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SunAndSpring
Dec 4, 2013

Ferrinus posted:

This is terrible news because it makes it clear that any upcoming Paradox video games are going to be set in the bad one.

Vampire the Masquerade Bloodlines was good, so I believe the new one can be good too.

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SunAndSpring
Dec 4, 2013

Bedlamdan posted:

I've read some of the revised version of Beast, and haven't touched the leak or the original KS version. Thus far, it just seems like the standard WoD stuff? It's in the same situation as Sin Eaters where you have no real goals, but it's not really any worse than that. Was it just tainted by how bad the leak was or do I need to actually read the whole thing or???

Did you get to the part with the Hero who wears a fedora and says m'lady yet

Also you're missing the Exalted game you're in right now.

SunAndSpring
Dec 4, 2013

Loomer posted:

I'll post some excerpts from Swedish Dracula's short story in the reissue of Dark Tyrants later. Reading it now and... It is extremely oWoD in a bad way.

Edit: gently caress it, have a sample.

'Screaming in lust from the concentrated spunk in my groins- blood, the Akalia started to wriggle out of its dirty jeans, still gagging on my bleeding junk. It let go only to suck in air, preparing to turn its centuries- dormant sexual organs into full rear end- rape stiffness.'

lol, did Plutonis write this?

SunAndSpring
Dec 4, 2013

Crasical posted:

This is a kind of bizarre question but I'm trying to learn how to Storyteller. This has mostly taken the form of running a 'Vampire Slice-of-Unlife' game for a friend (They requested a lower-stakes game with no grand conspiracies or her lone Mekhet saving the city, which I'm happy to oblige them until I get my legs under me for how to eyeball challenges appropriately).

I'm currently shamelessly ripping off an early mission from Bloodlines and having her go after some mortal thugs that injured/killed a ghoul to get revenge and retrieve a macguffin, but I'm trying to think up some minor tasks that she might get called on to do, since I'm still using the 'You need blood' and 'The covenant wants you to Do A Thing' as primary motivations right now. There are plenty of '100 free Vampire plots!' but a lot of them are much larger scale than what I want.

Can anyone point me at a good place for ideas?

How's this: Someone from the local paranormal tabloid managed to spot your player doing rather overt supernatural poo poo and has now hired private investigators to figure out their name so that it may be run as a big expose on vampires. Word about this reaches the ears of the player's superiors, who now wish to teach them a lesson in personal responsibility by making them clean up their own mess.

SunAndSpring
Dec 4, 2013
What the gently caress is Matt's obsession with making internet slapfights a crucial component of a game-line about mythical monsters? Why would anyone want to drop 15 bucks to further enhance the epic struggle between the evil Hero AdolfPepeler1488 and a brave Beast who draws Steven Universe fan-art? It's so loving petty.

SunAndSpring
Dec 4, 2013
At least Geist was about enjoying yourself and being a good shaman person, even if was mechanically bad. Beast is broken AND is so offensively bad at its attempted theme of "Beasts are poor and maligned outsiders hated for being different" that it makes you cheer for the faction that is supposed to represent the Nazis/MRAs/et cetera because it makes the Beasts look so awful.

I don't get how the same company that made Promethean and Changeling and Mage, which dealt with similar themes in way better ways, shat this out.

SunAndSpring
Dec 4, 2013
I'm amazed at Beast. The writers managed to get so "woke" that they managed to make a perfect mirror of right-wing writings. I don't believe in horseshoe theory anymore, but I have nothing else to describe this with but that.

SunAndSpring
Dec 4, 2013

Ferrinus posted:

Oh it's real all right.



Nice.

SunAndSpring
Dec 4, 2013
Went on RPG.net and looked up some threads on this poo poo. Think I saw one guy calling Beast's terrible nonsense out, the rest are just contorting themselves into being dumb enough to think "gay guy who got out of an abusive relationship with a monster" and "internet sleuth who reveals monsters" are actual horrible monsters deserving of getting eaten by the stupid unlikeable protagonists, and I bet you'd get banned by the dipshit mods there if you were honest about how loving awful this book is because hurting the developer's feelings is never ok.

SunAndSpring
Dec 4, 2013

Rand Brittain posted:

Do I need to give lessons in how to make criticisms without making personal attacks again? Like, not breaking the rules at RPGnet is very, very easy.

Anyone who worked on this is a sad little person whose mind has been broken by Gamergate and now they believe that making rape monsters into all-popular protagonists and their poor victims into wretched antagonists to be conquered is a good and progressive idea and they should be told that this is terrible and makes them loving idiots in the most unsubtle of terms until they feel bad and redeem themselves via canceling the gameline.

SunAndSpring fucked around with this message at 04:05 on Jan 22, 2017

SunAndSpring
Dec 4, 2013
Man, you could potentially do a Deus Ex in CoD game if you used the Lost Boys supernatural template from Hurt Locker. It even has the power where you shoot all those explosive spheres out of your body.

SunAndSpring
Dec 4, 2013
Well, my character in a Ancient Roman-styled setting game of mortals went to a cult meeting and got roofied and now he's a cyborg. Truly this is simultaneously the best and worst of outcomes.

SunAndSpring
Dec 4, 2013

Night10194 posted:

I need to know: Did he get roofied in actual ancient rome and this is somehow a time paradox or no?

It's a setting inspired by Age of Decadence, so it's a post-apocalyptic setting that went from magical utopia land to terrible Ancient Rome.

And I think it was opiates instead of roofies but whatever, my vision is augmented and my spine is brand new.

SunAndSpring
Dec 4, 2013
Exalted is good and cool.

Anyways, how was Werewolf 2e? I heard it was a good improvement on 1e.

SunAndSpring
Dec 4, 2013
Exalted has a pretty drat grim dark setting (World is a post-apocalyptic wreck where slavery is rampant and the gods corrupt and uncaring, the champions of humanity are doomed to go nuts and even without that they are prone to acts of hubris because their personalities overawe everyone, there's like 3 separate factions working to end the world, et cetera), but even then it doesn't wallow in "THIS IS HOPELESS." Your characters can make it better if they bust their asses, there is nothing that will 100% swat your attempts at repairing the world down no matter what you do. So poo poo like Werewolf the Apocalypse (or at least this interpretation of the Apocalypse) and Deadlands and Warhammer 40k pisses me off because what's the loving point if the Wyrm/Reckoners/Chaos WILL win?

SunAndSpring
Dec 4, 2013
I think Holden and Morke do allege that they tried to get people paid but RichT was the one who collected the timesheets and he held up the process constantly.

SunAndSpring
Dec 4, 2013

Mors Rattus posted:

I do not believe them, but lack the ability to present evidence on it.

I'm pretty sure they're shitheads but still sounds like they and others at OPP are getting hosed over hard. I'll take their side over the producers and executives at OPP any day, at least.

SunAndSpring
Dec 4, 2013

Mors Rattus posted:

All two of them? Rich is probably an rear end in a top hat, I will grant. Rose I will believe in hardcore. Onyx Path has, like, four employees, and one of them is the website guy.

Read the Imgur. There's a few of the Chronicles of Darkness people, like David Hill, caught in this too.

SunAndSpring
Dec 4, 2013
I'm glad Holden and Morke are gone and I hope that Rich gets owned too

SunAndSpring
Dec 4, 2013
I think I like 1e more than 2e because the 1e stuff had less edgy poo poo, didn't have wanky magitech that was readily available, and had better writing than 2e in general. But wew lad, that loving post. Glad Holden and Morke are gone.

SunAndSpring
Dec 4, 2013
3e's not bad, IMO.

SunAndSpring
Dec 4, 2013

quote:

Your name is Amelina Bentheim and you're an Ancilla of 80 years. You love the young. A
vampire who's only a few years old has an energy, a quality that you can't get enough of. You
want to be in their company, gently caress them and taste their blood, and you say whatever you need
to say to make that happen. You may have opinions and you may even have values, but most
of all you have an addiction. In an Anarch party, you're never in the spotlight and your young
friends might not even know who you are, but when morning comes you'll be the one licking
your lips.

Ventrue feeding restriction: You only feed off children and very young teenagers.

Cover: Mel Bentheim (assumed identity of murdered mortal descendant), semi-famous
elusive young adult writer.

Influence: Through your Camarilla position you have huge influence over Pergida groups in
Berlin and right-winger police in Mitte and Prenzlauer Berg. Personally you control a refugee
centre for solitarily arrived children. Through a loyal ghoul you have access to the shelter at all
times. This influence is unknown to others.

loving hell, someone get Swede Dracula put on a sex offender registry right now

SunAndSpring
Dec 4, 2013
I'm interested in Mage 2e. It's pretty loving wordy but I probably have no room to complain considering I play Exalted. Anyway, how did you guys find the rules?

SunAndSpring
Dec 4, 2013
There any tutorials or actual plays of Mage 2e around? I have no idea what the gently caress is going on.

SunAndSpring
Dec 4, 2013

Dave Brookshaw posted:

Anything in particular?

So, if I'm reading this all correctly, to cast an improvised spell you add up your Gnosis and related Arcanum to that spell, add a Yantra bonus if you've got em, than start adding and subtracting based on how much Reach you have and how potent/long/big/far you want the spell to go, with each Reach essentially being +2 dice and each additional step in those other factors being -2 dice? And rotes are the things under the Arcanums, like Soul Marks for Death or Divination for Time?

SunAndSpring
Dec 4, 2013

Dave Brookshaw posted:

Okay. No.

Skip to the end of the book and follow through the spellcasting reference.

You want to cast a spell, that your Arcana are capable of casting. We will assume it's improvised.

Your basic dice pool is Gnosis + Arcanum. You add any Yantras you're using as bonuses. You go up the spell's primary factor table to the line that's your level of the Arcanum, and then every step on every other table is -2 dice penalty to your dice pool

You have Your (Arcanum +1) - Spell's Level free "Reach". You don't use Reach to move lines in the spell factor tables, you use it to move tables, like from the basic Duration one to the advanced Duration one. Some spells have other things you can spend Reach on, and you have to spend one to cast in combat rounds (rather than hours) and another to cast at sensory range (rather than touching your target or throwing the spell with a seperate roll)

If you go over your free Reach, you get (excess Reach) * (a number listed for your Gnosis) Paradox dice. You can also get them a few other ways. I will hold off what happens then.

Any spell can be a rote - your character will have a list of rotes they know. Rotes let you use a special Yantra worth your dots in a particular skill and you get (Spell's Level -4) Reach instead of it being based on your Arcanum level. If you have a Grimoire (a book of rotes) and cast the rote by following the instructions rather than remembering it as one of the ones you've spent xp on, it takes *much* longer to cast the spell, but you reroll failed dice on the spell roll.

EDIT: BEcause it's late, and I hosed up the Reach calculation. There's a goddamn table in the spellcasting reference.

:ohdear: I'm sorry, I'm very bad at reading

SunAndSpring
Dec 4, 2013
The dorks at White Wolf previewed Arms of the Chosen and none of the attendees took photos of any of it. Sad!

SunAndSpring
Dec 4, 2013
so how well do the 1e books for Mage work with 2e? or should I wait for 2e books and just go with core for now.

Also my initial game plot-hook idea right now for a Mage game is that it's set in Seattle, the players are all low-ranked nerds in the Pentacle, and they're being sent by the local consilium to investigate that one statue of Lenin disappearing in such a way that no one but mages remembers it was ever there at all, and the consilium's all like "oh this is just grunt poo poo we're sending the rookies on because otherwise the Free Council members will get mad since a bunch of them are communists", but of course it turns into crazier poo poo than it seems

SunAndSpring
Dec 4, 2013
I want to run some of the 2e CoD stuff after I land a job, but I'm so indecisive. I was into Changeling the Lost, but I feel like with the players I've got at hand, I can't really run as serious a game as I'd want in that. Mage seems cool but good heavens is it hard to conceptualize running it since it can be really unpredictable as to what the players can do and there's all these fiddly bits with spell power, duration, and so on, and the Storytelling section for it sucks rear end IMO. The rest are all neat (save for Beast, which is piss and trash), but I have petty reasons that are holding me back (Demon whips rear end but designing a player's Key or w/e it was called is homebrew and Exalted has burnt out all my homebrew will for the next half-year, Werewolf has too many darn fantasy words to learn, and Vampire is too popular and my contrarian part of my brain is rebelling against playing it).

Also how did people find Changeling 2e? Seems nice on first glance, although I did not go deeper into the mechanical bits, apart from looking the Contracts over.

SunAndSpring
Dec 4, 2013
I've got two questions.

1. Are there any differences between the God-Machine Chronicles and Chronicles of Darkness 2e? From what I've read, there's not too much difference between the two that I can actively notice.
2. For those of you who have actually ran a game of Mage 2e, is there any advice at all you can give for running it to someone who has not run it but has ran other CoD splat books before?

SunAndSpring
Dec 4, 2013
I just cannot believe how utterly inadequate the Storytelling chapter for Mage 2e is, considering how obviously tricky it can be to run due to the depth and breadth of spellcasting and just how many occult/supernatural pies a mage can stick their fingers into. There are no pre-made antagonists to give new GMs examples of, say, how a Seer of the Throne acts and think, or how a Liche does their thing, or how weird Abyssal poo poo can be. There's not a mention of the game's core themes and how to run them like every other CoD book I've ever seen. There's a bit on Shadow Names which really seems more like it's useful for both the ST and players, so why is it in the Storyteller chapter? There's a few pages devoted to creating characters set to music together, which is cute, but kind of makes me irate simply because out of all the dire things that are needed, this is what made it? I'm honestly shocked that a ST book isn't on the list of stuff being dropped for 2e. I guess one can port old stuff to the new edition, but that's not really acceptable; I feel like a new edition of a game should always stand on its own and that new GMs shouldn't have to go scrounging about to find books that actually go into what kind of poo poo the spooky stuff in the game does.

I read the preview for Geist 2e and its ST chapter is incredibly good. I feel like it's probably gonna get chopped up a lot in editing but it has a lot of genuinely useful stuff in it. There's seeds for campaigns, there's a section where it goes over stuff that can frustrate beginner GMs such as "Agh, my idea is so cool but I have no idea how to run it!" or "What do I do if I've hurt a player's feelings?", and all the advice for starting a campaign up is very good. I honestly think it should be the gold standard going forward as how to make those chapters in the future.

SunAndSpring
Dec 4, 2013

Dave Brookshaw posted:

Yeah, it's a combination of brutal wordcount constraints, the previous person specialising in ST chapters (me!) not doing it, Werewolf and Mage overly aping Vampire's style because they were outlined as megasupplements not new editions (you say a 2e should stand alone and I agree, but Mage only became a 2e in editing), and various other things.

It is a known flaw in the line, which is why every Mage book pitched, approved, or in process has a larger than normal portion set aside for ST advice and how to use the contents. Signs of Sorcery has stuff about running rituals, STing mage sight, portraying the Exarchs, the point of Artifacts etc in your game and so on. The Night Horros book (with the statted antagonists in it) has mayerial about avoiding the game turning into rocket tag. Tome of the Pentacle should have "how to run political chronicles".

Yeah, I'm not making GBS threads on the devs; it's a good book but oh boy do I wish y'all got a little more word-count (and thus a little more green in your bank account) for that book. At the very least, the advice from the Exalted 3e devs about making quick characters really carries over well to 2e, so making antagonists off the Mage and mortal template isn't too hard, it's just that I really like the example characters in other books a lot since they help me get what, say, a Strix acts like or how a hunter Angel does its job.

Is that Night Horrors out already for Mage, by the way?

SunAndSpring
Dec 4, 2013
I'm gonna run Demon the Descent in the Russian Revolution and Civil War. This will either be good or end in me trying to figure out what insane poo poo happens if/when they murder Stalin.

SunAndSpring
Dec 4, 2013
I know, it's so hosed up. I mean, god, that move Stalin did where he ignored people telling him the Nazis were about to attack was genius. A lesser mind would panic and start mobilizing like a loving idiot, but Stalin lulled the Nazis into a false sense of security by not doing anything. What a great dude, the Nazis could not have been defeated without this genius. My players are fools for hating this great man.

SunAndSpring
Dec 4, 2013

Ferrinus posted:

Definitely a good reason to preemptively kill him rather than any other world leaders of note.

Woah, it's as if I'm running a game set in the Russian Revolution and not one set in the rise of fascist Germany, you loving pedant moron. God you suck, the last few pages were unreadable because of your poo poo.

SunAndSpring
Dec 4, 2013

bewilderment posted:

For reals, "Mage in Russian Revolution" is literally something I wanted to do years ago when I had zero players so I definitely wanna hear about how that plays out.

It's Demon but who knows what I'll decide on since I like Mage's rules a little more than Demon's (Demon is good at supporting its play style through mechanics but also just generally inclines players towards maxing out their Finesse stats since that's what Embeds use, while Mage is a lot more freeform in ways), but also I hate the idea of watching someone tally up every dang little thing for a spell and also it seems like the things that'll challenge most Mages that aren't Mages are exceedingly rare. gently caress, I don't know if I'll run something at all since I just feel so depressed and sick of life.

Really it's kind of weird how Demon isn't as popular as, say, Changeling is out of all the splats outside of the Triumvirate of Vampire, Mage, and Werewolf. I guess people got weirded out by Demons being robots instead of biblical demons?

SunAndSpring
Dec 4, 2013
I just want to play Mage one day rather than drive myself nuts trying to run it.

SunAndSpring
Dec 4, 2013
I'm interested in Deviant because I think it really hits the itch that Beast probably should have scratched (really variable monsters) but didn't because, uh, weird things happened on that line.

Also, a bit off topic, but since this is the best thread to talk about Onyx Path Publishing, I'm confused on how quickly Cavaliers of Mars dropped off the face of Earth. It's been out since October but I've basically heard nothing about it and there's not a review of the system I can find at all.

SunAndSpring
Dec 4, 2013

Lord_Hambrose posted:

Is there anything more to Cavaliers of Mars other than just John Carter with the Glorious White Savior narrative swapped with something else? (I have to assume this is so). I honestly know almost nothing about it other than the broadest strokes, and it being the test run for the mechanical system games I already care about will use.

Reading it, it seems to cleave closer to Dying Earth in terms of tone, although the pulp fiction influence from the John Carter series is quite evident. The basic system is picking a Motivation (For Honor, For Love, or For Self) with a Method (With Cunning, With Force, or With Grace) and then adding any incidental modifiers such as your career or lover or trusty flintlaser, and rolling a dice pool assembled from all that of varying sizes (for instance, your For Love might be a d10 and your With Cunning a d8) against a roll of 2-3 dice by the GM, with the highest two results from both being compared to determine whether the PC succeeds or fails.

It’s a nice little pulp setting for the most part. For the most part, it seems like the point is to have the players live out the last days of Mars in style. Have them go fight a witch-queen from Venus, rescue a player’s lover from the clutches of a cult attempting to sacrifice them to a failing atmospheric processor, or let them rob some rich merchant and duel his guards on the canals of Mars.

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SunAndSpring
Dec 4, 2013
Still thinking about how like all the Onyx Path devs try to say they're woke but also most of them posted on 4chan's /tg/ watching people call their LGBT colleagues horrible poo poo until like 2016 so they could talk to the internet's dumbest loving people about how mages are the best or how a Solar Exalted could totally organize a Dragon-blooded eugenics camp, lmao

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