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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Covok posted:

Is there any villains other than the Technocracy and anything Changeling that annoys people as much as these groups do in oWoD?

Casual racism.

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Loomer posted:

If you're going to use Nephandi you owe it to yourself and your players to read Thomas Ligotti's work.

Rustin Cohle: Willworker.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Loomer posted:

Rustin Cohle is clearly a lone-operative Imbued with no connections or awareness of the greater Hunter world, duh.

(I am so thankful for True Detective it's not even funny. Hearing they dropped the occultism and southern gothic elements for season two hurt me in a way a tv show should not be able to do.)

My favorite thing about True Detective is that the series creator seems convinced that the occult elements were merely set dressing and that expecting them to pay off in any way was silly and unreasonable because obviously it was just a regular cop show using occult trappings for atmosphere. :psyduck:

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Loomer posted:

See I don't object to that approach to things. I found it actually paid off in its own right, because the reality is that occultism is almost never a clear matter unless you dedicate a lot of time to unraveling the twisted thought processes involved, coming from someone who does a lot of study in that field. Cohle and Hart simply didn't have the eyes to see or the ears to hear anything more than the immediate surface, and the idea of being an ordinary (or, in Cohle's case, a close-to-ordinary) man thrust into the middle of something that could be mere madness or be something much worse is its own special breed of horror. It's being a blind man stumbling through a dark room filled with strange sounds and scents that you can't quite figure out.

I was unhappy with the solution being what it was (dumb pervert inbred hillbillies, how original), but given how present the occult elements were in so many characters' narratives- how many people seemed to have had an experience they could only describe using the occult signifiers- it was silly to have Rust and Marty plunged straight into the center of it and come up with... that. The setting and crimes were a good use of the King In Yellow, but I felt like they kind of whiffed the ending, and Pizzolato's comments about the use of occultism and the pullback from those events in season 2 strengthens, I think, the idea that he doesn't really understand what he's doing in that regard.

quote:

I would have loved to have seen that with the initial pitch for season 2, where it was going to look at the secret occult history and patterns of the US transit system. There's a loving ton you could do there with that theme while still being, largely, a regular (if exceptionally well written) cop show. Season 2 now is looking like it'll be a good watch as a cop show but a disappointment as a follow-up to Cohle and Marty, and as a regular cop show it has to compete with The Bridge et al.

The initial rumours about it being based on The Crying of Lot 49 were so tempting.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Pussy Cartel posted:

Don't forget the part where Brucato talks about how players shouldn't play Nephandi because the spiritual implications for them would end up leading them down a dark, left-hand path in real life.

I wonder if he and Steve Brown are buddies.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
The best use of consensus reality in a game is The Esoterrorists, wherein magic isn't real because humanity doesn't believe in it. The titular Esoterrorists are a cabal of evil pieces of poo poo who want to be the Seers of the Throne, so they carry out what are basically terrorist attacks on consensus reality- staged occult killings, faked evidence of the existence of monsters, hoaxes that make it look like magic is real- in order to break down humanity's belief that the world is fundamentally orderly and safe from magical dangers. The PCs are basically trying to a) wreck their poo poo and keep magic fake and b) make sure nobody ever knows about it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Night10194 posted:

Has there ever been a setting where it's been a genuine net positive that wizards are about? It seems like at best the good wizards just put the kibosh on the No Sense Of Right And Wrong wizards.

This question is made complicated by the fact that NMage's morality is kind of at 90 degrees since it's oriented not around the humanist concerns our morality focuses on and more on the fact that the Supernal World exists and the world is a prison designed to fool us into believing that the Supernal World doesn't exist and we are but rough matter.

Gnosticism is weird, is what I'm getting at.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Dammit Who? posted:

The Esoterrorists is quite cool- one of the things I like about it is how the titular conspiracies can actually summon monsters, but they're amorphous subjective things that take their shape from the will of the summoners, so any big esoterrorist group is going to have a lot of mad biologists and Disney imagineers alongside the occultists and what have you, in order to make sure that the form they want their monsters to collapse into actually works with the normal laws of biology as well as what little magic powers they can squeeze out of the current consensus.

I really enjoyed The Book of Unremitting Horror, the monster manual for The Esoterrorists and Fear Itself (an RPG set in a world where the Esoterrorists are winning)- it presents monsters which are often genuinely disturbing and fit into a modern setting more readily than more traditional D&d-style critters.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

MonsieurChoc posted:

I was listening to old John Carpenter soundtracks on youtube (cause they own) and when I got to the Christine Theme I got to thinking she'd be pretty easy to do in the nWoD. Hell, there's about a thousand ways to do her! She could be a ghost posessing a car, or a spirit possessing the car to spread it's influence. An Abyssal manifestation. A True Fae's Title. A really creepy artifact/miscellaneous magic item created by someone hosed up. A God-Machine project. Or my favourite: maybe a car came to life and went evil with no explanation because that kind of poo poo can just happen in the World of Darkness.

The nWoD's emphasis on the fact that there's a bunch of random awful weirdness out there that doesn't fit into any categories is something that I've always loved about it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Night10194 posted:

This is definitely a good thing for a horror setting to have. There's something really satisfying about a group of supernatural shitkickers or whatnot running into something, scratching their heads, and being like 'Holy poo poo, what was that and how can we make sure we never see it again?'

The fiction from the Hunter corebook, which features ghouls, really sets the mood for that.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Soonmot posted:

An organized crime one is so obvious that it's amazing there isn't one yet.

After WoD: Mafia, they might be understandably cautious.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

GimpInBlack posted:

IMHO the way to do an nWoD organized crime book would be more of a build-your-own toolbox than a gazetteer of crime syndicates. Like, "this is the kind of organization and structure you can expect an international smuggling cartel to have, that's what a local protection racket looks like, and here are some ways they might interact with the supernatural" rather than "Don Luigi Lucabrazzi is a 9th-generation Toreador with a fluffy white cat ghoul."

As an ST, this would be really helpful.



Loomer posted:

On that note of different reactions, the best crime group in the oWoD is Sapa Inca, a Colombian drug cartel operating in Detroit that's wiped the city clean of vampires and is setting up limbs in most major cities. Picture MS-13, the Medellins or the Sinaloa Cartel, only they use machetes and flamethrowers to kill vampires as well as journalists and rivals. Of course they revealed they were secretly masterminded by the anarchs originally but they've gone completely rogue and do their own thing. The hilarious part is that in a couple of years, a violent drug cartel did more to make the streets of Detroit safer than the Imbued managed in over a decade, all without the benefit of supernatural sight or healing gifts or magic powers to better kill monsters. All they had was a few tips and some narco cult rituals.

What's real scary is they also do a lot of outreach IIRC to other, even rival, gangs and cartels about the undead scourge behind the scenes. I can't think of anything more terrifying for vampires than a large, world-spanning, streets-up movement that wants them dead and has spent decades learning how to wage an asymmetrical war and which is largely out of reach of the Camarilla stand-bys of police and government manipulation. They're well armed, able to operate in the daylight, and loving fearless because they're all snorting cocaine and preying to Santa Muerte before a fight. It's oWoD as gently caress and I love.

This, meanwhile, loving rules.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

moths posted:

Vampire: the Masked Raid

Hampire: the Masked Ace Raid

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
So basically Beast has the same problem as Disney's Beauty and the Beast, being that Gaston has to be a complete piece of poo poo so the audience won't notice that the Beast is every bit the indefensible monster Gaston says he is?

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Kurieg posted:

Just sitting here thinking for a while.

Make it so that the beast soul is the bit that doesn't want *you*. You're an annoying bit of sentience that's attached to it's protrusion into our realm of reality. At some point you will die and it will take over, and you can sort of try and keep it at bay. It will slowly get more and more powerful, your goal, then, is to keep up. Because at some point you will fail. Your goal is at some point before then either figure out how to sever your connection, or turn the link back in on itself and take over the beast..

So like a backwards Promethean.

It would also give the beasts some justifcation to hate and avoid hunters beyond "Those damned normies just don't understand how hard I got it." in "If that gently caress actually manages to kill me for real then everyone's hosed."

So Beast as the Beast from Vampire having fun murder partytimes with a Wraith's Shadow? I dig it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
It's also kind of like where True Blood tried to make anti-vampire sentiment an analogue for homophobia and then made vampires vicious, bloodsucking killers with a secret agenda to enslave humanity. If you're going to go with an allegory, you can't just charge off in some other direction for the fun of it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
And like I said with True Blood, it's entirely inappropriate because BDSM practitioners don't devour people.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Soonmot posted:

There's something to salvage in there, or at least having Beasts as weird hangerons that turn into antagonists for other splats when the awful poo poo they do comes to light.

Actually yeah, I kind of dig the idea of having a Beast in the role of that onion thing from Aqua Teen Hunger Force who seems like a bro right up until they realize he's filled the attic with dead bodies.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Night10194 posted:

Look, dude just liked juice. He was willing to share!

...the Shaving!

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
So if a Union or Ashwood Abbey cell targets a Beast, do they all grow neckbeards and fedoras? Under what circumstances can you want to kill a Beast without being a douchebag?

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Somewhere in a Null Mysteris research facility there's a cell with a normal dude with a gut that hangs over his belt, terrible acne, and a dragon shirt. He beats at the bars, screaming that he's just a regular internet dude who got caught up in hunting monsters, but the hunters know better. He looks just like... a Hero.

wait poo poo that's like 2/3 of Netzo, how does this even work

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Spiderfist Island posted:

#2 is pretty close to my idea on how to make Beast not lovely: a player isn't a Beast, but one day a Beast appears in the character's subconscious like a spiritual cancer. The game would then be an allegory about being in a cancer support group, self-loathing at perceived physical and mental weakness, and the hope of someday being in remission.

The Beast keeps giving a character strange destructive urges and commands that are unsettlingly suitable for the person, and gives them mental and astral powers to use for those purposes (the X splat). If you resist the urges and commands it gives you, then the effects of the Beast starts to spread to their surroundings or loved ones, and eventually the PC dies from their soul being consumed– call this failure state "Metastasis." If you accept the urges too readily, then you become a Monstrosity, where there's no distinction between the PC's mind and that of the Beast, and you become an amoral force that has a normal day job but subtly or blatantly ruins people's lives at the drop of a hat.

But– and this is a but– eventually, the Beast's presence leaves a Monstrosity, and they revert to normal with just a few vestigial powers, called Afterthoughts. You may be a barely functional human being, you may be #1 on the list for Slasher material, you may have done terrible things you never want to even remember, but the Beast is gone. Giving into the Beast may make you into more of a monster than you already are, but it's the quickest and most assured way to make the voices in your head stop hungering. Eventually.

The alternative is to fight the Good Fight, a Hail Mary method spread by word-of-mouth between groups of the afflicted. Feed the Beast inside, but only enough to keep you between Metastasis and Monstrosity. Let it consume enough of its desires to form an astral hellscape of a Lair. Let it define itself enough so that it forms weaknesses, strengths. And then you and your closest friends will go into the Lair and slay the matured monster. It's not easy, and it may just send the Beast into remission, but you can finally be free of its influence (save the Afterthoughts). It's extremely rare to succeed, but everyone suffering knows a guy who knows a guy who knows someone who has Slain their Beast.

And if you fail? Well, your group is there to protect others from you as much as they protected you from the World of Darkness. You all know the risks and know that some day you'd have to take down one of the few people who understood the monster living inside you. The protagonists are the victims of the Beast presence in their psyche. The antagonists are the Beast presence, Hunters, and victims that act like the actual Beast: the Primordial splat (Monstrosities).

Rich Thomas: hire this man.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

paradoxGentleman posted:

You could twist even that in an interesting plot point: your Beasts hungers for pain, to spread misery all over the world, to spit fire and brimstone on crowds of helpless farmers, and all you are giving it is the costernation and worry of a rich guy dropped in a bad part of town. It sort of keeps it in check, but it also wets its appetite.

So A Beast I Am...

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Beast sounds like it's straight up a product of Black Dog Game Factory. Not the WW imprint, the one that's a subsidiary of Pentex.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Speaking of Matt McFarland, did Curse the Darkness turn out well? I remember really liking the preview stuff he was posting on LJ and then I basically stopped hearing about it until I found out the book eventually came out.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
OWoD Changeling drug was basically high-octane hallucinogens for vampires and there were stories ranging from "I drank a little Changeling blood and talked to hallucinations for a few hours" to "I drank a Changeling and suddenly it was a week later and I didn't know where I was."

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Kavak posted:

It's like joose for vampires. You drink a few drops of Changeling and suddenly you've been put on the Red List, spent all your money on a piano you don't know how to play, and it's not Monday anywhere.

Eyeballing the correct dose is just so difficult!

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

CommissarMega posted:

Thanks for the replies guys. For some reason, it's been bugging me for a bit.


Who's that guy?

William Tecumseh Sherman, hero of the Civil War.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Ferrinus posted:

If Beasts were the hegemons of the world they wouldn't be so overwhelmjngly concerned with how their audience receives them and they would survive by doing actual harm rather than by posturing. That post is stupid.

Have you paid attention to the rich in recent years? They're the biggest pack of thin-skinned narcissists around. A couple of years back one of them tried to claim that billionaires have it worse than Jews under the Third Reich. The super-wealthy are obsessed with not only being powerful but with being loved and adored.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

tatankatonk posted:

This should be said really often: you are not doing LGBTQ people, or feminists, or whoever is standing in opposition to internet trolls/homophobes/MRAs or whatever, a favor by associating them with this.


good gravy


I'm not going to lie: if I didn't know anything about Heroes, I would be insanely confused at this point in the pdf. I would think: So they're the good guys, right? Because they want to stop these monsters, who have to kill, or kill but in really specific ways, or just kill, torture, and terrorize sometimes but not enough to drift to the extremes? Right?


Talk about insulting the dead.


Malkavia plays a big part in my game. It's sad to see it reduced to this :(

Oh poo poo it's Hero time

The idea that Beasts could have weaknesses is arrogance. Ooooooookay. :jerkbag:

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

illrepute posted:

I'm just wondering, is there a contingency plan for justifying the Beast's behavior if they open the door and instead of a bunch of MRA-caricature heroes, there's instead a full division of TF:V guys with tanks?

That would never happen because if you don't love My Little Pony and e-cigs you couldn't possibly have a problem with a Beast's behavior.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

This is especially amazing considering that Heroism is something Beasts force on people.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

NutritiousSnack posted:

Where's anyone have that fake political cartoon of the guy screaming at Hitler, while Hitler sits there calmly and goes "wow all I want to do is kill all the jews and you won't let me, looks like you need to do some growing up pal" because this entire thing is an unironic version of that.

Reasonable Hitler.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Attorney at Funk posted:

I'm starting to suspect that Beast: the Primordial is bad. It's bad and not good.

I'm surprised it's not already in FATAL and Friends tbh, especially after those excerpts upthread.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

CommissarMega posted:

I loved doing this in Exalted as an Infernal- any other games that do this? Better Angels is one that I know of, anything else?


Someone else in the thread said it beast best when they said that Beast should just own what it was, and be about playing one of the WoD's villains. I also like the idea that your Satiety would determine the Morality (not Integrity, mind you) of the Heroes you face. It would definitely up the power levels properly, while also presenting an interesting quandary to both rollplayers and roleplayers- the former would have to struggle with the dilemma of always knowing they'll face an enemy as powerful as they are, while the latter will have to face up to the fact that if they want real power, they will have to become real evil.

Or just release it as an antagonist book instead of trying to make them sympathetic, relatable people.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Kurieg posted:

an ability called "BEHOLD MY TRUE FORM" that requires you to make eye contact with your enemy and rant at them to deal purely psychological damage.

This is also Demon as gently caress.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Hey, OP writers: you cannot pal around with the loving True Fae and be a defensible thing. If you wrote this, you hosed up bad.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

CommissarMega posted:

Something else I've found. Look at this horrible no-goodnik of a Hero:


Who knew the most :black101: thing in a game about playing Cthulhu was a teenage girl in a coma? Seriously, THIS is a PC I want to play, even if she's supposed to be the bad guy.

EDIT: Proof that she's an evil bitchwhore who deserves all she gets:


RPG.net weighs in:
http://forum.rpg.net/showthread.php?757990-Beast-ish-Do-the-antagonists-need-to-be-less-sympathetic-than-the-PCs&p=19074975#post19074975
Someone else sum it up, I'm too busy being pumped about how :black101: Melanie is to get mad.

Nezumi-chan from RPG.net posted:

Even Sleeping Beauty, who you mention, although more sympathetic than most, blames Beasts for what was actually an unhappy accident that could have been avoided if she'd been less reckless, and chooses to help other Heroes hunt Beasts just because she thinks they might help her return to her body rather than out of any altruism or desire to make the world better.

that fuckin' bitch trying to get back what was stolen from her and trying to get home to her body! she deserves to be in a neverending nightmare of a coma dream! If she'd just let herself be victimized none of this would've happened! :barf:

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

CommissarMega posted:

Someone help me, because upon reading this for a second time:

I've noticed it doesn't actually mention what the Collector was going to take :suicide:

Then again, it makes Melanie all the more heroic for doing what she did AND WHY CAN'T WE PLAY AS HEROES AGAIN?!

Maybe Beast is just a clever ploy to get us to demand a new run of Hunter books.

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

tatankatonk posted:

Description: Thaddeus is a tall, skinny man in his mid-30s, clean-shaven with pale skin and neatly cut hair. During office hours, Thaddeus wears business casual polo shirts and slacks, and is completely unremarkable. While out hunting monsters, he wears a poorly fitted trenchcoat and a black trilby hat. Thaddeus considers himself a modern gentleman and speaks with an unnecessarily verbose vocabulary, dotted with “chivalric” language he’s mostly picked up from fantasy movies and novels.

hahahahahahahahaha goddamn

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