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It's nice to see to know it's technically possible, but whenever I see videos like that I'm never really impressed. Lets see it go that smoothly when there's crawlers and sirens and clots running around and garbage cans and fences to get in your way. That said, there's custom maps already?? Are they on the tripwire forum or am I going to have to go searching?
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# ¿ Apr 27, 2015 11:42 |
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# ¿ Jun 1, 2024 21:20 |
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I'd love it if at some point they put in a reskin so when you wear the bowler hat your base melee looks like an umbrella.
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# ¿ Apr 27, 2015 15:09 |
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The medic weapons remind me of the guns from borderlands. Now I want to see the borderlands gun vending machines in this game, every round a new batch of random weapons in the machines to buy. "400% More awesome! Also horzine doesn't make their guns out of freakin' wood!"
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# ¿ Apr 29, 2015 22:16 |
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Is it wrong that I like the hunting shotgun over the AA-12, like I never buy it, I just get the hunting shotgun after the first round, then just save up for a medic SMG, until the last around, then switch out for the medic lmg for the extra healing. I never seem to run out of ammo for the hunting shotgun, and I never get caught short when reloading, since it reloads quickly and if I've just shot it, I've probably already cleared out all the zeds. Unloading both barrels into Hans, then hiding and doing it again seems really effective too.
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# ¿ May 1, 2015 09:17 |
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Huh, I'll give that a try, I just spent a round with the Medic Smg and Shotty and the Hunting Shotgun and that was pretty fun, but I'll give the AA-12 and pistol a try!
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# ¿ May 1, 2015 11:05 |
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I was just day dreaming about game merchandise when I was waiting to join a game, how cool would it be to get a squishy foam rubber wad of dosh that glows in the dark. "Dosh! *boink*"
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# ¿ May 4, 2015 14:15 |
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Highest level gun slinger perk: bullets follow crosshair in zed time.
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# ¿ May 7, 2015 09:18 |
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They haven't revealed anything for SWAT yet but when they do I hope it's tacticlol as gently caress.
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# ¿ May 30, 2015 10:36 |
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That takes me back to good ol' soldier of fortune, it also reminds me of that Call of Duty Commercial with the secret lab. I guess it'll be a SWAT weapon?
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# ¿ Aug 15, 2015 09:05 |
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In KF you could make your pipes explode by shooting them with the default handgun, I'm not sure if this was a bug or a feature. But now that you can only detonate bombs in the order you laid them down, being able to detonate groups of them under zeds by shooting at one would be pretty useful.
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# ¿ Aug 27, 2015 13:15 |
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It's a shame the firebug didn't start with some sort of flaregun revolver, don't get me wrong I love the caulk thingy I just think it woulda been a pretty fun gimmick to just run around with all the handguns.
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# ¿ Aug 31, 2015 10:52 |
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I think that the demo should get more grenades/dynamite, makes sense to me. plus throwing around dynamite is fun for some reason, I think it's watching it burn. Like the demo should almost use dynamite like it's an extra weapon rather than an emergency grenade. Give him one for every level He gains. Throw QwertySanchez fucked around with this message at 10:37 on Sep 2, 2015 |
# ¿ Sep 2, 2015 10:33 |
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Zylen posted:Can you genuinely not see a problem with giving a class 25 grenades that explode on contact? Maybe a problem for the specimens. You could say I'd be having a blast. Alright, alright, I admit I wrote that and immediately thought "maybe just one more stick of dynamite each time you can pick a new perk" and I haven't played demo long enough to actually try the dynmite with knockback/stun/exploding on contact. It mainly came from a place of being annoyed by how crappy the grenade pistol was before the update, and how limited you are with the C4. Plus throwing dynamite at things to kill them makes me feel like a badass. Thank you Blood.
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# ¿ Sep 2, 2015 17:36 |
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It'd be pretty awesome if they implemented some sort of water ripple shader for when there's that much blood on the floor. It's still just a decal but make it look like you're several inches deep in blood! or Knee deep in the dead. :doomguy:
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# ¿ Sep 5, 2015 08:25 |
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I've never really liked the way the AA12 looked, before I knew it was a real gun and I saw one in a game I thought it was just some placeholder model or something, it's just a flat, black rectangle with a magazine sticking out of it. I know that It's a perfectly practical design that gets the job done as efficiently as possible. Which is why I think it has no place in KF2. We need some enormous thing with multiple barrels that spin and a shark face painted on it. A laser sight that points right into the player's eyes and an alt fire that reduces the whole gun to shrapnel launched in the direction of the zeds leaving the player holding a smoking handle.
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# ¿ Sep 13, 2015 08:10 |
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Ramsus posted:Killing Floor had practical weapons to begin with that were fun to shoot and as true as they could make them. The weird stuff didn't come around until more recently. That's true, I forget that when it first came out the wackiest weapon was the crossbow. Everything after the sharkpaint was me trying to be tongue in cheek though. I'd like to see a different Full autoshotgun at some time, maybe one that shoots slugs, and jack up it's penetration.
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# ¿ Sep 13, 2015 12:47 |
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I don't like demo weapons needing time to arm, because as soon as anything gets close to you you're hosed. I'd quite happily take a tonne of self harm from splash damage over dying to a herd of crawlers/stalkers that suddenly dropped on me because I have to switch to my grenade pistol and hope that works, or alternatively waste several rockets thudding them impotently into each zed. That said I have explode on contact grenades now so I guess I should try that.
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# ¿ Sep 15, 2015 21:28 |
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It's a shame they can't/won't just port over the original models, the christmas ones were really good looking, plus I miss being a chicken man.
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# ¿ Sep 17, 2015 14:01 |
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I hope sharpshooter or gunslinger gets some perk that stops their bullets ricocheting off parts of zeds and do damage instead. I hate it when I do my best to headshot a siren coming in from the distance only to see all the tracers go bouncing off somewhere into the distance with a clang!
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# ¿ Sep 18, 2015 10:01 |
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Alkydere posted:Finally unlocked the Zed Shrapnel perk and oh my loving god this is the best ability. There may be more powerful abilities but this is the best! I think my favorite moment so far was spraying my MWGun into a group around a Scrake. Got 3-4 detonations which made everyone else stumble, which brought a Bloat low enough that he exploded, which brought the Scrake low enough that he exploded. It's saved my life a couple of times, I've been running out of ammo and trapped with a swarm of trash zeds coming towards me and suddenly one will go boom and the alley way is clear again!
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# ¿ Sep 18, 2015 20:46 |
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Does anyone know if there are any plans to update the artbook with any more details now there's more stuff in the game? I'd love to see early design stuff for the firebugs weapons and the Volter Manor map.
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# ¿ Sep 19, 2015 13:42 |
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It must be doable some way, I've seen quite a few people near the end of game who explode into stacks of cash all at once between rounds. Money scattering everywhere.
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# ¿ Sep 25, 2015 20:29 |
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aah, here we go. Go to your My documents\My Games\KillingFloor2\KFGame\Config\ folder. open up KFInput.ini and find the section [KFGame.KFPlayerInput] Then right at the end add Bindings=(Name="<bind key here>",Command="<tossmoney | as many times as you want>",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) for example. Bindings=(Name="C",Command="tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney | tossmoney",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False) now whenever you hit C, you'll spit out 20 stacks of cash at once and they'll all collide with each other and it'll be chaos.. and you'll probably run out of money since that's 1,000 quid per press. QwertySanchez fucked around with this message at 21:56 on Sep 25, 2015 |
# ¿ Sep 25, 2015 21:19 |
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SymmetryrtemmyS posted:The weapons give you a lot of versatility, too. Does your team have no Support? Pick up the shotgun and start killing some trash. No Commando? SMG or Assault Rifle. Replace the end of the explodey hammer with a biiiig syringe. I love the medic weapons even though I never roll medic, garanteed head pops on trash with the pistol plus long distance healing is awesome. And the smg is a lazer drill that's even better for just taking things heads off with quick bursts of fire, and you get so much ammo for it. Whatever class I am, if I have room for the SMG I'll take it and when my main weapons run out I can always just keep going with the SMG until the end of the round.
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# ¿ Sep 30, 2015 10:04 |
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Lady Morgaga posted:I want Gunslinger to have .50 cal handcannon very much. Piercing .50 cal handcannon. I'll be disappointed if the melee isn't just you pistol whipping everything. Or maybe one of those bolt pistols they use on livestock.
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# ¿ Oct 4, 2015 12:39 |
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Gromit posted:The hint is in the name. You throw guns at everything. They used to do that with the lovely SMGs Britain was making during the second world war, just throw them into a bunker and let it shart bullets everywhere. And in Borderlands 2 one of the gun brands has throwing guns away and letting them explode instead of reloading as a thing too. It'll be like my guy on Dead Island who was built around throwing hammers at zombies until they died. And getting stupid drunk. But there's no drinking in KF2. Yet.
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# ¿ Oct 4, 2015 13:55 |
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Zomborgon posted:The only thing truly wrong with KF2 Making the screen go all fuzzy and making everyone's speech go up and down a bit like in Chivalry. AGAaoATHaAaooaaAOoa! edit: but with increased damage resistance and more damage dealt with melee weapons. Lets get hammered, and then they get hammered.
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# ¿ Oct 4, 2015 16:44 |
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get some of these on the magnum..
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# ¿ Oct 16, 2015 23:00 |
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Section Z posted:I really, really hope Gunslinger can go hog wild and carry every single one of it's perk weapons. And the medic pistol, and the grenade pistol. just running around with 16 handguns..and the boomstick.
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# ¿ Oct 17, 2015 10:33 |
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SymmetryrtemmyS posted:Maybe SWAT should have a skill that allows them to place round-long light sources. They'll disappear after one wave, but up to five indestructible lamps would be really useful. Maybe it could be something to buy from the trader for any class, a 1 -weight box of however many glowsticks you can toss on the ground and they'll last about 10 minutes or so, usually enough for a wave or two. It's a shame money doesn't glow, you could light the halls up with that.
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# ¿ Oct 20, 2015 03:06 |
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I'm hoping there's a perk to let the gunslinger not need to reload in zed time. It's a pain in the butt with most guns but with weapons that only hold ~6 rounds, you'll probably end up reloading in zed time a lot.Broose posted:What is the mushroom cloud effect caused by? I've never seen it before until yesterday. Radiation, one of the perks for Demo, explosions during zed time cause a nuclear explosion that does a tonne of radioactive damage over time to zeds in the proximity.
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# ¿ Oct 20, 2015 13:14 |
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Handguns, oh boy, Well I don't know about the choices, they all look nice I guess. Maybe more will get added later. Like this happy fellow, the Stechkin It's weighted to reduce recoil because it can fire semi or full auto, it holds 20 rounds. I think going akimbo with a couple of these and letting them dump their contents into a Scrake or Fleshpound's face would probably work quite well. It fires at 750 rounds a minute, meaning it can dump all 20 rounds in just under 2 seconds. But if you prefer revolvers for the gunslinger, behold the Lemat It holds 8 rounds, and a single shotgun style round in that thicker barrel underneath. I'm using the term round loosely though, since they were black powder and cap-based, but you can get conversion kits apparently. Being able to hold that many bullets and handle a shotgun blast does mean it weighs about 5 pounds when fully loaded though. It was used by the confederates during the American Civil War. and last, but not least is this ugly git. The Chiappa Rhino you might have noticed the big holes at the top, that's because the barrel connects to the bottom of the cylinder rather than the top, apparently this was intended to reduce the amount the gun tips back when shooting by having the recoil centered closer to the wrist. It could probably make a good sharpshooter weapon then if not gunslinger. It has a rail on the top and bottom of the barrel on the largest model, so you could slap a laser or light or some sort of sight on it for sharp shooter. QwertySanchez fucked around with this message at 11:00 on Oct 24, 2015 |
# ¿ Oct 24, 2015 10:45 |
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Just dropping in to post my 'Gunslinger owns bones' post. I tend to play support or firebug cos I can't aim for poo poo, at least I thought I couldn't. I was popping heads like bubblewrap, I love the 1911s. And sending enemies flying with the SW500s. I did however have a bit of problem in solo where I got crowded easily, but That's my own fault. Also I'm pretty sure I killed a crawler with the force of the ragdoll flying from a bodyshot clot. I'll have to try that commando back up boost for the single guns, I haven't played commando as much as the other classes because I felt useless in later waves, but if I can at least stumble the bigger enemies with a few headshots I'll be able to hold my own a bit better.
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# ¿ Dec 4, 2015 13:21 |
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All this Hans stuff is true, one of my fave servers actually doesn't have hans, you just get one more wave of a poo poo ton of husks all at once, or a bunch of scrakes.
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# ¿ Dec 4, 2015 15:53 |
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dorkasaurus_rex posted:
I had the flatcap drop for me earlier. Put it on the new biker guy and he kinda looks like Dom Deluise.
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# ¿ Dec 4, 2015 21:53 |
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I have one issue with gunslinger, didn't buying a second gun in the first game give you something like 50% extra ammo for the gun? I'm sure I remember buying two hand cannons, to get the extra ammo, then just using one to make it easier to aim.. Either way it seems that I'm almost always on my last few bullets as the end of the round comes. I guess I just need to carry more guns. Also I highly recommend at the end of the first wave doing whatever you can so you can buy a single desert eagle, you can oneshot everything for the next few waves without even trying to headshot. This is on normal, but then I'm only playing as a level..4 gunslinger at this point. It's a shame though, there always seems to be a weapon on every class that straight up gets ignored. looks like it's the 1911s for gunslinger.
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# ¿ Dec 6, 2015 22:51 |
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Theta Zero posted:The 1911s are fantastic with Gunslinger, especially with the level 10 skills where you can just instakill crawlers with them along with added piercing. Why would you think they would get ignored over the starting revolvers? Well you kinda have to do at least one wave with the starting revolvers. I guess it's just my playstyle so far. I'll try to use the 1911s more. I always go for the Deagle after the first wave if I can afford it since I can just murder everything in wave 2 with one shot from it. As you say, their time will come once I hit level 10. I like the new 9mm gun sounds. But then I've never shot a real gun in my life.
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# ¿ Dec 6, 2015 23:26 |
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So, that one perk that increases your damage when you do headshots. Does that mean the Gunslinger does more damage on headshots with everything, cos FPS and Hans take more damage to their chest don't they? Or does the gunslinger do more damage to their heads too? where should I be aiming guys?
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# ¿ Dec 7, 2015 23:21 |
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ClonedPickle posted:Critical, high-priority issues currently present in Killing Floor 2: This is the worst thing and needs fixing pronto.
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# ¿ Dec 8, 2015 12:09 |
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# ¿ Jun 1, 2024 21:20 |
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ropesnake posted:I feel like callout is useless anyway regardless since at 25 you can snipe the stalkers so easily anyway keeping them off your team. Also thanks for the answer. Do people really have a problem even seeing the invisible stalkers? I mean they're kinda shiny, on dark maps it's really easy to spot. And every map in KF2 becomes a dark map eventually. Or is the shininess my videocard making GBS threads the bed? I could always spot the invisible stalkers in the first game too.
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# ¿ Dec 8, 2015 14:31 |