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Tripwire patch soon plz. Game owns but there's a lot of bugs/decisions that are becoming more and more glaring the longer they are left unpatched.
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# ¿ Apr 27, 2015 18:13 |
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# ¿ May 13, 2024 14:51 |
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Got Clot-Grabbed through a door. GG
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# ¿ Apr 27, 2015 19:17 |
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The Hunting Shotgun owns. It owns a lot and it makes me happy for this game.
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# ¿ Apr 28, 2015 02:04 |
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Replace the Night-vision ability with an ability that lets you carry more grenades. TIA. And/or let this be one of the abilities for Demo.
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# ¿ Apr 28, 2015 02:17 |
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Serious Frolicking posted:Everyone needs to have a default melee weapon, but there is no reason to incentivize using it for berserker since they automatically start with an upgrade. Berserkers generally need the same stuff as everyone else- survivability and single/multi-target offense. The knife should be bigger and better in general. It is never ever worth using.
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# ¿ Apr 29, 2015 02:55 |
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I think the lack of a weapon that weighs 2 is pretty egregious at the moment. Maybe make the medic SMG weigh 2?
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# ¿ Apr 30, 2015 03:12 |
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Do custom servers just not give XP now or what?
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# ¿ Apr 30, 2015 03:55 |
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Questioner86 posted:I'm preparing myself for a lot of flack here but I'll give you all the scoop. Paraphrasing myself here from elsewhere. This is begrudgingly understandable so long as the next patch to fix it is relatively soon
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# ¿ Apr 30, 2015 04:23 |
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I think eventually people will figure out how to bait Husks into doing their suicide attack near a bunch of Scrakes and FPs and that will be a cool and awesome thing
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# ¿ Apr 30, 2015 14:09 |
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buff welding imo
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# ¿ Apr 30, 2015 16:56 |
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Two things: the hit detection is a bit wonky in a way that is beneficial to Zeds. You can be pretty far away from a given animation and still have it connect. Most notable examples are the Gorefast running swing and Scrake spinning attack. Not getting XP is an active disincentive towards playing the cool new maps everyone is working on (or rather, porting from Goldeneye) but I guess it's for the greater good atm.
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# ¿ Apr 30, 2015 17:29 |
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Possible bug: can't spectate before spawning. It just spawns your spectate-self in the character select room and you can't escape. Maybe start spectating off the last character you were tracking, and give spectators some degree of no clip?
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# ¿ Apr 30, 2015 20:24 |
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Does the bleed damage of that one perk stack with the poison effect of the medic grenades? What's the best DPS medic gun, the shotgun? Trying to pick up this class and unsure what the best scrake/FP tactics are
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# ¿ May 1, 2015 21:41 |
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It's Monday. Where's our new patch? 😭
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# ¿ May 4, 2015 17:22 |
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I definitely feel there was more strategy in how people went about killing FPs IN KF1 vs. now. I think they still rage a bit too easily and they're more scary because of their speed and health pool than their attacks and damage output.
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# ¿ May 4, 2015 20:55 |
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Hans is not fun to fight In My Humble Opinion
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# ¿ May 5, 2015 00:48 |
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Slybo posted:3 words: Only thing that makes Commando good right here
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# ¿ May 5, 2015 01:25 |
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The modding scene so far is p. neat: http://forums.tripwireinteractive.com/forumdisplay.php?f=213
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# ¿ May 5, 2015 02:13 |
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I dunno, guys. An extra medic grenade can be pretty clutch.
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# ¿ May 5, 2015 20:44 |
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Someone did a fabulous job remaking KF1 Biotics Lab: http://forums.tripwireinteractive.com/showthread.php?t=108046
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# ¿ May 5, 2015 22:20 |
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360 noscope taunt ZEDs is the reason bullet time exists
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# ¿ May 6, 2015 05:19 |
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Critical parries should have a chance to activate Zed time
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# ¿ May 8, 2015 03:59 |
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Questioner86 posted:Preview of our first early access content update for KF2, Manor. Thanks for keeping us in the loop and hearing us out! That map has a distinctly more KF1-looking vibe and the atmosphere looks fabulous. Way to keep the hype alive!
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# ¿ May 8, 2015 19:21 |
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Alteisen posted:I hope when do they do wipe stats we get like 3x exp or something for like a week. To that point: will double XP weekends a la COD etc ever be a thing?
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# ¿ May 9, 2015 21:14 |
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This game is starved as hell for new content :/Krowley posted:Is there a goon group for this game yet? KF1 was great and this looks nice as hell but pubbies ruin everything http://steamcommunity.com/groups/KF2goons
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# ¿ May 13, 2015 19:24 |
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Any eta/update on the new maps, or if new content will accompany it?
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# ¿ May 14, 2015 16:00 |
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Unclean009 posted:Adding new content for a game takes more than a couple weeks to complete. Please be patient. They just announced a new map this week. trip wire is loving us again i honestly just want the lever action rifle again
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# ¿ May 15, 2015 05:32 |
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where's the anime maps perhaps it's time for the questioner to become...the questioned?
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# ¿ May 15, 2015 06:14 |
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some inspiring words for my fellow KF fans in the long cold days of the Tripwire Content Wars: https://www.youtube.com/watch?v=WINDtlPXmmE soldier on, brave ganja farmers
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# ¿ May 15, 2015 20:45 |
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Don't be fooled by the Tripwire illuminati's parlor tricks! They've got all the content locked up on the dev server! I've seen it. (seriously though, that level of communication is very helpful in a game that's as community oriented as KF1/KF2 and I think will pay off in spades)
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# ¿ May 23, 2015 15:05 |
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New map is absolutely amazing. Incredible detail, great flow, really diverse and tense places to encounter and bottleneck Zeds. The medic nerfs are a bit TOO much though. I think not having the medic grenades stack at all is kind of horrible. If you drop all 5 of your grenades and your team still dies, that is really unsatisfying and kind of sucks and is unintuitive. Maybe they stacked too much in 1007, but they should still stack slightly IMHO. Making them not stack at all is no solution. Looking forward to whatever new content comes down the pipe though! The two new characters alone have added at least another 30 hours of forthcoming fun for me.
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# ¿ May 27, 2015 18:58 |
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Questioner86 posted:Given infinite time and money I know I'd LOVE to have a unique-but-totally-mechanically-identical sidearm for each perk. If nothing else but to see people argue because we didn't make their favorite hi-capacity 9mm pistol special snowflake enough in the game by giving it the ability to zoom in further and reload 20% faster because Is there a chance that medic grenades will stack again, albeit at a slower rate? I think they over-nerfed them in the current patch. Sometimes you just need to throw out all your medic nades at once, and careful usage of that SHOULD provide a higher heal/armor restoration rate than just having one nade out. It's also balanced by the existence of Sirens. Getting 5 nades at a time nuked by a Siren that would have otherwised completely healed your team and let them tank 2xFP is a pretty good risk/reward.
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# ¿ Jun 9, 2015 20:39 |
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Questioner86 posted:Sadly, the limiting factor here isn't the lack of cool guns to choose from. I'm hype for some E3 reveals. Same some rumblings on the official forums that the next mega-content update will be out around then. Witcher 3 has been tiding me over. It'll be nice to come back in a few weeks to big patch and hopefully *knocks on wood* a new class or two, as well as probably 100+ custom maps by that point. Edit: at the same time, however: http://bloody-disgusting.com/news/3348355/early-access-developers-can-learn-killing-floor-2/
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# ¿ Jun 9, 2015 21:08 |
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Someone finally went and did the thing: https://www.youtube.com/watch?v=MBAcuIJfL4s
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# ¿ Jun 11, 2015 18:20 |
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YESSSSSSSSSSS FINALLY and there's an RPG too
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# ¿ Jun 17, 2015 02:20 |
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why no release date though
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# ¿ Jun 17, 2015 02:33 |
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I just want a release window :3
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# ¿ Jun 20, 2015 00:27 |
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is it out yet
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# ¿ Jun 22, 2015 17:12 |
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FAUXTON posted:I got the hang of timing blocks as the berzerker and suddenly this game is way more fun. gently caress you, scrake. Good job! It's about to be totally different.
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# ¿ Jun 25, 2015 04:09 |
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# ¿ May 13, 2024 14:51 |
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Quoting a TW employee from the official forums:quote:The update will not drop this month. We are still working on both perks and their weapons plus many system updates (and new features).
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# ¿ Jun 25, 2015 17:25 |