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SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
One tip for Obscurity: Make Invar tool rods, then melt down Lumite in the smeltery. Put the tool rods in a casting table, and dunk 1000 MB (4 dust) onto it. You get 2 Invar Torches which don't suffer the break chance that other light sources do. You can get more torches for your buck with Liquefacted Coal, Energized Glowstone, or Blazing Pyrotheum. You can also do it with a Fluid Transposer/Magma Crucible.

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SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Carcer posted:

Thanks, I'd forgotten about builders wands, but it looks there isn't a recipe to make them. Do I just have to get lucky with a lootbag or am I missing something?

There is a builder's wand from Not Enough Wands, just a brick block and two treated wood sticks. You need to charge it with RF, though, and it's surprisingly difficult to find either a generator that accepts items to charge, or a charging block. I went with the Energizer from Actually Additions, but there might be a cheaper one.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Magres posted:

COTT question - what's the deal with weapon/armor levels and rarity? The mod responsible tells me to hit L to level my crap up, but it just brings up a largely blank menu that I can't seem to interact with.

I have no idea what that bookshelf thing is but it's a keybind conflict. I think the mod you're trying to use is levels 3, but it's at the bottom of the list.

SynthesisAlpha fucked around with this message at 00:28 on May 14, 2017

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
The same thing happened to me and I got the transaction number off my paypal history.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Quick CoTT tip: rubber can be made from turds and slag. Instead of searching forever for a stupid tree just make the mystical agriculture seed. As a bonus you know deep down that your machines are in some small way made from actual poo poo.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Not sure if it matters, but use an oak boat. I don't think it detects boats made from other wood types.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
The Porcelain Melter is there so you can case gears and buckets and eventually the components for the smeltery (the controller and tank have to be porcelain items dunked with melted seared stone). It's great for plates, and for gears because you can skip the iron mechanical component in the center.

Skip steel chambers, make bronze. Bronze and electrum combustion chambers run off RF. I ran most of my pre-mekanism power off culinary generators and hopping bonsai apple trees. Apple + Pot = Applesauce, which is 56k RF @ 48/tick (1 minute duration), so a stack of applesauce powers things for an hour. It also makes the nether casing tolerable!

The thing that isn't quite clear is that speed and efficiency are both efficiency, really. Having 200% speed and 100% efficiency still gets you twice as many ingots because each powder has a ticks required and a usage per tick, so reducing the number of ticks saves you dust. Rush the Atomic laser-beam-thing from Actually Additions so you can make the lapis crystals and get Tertius Catalyst. 450% yield beats the crap out of 175%.

Also one last tip, for real pain in the rear end alchemical dusts like osmium or silver (SUGAR), you can grind up an ingot and the dust generally replaces the worst ingredient. This burns way more catalyst than normal but once you have tertius dust and electrum/electrum condensers you can multiply your ingots without empowering stupid crystals or waiting for witch spawns.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
GTNH is my favorite modpack ever because I am a crazy person. To anyone trying it, do yourself a favor and cheat the best version of the prospector's scanner. It shows you every ore cluster in something like a 17x17 chunk grid. Looking for the thirty different types of randomly spawned vein types is the single worst part of the gameplay, and if you give yourself that scanner you can get on with the excellent and stupidly long progression path.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Meskhenet posted:

Yeah infinite sand i have. a way to turn flint into gunpowder, not yet.

I have the IE crusher, is that the grinder?

Flint I to gunpowder is a pretty early combustion chamber recipe. Like iron casing early.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
If you're just playing with one other person you can probably host and play on the same machine without having to rent an actual server. I've done so successfully with a number of modpacks (haven't tried with any 1.10+ packs), and neither of the computers are very beefy.

Granted that is on our local network which makes connecting easy, so that may be a factor if you do host yourself.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
The concept is neat of turning RF into items directly but I got stalled out when the second question wouldnt complete. I stuck a furnace generator in the quest chest and a big fat nothing happened. Tried it a couple times on multiple sides of the pyramid. Oh well.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Yep, the darklands is required for progression both in terms of the wood and the shadow fragments from the mobs. If you do find one and the mobs are murdering you, try throwing the rocks that are lying around everywhere. They only do 2 damage but they're a ranged weapon so grab 50 and kill a 100 hp shadow beast that drops 2 complete shadow thingies and never go back (hopefully, doubtfully)

Also for anyone desperate enough to restart, I got a village and a darklands right next to spawn, and another village with a librarian across the ocean NW with seed -2018533057107512949

(Bed is the village near spawn, house icon is the village with librarians, Darklands is the landmass WSW of the bed icon)


SynthesisAlpha fucked around with this message at 13:27 on Mar 26, 2018

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I don't think the dowsing rod can find aquamarine. I also resorted to flying around but I did find some sticking out of the ceiling. I did also see some in the walls a few blocks below that height. It's there but it is a massive pain to get to since said ceiling is like 200 blocks up and darkness hurts you there.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Well color me stupid I thought my video card was making GBS threads out or some weird texture pack was defaulted into sevtech since I had just updated it. Kinda rude to force my game to look loving awful for a day.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Just got into SevTech age 4 after slamming out a half dozen multiblock machines from immersive engineering and modular machinery. Now it wants me to go to the so that sucks. It did unlock mob grinding uitils stuff so I guess it's time for a mob grinder to get pearls.

It's a nifty pack so far and I like the Stone age to space age vibe without being gregtech (a la New Horizons). I also like the weaving of mods, like using abyssalcraft to gate astral sorcery to gate twilight forest.

There are a few pain in the rear end moments like the steps leading up to steel production (nether bricks require a stoked hibachi fire which requires grinding netherrack and filtering it through soul sand. Also cooking said nether bricks is done one at a time by manually placing an item in a kiln and waiting 15 seconds per brick for 36 bricks)

Still, it's good stuff and between skyblocks and GT:NH I embrace the grind.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Absolutely. Skyblocks aren't actually about being on a block in the sky they're about a tech tree that also includes the generation of resources. There's nothing worse than realizing you need to waste another 10 minutes slamming out a flat cobble platform or that you want to place something underneath so you have to dance in a waterfall to create a substructure.

Also skyblocks please stop using ex nihilo or at least give me an auto seive and cobblegen from the get-go. I'm going to either cheat it or skip your pack if you make me waste an hour mining cobble or sieving gravel manually.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Yeah, I played MSB2 and it was a breath of fresh air. I really liked the different components and how they moved from manual to automation.

Like regrowth was super clever to use botania and agricraft to mimic that skyblocks mechanic. There was an unfinished pack on FTB that did the same with blood magic. I really like camping in one spot and moving up a progression without going on mining trips or exploring for hours hunting for an or vein.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I'm a good bit into craft of the Titans 2 and it's pretty good so far!

You start in the wasteland a la Regrowth and some tech and questing before packing up ( made easy with compact machines and cardboard boxes from quest rewards) and driving your Delorean to the past.

Combat is as comically hellish as the first CotT so I made a skybase. It's mostly safe except the occasional dragon thing or Roc that carries you off. Underground is the way to go, made easy with OreExcavation.

I have built a GODDAMN STARGATE which spins and fwooshes like in the movie and it's my favorite thing ever. Also it takes you to Biff Tannen's moonbase trading Post and Casino so that's cool, too.

It also has that chickens mod, which i imagine is the result of someone saying "what if bees didnt suck?. Also they are cute as hell and one of my chickens is also a skeleton.

I guess the endgame is build a rocket and planet hop for upgrades, then slay a bunch of Greek gods? And the obligatory infrastructure scaling for absurd resource production, but isn't that in every pack?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Welp, Craft of the Titans 2 just hit the point of being absurd and unfun.

You get the materials to build a Tier 3 rocket right away, which is great. It was super neat to visit the planets and set up some space bases with stargates (and discover that the acid rain on Venus melts armor very quickly!). Then because I'm impatient and wanted to see one of the super bosses, I popped over to Mercury and summoned Hades.

It's a hundred foot tall Spider Mastermind from Doom with 7000 HP and endless summons of tiny awful spiders, Cacademons, and a couple shielding phases where you have to kill some spider masterminds that are ONLY 20 feet tall. I can't figure out any reasonable setup or gear or anything that would make this a reasonable thing so I just creative-killed it to see what was next.

Well obviously it's making Avarita neutronium junk and funnelling literally billions of RF into a black hole to manufacture the runes and nether stars to do.. things? And also crawl each planet from Tier 3 up to build to a Tier 10 rocket and kill more ridiculous gods along the way.

No thanks. I was having fun with chickens and stargates but that's it for me. The first half of the pack is pretty rad but it goes from cool and chill to batshit crazy pretty instantly.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Maybe.... Maybe it's not better with add-ons.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Oh you barely get any resources if you're not sifting 10/10/10 gravel.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I lost access to my account and it took like a week to get a response. Then I juggled the email a couple times and now I still can't use the account. At this point I just use my wife's or my kid's because of how annoying it was to try to get it back.

Might have been 2 weeks. It was basically forever.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

fondue posted:

So I'm playing SevTech and just got into the 2nd age. I found some iron, dug it up ... and can't melt it. The guide says to make a seared tank and put it beneath the melter. Check. There doesn't seem to be a way of getting lava into it though. What am I missing?



Have you tried a clay bucket?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I'm playing GT:New Horizons again. This time I'm going to get to the moon. I'll let you know in three months. That's actually a pretty ambitious estimate.

There must be something wrong with me because it has always been my favorite modpack. The grind is pretty brutal in places but the progression is awesome and I like the semi-realistic mineralogy.

It even has bees, with Gendustry locked until you get to Mars or maybe later! :haw:

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
You can always just pop into creative and hook a rain sensor to a command block with /weather clear 999999

Assuming it has whatever of several mods add rain sensors. Is that a modded thing? I have no idea anymore.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Gwyneth Palpate posted:

Exoria Status: i have made some important discoveries

Discovery #1: Fairies can be carried with Carry On



Discovery #2: A mob slaughterhouse will extract liquid meat and pink slime from fairies, but never kill them.



Discovery #3: Trapdoors make excellent Fairy Insertion Ports.



Okay so maybe I'm giving Exoria another shot.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

McFrugal posted:

Unless you hate bees.

Literally everyone hates bees?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Exoria: is there some trick to getting the absolutely colossal amounts of ash you need to sift and/or automating that piece of it? Right now I just break a couple stone shovels and that maybe gets me a single diamond.

My next four are going to the 3x3 upgrade for the flexible shovel unless there's some way to get all the ash to come to me via machine.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
These are both excellent sounding techniques. Little sad there's no set and forget method like with the strainers , whose setup I completely copied from a few pages back.

I'm glad I gave Exoria another shot. After SevTech I was a little tired of the "here's a super awkward crafting table" beginning, but I actually really like the housing requirement for the various machines. It's cool to build my own little complex instead of my usual gigantic cobblestone box.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
The creative naming of things is one of the best parts of the Thermal mods. Everything has a pseudoscience name that definitely suggests what it probably does but also being perfectly at home in a steampunk or sci-fi world. Enstabulation Apparatus gets honorable mention here.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I guess the restriction is just how much of the world is loaded and can be affected.

I'm not sure there's a better way for them to have done it within the limitations of the game. It's kind of the Stephen King book of modded Minecraft.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Sorus posted:

Embers is aesthetically pleasing but functionally infuriating and I shy away from packs that use it these days.

The most accurate description of Embers. Between the stupid ash guessing, the need to link receptors and emitters and having it's own power system that isn't even interesting, it's just an awful mod that doesn't really do anything let alone anything new and different.

We all agree it looks great but other than modpack that force it into their progression, what does Embers even bring to the table? Is there cool equipment? Base defense? Special abilities or structures/dimensions to explore? I know the Beam Cannon can shoot things but it also seems utterly unusably obtuse.

Is there anything in Embers worth pushing towards or is it just a roadblock in several good modpacks that has to be pushed through?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
I tried getting it running with 2 fully upgraded windmills and the thermopile but what I ended up doing was making the Mana Fluxfield before it was disabled and aiming no less than 3 Mana spreaders at it.

It's really stupid how much power it needs, and how the quest leads you to believe a single thermopile will keep it running.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Repeaters on a standard redstone clock to stretch the signal out?

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Gwyneth Palpate posted:

Exoria isn't a skyblock, but it is a quest progression pack, so that might create some of the same irritations.

The 1.12 direwolf20 pack has the latest thaumcraft, blood magic, astral sorcery, as well as the usual tech suspects.

It's kind of a Skyblock in that you generate resources through offbeat mechanics rather than mining. In this case it's the fishing strainers and later, sieving ash/dust. There are bees but they are almost painless. The mutation rate is jacked up and the one bee you need for progression is like 4 steps of breeding tops.

Exoria is very unique in the mandatory structures, the usage of compact machines in its progression, as well as the mix of Skyblock base teching with dimension hopping resource hunts.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Oh hey, GTNH chatter. My number one favorite modpack that brings me back down the rabbit hole every six months or so. This beautiful bastard of a pack does cool poo poo like gating thaumcraft around your GT tier AND twilight forest boss progression. For anyone who like those "expert" packs (i.e. you can deal with a grindy bullshit fest while ramping a crazy automated base), it's just the best.

If you give it a shot, please, please cheat yourself a Prospector's Scanner. Like if you run a server please stuff a chest full of them or in single player just NEI cheat it in. The best tier one scans a 17x17 chunk area and shows you every ore in that grid. The ore veins in GT5 are 3x3 chunks that run about 8 blocks high with 4 different ores per vein. Given that you 100% must find at least one variety of copper/iron vein, a tin vein, a redstone vein, and a diamond/coal vein, you save yourself about ten hours of tedious digging and sampling.

I also recommend being very free with journeymap teleports since you do a shitton of wandering around looking for veins and some surface features.

The quest book is massive and very detailed for the early game through steam progression + the first couple voltage tiers, and the guy is still updating and pushing the quests deeper into crazytown.

If anyone's interested, I can do a write-up of some of the tips'n'tricks I've picked up on my countless runs through the pack, like different options for power sources (my latest venture is a giant multiblock oven that converts stacks of wood into butane gas for my turbines), shortcuts and different tricks for automation and resource production.

And for gently caress's sake, disable the exploding machines in the configs.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire

Super Jay Mann posted:

I'm morbidly curious to try it, if only to see for myself. If I bail for it being too stupid it won't be the first time I've encountered a mod pack like that.


What options am I looking for for this exactly?

\config\gregtech\gregtech.txt

machines {
B:colored_guis_when_painted=true
B:constant_need_of_energy=true
B:explosions_on_nonwrenching=false
B:fire_causes_explosions=false
B:lightning_causes_explosions=false
B:machines_explosion_damage=false
B:machines_flammable=false
B:rain_causes_explosions=false
B:wirefire_on_explosion=false

I leave in the constant need for energy because it's not disaster invoking and it forces you to plan your energy setups.

Also if you disable this poo poo like rain causing explosions, make sure you do it again every time you update the modpack, it tends to reset the configs back to the default gently caress you state.

Be warned it will take you a long-rear end time to crawl your way tooth and nail up the tech tree. I'm talking 20 hours before you can start producing the 10-15 steel/hr with the bricked blast furnace that you need like, 80 to get your first steam turbine + electric machine. This is not a bee-line down the tech tree pack. There's a heavy amount of waiting around for poo poo to cook, but you always have ten projects going on, so even like expanding your farms, or god help you, bees*.

* Bees are 100% skippable and you can't even do Gendustry til you reach loving Mars. I went there once to get a renewable source of gallium for circuits. It was not worth the time. Once you can fully process ores for byproducts you will outproduce loving bees just by ripping apart the veins you find on your scanner.

One more cheating suggestion, give yourself a couple Admin Anchors and chunkload your base. That poo poo should be free for single player because why the gently caress shouldn't my poo poo process while i'm mining.

You know what, gently caress it, huge GTNH post coming up.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Okay, so GTNH. This poo poo will last you forever if you stick with it, but eventually it does just become "get to next planet, find next tier of ore, upgrade ship and machines, repeat". Who cares that part is literally 1000+ hours in. This is going to be a massive loving wall of text right now, maybe I'll spice it up with screenshots later.

Tier 0 (Stone Age): Okay strap in. GTNH has all those annoying hunger mods, total blackness at 0 light, etc. Start your world like any sane person and /gamerule KeepInventory true, and MobGriefing False. One stray creeper can wipe out literally 200 hours of your game.

Do the initial quests, suffer through punching trees, dirt, gravel. Flint is your first currency, stock up (craft 3 gravel shapeless). Keep an eye out for some landmarks like villages, hardened clay fields or mountains, thaumcraft obelisks or magical forest, roguelike dungeons, or giant oil geysers. Waypoint everything. Also try to find spruce or jungle saplings for the 2x2 giant trees, rubber trees, and cotton. I like to settle near a river because water is not infinite and clay is critical. Once you find a good spot for a home, just push along the quests and set up your basic vanilla essentials, wheat and pam-stuff farm, tree farm, some apple trees, etc. You'll want some animals eventually, too. Make a rubber tree farm (12-16 trees minimum) and either tap them regularly, or chop and replace them. You will need hundreds/thousands of sticky resin.

Coke Oven? Make 2. Actually make 4 or 6 eventually but 2 is fine for now. I actually had 12 at one point.

The quest book with get you set up with tinker tools and an iron pickaxe head. Make two picks, one flint that you can repair and use to mine stone, one with the iron to actually mine ore. Scan for ore with your amazing scanner that accidentally fell off a truck and into your inventory. You want to find a couple types of veins:

Chalcopyrite/Pyrite/Copper/Iron and/or Banded Iron/Malachite/Limonite (brown & yellow)
Tin or Cassiterite (Cassiterite sand also works)
Redstone loving obviously
Diamond/coal/graphite

Those guys will get you covered until you're ready to leave the bronze/steam age.

Mine forever. Seriously. Get like 4 stacks of iron, 10 or more of copper, 3 stacks of tin. You need thousands of ore. Waypoint all your veins and teleport around like Nightcrawler. Cheat yourself a sweet hammer if you hate mining, no one is judging you. You need all sort of dumbass gregtools that have durability like hammers, a file, a screwdriver, a saw. Use your mineral wealth to further quest and move to:

Tier 1 (Steam Age):
Not much to say about this age, actually. There's not really any trick to pushing through it or optimizing it. Follow the quests, learn the pain of making plates out of 2 ingots or shaving an entire bar down to a single screw. Steam machines consume steam directly for power, based on their electric versions' EU consumption. Here's the math:

Steam converts to EU in a turbine at 2 steam to 1 EU. Steam machines get a 100% conversion rate here (turbines are 85% at best), but take twice as long so are actually more costly to operate. Every small coal boiler generates steam at a rate of 6/tick, or 3 EU/t. This means a single boiler can run a macerator forever, but the alloy smelter will guzzle steam and stall out if you try to cook more than a couple runs of bronze. The quest book does a pretty good job explaining the rest of what you need to know for steam machines. You have to make basically everything other than a steam furnace, but one note is that the steam forge hammer makes plates at 3:2 instead of 2:1, saving you materials.

At this point I'm going to assume if you've made it this far you're getting comfortable with the greg poo poo and the quests. Get yourself a bricked blast furnace and start cooking coal coke so you can make steel 50% faster than with charcoal. Weep at the volumes of trees you need to convert to charcoal to keep your steam industry running. Once again, cheat yourself a Lumber Axe if you're like me and want to reduce the tedium. Once you get that blast furnace (holy crap that was a hurdle) and get enough steel, keep questing and get into the electric age

Tier 2 (LV electricity!):

So Tier 2 is awesome because you start taking these abusive resource costs and knocking them down. Bending Machine makes plates at 1:1, wiremill makes wires at 1:2! Sawmill can cut planks for you at 1:4, or 1:6 if you supply lubricant! This is where you really start cursing the low energy density of steam. I usually end up making a huge Railcraft tank to store steam as a low-tech battery. Tier 2 is also super cool because you can start squeezing byproducts out of your ores via the ore washing plant and the regular & thermal centrifuges. You will need pretty much every machine the quest book offers so you just putter along improving your infrastructure, but here we take a break to talk about power.

Power is everything in this modpack. I'm talking how much EU you can use to fuel your crazy infrastructure. You will always, always need more power. There's no problem that can't be solved by having more power to throw around. The Electric Blast Furnace, which is the gateway to the next tier of machines, is an absurd power hog. I'm talking 200k EU per ingot of aluminum, and it only gets worse. And if power gets interrupted for a single tick, the machine crashes and loses all progress and has to be rebooted with a soft hammer. You're gonna want battery buffers hooked up to everything, with large enough wires to support the amperage. If you have two turbines, make sure you always use 2x cables. If you hook up a 4x battery buffer, use 4x cables. There are higher tiers that carry more amps per wire, but that's the rule of thumb. Also keep a battery in the energy slot of every machine so they don't stall out. Machines have a very small internal buffer for power so the battery keeps them going if your power usage goes over your generation (it will)

Fortunately, once you've got your array of basic machines, you can actually look into a few alternate power sources like methane or petroleum. For Methane you can centrifuge organic things like food or rotten flesh. The best thing to do, though, is use rubber wood. Hope you saved up a million stacks! This is actually a positive power loop so long as you keep feeding it rubber wood, with a bonus of providing a shitton of sticky resin and plantballs (bank these for later, of course!). The net gain is small, but you just load up a drawer on a hopper and let it run and it will produce more EU worth of methane than it consumes. Plus Methane is a very rich power source, so you can load up some cells or dolly a tank over to another part of your base and it works like a battery.

You can also go for petroleum power, but the diesel engines are VERY expensive in terms of steel compared to the other two turbines. You can make a pump and power it to suck up those huge oil geysers, or even just make a fat tank (like gold), and fill it with a bucket, then dolly it back to your base via waypoint teleport. Then you run it through the distillery to make sulfuric light fuel, then in a chemical reactor with hydrogen cells to extract the sulfur and get nice pure fuel. Need Hydrogen? Electrolyze some water. As a bonus, diesel engines can burn the creosote that you've probably been dumping out of your coke ovens. It's not a very rich fuel source (8k eu/bucket), but it's free.

You also want to start automating the really annoying poo poo. Tin item pipes, bronze fluid pipes, and LV pumps and conveyor modules are your friends. You can actually trade those stupid coins you've been getting from quests for extra motors, pumps, etc. Feel free to blow them, the technician coins are renewable through mob slaying quests (albeit on a longish timer). Anyway, set up a drawer with all your wood and put a pipe next to it, attach a conveyor to the side of the pipe facing the drawer, right click with a screwdriver to change it to suck in items and then link the pipes to all your coke ovens. Do the same to pull out the charcoal and funnel it to your boilers, and then use pumps to pull the creosote out to a holding tank or a diesel engine.

This is pretty much where you need to build the EBF and start making aluminum and MV circuits. Quest book is your friend as always. I also recommend a non-lethal mob farm at some point, so you can poke mobs to death to farm the repeatable quests that award coins. You can also cash in a different type of coin for mob spawn eggs, which is a great way to get ender pearls and blaze rods.

Tier 3 (MV machines and Thaumcraft):

Okay here's where it gets even crazier. So once you have your first aluminum you can side quest to the twilight forest and kill the naga to make your first thaumcraft wand. You can't make a 50-vis wand until the next voltage tier but it lets you get some of the awesome magical crops from Thaumic Bases (mainly the redstone melons), as well as thaumium for the extra mod on tinker tools. Don't neglect thaumcraft forever, you must be a wizard to go to space. I also recommend cheating the 100% research book and then cheating away all the warp. Love you thaumcraft but gently caress doing your research game for the 30th time.

MV tier opens some cool options like making Bio-Diesel, drilling for oil beneath bedrock, and converting charcoal to benzene. It helps to have pretty much all these power sources because your power needs kind of quadruple (or more) every tier. You can also get into EnderIO to get the farming station and whatever else is useful in that mod.

Bio-Diesel: So Bio-Diesel isn't really amazing, but it's renewable which is always a plus. GT has these weird fish traps made from wrought iron bars. Stick them in the water and they suck up fish and other junk. Use conveyors to pipe everything to a bank of drawers (or use enderIO conduits + filters) to get the fish to an extractor and make fish oil. Then you can follow the plantball->biomass daisy chain to make ethanol, then mix the ethanol with fish oil to make bio-diesel. You can skip the fish part and just make ethanol because you're gonna need it for polyethylene soon!

Oil Drilling Rig: A sickass steel multiblock that gives you stupid amounts of free oil. So that fancy scanner we cheated in day one? Sneak right click to change modes, and scan for oil. Either click a block to check your chunk, or the air to see the map. Either way if you find any kind of oil or natural gas with 100+ units, you're golden. 300+ is a crazy jackpot of nigh-infinite oil. Like a 300 unit oil chunk gives about 45,000 buckets before it gives out. If you don't care about the power you can use it to produce Naphtha to make polyethylene as well!

Benzene from Charcoal: This is a janky renewable I found that I've never seen anyone else use. Charcoal goes into an extractor to make wood tar, which goes in an MV distillery to make Benzene at a very low power cost. The creosote from the charcoal production is more than enough to fuel the conversion. It's not super high throughput but it takes only 2 machines and your existing coke oven infrastructure. I just lumber axe my giant spruce farm once every couple hours and load up a drawer of wood and pipe the benzene upstairs into a tank to use as a portable power source for my gas turbines. The higher version of this is a Pyrolyse Oven which does the same thing about a hundred times faster, but holy poo poo that machine is expensive and also higher tier.

You can also make 8v solar panels once you hit MV and they're great for low power machines like the compressor or to avoid piping fuel over to a small system (like a loop that compresses air and then centrifuges it for oxygen & nitrogen). Also nice for supplementing the cost of creating your fuels.

One last tip: Tinker tools only gain modifier slots as they level. If you use a paper binding and thaumium rod, you can get 2 free mods. Making an obsidian large plate adds a stack of Reinforced to the tool. You can absolutely hit Reinforced X and make an unbreakable tool this way. Obsidian is a perfectly serviceable tool head and gives 3 more free levels of reinforced.

SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Ex nihilo also has an incredibly tedious beginning, from crooking leaves and composting dirt to hand sieving stacks of poo poo. Sky resources is better but not by much and I dislike the dependence on mob farms (which may have just been the pack? Modern Skyblock 2 I think?)

I'd really prefer devices that slowly accrue resources and can be upgraded or fed fuel to improve. Like hopping bonsais give a trickle of wood and saplings, let me get them right away in Skyblock instead of making me burn 30 crooks and an hour to get enough dirt to sieve to make the cobble to make a furnace.
At this point I just cheat the poo poo out of that early game ex nihilo stuff because it's not interesting past the first time you do it, and pretty much every pack only actually starts once you have the cobblegen and sieve running.

Skyblock modpack authors: Add an option to start on like a 7x7 island with all the basic ex nihilo necessities laid out or stuffed in a chest for people who are playing their 10th Skyblock pack.

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SynthesisAlpha
Jun 19, 2007
Cyber-Monocle sporting Space Billionaire
Minecraft is a great sandbox, but vanilla is so light on content it's a loving shame. I can't ever go back to vanilla. There's a modpack out there for just about every Minecraft experience you want, including just "vanilla but with more cosmetic blocks and QoL improvements.

Seriously though, just jump in because it's the better way to play!

Baby's First Space Race is a great first pack because it eases you into the modded Minecraft world that the rest of us for assumed knowledge. Alternately, you could try out one the structured story packs like Material Energy 3.

Comedy option: Gregtech New Horizons! You're brand new to modded Minecraft so you won't have a basis of comparison for the absurd grindy bullshit!

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