|
serious gaylord posted:Err yeah about that. I'm curious, do we know what no mans sky's player count was like after release? They absolutely had to pull the same thing, just shut up and work. I wonder if they had it quite as bad.
|
# ? Jan 30, 2024 02:35 |
|
|
# ? May 27, 2024 00:20 |
|
dogstile posted:I'm curious, do we know what no mans sky's player count was like after release? Oh no, No Man's Sky was much worse, it crated from a peak of 200000+ to 9000ish in like a month: https://steamcharts.com/app/275850
|
# ? Jan 30, 2024 02:59 |
|
dogstile posted:I'm curious, do we know what no mans sky's player count was like after release? Sometime soon after NMS released, they went completely radio silent for like 3 months because they knew that no matter what they said, they'd get an avalanche of poo poo for it, so they just put their noses down and said nothing until they put the first big patch up.
|
# ? Jan 30, 2024 03:24 |
|
Grand Fromage posted:You might want to check to make sure your computer's working right my man. You're getting less than 10% of the performance I get on a 3060ti and regular 5800X. My workstation is working really, really well. The fans on the GPU don't even have to spin up for most games. It's just CS2 that was incredibly poo poo.
|
# ? Jan 30, 2024 09:17 |
|
dogstile posted:I'm curious, do we know what no mans sky's player count was like after release? NMS got wholly pulled from the playstation store at that point and IIRC Steam opened their refund window wider for the time. IDK about player numbers but from a PR perspective the NMS flop was a a lot more public. CS2 is a bit more niche genre and while it was an awful release it definitely didnt cause the "waves" NMS's lovely release did. That being said NMS's redemption arc has been long and if you enjoy that kind of game it's pretty drat enjoyable now.
|
# ? Jan 30, 2024 11:57 |
|
lagidnam posted:They need to pull a No Mans Sky, shut up and get to work. Come back when you have something to show that the players are waiting for. Isn't that what this WotW is saying they're doing?
|
# ? Jan 30, 2024 12:08 |
|
I thought the thing about No Mans Sky was less that it was an utterly broken mess, but more that the marketing hype made people think it was a game it fundamentally just wasnt at launch. What game there was actually worked it just wasnt as massive as people expected. No Mans Sky also had like 3 years of hype building up to the release date too. Skylines is both broken and nothing what people expected it to be. Also No Mans Sky was literally dead for 2 years before they got a big bump of players back. I dont think CO will get that long to fix it.
|
# ? Jan 30, 2024 13:35 |
|
I think if Paradox concludes they're unlikely to make healthy profits off the costs of making DLC for CS2, they'll pull the plug. This isn't a kickstarted labor of love, it's a corporate profit seeking endeavor.
|
# ? Jan 30, 2024 13:48 |
|
serious gaylord posted:I thought the thing about No Mans Sky was less that it was an utterly broken mess, but more that the marketing hype made people think it was a game it fundamentally just wasnt at launch. What game there was actually worked it just wasnt as massive as people expected. No Mans Sky also had like 3 years of hype building up to the release date too. That's correct, the main thing was some form of multiplayer was heavily implied in pre release interviews and did not exist in game. I got 20 hours out of base NMS which is about double what it too for me to uninstall CS2
|
# ? Jan 30, 2024 15:05 |
|
It wasn't just implied, they said two players could meet in game but that it was unlikely. https://www.mandatory.com/culture/1018871-times-sean-murray-said-no-mans-sky-multiplayer
|
# ? Jan 30, 2024 15:24 |
|
There was definitely that, but there were tons of technical issues too. What was actually there was jank as hell, and ran like absolute rear end on top-end machines for no apparent reason.
|
# ? Jan 30, 2024 15:31 |
|
Right yeah the pc version had a bunch of performance issues. I played it on PS4 where it ran fine for the most part
|
# ? Jan 30, 2024 15:37 |
|
I'm somewhat enjoying the subtext that "poo poo poo poo poo poo we really need to get the Ultimate Edition DLC done and out or we are going to be scre-e-e-ee-e-wed!!!", or as Mariina put it:quote:You may remember the free updates associated with the DLC releases in Cities: Skylines and in the long term that is the goal with the sequel as well. It’s a good way to sneak in some cool features and improvements to all the players, beefing up the base game, and making certain features part of it while the paid content expands on those new features allowing us to continue developing the game forward. One of the first examples of this approach was After Dark where the free update added the day and night cycle to all players and the DLC itself had specific content and features for the nightlife. The mods are gettin' busy in WotW #10 which is always a sign that things are going well.
|
# ? Jan 30, 2024 15:58 |
|
A modder (not just anyone, YenYang, props to them) made a mod that lets you create water features, lakes, rivers, streams, etc. Pretty impressive stuff: https://www.youtube.com/watch?v=Q9QZ0n60i9c&t=1s edit: oh and remember those bugs with subsidies and poo poo in companies? another modder managed to fix those: https://thunderstore.io/c/cities-skylines-ii/p/Cities2Modding/CompanyProfitFix/ piratepilates fucked around with this message at 20:49 on Jan 30, 2024 |
# ? Jan 30, 2024 20:19 |
|
gently caress it open source the sim.
|
# ? Jan 31, 2024 06:02 |
|
I know they said they were only targeting 30fps, but getting 25fps on either a 3950X or 5800X3D, with 128GB ram, and a 7900XTX at just 1080p/high is just so sad. This drops to like 3 at 2880p. Once my $10 adapter arrives I will be able to try giving the 7900XTX 650W, maybe that will get me to 30... Still played the poo poo out of it at launch, and it is really pretty when you find just the right angles to cover up all of the fucky artifacts that come and go... but I stubbed my toes enough times on various systems being completely hosed to lose my taste. They still haven't even fixed the bug where paradox launcher makes the game count as still being open and running. I think they need that lie themselves, to power through whatever demons they've created for themselves.
|
# ? Jan 31, 2024 07:16 |
|
Antigravitas posted:
I have this same card with just the base 5800X and it was running absolutely fine (avg 39.2fps per adrenaline). Might be something else causing bad performance.
|
# ? Jan 31, 2024 08:05 |
|
One of the things you have to do when you ship a game (and what can get skipped when paradox tells you gently caress it punt it out the door now) is do a massive broad install test over many configurations, setups, hardware, software, drivers, often with the same graphics cards in different places, because until you smooth it out it's almost inevitable that there'll be these little weird edge cases everywhere that snag on certain configurations which aren't simple "frame-drop-because-graphics-high". As well as just being generally badly optimised this game evidently had a lot of those cases.
|
# ? Jan 31, 2024 08:13 |
|
Paracausal posted:I have this same card with just the base 5800X and it was running absolutely fine (avg 39.2fps per adrenaline). Might be something else causing bad performance. Nope, it's the game. Others run at a cool 120fps at 2560x1440. CS2 couldn't even hit that in the menu. New Zealand can eat me posted:They still haven't even fixed the bug where paradox launcher makes the game count as still being open and running. I think they need that lie themselves, to power through whatever demons they've created for themselves. That's just how Steam works. Steam launches the executable specified for the game and as long as it or its children run it counts as the game running.
|
# ? Jan 31, 2024 09:29 |
|
Hello everybody, one saving grace coming today, the long awaited patch. Will it save the game? Only time will tell: https://forum.paradoxplaza.com/forum/threads/patch-notes-for-1-0-19f1-hotfix-steam-microsoft-store.1622775/ quote:Gameplay
|
# ? Jan 31, 2024 15:53 |
|
Patch Notes posted:More fixes for forgotten dogs The more I see about these dogs, the more I wonder why they are there in the first place.
|
# ? Jan 31, 2024 17:59 |
|
there should be more dogs waiting for the train imo
|
# ? Jan 31, 2024 18:03 |
|
Unbound posted:The more I see about these dogs, the more I wonder why they are there in the first place. cause they're cute, gotta have something cute in this game. if it wasn't for dogs and chirper, this game wouldn't have any flavour. as annoying as the two end up being, I think they're kinda necessary to make this game not so bare.
|
# ? Jan 31, 2024 18:06 |
|
I spent a couple hours building a city in SC3K the other day. Then it crashed. I didn't make any saves since I'm so used to games autosaving and generally being stable these days.
|
# ? Jan 31, 2024 18:10 |
|
VostokProgram posted:I spent a couple hours building a city in SC3K the other day. Then it crashed. hey if you're feeling nostalgic, play c:s2, it does the same thing!
|
# ? Jan 31, 2024 18:22 |
|
Cities Skylines 2: more fixes for forgotten dogs
|
# ? Jan 31, 2024 20:43 |
|
Welp, that completely fixed cargo and industry for me. I'm very happy with this patch so far.
|
# ? Jan 31, 2024 22:30 |
|
Breaking Glass posted:Welp, that completely fixed cargo and industry for me. I'm very happy with this patch so far. Oh really? Now that is interesting news... Might have to give it a quick try and see how it goes, as that was one of my bigger complaints.
|
# ? Jan 31, 2024 23:21 |
|
Antigravitas posted:That's just how Steam works. Steam launches the executable specified for the game and as long as it or its children run it counts as the game running. Yes and when it's handled correctly, the children should close when I quit the game (so many other games do this right)
|
# ? Feb 1, 2024 05:26 |
|
My cargo train terminal is actually exporting goods so the patch seemed to have fixed something there. Now why is my budget still completely broken? Electronics and Beverages export for exactly 128,849,018 each. Seems a bit excessive.
|
# ? Feb 1, 2024 21:30 |
|
My 5 industrial buildings surrounded by forest export $13 million in timber. But it was like that before the patch too.
|
# ? Feb 1, 2024 22:49 |
|
Industrial math is still totally broken, though it doesn't do the weird negative / positive rollover anymore, where taxes would behave opposite for some industries. I have to keep the taxes set to 0%, which is a joke. I make all my money squeezing software and finance companies out of spite, and give the rest back in subsidies to residential.
|
# ? Feb 2, 2024 14:52 |
|
One of the big C:S youtubers posted a video today, you can get the gist of what it's about from the title: https://www.youtube.com/watch?v=qKgnvMBNKS0 Only 8 days ago, she did a collaboration with the official C:S youtube channel for a video called "North American Style Commercial Districts | Inspirational Builds | Cities: Skylines II", so it's kinda funny that she's tapping out after that obligation is done.
|
# ? Feb 2, 2024 17:27 |
|
Assuming other people have contracts of similar lengths/requirements I wonder who else we'll see dip out soon
|
# ? Feb 2, 2024 19:21 |
|
I know it's been this way for ages, but the total lack of shame is really something. I feel sad that let's players I enjoy are literal corpo shills contractually on the books and proud of it
|
# ? Feb 2, 2024 19:26 |
|
Strategic Tea posted:I know it's been this way for ages, but the total lack of shame is really something. I feel sad that let's players I enjoy are literal corpo shills contractually on the books and proud of it I think the comments in that video about the early access people being given assurances the bugs would be sorted etc is true tbf. They're not the only streamer to have said that so I will cut them some slack for not speaking about how god loving awful the problems were in their early release videos. Not doing it now though is just greed.
|
# ? Feb 2, 2024 21:56 |
|
serious gaylord posted:I think the comments in that video about the early access people being given assurances the bugs would be sorted etc is true tbf. They're not the only streamer to have said that so I will cut them some slack for not speaking about how god loving awful the problems were in their early release videos. I always thought it was dumb how much people blamed the pre-release streamers/youtubers for the games problem. Like what are they going to do, make a video saying "this pre-release build of the game sucks rear end its going to be a failure"? They gave feedback to CO, figured they'd fix things and turn it around for release, and then they didn't. Look how lovely CO's communication with the community is now, they won't even say when a patch is dropping until it drops. I can't imagine them being more honest with the playtesters.
|
# ? Feb 2, 2024 22:09 |
|
Strategic Tea posted:I know it's been this way for ages, but the total lack of shame is really something. I feel sad that let's players I enjoy are literal corpo shills contractually on the books and proud of it I do wonder if producers sit back and wait for domestic gaming computers to become common like the ones they work on so they never need to address things running like poo poo properly. Like they can drop a game that doesn't work properly because you cant squeeze it all into the generation you promised, hold your breath and just dump everything into a patch in a year or two and not worry. I'm not saying the bugs are all hardware dependant or anything, but I am bitter that when say, cyberpunk had a dlc, it got forgiven and was treated like a darling and all sins forgotten after it essentially released a new version of the game that now kind of works.
|
# ? Feb 2, 2024 22:20 |
|
piratepilates posted:I always thought it was dumb how much people blamed the pre-release streamers/youtubers for the games problem. Like what are they going to do, make a video saying "this pre-release build of the game sucks rear end its going to be a failure"? They gave feedback to CO, figured they'd fix things and turn it around for release, and then they didn't. Look how lovely CO's communication with the community is now, they won't even say when a patch is dropping until it drops. I can't imagine them being more honest with the playtesters. Honestly, I disagree. Have a bit of loving integrity and if something sucks, tell people it sucks. Ordinary gamers don't have access to pre-release builds so basically can only make judgments on a game's potential worth based on a) what the dev's marketing says; and b) what content creators with pre-release access show them. piratepilates posted:Like what are they going to do, make a video saying "this pre-release build of the game sucks rear end its going to be a failure"? Again, for emphasis, yes, that's exactly what they should do.
|
# ? Feb 2, 2024 23:34 |
|
|
# ? May 27, 2024 00:20 |
|
I mean, to add insult to injury, even Paradox are giving refunds now: https://www.pcgamer.com/sims-competitor-life-by-you-delayed-to-june-to-refine-gameplay-and-add-more-life-to-character-faces/ quote:Paradox says that all players who have pre-ordered Life By You will be refunded and can find more information on the Life By You FAQ page. With the delay, players can add the game to their wishlist on the Epic Store and Steam but there will be no preorder options available. "We deeply apologize to those of you who have pre-ordered, whether it be once or twice," Paradox says. "While we've sincerely appreciated your support, we are not going to ask you to do so a third time." This feels like CO are just taking the piss (and my money, obviously).
|
# ? Feb 2, 2024 23:45 |