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http://cloud-2.steamusercontent.com/ugc/707402399209628903/4F77141FE887F6D98C9EFE3661FD728BB84E33FC/ http://steamcommunity.com/sharedfiles/filedetails/?id=409184143&searchtext=police "Only ambulances, hearses, police cars, fire trucks and garbage trucks can use these roads. Commercial zones will not last long (no supplies to sell). Buses will be added later. " Now there is a mod that allows pedestrian walkways to be used by public service vehicles. Police, Fire EMS and garbage trucks will use pedestrian walkways and you can also zone pedestrian walkways with buildings. This is awesome. It allows you to build better neighborhoods without worrying about the services getting there. Plenty of European cities have walkable-only ways that police still use but no private cars are allowed into.
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# ¿ Mar 17, 2015 00:32 |
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# ¿ May 11, 2024 20:29 |
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SynthOrange posted:Fire engines barrelling down the skywalks. I used to drive down many pedestrian roads in Finland with a fire truck during friday night partygoing, scaring the poo poo out of blasted drunk people.
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# ¿ Mar 17, 2015 01:12 |
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Alakaiser posted:For all of its flaws, I did like SC2013's baseball field: It's a good thing since art and UI is where SC really did work and was attractive. Skylines took those and made a great game with them.
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# ¿ Mar 17, 2015 21:01 |
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Yeah that's right, oh yeah, look at that cruiser going down the pedestrian path.
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# ¿ Mar 18, 2015 04:16 |
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Fish Fry Andy posted:
How do you get it to look like this?
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# ¿ Mar 18, 2015 07:56 |
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Is there a reason why there are no mods for ambulances, fire trucks and cop cars? I want them to change and there are no mods available.
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# ¿ Mar 25, 2015 09:49 |
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My 3570k with a 660ti and 8gb RAM seem to be producing roughly the same FPS when I load the same save as my neighor's 4990k with 16gb ram and a 780gtx. This is a non-scientific test but would point out that worrying about your mid tier i5 is largerly useless. It being at 60fps when zoomed out and 30-40fps when zoomed in with speed.
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# ¿ Mar 25, 2015 11:54 |
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Having a "car crash" event that is resolved with a combined response of one cop car, one ambulance and one fire truck would be awesommeeeeeee.
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# ¿ Apr 15, 2015 10:11 |
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But no runways.
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# ¿ May 3, 2015 00:33 |
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I want mail service, too. Besides that, why are there no mods for ambulances, fire trucks and cop cars?
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# ¿ May 8, 2015 00:25 |
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There are also underground access tunnels under European cities that fire and police can use to get to certain places. Helsinki has a tunnel that originates from the centrql fire station and goes all the way to an old town island that is only reachable by ferry. My step dad used to tell horror stories of old timey firemen driving the ambo with him as a rookie, going 50mph in a tunnel where you folded the mirrors. Cops also used the tunnel.
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# ¿ May 19, 2015 21:16 |
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Those would be gentrified so fast.
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# ¿ Jun 1, 2015 11:45 |
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Redditor discovers lines of code referring to Subcultures, such as hippies, rednecs and gangstas. New DLC coming? http://www.reddit.com/r/CitiesSkylines/comments/382ujf/subculture_dlc_hint/
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# ¿ Jun 1, 2015 16:48 |
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Traffic++ makers have found a way to make cars calculate the path while they are en-route too, to make the cars use all the lanes available and to anticipate traffic jams. http://www.reddit.com/r/CitiesSkylines/comments/39wex5/soon_single_lane_traffic_jams_yeah_we_fixed_those/ I tried making these BBCODE images, but no luck. http://i.imgur.com/aT3xqgT.gifv http://i.imgur.com/1ZtvoOw.gifv
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# ¿ Jun 16, 2015 17:39 |
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Haha that's hilarious. It's like a proper mass transit haters dream, poor people pouring onto a lane.
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# ¿ Aug 11, 2015 04:57 |
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Traffic accident could be a cool thing to require. It'd require one fire truck, one police car and an ambulance to solve and go away.
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# ¿ Sep 2, 2015 05:01 |
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Cops don't do foot patrols. They should, though I use a mod that lets them drive a cruiser on a pedestrian path.
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# ¿ Sep 28, 2015 06:45 |
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The biggest city I've built so far. It's sprawled and not completely designed besides teh highway networks. The airport is also a bit too small in my opinion, but looks a heck of a lot nicer than the default. Rail Yard: College Park: Vahakyla fucked around with this message at 01:15 on Oct 1, 2015 |
# ¿ Oct 1, 2015 01:08 |
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I'm pretty proud of the central junction of my city, it flows fairly smoothly and provides many options for different destinations. It has connections to the port, rail yard, commercial zone, tourism zone and airport.
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# ¿ Oct 2, 2015 21:33 |
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I used to wheel my blinky blinky car through the opposing lane in rush hour, and I skipped a lot of pedestrian paths, grass patches and parking lots back in when I was a cool guy. I have no idea how'd you simulate that in a game like this.
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# ¿ Nov 13, 2015 01:16 |
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I use trains as above-ground metros and have no issues in them being jam packed by cims. YMMV.
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# ¿ Dec 24, 2015 20:22 |
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I get that hearses are a measurement of your resources and traffic planning. But having them be postal service would've been more immersive.
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# ¿ Dec 28, 2015 12:47 |
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Space filler from Cities XL was one of the most awesomr features
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# ¿ Jan 10, 2016 04:55 |
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Snow fall would be nice. Also a traffic accident emergency. Needs one ambo, one engine and one cop to solve, slows down traffic until that.
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# ¿ Jan 10, 2016 06:01 |
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What happened to decorative lights? I can't find them anymore anywhere in the tabs. I have After Dark and Snowfall.
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# ¿ Feb 24, 2016 18:21 |
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What's the best way to get american-looking roads right now? Any mod recommendations?
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# ¿ Feb 28, 2016 22:47 |
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I used to have a district theme "Neo-Ecletic American homes" or something like that, and it made really loving nice looking american suburbs. But I think it is gone from the workshop now, and I tried looking for another one. Is there any good american suburb style district option plus building asset collection right now?
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# ¿ Feb 29, 2016 18:51 |
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Zero One posted:Your airport is driving me mad. The runways should be absolutely parallel or more perpendicular. How you've set it them up is unrealistic because it would be a huge mid-air collision risk. The shortness of the runways was fine?
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# ¿ Mar 13, 2016 18:49 |
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I made a thread for Transport Fever, the spiritual successor to Transport Tycoon: http://forums.somethingawful.com/showthread.php?threadid=3772052 There actually isn't all that much info for it yet, despite the fact that the release date is not far off.
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# ¿ Apr 12, 2016 23:43 |
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It is a valid point.
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# ¿ Jun 1, 2016 11:51 |
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These models would still not be economically impacting enough if we won't get construction times and efficiency. There'd have to be trucks and other units that build every single road and building and overpass, with time and effort. Of course a shadow mode for planning out your interchange would be needed. But I feel likenp decision or cost will ever be actual decision as long as you can just fix a gridlock with pause button and money.
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# ¿ Aug 19, 2016 01:32 |
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Snow is a bit too boring when it doesn't change. Having summer-winter rotations on the other hand would be the tits.
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# ¿ Aug 26, 2016 04:20 |
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Bold Robot posted:Every time I try to do the separate small towns thing I end up having a lot of issues with service vehicles racing off to distant parts of the map instead of staying in their home community. This causes a lot of congestion on the roads and leads to poor response times when community A has some issue but its service vehicles are all the way across the map in community C. Not a gamebreaking issue but pretty dumb behavior. Same. This is what kills my scatteted cities, the constant stream of emergency vehicles on the highways. And the small town itself suffers because it's only police vehicle is in downtown megacity 20 miles away.
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# ¿ Dec 3, 2016 22:44 |
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That reminds of the the isolated Soviey mining cities. Like Norilsk! It'd middle of nowhere, the highway doesn't actully lead out of the city. Only ships or planes come there, and most people use train and busses to get around. Check Norilsk, Krasnoyska Krai from google maps for inspirstion, for example. There are plenty other similar cities.
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# ¿ Dec 21, 2016 20:29 |
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As far as gameplay, I think road safety should still be a small emergency. It creates a car crash based on "danger" value of intersection, and requires one fire engine, one ambulance, and one squad car to fix.
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# ¿ May 21, 2017 04:11 |
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Dongattack posted:
In real life, roundabouts also reduce fatalities and injuries. While round abouts are more prone to accidents than traditional intersections, the type of accident (fender benders or side swipes) are very unlikely to cause any injuries or fatalities, while traditional intersections have less accidents, but when they do, they are high speed t-bone and head on collisions.
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# ¿ Oct 23, 2017 17:12 |
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I just check which edge of the map the currents go out from, and stack outflow next to that edge. I pump in from opposite end.
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# ¿ Feb 28, 2018 10:02 |
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That right there is a great start to an amazing looking city. It now just all comes down to how you fill the areas between them. Your cities always nail the look.
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# ¿ Jun 23, 2018 11:59 |
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Connect main highway to a small island that only has boat out of it to the real game area.
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# ¿ Jul 23, 2018 20:01 |
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# ¿ May 11, 2024 20:29 |
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BaronJutter giving me a very Tallinn, Estonia vibe there.
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# ¿ Aug 2, 2018 20:17 |