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Firgof posted:All the behaviors and their logic will be greatly improved and further diversified when you get bothe the free update and the expansion. ETA for this, by the way? I'm trying to cajole some friends into buying the game, and new content will help. I've read the last page of your posts but haven't seen it.
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# ¿ Mar 29, 2016 16:07 |
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# ¿ May 14, 2024 21:09 |
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So, it's there any point to upgrading my capital instead of, say, a random 3 Resource planet?
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# ¿ Apr 24, 2016 08:51 |
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Lorini posted:Two (much better, sorry BMS) streams for SR2 from QuartertoThree's Tom Chick. This is great, I'm watching the first one and it's very useful to see him explain and reason his moves. Stupid question: how do I mine ore asteroids? I can't build miners on my homeworld.
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# ¿ Apr 26, 2016 10:16 |
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DatonKallandor posted:I played Heralds right after release of the expansion and all I had civilian wise was a Scout and a Tractor. Yeah, this was my problem. IIRC a very early version of the game (it still had the first tech tree) had a miner design from the start, so when I didn't see it I assumed that the mechanic had changed, specially because you can build some mining stations from planets.
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# ¿ Apr 26, 2016 16:51 |
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Powercrazy posted:A ring world is an end game luxury project. If you're not playing this game to build ridiculous end game luxury projects and fling planets around I don't know what to tell you. I'm getting soundly trashed by the AI so I haven't build any end game poo poo yet
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# ¿ Apr 26, 2016 17:06 |
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According to the score tracks I'm doing things wrong in the early game, and probably has to be with how pissed off I am when the AI grabs a planet where I already have colonizers inbound. Are you supposed to keep some people around your homeworld instead of colonizing everywhere on the first 4-5 budget circles? I'm not in debt, but it seems I have no influence, pressure capacity or basically anything cool.
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# ¿ Apr 27, 2016 10:02 |
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Thanks, it seems I was just going too fast.Conot posted:Your pressure buildings won't dissapear if you go over pressure, but it will stop new pressure buildings being built, which is a big deal. Wait, so if a planet jumps from, say, 2/4 to 6/4, it'll be stuck with 2 buildings until it gets more pressure capacity? That's painful.
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# ¿ Apr 27, 2016 13:07 |
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I did a quick 1 hour game during lunch break and I'm keeping up with the 7 Easy AIs in score, have 4 level homeworld and a healthy 1,5M budget, so I'm going to assume that I can graduate to another one of the 4X's: eXterminate I'm rated "weak" in military. Is making all my ships 30% bigger and retrofitting them (can I retrofit something to make it bigger?) , while building a couple extra destroyers good enough? In fact, what does ship size actually do?
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# ¿ Apr 27, 2016 15:56 |
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Won my first "real" game against 7 easy AIs! Or at least I'm basically unstoppable when I put a proposal out, Space President and the biggest fish in the pond by a large margin, so it's probably just a matter of keeping on annexing systems. Now to get my rear end kicked by harder AI. Some questions, though: - Do the AIs ever declare war on Easy? The only aggression I've seen is from some Annex cards, and every relation towards me has been "Peaceful" up to the moment I declared war. - Can I get more information about their military, number of planets and influence that the rating that appears in the Diplomacy screen? If 2 races are rated "Strong" in military, can I see which of us is actually stronger? Also, rating only your stockpile of influence points seems a bit simplistic, given that you have to buy cards. - Regarding the military rating, does it count ships or does it also add things like Beacons and Orbital Replicators and whatever?
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# ¿ Apr 28, 2016 10:12 |
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# ¿ May 14, 2024 21:09 |
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This helped me a bunch.Conot posted:First of all, remember that you can right click a planet without any planet selected -> select colonize this, and the game will automatically pick planets to send people from without dipping below 1 bill.
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# ¿ May 4, 2016 13:34 |