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Dr. VooDoo posted:Yeah but the best part about him won't be in KF2 sadly. Using the Insult Players voice command to repeatedly make farting sounds This is an egregious oversight. Wayne Rooney's smarter than you!
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# ¿ Apr 20, 2015 02:24 |
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# ¿ Apr 28, 2024 16:30 |
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wait does this come out at midnight or what
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# ¿ Apr 20, 2015 17:55 |
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Well in that case I'll be left to wonder how different the Beta and EA release will actually be.
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# ¿ Apr 20, 2015 18:01 |
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I played KF 1 today for the first time since I got into the beta and it actually felt old. Kind of a bittersweet feeling.
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# ¿ Apr 20, 2015 20:21 |
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https://youtu.be/YJCkQnHBtPM Some thousand+ hour veterans of KF1 play KF2 and reflect on changes and stuff
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# ¿ Apr 20, 2015 21:48 |
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I love the standard pump action shotgun in KF1. I hate it in KF2. Every other shotgun is great though. Still wish Support could carry more grenades though
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# ¿ Apr 21, 2015 00:31 |
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Oh no! Somebody made a map with all the weapons and enemy spawns literally called Testmap! Can we permaban this guy for loving hacking?
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# ¿ Apr 21, 2015 01:41 |
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Will KF2 support server-side mods/mutators like the one that showed what country everyone was from in KF1? Or the ones that showed how much damage you were doing per hit?
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# ¿ Apr 21, 2015 04:08 |
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6/64
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# ¿ Apr 21, 2015 04:30 |
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So if I had the beta installed and bought the DDE... I won't be able to play when I get home tonight from work?
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# ¿ Apr 21, 2015 19:05 |
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Skoll posted:Questioner, are you guys ever gonna put back in the killed by messages? And the lobbies should show server names imo. These are pretty functional as it lets you know if a FP is still alive/creeping around somewhere at times.
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# ¿ Apr 21, 2015 19:16 |
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Are Listen servers not yet a thing?
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# ¿ Apr 21, 2015 19:48 |
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Stormgale posted:What is the point of the Eviscerator (the saw blade thing) it has low ammo, uses fuel to melee and can't block... it kind of seems worse as a berserker than packing a nail gun and the hammer. You have to preserve ammo. The middle mouse melee strikes uses no ammo IIRC
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# ¿ Apr 21, 2015 21:37 |
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So I guess using SAM to hack your achievements/perks will be pretty frowned upon, huh? Does that mean maps created for farming perks/practices will be blacklisted? Is Ganja Farm up yet?!
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# ¿ Apr 21, 2015 22:20 |
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Did a 900mb+ patch just go live for anyone else?
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# ¿ Apr 22, 2015 03:04 |
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Two things: 1. My game crashed due to that error. GTX 980. 2. The amount of Scrakes you have to fight, and their frequency back-to-back on Long games is ridiculous. Way way more than in KF1. It's kind of unfair. And it starts at like, Wave 6. Other than that, GOTY. Also no filter Full or filter Passworded options for servers at the server browser menu. KF1 had these. Also: why can't you make a party from the server browser menu? dorkasaurus_rex fucked around with this message at 04:13 on Apr 22, 2015 |
# ¿ Apr 22, 2015 04:09 |
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Alkydere posted:There's a medic shotgun too! To quote the pastor: "Deals out judgement AND healing!", also "Looks like a toy, kicks like a mule!" https://www.youtube.com/watch?v=TAmVimpdSIE
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# ¿ Apr 22, 2015 14:41 |
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Questioner... Are you reading all the posts in this thread? Seems there's been since good feedback in this thread, was about to go register on TWI forums for the same reasons actually...
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# ¿ Apr 22, 2015 17:07 |
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is it time for a new patch/new content yet
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# ¿ Apr 22, 2015 20:05 |
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DreamShipWrecked posted:PSA: ~Goon Squad~ is now on 10-wave hard difficulty. I'm gonna join this in like, 30 minutes. I swear to god.
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# ¿ Apr 23, 2015 00:23 |
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DreamShipWrecked posted:PSA: ~Goon Squad~ is now on 10-wave hard difficulty. I'm on this server and nobody is around! Join up, people.
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# ¿ Apr 23, 2015 01:57 |
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Sometimes if you're too close to a Zed, the barrel will be kinda sticking through them and the pellets will fire from the gun but not connect with them. Kinda annoying when you're cornered/run right up on a Zed and too close for your bullets to connect. Also, I kind of wish the regular shotgun had a bit more pellets or more of a spread. It feels more like a hunting rifle now, it's not very good to hip fire. I miss the KF1 vanilla pump action
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# ¿ Apr 23, 2015 04:30 |
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There's no dual bindings in the keyboard controls.
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# ¿ Apr 23, 2015 12:31 |
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I also think the weapon switching takes a touch too long. It'd be especially great if I could switch to the syringe faster and if it had a larger hit box, so you could hit people with it from farther away. Anything to encourage non-medics to use it, really. Now that people are sprinting constantly, it's a bit harder to heal folks in the midst of a fire fight
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# ¿ Apr 23, 2015 13:01 |
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Number one reason I miss Demo: https://www.youtube.com/watch?v=UluoVyH3X7Q
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# ¿ Apr 23, 2015 20:08 |
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Broose posted:A miniature trophy system hat that targets crawlers and gibs them mid leap. don't even ironically suggest a loving hat system
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# ¿ Apr 23, 2015 21:13 |
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quote:We have just pushed live a required update for Killing Floor 2 (client and servers) bringing it to builds 1006. Woop?
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# ¿ Apr 23, 2015 23:09 |
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Is there a timeline for future updates? Love what's currently there but what was great about KF1, especially towards the end of the cycle, was how much content in terms of maps and weapons there was. Factoring in custom maps, it was hard for it to get old.
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# ¿ Apr 24, 2015 18:08 |
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From a server I was on the other day. If you're looking to understand why this boss is such a motherfucker, look no further. 6 man on Hard: https://www.youtube.com/watch?v=2M67aIEr2sE
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# ¿ Apr 24, 2015 21:17 |
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I wish there was more ambient lighting off the bullet trails.
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# ¿ Apr 25, 2015 02:37 |
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Does a highly leveled Berserker benefit from using the Katana, though?
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# ¿ Apr 25, 2015 15:33 |
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Was just playing on a 16 man server. Pure hilarity and insanity. Feels like the good old KF1 days Now up to 20 with twitch stream: http://www.twitch.tv/dork_rex Okay, the server is being kinda iffy, but here's a notable bug: there's no progress bar when you download a map now (lol) dorkasaurus_rex fucked around with this message at 21:45 on Apr 25, 2015 |
# ¿ Apr 25, 2015 21:35 |
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I just hope the next patch is imminent, massive, and adds a bunch of content
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# ¿ Apr 27, 2015 00:59 |
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why can't anyone of the enemies moonwalk. tripwire is loving us again
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# ¿ Apr 27, 2015 01:18 |
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Theta Zero posted:Fleshpounds too. They can also make enemies start attacking each other if they live although I've only seen it happen twice. I've seen enemies in front of a Husk duck out of the way so that he was able to fire at me. It's loving cool.
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# ¿ Apr 27, 2015 01:35 |
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Fina posted:I saw a Husk and FP get into a brawl after a friendly fire () incident. The Husk won. Maybe like an option to "flick" to it with your mouse, and THEN have the game do the autospin for you?
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# ¿ Apr 27, 2015 02:32 |
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Will there ever be stat tracking or anything of that sort? Or the ability to favorite a server without going to the server browser? Or perhaps an in-game server browser as well?
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# ¿ Apr 27, 2015 04:38 |
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A pretty helpful post from the Tripwire forums:quote:1st. Also this spreadsheet for mega spergs: https://docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/edit#gid=2068776317 dorkasaurus_rex fucked around with this message at 05:07 on Apr 27, 2015 |
# ¿ Apr 27, 2015 05:05 |
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https://www.youtube.com/watch?v=2lq5LGiKPwE
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# ¿ Apr 27, 2015 05:33 |
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# ¿ Apr 28, 2024 16:30 |
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It'd be dope if people got XP from when folks re-supplied off their Supplier perk. I'm generally for anything that encourages or rewards players to take a more team-oriented approach.
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# ¿ Apr 27, 2015 17:30 |