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crime fighting hog posted:Thread title works perfectly in a God Machine sense But what does it MEAN?! DJ Dizzy fucked around with this message at 16:18 on Apr 9, 2015 |
# ¿ Apr 9, 2015 15:44 |
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# ¿ Apr 30, 2024 04:49 |
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Vampire Goebbels did nothing wrong.
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# ¿ Apr 10, 2015 02:40 |
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Kindred: The Awakened Although its a wierd mix between bram stoker and VtM
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# ¿ Apr 11, 2015 00:02 |
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Nordic style games?
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# ¿ Apr 11, 2015 00:09 |
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Wasnt that what litteraly happened to the WoD MMO? A day after pre-alpha images were leaked to 4chan, they shut down.
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# ¿ Apr 17, 2015 02:31 |
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Blame the seers. Join the council.
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# ¿ Apr 21, 2015 08:34 |
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DeathSandwich posted:Is it strange with all the weird things you could potentially play inside of nWoD, I really just want to play Hunter so bad? Whenever I bring it up to the guys I play with on occasion they just shrug it off and say "Nah, I'd rather just play Vampire and have cool powers and not die if I get shot". Hunter is probably my favorite splat, followed closely by mage.
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# ¿ Apr 21, 2015 19:28 |
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Our ST is turning me, 2nd degree master in a group of vampires, into a living plotdevice. What could possibly go wrong
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# ¿ Apr 22, 2015 09:03 |
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Dave Brookshaw posted:Chiminage has been dropped in Forsaken second ed.
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# ¿ Apr 25, 2015 09:32 |
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Whats wrong with them?
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# ¿ May 1, 2015 20:43 |
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Seers.
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# ¿ Jun 8, 2015 03:24 |
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As a mind/matter mage in a group of 3 vampires, how do I avoid blowing past the others in everything, yet while still remaining a unique asset to the team? Alternatively how do I gently caress with them the most?
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# ¿ Jun 8, 2015 14:33 |
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Gerund posted:Ward, and its follows-you-as-you-move cousin Repel, using your Matter 3 to block all* physical matter. Do Scrying as well as you can. You're a human being that can walk in the sun and isn't afraid of a lit match. Alter physical matter from a safe distance. 5 matter, 5 mind. Its a fairly highpowered game.
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# ¿ Jun 8, 2015 16:37 |
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Sorry to break away from the meta-chat, but I wanted to run some Quintessences by you to see if they were feasible. Death: Soul of a vampire. (Im thinking Golconda vampire here) Life: Remade man, reborn. (Promethium who has become a real person again) Mind: Literally a third eye.
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# ¿ Jun 24, 2015 14:05 |
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I have no idea. Maybe just to achieve archmastery in the first place. And the Mind one, I do mean an actual Third Eye, as in the mystical Third Eye, so life wouldn't be able to whip one up.
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# ¿ Jun 24, 2015 14:27 |
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I dont know anything about Geist, except they deal with dead stuff. My main reason for the Golconda vampire thing, is that I think it's an aspect of the mythology that hasn't been anywhere near explored enough. As for the Cthonian and the death-god, I could do the Cthonian aswell, but that would work just aswell as a Spell Quint with some pretty severe memory loss and false memories, perhaps on the nationwide scale. Dunno about the god though, because to me, a god implies near all-mightiness, although I guess once you reach archmastery as a mage, you are pretty much playing with that kind of power anyway.
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# ¿ Jun 24, 2015 15:25 |
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Awakening> Ascension. Hth.
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# ¿ Jun 25, 2015 12:48 |
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Attorney at Funk posted:Ascension is better than Awakening, because if you Ascend you have waaaaay higher stats. What matter are stats to a mind/life archmage.
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# ¿ Jun 25, 2015 16:55 |
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My view of the AA is that in a world where engaging in combat with other mages can potentially be horrendously bad for your long-term health, they are the ones not shying away from such conflict. They thrive on it. Each conflict, whether it be combat or upholding an oath despite terrible setbacks is what hones their magical abilities. 1/5th of pentacle society who is ready to throw down the gauntlet and go after your rear end with the fury of Michael the Archangel is a serious contender. When presented with a problem, the AA often chooses the most direct solution. They aren't liable to spend months of intrigue and backstabbing when they could be drawing up battleplans, doing strategical analysises, and operational rehearsing. That isn't to say they are brutish or simple. They know how everyone fights, and that everyone has a weakness that can be exploited ruthlessly, be they Seer, Pentacle or Sleeper.
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# ¿ Jul 8, 2015 11:00 |
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pkfan2004 posted:Force 2/Matter 2/Screaming 2/Hair 4. Nuhuh. It would be Life because you are interfering with a living pattern
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# ¿ Jul 9, 2015 01:22 |
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Casuals dont get emotionally invested in this game
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# ¿ Jul 9, 2015 10:05 |
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Guys? Calm down please EVERYTHING in Mage is subjective. The Orders means different things to different mages. Please keep your ontological discussions ingame.
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# ¿ Jul 9, 2015 22:54 |
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That's just like... your opinion man.
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# ¿ Jul 9, 2015 23:36 |
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I don't see the big deal about Arrow lawyers tbh. Could jut be a mage that sees every court case as his own personal battle, and the courtroom as his battleground. He must win this battle without mentally influencing the judge/jury, or in other ways use illegal means such as blackmail. Postcognition, mind reading and other things are all perfectly legitimate though. His virtue would be Justice.
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# ¿ Jul 10, 2015 00:24 |
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Ferrinus posted:The problem is that a courtroom isn't an actual battleground by the Order's own standards. It's a symbolic battleground in some ways, so it might serve as good practice or a handy rote laboratory or something, but if the cliffs notes version of the character begins and ends with how good he is at throwing people into prison something has gone wrong. Could also be exonerating people as a defense lawyer.
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# ¿ Jul 10, 2015 01:16 |
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Stockholm Avslöjade
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# ¿ Jul 10, 2015 14:34 |
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For anyone playing in New Orleans, don't forget that these wierdoes exist: http://www.neworleansvampireassociation.org/
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# ¿ Jul 15, 2015 15:16 |
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Well, I was thinking more of using them as a front for vampires, or a way for Guardians to do something
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# ¿ Jul 15, 2015 17:20 |
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Yep, humanity roll every hour to stay awake. You don't get any penalties when night-time comes around again.
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# ¿ Aug 5, 2015 08:36 |
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Okay. I need some help with this. In running a hunter game, how do players actually track a vamp/were/mage/whatever? Whenever the splatbooks describe them, they seem to be amazingly good at covering their tracks. Vampires can conceal bitewounds, mages can fix their passage with spells, and werewolves are just big dudes/dudettes that seems like a bunch of hippies.
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# ¿ Aug 19, 2015 11:15 |
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Okay, so second question: How do I make a hunter story that isnt just monster-of-the-week?
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# ¿ Aug 20, 2015 15:45 |
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Well, duh. But that doesnt really tell me how to piece together a story. "Everything sucks" isn't really the greatest motivator for keeping people invested in a game.
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# ¿ Aug 20, 2015 18:00 |
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Tier one, maybe two. Dunno yet, I dont want the compact to become a crutch for my players. I'm thinking of setting it in the early 90s New York or Detroit.
DJ Dizzy fucked around with this message at 20:32 on Aug 20, 2015 |
# ¿ Aug 20, 2015 20:30 |
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Effectronica posted:Each tier has a fairly distinct style. T1 is about people encountering things they don't understand or have any obvious way to understand, T2 offers a framework for dealing with the monster, T3 an understanding of what the monsters are, etc. Definitely will include some Luciferge hunters as monsters aswell. Don't see much of TFV being monsters, and Malleus has that whole "act of god" going for them.
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# ¿ Aug 20, 2015 22:08 |
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How do I make my players HATE monsters but also instill into them moral dilemma?
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# ¿ Aug 21, 2015 01:55 |
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Magnusth posted:Make taking them out cause collateral damage. I was thinking of going with the "Are we the real monsters around here"
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# ¿ Aug 21, 2015 02:31 |
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Gilok posted:I'm enjoying this argument because it isn't about Mage A Mysterium mage would make a good defense attorney because its all about hiding evidence and facts.
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# ¿ Aug 25, 2015 00:56 |
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I need ideas for how to portray the guardians of the veil in a post-public magic world.
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# ¿ Aug 26, 2015 17:32 |
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Paradoxes still exists, but unbelief doesn't.
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# ¿ Aug 26, 2015 20:08 |
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# ¿ Apr 30, 2024 04:49 |
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I was going for the magical enforcers and secret police too. Modern prisons can't really hold a mage of any kind.
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# ¿ Aug 26, 2015 20:39 |