like a level 5 building, just slightly different props.

This wouldn't be a problem if they had made low density euro buildings in my opinion.



This looks great and has a good file size. Something that a lot of the big skyscraper makers seem to be incapable of sticking too.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply