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Hey OP, where'd the far better rules for Mage go from the OP? e: And XP-based chargen. Real clown town itt
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# ¿ Apr 9, 2015 17:52 |
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# ¿ Apr 30, 2024 06:28 |
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Crion posted:I think it's probably more important (or at least more interesting) to give the under-served, underplayed games more materials in exercises like this to try and entice people to try them out. And honestly, there's so much Vampire material out there you can already basically set a game when or wherever you want, so long as you're willing to do the reading on the time period and place in question.
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# ¿ Apr 10, 2015 16:04 |
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On the other hand, the least charitable definition of any given WtA faction is almost definitely the most accurate one given *gestures to everything about the entire product line from start to finish*. Unless you want to split hairs about the spiritually-incapable-of-keeping-money-on-hand homeless werewolves with a gift for eating actual literal garbage or the named-for-cannibal-spirit group whose savagery is matched only by their nobility, and how that's just grossly oversimplifying the deep and well-considered lore that all the tribes secretly have. Or maybe in their tribebooks, like the Children of Gaia one. e: If it's erasing magical blood power Gypsies and the mysterious vampires of the Hidden Orient with completely different cosmological underpinnings then yes, erase away holy poo poo
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# ¿ Apr 10, 2015 19:42 |
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Excuse me, I misspoke. Blood purity power Gypsies.
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# ¿ Apr 10, 2015 19:46 |
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MalcolmSheppard posted:Can't see one of the reviews. The other one just gives it a "meh." And no, what's worth a laugh is the having-cake-and-eating-it-too idea that the owod cosmology has anything resembling internal consistency and that it's planned for reasons of inclusivity and not left-hand-doesn't-talk-to-right-hand kitchen sink planning that tries to backsolve itself into coherence when people try to wrap up the product lines and sprawl the metaplot. Unless you completely ignore that Judeo-Christianity informs the very first and foundational product line for the entire company, and also Demon: The Fallen, the game of playing fallen demons from the Christian Bible cast out of Paradise alongside Lucifer and that within it attempts to offer an explanation for all the creation myths of all the product lines being correct because of the division of reality caused by the titular Fall. So yeah. I'd say it's more ok to assume vampires use the same rules everywhere if the entire universe is written in-product as being reconciled together and explained by a Judeo-Christian viewpoint. I mean, it's good enough for the Gaki to still be vampire-vampires and not year-of-anime-vampires. Not that flesh shintai isn't cool and all. Chernobyl Peace Prize fucked around with this message at 20:21 on Apr 10, 2015 |
# ¿ Apr 10, 2015 20:17 |
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Effectronica posted:Hell, why would it be any more racist to have a consistent cosmology that's Judeo-Christian (hypothetical CWOD without Kuei-
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# ¿ Apr 10, 2015 20:33 |
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moths posted:Doesn't that have more to do with culturally/regionally created afterlife models though? Honestly Malcolm, I don't mean to single you out for the sins of The World-Spanning Stereotypes of The Great Cosmopolitan Luminaries of Stone Mountain, Georgia. But holy poo poo dude, if you're going to go to bat and advocate for a brand, you have to realize this one (by which I mean owod specifically, and even more specifically vast swaths of material written in the unwashed 90s) is...really, really not-great, a lot of the time, and no amount of personal involvement in its creation or rose-colored nostalgia is going to make it any less stupid or gross. Chernobyl Peace Prize fucked around with this message at 20:56 on Apr 10, 2015 |
# ¿ Apr 10, 2015 20:53 |
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Effectronica posted:But anyways, why don't we fill the gap in post three with something dumb but conceivably helpful- sources of potential inspiration for games.
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# ¿ Apr 10, 2015 22:13 |
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Okay Mexcillent.
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# ¿ Apr 10, 2015 22:41 |
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Okay Mexcillent.
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# ¿ Apr 10, 2015 22:45 |
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MonsieurChoc posted:I like most of the reworked Requiem disciplines, with the notable exception of the Coils of the Dragon.
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# ¿ Apr 26, 2015 02:34 |
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Daeren posted:Realtalk my brain actually blocked out Nightmare's rework because I had no idea what you were talking about until I went to go look at Blood and Smoke again.
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# ¿ Apr 26, 2015 03:57 |
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Behold my terrible power, mortals. The ability to exert my will against the Fallen World, inflicting devastation on my foes limited only by ST fiat
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# ¿ Apr 30, 2015 13:19 |
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Luminous Obscurity posted:Welcome to Mage.
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# ¿ Apr 30, 2015 13:21 |
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Cabbit posted:Let the record show that Ferrinus is against things that allow people to feel good and, by extension, the concept of joy itself.
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# ¿ May 1, 2015 21:12 |
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Cabbit posted:Because I'm picking a hill to die on here, and not just poking fun at Ferrinus.
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# ¿ May 1, 2015 21:15 |
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The direct/indirect attack spell distinction just strikes me as something carrying on in the Storytelling System tradition of acting like it's a fluffy story game with loose, freewheeling mechanical interactions until combat begins and suddenly the rules snap into intense granularity. It's just, Mage flirts with both halves of the system is weird ways: wanna turn vibrations into fire and make a guy's throat burn out when he talks? Sure, same dice roll as turning a floor into a Slip 'n Slide. Consequences of throatfire? Well gently caress, better consult your Like, yes, getting Ferrinus to talk about Mage is the platonic ideal of being cornered at a party by the guy who's really into brewing in his garage but he's 100% correct here, there's nothing to be lost by saying "ok an effect at this level would do this much or this type, full stop" and then moving on with your session and your day.
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# ¿ May 2, 2015 16:20 |
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CommissarMega posted:Just a short question- does the 20th Anniversary edition of V:tM's rules match with the newest nWoD ones? I'm going to try run a game for some mates next week, and while I mostly like the fluff and stuff for the lines, my nostalgia for the video game makes me want to keep the Malkavians, Toreadors etc. Also because part of me want to have the endgame being 'everyone against Ravnos/Tzimisce/Ravnos and Tzimisce's illegitimate Mary Sue daughter' or summat of the sort.
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# ¿ May 10, 2015 00:11 |
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Lightning Lord posted:A lot of the times I'm compelled to defend oWoD and I do, just on the basis that it's best enjoyed as a superhero horror shared universe. It's basically that little slice of the Marvel universe where Werewolf by Night, Dracula, Blade, Moon Knight and so on hang out.
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# ¿ May 21, 2015 02:05 |
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Leviathan also doesn't have the albatross of "everything written about Heroes being in the same book" hanging around its neck. If it got a latter-day B&S-style "antagonist we're really trying hard to get excited about but we're just mashing our palms against our inert matter until we grunt out a hundo pages about it" on the wiki it would find itself probably about on par with Beast. Plus with weirder interactions with the Size rules, I'd imagine?
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# ¿ Jun 3, 2015 02:09 |
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Crion posted:This is the bargain Beast is counting on you to make in order not to write it off.
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# ¿ Jun 3, 2015 16:35 |
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Beast: the game of strengthening your personal brand such that your detractors are trivially blacklisted and anyone sufficiently engaged becomes an advocate.
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# ¿ Jun 3, 2015 19:07 |
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Ferrinus posted:Oh, god. Oh, god, it all finally makes sense.
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# ¿ Jun 3, 2015 19:15 |
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Rand Brittain posted:I could honestly respect Beast if it just owned up to the fact that Beasts are just awful. If it was "I'm a monster who makes everyone's lives worse, and everyone wants me dead because of that, but I won't die just to please everybody else. Come at me, bro," I think you could make that work. But that's not what we got. Rip
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# ¿ Jun 3, 2015 20:35 |
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bewilderment posted:What makes Slashers sympathetic when for the most part they're Literal Horror Movie Villains?
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# ¿ Jun 4, 2015 02:08 |
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*writes a sample character that mechanically and demonstrably gets off on psychologically abusing children in her care in tyool 2015* For real though these are the good guys and you should be friends with them, everyone.
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# ¿ Jun 7, 2015 02:23 |
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If they ever do a Horror Recognition Guide 2, there better be a story where the narrator gets tricked onto a boat, kills the driver while he's muttering about the sweet fruits of the abyss, and when they get back to shore there's a huge crowd of vampires, werewolves, and changelings there waiting to high five them for getting rid of the guy that makes the rest of them look bad.
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# ¿ Jun 7, 2015 03:25 |
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Luminous Obscurity posted:"And then everyone started clapping."
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# ¿ Jun 7, 2015 03:30 |
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Punting posted:You know, beyond all the extremely problematic content, there's another very good reason that Beast fails as a line - it's central premise, that Beasts keep humanity connected to the ~Primordial Dream~, and do so by making people terrified/victimized, is already something that other splats do. Beasts just do it for the goodtummyfeel.
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# ¿ Jun 7, 2015 21:53 |
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If you want a game line where ferrinus is ok with and in fact demands splat power disparity, look to Exalted, where the entire setting conceit is predicated upon a forever slightly better Solar contingent vs justifiably weaker and more numerous Dragonblooded etc. It can happen and make sense when your setting is going for that story from the ground up. Meanwhile Beast is just "you can't like balance a game man. The difference between explanation and excuse.
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# ¿ Jun 8, 2015 20:12 |
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paradoxGentleman posted:See, discussion like this makes me want to check out Mage even less. Here's how you can tell Mage is written with the idea of balance in mind, at least in theory, while Beast's are 100% the MMcF "whatever man just feel the heart of the dice" poo poo: If Mage's mechanics were written like Beast it would make the Arcana read more like Geist Keys mixed with Scion's stat-scale write-ups. But it isn't, because it at least pretends that you don't need to explicitly state Unlimited Numbers to convey unlimited potential.
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# ¿ Jun 9, 2015 00:47 |
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Yawgmoth posted:I did this for my mage game that used the piecemeal rules of 2e from the blog posts and it worked amazingly because suddenly my players weren't googling for immediately fatal poisons and reactive materials to skirt the damage rules, it was just "your Matter spell turns some of his shirt into NaOH for [potency] lethal" or "your Life spell makes a swarm of tarantula hawks that sting him for X bashing and give him a -[factor] penalty to actions because 4/4 Schmidt pain scale."
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# ¿ Jun 9, 2015 01:44 |
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Pope Guilty posted:I really want to play Geist, but a better Geist with a more developed setting and a reworked power set.
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# ¿ Jun 9, 2015 02:24 |
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Dave Brookshaw posted:Really? loving time zones! No one tells me anything.
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# ¿ Jun 9, 2015 13:24 |
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Brutal Casting
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# ¿ Jun 9, 2015 19:04 |
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Dave Brookshaw posted:So one of the amusing things about this meme, is that Brutal Casting doesn't actually exist. I didn't like it in the first draft of Mage's Merits, so I deleted it in the redlines.
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# ¿ Jun 9, 2015 21:44 |
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LatwPIAT posted:Unreliable narrators are a pretty lovely way of trying to convey setting information; I can understand taking things literally because the alternative is to second-guess the only authority one has on what was actually intended. The GURPS Vampire, Werewolf, and Mage books may not be the best way to play the old World of Darkness, but I find them very convenient because they're straightforward and clear in their descriptions (with Mage, as straightforward and clear as they can be. Even the traditionally factual tone of GURPS throws up its hands when it comes to explaining oMage). Which is probably why it comes up so much in talking about things like owod and beast.
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# ¿ Jun 24, 2015 18:41 |
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Okay, now tell us what Brutal Casting was.
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# ¿ Jul 7, 2015 23:39 |
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paradoxGentleman posted:The fact that you are picking Dungeon World, a game that while not perfect is decently serviceable, as a negative example is not helping your case.
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# ¿ Jul 9, 2015 20:07 |
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# ¿ Apr 30, 2024 06:28 |
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paradoxGentleman posted:Yes, because I have never read anything related to Mage and was bemused to see it create once again such heated discussion. What's wrong with that?
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# ¿ Jul 9, 2015 20:15 |