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i remember someone explaining that n64 was really hard to develop for because of memory constraints compared to ps1, but ps1 only has two megs and n64 has 4 megs (8 with expansion pak) maybe it was texture memory? n64 games seem to have a lot less textures than ps1
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# ? Apr 29, 2015 17:50 |
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# ? May 10, 2024 03:19 |
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did the n64 have 64 registers
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# ? Apr 29, 2015 17:51 |
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i have no idea. i totally forget what a register is
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# ? Apr 29, 2015 17:52 |
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# ? Apr 29, 2015 17:54 |
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ground floor of another epic video games development threadquote:In terms of its random-access memory, or RAM, the Nintendo 64 was one of the first modern consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video, for example. The memory itself consists of 4 megabytes of RDRAM, made by Rambus. The RAM is expandable to 8 MB with the Expansion Pak. Rambus was quite new at the time and offered Nintendo a way to provide a large amount of bandwidth for a relatively low cost.
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# ? Apr 29, 2015 17:55 |
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i'm still waiting for the 128 bit console....
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# ? Apr 29, 2015 17:56 |
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the ps1 had less RAM and it was split between VRAM and main DRAM the n64 had more RAM and it was unified. however, the unified memory was slower than ps1 VRAM v0v Soldier of Fortran fucked around with this message at 18:00 on Apr 29, 2015 |
# ? Apr 29, 2015 17:57 |
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huh, this article exists http://en.wikipedia.org/wiki/Nintendo_64_programming_characteristics
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# ? Apr 29, 2015 17:58 |
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As a Millennial I posted:ground floor of another epic video games development thread thats actually interesting, thanks
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# ? Apr 29, 2015 17:58 |
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As a Millennial I posted:i'm still waiting for the 128 bit console.... i think this was the gamecube because i bet my dad a 128 game system would come out and he said "64 is all you need.. nope" and then gamecube came out and he gave me 20 bucks because he lost the bet. unless i lied?
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# ? Apr 29, 2015 18:00 |
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LP0 ON FIRE posted:i think this was the gamecube because i bet my dad a 128 game system would come out and he said "64 is all you need.. nope" and then gamecube came out and he gave me 20 bucks because he lost the bet. unless i lied? my sister claimed that she couldn't see a difference between the graphics in rogue squadron and rogue squadron 2: rogue leader, but i think she lied.
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# ? Apr 29, 2015 18:01 |
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goldeneye was awesome but it didn't age so well
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# ? Apr 29, 2015 18:01 |
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As a Millennial I posted:huh, this article exists http://en.wikipedia.org/wiki/Nintendo_64_programming_characteristics lol effectively 2k of texture cache. how does this compare to the ps1? i'm pretty sure ps1 could use 1mb of vram
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# ? Apr 29, 2015 18:04 |
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look i'm just googling wikipedia articles here
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# ? Apr 29, 2015 18:05 |
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As a Millennial I posted:ground floor of another epic video games development thread Rambus would be a good porn movie name
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# ? Apr 29, 2015 18:05 |
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THIS. GAME. OWNED.
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# ? Apr 29, 2015 18:07 |
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Earthworm Jim
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# ? Apr 29, 2015 21:00 |
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His body is long. lol.
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# ? Apr 29, 2015 21:05 |
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LP0 ON FIRE posted:lol effectively 2k of texture cache. how does this compare to the ps1? i'm pretty sure ps1 could use 1mb of vram the PS1 used some of the memory for the framebuffer:
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# ? Apr 29, 2015 21:39 |
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Citizen Tayne posted:His body is long. lol.
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# ? Apr 29, 2015 21:41 |
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As a Millennial I posted:huh, this article exists http://en.wikipedia.org/wiki/Nintendo_64_programming_characteristics also a reminder that these limitations were partially deliberate in order to scare off shovelware devs from making n64 games which backfired horrendously, as the shovelware devs not only proceeded to make games for it anyway, but they made even worse ones because they had to deal with console limitations as well
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# ? Apr 29, 2015 21:46 |
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Citizen Tayne posted:His body is long. lol. lol
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# ? Apr 29, 2015 21:55 |
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Citizen Tayne posted:His body is long. lol.
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# ? Apr 29, 2015 21:56 |
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Citizen Tayne posted:His body is long. lol. hehe.
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# ? Apr 29, 2015 23:57 |
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Smythe my man. Do us a favor and gas the thread and ban the OP. Call in a favor to take this fucker out forever.
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# ? Apr 30, 2015 00:01 |
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Game dev stuff is cool but the OP is not cool.
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# ? Apr 30, 2015 00:01 |
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no but he has a history of cool game dev threads, weirdly
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# ? Apr 30, 2015 00:03 |
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As a Millennial I posted:no but he has a history of cool game dev threads, weirdly I;ll take your word for it, Yospos Color Scheme Avatar Man, but I do not change my statements.
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# ? Apr 30, 2015 00:05 |
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PuTTY riot posted:goldeneye was awesome but it didn't age so well fukken loved goldeneye but when you look at it now its all lol
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# ? Apr 30, 2015 00:07 |
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Larry Parrish posted:I;ll take your word for it, Yospos Color Scheme Avatar Man, but I do not change my statements. open your mind and let the good game dev thread in.
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# ? Apr 30, 2015 00:08 |
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the main reason sony dominated so hard with the playstation was the $5-10 license fee, nintendo was charging like $25/unit before manufacturing (which only they could do so that was another $10-20) which is why n64 games were $70-80
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# ? Apr 30, 2015 00:12 |
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Appearance By Earthworm Jim
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# ? Apr 30, 2015 00:40 |
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Vlad the Retailer posted:the PS1 used some of the memory for the framebuffer: why are those quads? what is this trying to be, a sega saturn?
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# ? Apr 30, 2015 01:00 |
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LP0 ON FIRE posted:why are those quads? what is this trying to be, a sega saturn? i think it might just have supported sending in quads while treating them as tris internally, sort of like GL_QUADS
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# ? Apr 30, 2015 01:07 |
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PuTTY riot posted:goldeneye was awesome but it didn't age so well
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# ? Apr 30, 2015 01:18 |
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wetrix was a good n64 game, op
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# ? Apr 30, 2015 01:30 |
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Vlad the Retailer posted:i think it might just have supported sending in quads while treating them as tris internally, sort of like GL_QUADS that's cool. makes things a little easier
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# ? Apr 30, 2015 01:33 |
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LP0 ON FIRE posted:why are those quads? what is this trying to be, a sega saturn?
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# ? Apr 30, 2015 02:33 |
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https://www.youtube.com/watch?v=B-OFg4Q0r4o
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# ? Apr 30, 2015 02:47 |
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# ? May 10, 2024 03:19 |
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LP0 ON FIRE posted:i remember someone explaining that n64 was really hard to develop for because of memory constraints compared to ps1, but ps1 only has two megs and n64 has 4 megs (8 with expansion pak) well either way it must have more RAM than the xbox one
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# ? Apr 30, 2015 02:53 |