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I built a cargo train station specifically for my forestry zone, so why do so many log trucks keep heading off to the other side of my city to unload at my industrial train cargo station? The only thing I can think of is that I built the industrial one first and maybe zones "lock in" to a preferred station and don't recalculate? Might try bulldozing my forestry zone and letting it rebuild to see if they want to go to the right station.
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# ¿ Mar 16, 2015 17:49 |
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# ¿ May 13, 2024 15:30 |
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Is there a faq or rule set for when traffic lights are generated and when you get a lightless intersection?
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# ¿ Mar 16, 2015 18:08 |
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Vahakyla posted:
Haha. Holy poo poo. This rules.
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# ¿ Mar 17, 2015 00:49 |
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No! Don't do it! Don't jum... Oh. Um. Okay. Carry on, then. (They jump back up too! )
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# ¿ Mar 17, 2015 01:42 |
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triplexpac posted:Is there any good reason to have resources like ore and whatever actually deplete? I don't really like that idea at all, having your specialized industry be on a timer like that doesn't seem fun to me. I don't think so. I feel like each disconnected zone of a resource should have a maximum daily output maybe modified by the average development level of the mine. Or maybe a mine or well ploppable produces X per day up to the zones max output and then that gets shipped to the ore/oil industry for processing. The cool thing about Skylines is someone could probably make a mod that does this. EDIT: Probably adjust the profit down a bit as I think the current idea is that you get a bunch of extra money from them but they run out quick
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# ¿ Mar 17, 2015 17:21 |
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Poil posted:Is there a mod that increases the power radius of buildings? As much as I like drawing power lines this is loving retarded and annoying. I actually am looking forward to a mod where roads transfer both power and water. The current system is a little make-worky.
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# ¿ Mar 17, 2015 17:23 |
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Chard posted:That's a funny way to spell "launch arcology". Wanna blast my tinymans into the cruel void of outer space. Seriously. Launch arcology is the best for so many reasons. Looking forward to seeing little cims milling around under the glass dome.
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# ¿ Mar 17, 2015 20:23 |
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The real 'problem' with sports field is probably animating little dudes to play on them.
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# ¿ Mar 17, 2015 21:52 |
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I was watching pedestrians move between two of my metro stations while considering revisions, when i noticed something weird. Every group switching stations would take the long way around in green. I've never seen a single pedestrian set foot on the little red hook.
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# ¿ Mar 19, 2015 00:08 |
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site posted:Can this import data from Google maps or open street maps or something so i can gently caress around in my irl city? http://terrain.party/
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# ¿ Mar 19, 2015 00:08 |
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Spooky Bear Ghost posted:I tried using that terrain.party thing on some of my hometown but all of the land is so close to sealevel that the game mushes the shoreline way too far inward. Also it hates floodplains. Dang You can take the greyscale heightmap into a paint program and tweak/edit it before importing, like brighten it up a bit and then 'paint' where the sea 'should' be in a darker color.
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# ¿ Mar 20, 2015 02:39 |
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Logikv9 posted:I can now confirm it also magically disappears abandoned buildings. Don't worry, someone will fix it with a mod within 20 minutes. Speaking of which, where the hell is my American ambulance siren mod?!
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# ¿ Mar 20, 2015 03:12 |
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KKKlean Energy posted:Which LUT does this screenshot from the OP use? (There was a post in which the poster said, but hosed if I can find it any more) I think that's Photoreal Color Correction
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# ¿ Mar 24, 2015 20:38 |
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dogstile posted:The game is primarily about managing traffic and building pretty cities, so if you can't do that you're doing at least 50% of the game wrong. I think this is probably why I drifted away from the game. I felt like it was more a traffic sim then a 'city' sim, I guess? Nothing wrong with that, still great for the time I put in, but... eh? The DLC have felt like a long string of wasted potential.
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# ¿ Aug 25, 2017 00:03 |
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# ¿ May 13, 2024 15:30 |
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So... am I doing things right or wrong by making my cities disconnected 'islands' (res/com/ind) which can get to other islands only by the highway?
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# ¿ Dec 13, 2019 21:13 |