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"a" and "o" look look a bit too similar with that font, huh?
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# ¿ Mar 30, 2015 09:21 |
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# ¿ May 22, 2024 19:11 |
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Magnus The Red posted:Does this game have anything to do with the main characters of VC 1 or is that a plot point? Also in the concept sketches I couldn't help but notice the "swim wear" they're going to find an excuse for a beach location aren't they? Only cameos. Which is kind of silly when the demigod from the previous game shows up to bake bread or whatever. I mean, I know they did the whole dumb anime trope of "I have a superpower that can solve all these problems but I won't because it's some kind of existential self-betrayal", but uh, there's an ethnic cleansing going on. A little pragmatism might not hurt. BioMe fucked around with this message at 21:30 on Mar 30, 2015 |
# ¿ Mar 30, 2015 21:28 |
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Francis posted:Yeah, just like the first game. And the third game, where it manages to be even more out of place. It's pretty funny to read the Steam reviews for the first game. You'd think it was one of those really depressing books recounting the horrors of the holocaust/WWII from how anime nerds describe it. Anyway, VC1 was a bland anime. VC2 is a dumb anime. So it's more riffable at least.
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# ¿ Mar 30, 2015 23:43 |
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Spoilers, I'm pretty sure no one in this military academy actually graduates into the military. Apparently offscreen they are also studying everything between running small business, medicine and art.
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# ¿ Apr 1, 2015 10:20 |
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Then again everyone just restarted the mission if they ever actually managed to get a character killed, so why bother.
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# ¿ Apr 1, 2015 12:04 |
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Not that it matters when the whole sub-map system already lets you freely teleport your dudes around the map. No one is so far from help that you'd actually have to think about keeping your formation safe. Which is probably the main reason why the handheld versions of the gameplay were never as good as the first game. That, and the way the bases are set up basically make them unconquerable unless you actually leave them undefended.
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# ¿ Apr 1, 2015 12:24 |
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Neddy Seagoon posted:Even that doesn't work because everyone is a professional soldier. It's part of the bog-standard education that everyone in Gallia gets. The Militia was just made up of everyone smart enough to go do something else instead of make a career of being a soldier. The militia is supposed to be basically like a reservist army though. And if you were a reservist you'd find the idea that you are professional soldier pretty funny.
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# ¿ Apr 1, 2015 16:21 |
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weso12 posted:I got to respect that art book, at least it's honest behinds it's intention of it's characters design. People who make porn for a living usually are.
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# ¿ Apr 1, 2015 23:34 |
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Cake Attack posted:yeah I don't mean the human nuke powers, I mean the be immune to bullets and neutralize all enemy armor in seconds powers. Don't the bad guys even worship valkyries or something? She could probably just tell them to cut it out and convince at least some guys to stop genociding. But again, strange existential anime motivations. EDIT: And sorry, but I can't take the "these hot anime women doing backflips are a deep metaphor for nuclear weapons" viewpoint that seriously. Because that's the thing that clearly took precedence over making any kind of point. BioMe fucked around with this message at 08:29 on Apr 2, 2015 |
# ¿ Apr 2, 2015 08:19 |
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Glazius posted:Yeah, it's astonishing how they got the short end of the stick here. Eh, with free spawning/recalling at any of the dozen bases on the map, the deployment limit is really generous. But then again with how cheap that makes cycling your units in and out of the reserves (where they get full heal anyway), that's just another reason not to bother with engineers.
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# ¿ Apr 2, 2015 14:34 |
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Internet Kraken posted:So does Cosette ever become useful or is she just a weight tied to your ankle for the entire game? Surprisingly, yeah, she becomes pretty amazing for an engineer, when right now she's crap even for one. In this game when the characters unlock their secret potential it replaces a negative one, and for Cosette it means going from one of the worst to one of the best.
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# ¿ Apr 5, 2015 09:55 |
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Pureauthor posted:Yeah, it'd be real nice if you could have Cosette start along another class line... Then again buffs are actually pretty cool when you get them as free action, so it might be worth to send her against the weaker targets in case that activates.
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# ¿ Apr 5, 2015 10:16 |
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VC3 is at least as silly as this game, but instead of a high school it's a penal squad, so the tone doesn't fit at all. It's great.
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# ¿ Apr 6, 2015 17:08 |
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Personally I still don't get why people are complaining about this game trying to reach critical mass of anime cliches. As far as I can see that's the only direction they could have taken this. Anything else would've been half assed.
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# ¿ Apr 7, 2015 14:58 |
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What I am saying is that this game's entertainment value comes from how riffable it is. Tonal consistency (or the quality of writing for the most part, really) isn't very high on the list of concerns here. Not that I agree VC1 or VC3 were tonally consistent either. VC1 had bad anime writers trying to tell a serious story, which just ended up being neither good or bad enough to be entertaining. This one has bad anime writers running amok, we are here to watch the train wreck. I also found VC3 was entertaining for the exact same reasons this game is, except it chose a more inspired (and even more tonally inconsistent) premise. Still it's mostly putting the plots of VC1 and VC3 on a pedestal that confuses me when this argument comes up. None of these games are well written.
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# ¿ Apr 7, 2015 17:51 |
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I guess it makes more sense if you took the first game seriously then.
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# ¿ Apr 7, 2015 18:04 |
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gyrobot posted:The general theory is if it hits the vitals you are dead anywat. At least if shrapnel hits your limbs you are not going to end up crippled in combat. A blast armored soldier dies because a low velocity shrapnel hits the femoral artery? Nothing could have prevented this tragedy. Now put her shins in a box and send her back home. (You don't mean like "the general theory in real life", right? )
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# ¿ Apr 7, 2015 23:24 |
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...Why would Soviet Germany agree to give any hostages to Switzerland again?
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# ¿ Apr 10, 2015 18:52 |
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Ardeem posted:Probably had something to do with the politics of getting their army and the corpse of a prince back. I think as a plan there's a slight problem with extorting Soviet Germany with one detachment of their army after they've nuked most of yours.
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# ¿ Apr 10, 2015 19:08 |
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King of Bleh posted:By the end of the first game Gallia had 1 active anime-nuke-girl and the empire had 0, which seems like a pretty strong position to bargain from. If only the imperial intelligence had known nothing could distract Alicia from running a bakery, Helmut wouldn't have to put up with this bullshit.
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# ¿ Apr 10, 2015 21:02 |
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Pureauthor posted:Dodging in Valkyria Chronicles is really, really silly. We've not even seen the worst of it. There's nothing quite like an enemy suddenly jumping down to dodge a perfectly aimed 1000-yard sniper shot to the back of the neck, because it turns out you were in fact trying to assassinate Spider-Man.
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# ¿ Apr 12, 2015 19:36 |
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Monkey Fracas posted:How's the translation patch on VC3 now? Any weird problems? Nothing major. Sometimes the text doesn't quite fit the boxes, and there's one extra mission where the enemy ace never spawns. The translation itself is serviceable but obviously written by amateurs.
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# ¿ Apr 13, 2015 16:34 |
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These guys are also the only real source of challenge in this game. And later on really only when they have infinite reserves. It's too bad they never invested anything on improving the AI.
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# ¿ Apr 15, 2015 19:07 |
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Neddy Seagoon posted:The "combat data" thing isn't an entirely stupid premise Yet it always is. Yeah, keeping books on your units' performance and monitoring the effectiveness of battle strategies in practice seems sensible, but the way "combat data" works in these games makes Deadliest Warrior's take on it seem scientific.
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# ¿ Apr 16, 2015 08:09 |
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I wasn't disagreeing.
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# ¿ Apr 16, 2015 08:35 |
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Poil posted:What's wrong with gathering data on how something performs in real combat? There's a limit to what lab tests can tell you. It's obviously not something you do until very late in the development. "I sacrificed half my troops, but it's all according to plan, I acquired the combat data! *cackle* " Then the rest of troops have to do extra drills because their marching speed on the field isn't what it's on the paper, their firing stance when shooting from behind a corner is corrected to one that statistically increases changes of survival when enemy returns fire. No god-mechas are built.
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# ¿ Apr 16, 2015 20:32 |
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I think they just literally lost the design documents on Dirk's armor, although I might be misremembering. Maybe he had magic princess genes instead? I'm sure it will make perfect sense when the game gets around to explaining it.
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# ¿ Apr 17, 2015 09:42 |
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Do people actually think the first game handled its holocaust theme well or something? Because I am still baffled anyone would want children's cartoon writers to get serious about a historical subject that generally involves things like people being nailed to trees.
BioMe fucked around with this message at 21:00 on Apr 17, 2015 |
# ¿ Apr 17, 2015 20:55 |
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At some point I realized this series doesn't have enough army nicknames. Then I realized "the Scarlet Lion" is what anime thinks army nicknames are, so it's probably a bad idea.
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# ¿ Apr 18, 2015 16:22 |
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Tae posted:Okay, less wrong now Technically?????
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# ¿ Apr 18, 2015 18:25 |
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It's kind of funny how they have these offhand characterization details reduced to a gameplay mechanic. This guy has pollen allergy, that one feels uncomfortable in crowds, he's very determined, she really hates the jews...
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# ¿ Apr 21, 2015 22:10 |
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Haha, they were worried whether their anime caricatures could pass as relatives? I mean if they aren't explicitly different races how could you ever tell?
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# ¿ Apr 22, 2015 19:38 |
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gyrobot, I have to say I'm starting to love your anti-humor even though I haven't figured out if it's intentional or not
BioMe fucked around with this message at 22:03 on Apr 24, 2015 |
# ¿ Apr 24, 2015 22:00 |
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And you guys said the writing wasn't funny bad, haha
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# ¿ Apr 26, 2015 11:22 |
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McFetusBurger posted:This is the one thing in this terrible game that makes sense. History is full of people who missed significant chances because they went hunting or chose to relax instead of being responsible. In the American Civil War at the key battle of Five Forks, Confederate general Picket was picnicking when the Federals attacked his position resulting in his men being routed and leaderless. That was a professional soldier, not a privileged noble. Also D-day famously. Hitler was was sleeping and Rommel was at a birthday party. What makes it ironic is that Rommel even coined the term "the longest day" to describe how important the first hours of the invasion would be, and then didn't show up until the evening when it finally happened.
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# ¿ Apr 28, 2015 11:17 |
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I think this is like the only part of the game they animated in addition to the beginning/ending cutscenes. Just in case the art book pointing out every female character's bust size wasn't enough to clue you in on where their priorities were.
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# ¿ Apr 29, 2015 18:16 |
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Regardless, "database culture" is a pretty dumb fancy way of saying "cliche".
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# ¿ Apr 29, 2015 23:39 |
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Ardeem posted:... Perhaps the word you are looking for is trope? You didn't honestly think I'd link to that, did you? Nah, "trope" has different negative connotations.
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# ¿ Apr 30, 2015 00:32 |
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# ¿ May 22, 2024 19:11 |
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That potential is the best. *bang bang bang shoots guy in the face* "It's all so beautiful! " *bang bang bang kills another*
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# ¿ May 14, 2015 09:59 |