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# ¿ Sep 28, 2023 22:26 |
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# ¿ May 12, 2024 11:06 |
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First DLC should introduce the ability to nuke other people's "cities". I have a weird fascination with building cities on very hostile terrain. So I'll wait for someone to release a mountain valley map.
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# ¿ Oct 17, 2023 12:28 |
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You would be an idiot to start a new project in Unity now, but it's a perfectly fine choice if you want to get a game out the door in a reasonable amount of time. All the grisly simulation stuff is going to live in custom code anyway.
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# ¿ Oct 20, 2023 08:17 |
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I doubt it can be a flop. They've been pretty smart about marketing it, and there's a bunch of stuff in the game that wasn't possible in CS1. I am still quite interested, and everyone I know who has city builder brain worms is interested as well. But there's no way I am buying this close to release.
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# ¿ Oct 20, 2023 15:10 |
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I want a Norwegian fjord map.
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# ¿ Oct 22, 2023 08:09 |
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There's "optimisation" and "optimisation". When people say not to prematurely optimise, they mean don't spend a lot of time manually unrolling every loop to eke out a few cycles in a region of code that rarely gets executed. You still need to build an architecture that doesn't do something inherently inefficient, because you may never be able to rebuild your foundations. CS2 seems to be in the camp of wildly inefficient use to assets, which is baffling. Having a poly/texture/draw call budget has been with us basically forever. Like, OG Doom spends quite a lot of work to cull stuff, including how the levels are designed. At least it should be fixable by fixing the assets, an inherently doable task. If it were an architectural issue it may be nontrivial.
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# ¿ Oct 24, 2023 09:04 |
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Vulkan compute can do some interesting stuff in a vendor-agnostic way. But most simulation work is of the annoying variety that is hard to parallelise and thus utterly unsuitable for GPU compute.
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# ¿ Oct 24, 2023 14:40 |
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Causality is why we can't have nice things. Anyway, it seems like CS2's issues aren't on the simulation side, but because of dumb poo poo like rendering people's teeth. A part of me wants to take renderdoc to look at the game, but the sane part of me is already planning an intervention…
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# ¿ Oct 24, 2023 14:50 |
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Popete posted:So a good game at launch (on PC) whose technical issues were over blown by gamers? Why I never... I didn't pay them no mind either, but on my 5800X3D with 32GB RAM and an RX 6700 XT, a machine that usually tackles anything I throw at it without audibly spinning up its fans, CS2 ran like rear end, and, with the settings turned down, looked worse than CS1, all while the GPU was screaming for air. The frame rate wildly fluctuated, building a cemetary dropped to 5 fps. It's pretty bad. Put in a refund request and may consider it again in a year or so.
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# ¿ Oct 24, 2023 21:32 |
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There is no doubt in my mind it would be mostly positive on steam if it didn't run like arse. The road tools are a huge upgrade, just missing a few mine adjustments (being able to toggle zoning), and mechanically the game seems fine. The balance is a bit off with cash rewards early on and very little resistance to sprawling.
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# ¿ Oct 25, 2023 07:59 |
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CuddleCryptid posted:Thank you, question 2, what is an arterial road? https://en.wikipedia.org/wiki/Road_hierarchy How to make hellscape cities, basically.
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# ¿ Oct 25, 2023 15:01 |
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Commercial being dependent on proximity to customers makes a lot of sense to me. Large isolated commercial developments have been having a hard time IRL as well.
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# ¿ Oct 26, 2023 14:52 |
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Some person on Reddit posted:Based on taking a bit of a peek with RenderDoc, it seems that almost everything is rendered with instanced draw calls, so you are correct on that. The bigger problem is that at least it seems that all meshes are always rendered at full resolution, there are no LODs. For example, a model of shipping containers that is rendered on top of cargo ships has about 31 500 triangles. It took maybe 5 by 10 pixels of the frame and had details that were definitely unnecessary at that scale. A lot of the models seem to be unoptimized just in general, such as having invisible detail inside the model. 31.5k tris. drat. I didn't plug in Renderdoc while I still had CS2 installed, so I'm glad someone did. Cripes.
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# ¿ Oct 26, 2023 20:55 |
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This is worse than "nobody tried a production build". This is "nobody ever looked at a profiler and nobody checked that LODs exist" bad. We are talking about foundational technology anyone who works on 3D games knows about.
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# ¿ Oct 26, 2023 21:48 |
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Now you can finally realise https://xkcd.com/253/
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# ¿ Oct 26, 2023 22:49 |
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Kyte posted:Didn't someone say they generated cims with a tool? If so they're p much limited to what the tool can do, and they definitely didn't have man-hours in the budget to manually make a new set of cims. There's a dozen automated approaches to making LODs of arbitrary models. If the tool can't make them, throw it out.
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# ¿ Oct 27, 2023 07:49 |
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Man, I like City Planner Plays, he has a nice calm voice he explains pretty well, but I absolute hate the look of the cities he builds. I would never want to live in any of them.
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# ¿ Oct 28, 2023 15:04 |
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In Germany, residential is just assumed to have light mixed use, i.e. corner shops, bakeries, supermarkets. Red: Majority Residential Brown: Mixed Use Orange: Special Yellow: Roads and parking Green: Green You will find shops in the red areas, while the brown ones contain bigger shops and some residential. Specifically: BauNVO posted:§4 General residential areas Note the complete lack of commercial in much of the city. Commercial does exist, but it is what many city games call light industrial. City builders utterly fail to represent the actual design of a typical German city.
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# ¿ Oct 29, 2023 15:46 |
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I really wonder how a city builder might play where you can't just bulldoze poo poo at will. One where you are stuck with your terrible decisions until you get planning approved and stakeholders pacified. I'd probably hate the game, but I want it to exist.
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# ¿ Oct 29, 2023 20:06 |
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Cows with teeth, of course. Everything needs teeth.
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# ¿ Nov 2, 2023 14:21 |
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buglord posted:Decided to try building a town that peppers in RCI gently mixed in with each other rather than having massive squares of R,C,I all separated into islands and connected by one fat road, which is something I’ve always done without thinking about it. Welcome to Europe. https://earth.google.com/web/@52.34211143,9.6592648,65.78881019a,1713.88445795d,31.56718121y,2.06167953h,12.83150884t,-0r
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# ¿ Nov 3, 2023 09:16 |
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I actually want the Dark Souls of city builders.
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# ¿ Nov 3, 2023 17:18 |
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Subsidise free public transport by jacking up parking fees.
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# ¿ Nov 4, 2023 17:57 |
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I am happy when a city builder, as the kids say nowadays, "transport-pills" people. Yeah, trams sharing track with cars loving sucks. Same for buses. Give them exclusive lanes and right of way so they will always be faster than the car brained masses enjoying their congestion and traffic jams. You can move a ton of people quickly, quietly, and efficiently. Next, use taxes levied on cars to subsidise free at point of service public transport. Use the reduced volume of car traffic to close streets to through traffic, especially those with street level commercial spaces. As people feel more comfortable staying on the streets local businesses experience a growth in customers and the neighbourhood becomes more pleasant to live in. Oh, and you could do some of that in the game, too, I guess.
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# ¿ Nov 7, 2023 15:30 |
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RCI should be replaced with a meter representing open jobs / unemployment, and housing availability / demand, and resource production / resource demand, imho.
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# ¿ Nov 9, 2023 10:55 |
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Macichne Leainig posted:Not to mention anyone with the debugging skills to fix Unity performance in a production game title probably has long left the game dev industry entirely from burnout because they could get any other programming job with better pay and hours at the drop of a hat The worst issues are entirely amateur poo poo. You don't need a wizard to apply 20 year old rendering optimisations that literally every single 3D artist knows about.
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# ¿ Nov 9, 2023 23:10 |
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Needing a lot of elementary schools is fine and realistic, but the school having such a huge footprint isn't. Kiel, a city of 250k, has 32 elementary schools spread throughout the city.
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# ¿ Nov 16, 2023 16:40 |
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I don't get this style of development at all. Put a few people on bug fix duty, lowest hanging fruit first, focus on bugs that don't involve the asset pipeline. Release a new build every few days to show that things are moving. It's TYOOL 2024, build automation is an old hat. If your product is perceived to be broken, show that you are fixing it and people are generally much less hostile.
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# ¿ Jan 17, 2024 00:00 |
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skooma512 posted:All this has happened before, and all this will happen again. WHAT WAS, WILL BE; WHAT WILL BE, WAS
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# ¿ Jan 24, 2024 12:48 |
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Do they have a skeleton crew working on this? I really don't understand this act of self-sabotage. Put one or two people on bugfix duty, push to prod weekly. A steady trickle of activity to show you are still alive, and someone has to work to reduce all the tech debt anyway. Might as well be public about it. Seriously, what's going on over there?
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# ¿ Jan 29, 2024 16:46 |
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I'm totally willing to overlook rough edges. What I wanted from CS2 was CS1 with fixes to the systemic stuff that was too foundational for the old game to fix. I didn't get rough edges, I got a bed of broken glass. 4 fps on an RX6700 XT and 5800X3D with the GPU running at 100% and screaming its fans, something literally no other game does. And the simulation didn't even work!
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# ¿ Jan 29, 2024 23:08 |
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Grand Fromage posted:You might want to check to make sure your computer's working right my man. You're getting less than 10% of the performance I get on a 3060ti and regular 5800X. My workstation is working really, really well. The fans on the GPU don't even have to spin up for most games. It's just CS2 that was incredibly poo poo.
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# ¿ Jan 30, 2024 09:17 |
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Paracausal posted:I have this same card with just the base 5800X and it was running absolutely fine (avg 39.2fps per adrenaline). Might be something else causing bad performance. Nope, it's the game. Others run at a cool 120fps at 2560x1440. CS2 couldn't even hit that in the menu. New Zealand can eat me posted:They still haven't even fixed the bug where paradox launcher makes the game count as still being open and running. I think they need that lie themselves, to power through whatever demons they've created for themselves. That's just how Steam works. Steam launches the executable specified for the game and as long as it or its children run it counts as the game running.
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# ¿ Jan 31, 2024 09:29 |
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I'd almost bet that it's easier to implement dogs by subclassing citizens and stubbing out some behaviour than by having them be separate. And having pets on the streets this way would be easy to implement while adding some visual flavour that you need in a city builder to look organic.
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# ¿ Feb 7, 2024 18:13 |
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It's the only communication coming from CO, so it's hardly surprising that people talk about the only thing CO is doing. The idea that CEOs are above posting through it has been conclusively disproven in recent years, see Twitter, or tumblr right now.
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# ¿ Feb 23, 2024 13:42 |
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I still maintain that putting one or three people on low hanging fruit bugfix duty and pushing out a release each tuesday would have completely turned around public perception.
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# ¿ Feb 23, 2024 18:03 |
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I play some Vintage Story to relax after a stressful workday and the volume and frequency of stuff being done in that game is hilarious to compare to CS2: https://www.vintagestory.at/blog.html/
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# ¿ Feb 23, 2024 23:22 |
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Bed Bath and Beyond is going to crush Colossal Order.
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# ¿ Feb 24, 2024 15:32 |
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Their processes must be in absolute shambles if it takes this much effort to release fixes.
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# ¿ Feb 26, 2024 16:19 |
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# ¿ May 12, 2024 11:06 |
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Other projects manage to release small fixes in rapid succession. It's purely a process issue. See Warframe or Guild Wars 2 for examples with more players and higher complexity. If a project can't have a few people do code cleanup and small bug fixes without interrupting larger feature work: Also a process issue.
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# ¿ Feb 26, 2024 17:47 |