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Pope Guilty posted:Wow, I got my hands on a copy of the original Clanbook Gangrel and drat but they used to be The Gypsy Clan (also gently caress the Ravnos). Also: This is the good poo poo.
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# ¿ Apr 10, 2015 19:54 |
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# ¿ Apr 27, 2024 11:38 |
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Which Path is which Game of Thrones Character?
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# ¿ Apr 10, 2015 21:36 |
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Werewolf: The Wir- no, wait, that's done to death! Ah, I know: Homicide, Life on the Street.
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# ¿ Apr 10, 2015 22:13 |
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Do LARPers change the kind of characters they play as they get older? Do middle-aged LARPers, aware of their bodies starting to fail them, play middle managers and bureaucrats? Is there a group of 80 year olds somewhere live-action-roleplaying vampire elders, and enlisting the nerdiest of their grandchildren as their neonate henchmen?
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# ¿ Apr 10, 2015 23:05 |
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MalcolmSheppard posted:Lots of the hardcore MET LARP folks I knew who are now in their 40s do Nordic style games, but beyond wanting new experiences benefit from the fact that you don't have to show up weekly. Man, if I'm 80 something and LARPing, I don't have time to be a neonate. I might die at any second; I demand to be at least an Antediluvian.
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# ¿ Apr 11, 2015 00:04 |
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Sorry Nana, but I need to diablerize somebody if I'm going to get anywhere in this world
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# ¿ Apr 11, 2015 00:14 |
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Ambi posted:Since it's a new thread, and it was briefly in the 3rd post, can I ask - what is BvD ? It's an abbreviation of "Baby versus Dog", referencing a dumb piece of chapter intro fiction from...I want to say Danse Macabre? One of the Vampire books. Where a ghouled baby fights a ghouled dog for the entertainment of jaded vampires, if it was unclear. tatankatonk fucked around with this message at 02:13 on Apr 11, 2015 |
# ¿ Apr 11, 2015 02:11 |
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Damnation City is really cool. The sample Princes all manage to avoid cliches and the city-building stuff is useful if you don't really know about the place you've set your game in.
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# ¿ Apr 11, 2015 02:22 |
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quote:"Welcome to My Nightmare" hahahaha yessssssssssss welcome to hell, you loving normies!!!!!
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# ¿ Apr 13, 2015 02:42 |
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Marian Apparition (*) Target number of successes: 5 Sacrament: A piece of pure white cloth, stained with a single drop of menstrual blood So, I feel like we talked about this god damnit, white wolf and onyx path
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# ¿ Apr 13, 2015 04:46 |
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ErichZahn posted:Peeps ... totes malotes... 'cause Speaking of godawful things wrapped in person-shells....!!!!!
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# ¿ Apr 13, 2015 22:13 |
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Who wins in a legal battle between the Beast lawyer and the Adamantine Arrow lawyer who fights his war in the courtroom?
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# ¿ Apr 14, 2015 04:57 |
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MonsieurChoc posted:Well, ok, let's talk about Mad Science. You will be surprised and excited to know that there is a mage faction called The Free Council
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# ¿ Apr 14, 2015 20:06 |
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Kurieg posted:How does a demon get their first cover in the first place then? How do they get from "Running away from god" to "Hiding inside an edgar suit"? Their original cover is whatever identity the God-Machine put them in in the first place.
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# ¿ Apr 15, 2015 00:31 |
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quote:Beasts are fundamentally a part of the World of Darkness. They seek out the unseen, the strange and arcane, not because they wish to solve the mysteries (which would be rude), but because they feel that they should be involved. If the extended family is up to something out in the dark, well, maybe one of the Children can be of some assistance? Or, at least, can share in the bounty? Guys, where are you going? I swear we're important, too! Hey, stop kidding around, let me in the clubhouse, come on, you said it was cool this time-
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# ¿ Apr 15, 2015 16:15 |
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I like how they ran out of ideas after Powerlessness, Destruction, Depths, and Revulsion, so they added...Skies? Referencing, of course, Man's primal fear of the sky, and birds.
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# ¿ Apr 15, 2015 16:18 |
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None of those things are primal fears.
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# ¿ Apr 15, 2015 20:48 |
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Isn't part of being a Beast accepting that you're'a monster? You've had all these horrible nightmares, and one day you go, fine, whatever, I'll embrace my inner nightmare creature? But they're also squeamish about being an actual monster...? Finally, I embrace my dark heritage...of being a cabbie who takes rich people and puts them in poor neighborhoods but also makes sure no one dies as a result of what I do! Fear me!!
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# ¿ Apr 20, 2015 18:55 |
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Behold the creature of unimaginable nightmare, sprung from the formless fear of ancient man, a being of pure and temporary inconvenience
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# ¿ Apr 21, 2015 00:01 |
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Mendrian posted:Well that's the real hard thing about these games and why I hope Beast gets an ST guide - what exactly are you supposed to play with these guys? What's supposed to happen with them? I don't doubt there's some cool stuff you can do out of the core (I haven't read the leak) but they're kind of disjointed, it sounds like. It's the same problem Promethean initially had. There's no clear direction for the story arc to go other than "ST's Call". Promethean has the most robustly designed and straightforward out of the box PC story arc of any game line White Wolf ever made.
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# ¿ Apr 21, 2015 00:28 |
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Mendrian posted:Promethean is a game you can win, yes, but (IMHO) it had poorly implemented group mechanics out of the box and was best played as some kind of solo adventure game. Also it told you roughly what a milestone was but not fantastic advice on how to achieve them (as a player) or how to conceive them (as an ST). Promethean's commercial viability is extremely suspect but it's still a good, well-designed game that's distinct thematically and mechanically from the other lines. If you're looking for the real aimless game comparison, there's always Geist.
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# ¿ Apr 21, 2015 00:42 |
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Kurieg posted:Because you're the spiritual police pressed into service under threat of your own life? You normally don't have time to be creeped out when the poo poo you're dealing with is trying to kill you. I guess the Hosts are super creepy but that only really works once. The creeping realization that you and everyone you care about is destined to die a violent and perhaps pointless death in the name of an insane and distant god
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# ¿ Apr 21, 2015 06:11 |
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Mors Rattus posted:Yeah, that's Apocalypse at its worst. Forsaken, now... Yeah, the creeping realization that you and everyone you care about is destined to die a violent and perhaps pointless death in the name of an insane and distant god
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# ¿ Apr 21, 2015 17:38 |
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Mors Rattus posted:Is there really such a thing as a death that isn't ultimately pointless? Especially in the World of Darkness. This is the kind of question that produces actual subversion and interesting character development, which is why Beast is so frustrating. What If The Good Guys Were The Bad Guys is so straightforward that it's cliche. But what about a werewolf with survivor's guilt, who never expected to be the one to actually live, and questions the worth of knowing exactly what you are, if you don't like what you are? Or a mage who believes in the free council's ideals, but can't handle the actual reality of maybe dying in front of her loved ones, so she runs really far away from home to where she doesn't know anybody, and has to strike out on her own, because she thinks she'd be okay with dying where no one would miss her? Or a vampire who is doubly dissatisfied with the crazy violence of the Invictus AND the standard self-actualization spiel of the Ordo Dracul, and is looking for answers in a place nobody's ever actually explored before? The tension between the platonic ideal and archetypes of whatever line you're running, and the actual emotional reality of the human being you're playing, is way more interesting to play and consider than an Uber terrorist who gets his kicks dropping rich people off in slums or whatever the gently caress
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# ¿ Apr 21, 2015 18:49 |
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Soonmot posted:Ferrinus, I'm generally curious. Is there anything you actually like in nWoD? I guarantee you that the most vocal critics in this thread are the people who play nWoD the most regularly
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# ¿ Apr 23, 2015 19:40 |
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Sex in games is fine, but only if it's in the proper and sacred context of marriage
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# ¿ Apr 23, 2015 21:47 |
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"Auspex" sounds cool as gently caress, sorry
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# ¿ Apr 24, 2015 07:37 |
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Libertad! posted:
E: Nvm, I'm used to a way different version of Mage rules than you're thinking of tatankatonk fucked around with this message at 05:47 on Apr 26, 2015 |
# ¿ Apr 26, 2015 05:41 |
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MonsieurChoc posted:I guess the White Wolf writers really like that scene with the maggots in Lost Boys. So this is my favorite trick: we present our guests with a plate of bosghetti, and then I will say, 'Why don't you eat some bosghetti?'
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# ¿ Apr 26, 2015 17:51 |
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Androc posted:A lot of the associated flavor text feels... well. holy poo poo lol
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# ¿ Apr 29, 2015 06:23 |
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What the heck is going on at Onyx Path? The decline in fiction quality and the lack of editorial control is pretty astonishing.
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# ¿ Apr 29, 2015 06:45 |
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Dramatic Failure: The character bypasses the Trauma Survivor Condition and immediately develops the PTSD Condition.
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# ¿ May 6, 2015 19:03 |
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I'm glad that we discovered that talking about oWoD mage is the actually annoying kernel of truth in the "why is everyone talking about Mage for twenty pages" whining.
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# ¿ May 21, 2015 23:13 |
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Daeren posted:How do demons meet? Easy answer. Extremely carefully. If you ran a Demon game this way without handwaving everyone knowing each other after two sessions the game would explode
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# ¿ May 29, 2015 04:30 |
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Daeren posted:And that's why I said to do exactly that for the PCs (and I suppose a few key NPCs) that unless your players are very particular sorts of people "A few key NPCs" would have to be over half of all regularly interacted with NPCs because ~the mysterious possibly untrustworthy NPC~ is best used as a singular exception, so why is your advice applicable for people actually playing the game e: I mean the theme of "trust no-one" can be best illustrated using one or two memorable characters, but if you extended it to even more than that, the conceit is overwhelmed tatankatonk fucked around with this message at 04:37 on May 29, 2015 |
# ¿ May 29, 2015 04:33 |
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I'm familiar with the genre. A game of nWoD can't actually resemble a spy novel except superficially. Games aren't books or movies.
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# ¿ May 29, 2015 04:42 |
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GimpInBlack posted:EDIT IN RESPONSE TO YOUR EDIT: I think I get where you're coming from, but there's a difference between "you know, that Mr. Wrench guy is a shifty rear end in a top hat and I don't trust him" and "even this demon who's helped us out repeatedly might just be in it for the long con, I should keep my options open." The former, yeah, you don't want too many of (it's the Shadowrun problem, right? If every Mr. Johnson double crosses the runners, why are there even runners?), but the latter should definitely be omnipresent. No, I get the appeal of the theme, but I don't think it can actually be explored concretely except at maybe the climax of a game. Paranoia can be emergent and organic when PCs confront the information deficit they have naturally, but its actual material consequences can't repeat themselves. "I should keep my options open" for a Demon means, in the case of betrayal, actual flight from the city or having to fight an angel, whereas for a vampire or mage it would mean summoning allies. You can keep the atmosphere of paranoia, but you can't keep its mechanics, because the powers used in response to it are so powerful and drastic in the context of the setting.
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# ¿ May 29, 2015 04:47 |
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quote:Heroes are wrong. They’re full of themselves and dead convinced they’re not only in the right, but that they’re an important part of righting some terrible wrong. To the Begotten, this makes them clear, obvious antagonists. Heroes hunt and destroy Beasts. How do you then make them interesting and multi-faceted without removing that degree of obvious antagonism? quote:As noted in Chapter Four, it’s possible to lose Integrity from exposure to the supernatural, but this by itself doesn’t usually reduce the trait low enough to qualify a person for becoming a Hero. Thematically, too, it’s not appropriate for someone whose only “crime” was bearing witness to the supernatural to become a Hero. Since Heroes are Storyteller-controlled character, you as Storyteller dictate why the Hero is the way he is, so make choices that allow the Hero to fulfill the appropriate role in the story. If the Hero is a sympathetic character, driven to hunt monsters by the relentless attacks of the supernatural, then you might be better served checking out Hunter: The Vigil (and perhaps using Beasts as antagonists). If, however, the Hero has deliberately shunned other people, defining himself by what he is not, what he hates, or the wrongs done to him, that’s a perfect candidate. What in the world
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# ¿ Jun 2, 2015 23:34 |
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Beast: the game where you need to buy into killing normies so much that the book tells you to seek sympathetic antagonists elsewhere
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# ¿ Jun 2, 2015 23:35 |
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# ¿ Apr 27, 2024 11:38 |
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Nothing wrong with a little vampire love
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# ¿ Jun 3, 2015 21:33 |