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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
It might surprise you, but this isn't people's first free-to-play CCG rodeo. We've seen these mechanics before, we can spot pay-to-unlock-things-in-a-reasonable-timeframe mechanics and know how they play out in practice.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I'm thinking it sucks and needs a bunch more iteration to get to somewhere good.

The story missions are all trash filler fights that come down to rolling higher than the other team and having your characters be more powerful than the opponents, until you've charged up a special skill to take care of everything. You don't actually have much in the way of tactical input here - but you do have just enough that you have to pay attention instead of autoing through it. (There's no auto button). Boring as hell.

At the end of each chapter there's a "dungeon", which is a series of fights where your health carries over between them, some of which are the snoozefest trash fights and others which are more interesting where you get to choose where your attacks can be specifically targeted, and taunt enemy attacks, and you're supposed to use that to make things go in your favour. The dungeon also includes some nice boss fights (that'd be even more interesting if you knew the actual rules the boss worked by, probably - there's a mechanic where they start telling you all that stuff after you've already beaten the boss which is a bit ???). There's definitely potential here. The problem is that even the very first dungeon is about four times longer than it should be and really drags by the end.

The story is tedious as hell (maybe unless you've already fallen madly in love with the universe from their other games) and the loading screens are unreasonably long for something with the visual style of a flash game from 15 years ago.

And the UI is buggy as heck, and also has really baffling decisions like the character page not having anything which tells you the name of the character.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Vampire Survivors.

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