|
Ok ok, let's back up a bit. Needing the essentia in jars was news to me so i'm putting together an alchemical furnace and alembic rig to handle that but once I have it all in jars, where do the jars go? On pedestals? On arcane stone blocks anywhere inside the altar radius? Do they need to be symmetric?
|
# ¿ Nov 8, 2016 21:25 |
|
|
# ¿ May 14, 2024 02:41 |
|
Thanks, Rocko. Two days later I managed to make my thaumium-capped silverwood wand. The gold/greatwood one couldn't store QUITE enough vis so I had to make thaumaturge clothes to go with my goggles for enough vis discounts to push it through. How's piping essentia out of the alembics work in 4.2? Do I need a buffer over each jar? I wound up just right clicking alembics with jars/phials.
|
# ¿ Nov 10, 2016 06:21 |
|
I've been playing "The 1.7.10 pack" which is a kitchen sink pack for.... 1.7.10. Notably missing IMHO is Cooking For Blockheads, but I have been having a blast with Flan's Mod stuff. Guns and airplanes and jeeps and tanks oh my. Most of it is more "for fun" than genuinely useful, although wisps that were pretty good at dodging my arrows or jetpack-scythe attacks aren't so good at dodging Barrett .50 BMG rounds. In the early game before electric bows that OHKO most anything are readily available, the Remington 870's pretty good as well. I'd long wanted guns and more vehicles than minecarts/boats and Flan's delivers, although yeah most of it is of very questionable usefulness.
|
# ¿ Nov 27, 2016 05:06 |
|
Ariong posted:I'm starting Tekkit Legends back up with only my hazy 4-year old Tekkit memories to go on. I thought that I could just hook a wooden pipe up to a chest and connect that to a macerator with cobblestone pipes, but that makes ores go flying all over the place. I need a solution to this problem, but more importantly, I was wondering if there was a good set of first-time guides with the various core mods. Buildcraft, Industrialcraft, Equivalent Exchange, etc. Wooden pipes from buildcraft need an engine to pump em. A redstone engine works.
|
# ¿ Dec 22, 2016 04:01 |
|
Ak Gara posted:Are there any goon servers for the modpack "the 1.7.10 pack" ? I don't think so but I recently (currently?) was playing through that and couldn't figure out the galacticraft quests in the HQM book. For killing alien villagers it never seemed to register any no matter how many of those moon-dwelling bastards I murdered, and similarly the cheese quest requires you to have 64 cheese blocks in your inventory. Cheese blocks don't stack, they're like cakes, so I have no idea how I could have 64 in my inventory at once and access the book. I tried filling chests/bags etc with the requisite cheese blocks, no dice.
|
# ¿ Feb 3, 2017 04:34 |
|
Rutibex posted:Oh wow, each one of those tips is really useful for a Skyblock! What a useful machine. Tinker's Construct is a great mod across the board. The build-tools-with-parts thing has all sorts of cool applications and bits where it can help you get just a little bit further on materials/tech progression. It's really important for Blightfall, but even outside of that has some amazing uses. One of my favorite little ways you can leverage tiCon; before you have a smeltery (and thus the means to cast fancy tool parts of metal) you can still get mileage out of building a tool forge. A flint-headed hammer isn't great, but it's certainly better than no hammer at all, which is your previous option. In most techpack mods you'll have a means of getting steel that won't be too difficult; often it's a machine processing iron or iron + coal. Steel makes badass tool/weapon heads well before you can easily afford top end materials like cobalt or manullyn. Other fun cross-mod TiCon materials: Thaumcraft's Thaumium makes a drat fine handle for anything and everything, and Extra Utilities' Magical Wood (made with enchanted books, gold and bookshelves, so it's not cheap) makes a good anything-but-a-tool-head (thaumium's still a better handle.)
|
# ¿ Mar 1, 2017 09:12 |
|
Falcon2001 posted:So show of hands, how many of y'all crazy people don't build walls or moats or whatever around your bases? Half the screenshots I see are just like a field with stuff in it. /gamerule mobGriefing false I used to play with it on and live in fortresses like you describe but there's no real challenge to it, it's just an added hassle. I'm here to build cool machines, not make sure they're all suicide-bomber proof.
|
# ¿ Mar 4, 2017 08:15 |
|
When I first started playing minecraft and didn't understand how spawning mechanics work, I would start every day by fighting the spider that'd spawn on my roof during the night. Instead of properly lighting my roof, which I didn't know was a thing, I tamed wolves and cats to help me fight the morningspider.
|
# ¿ Mar 4, 2017 10:54 |
|
DOWN JACKET FETISH posted:
This one's what I recommend. Have all your quarry/laser drill/etc inputs come into a single Ender Chest or if you just gotta use Tesseracts, one of those. All the poo poo that comes in gets sorted into various storage and processing machines with filters, and all the processed stuff (ingots, diamonds, etc) goes into the AE system. For the rare poo poo that actually needs dusts I'm willing to ship ingots to a pulverizer and get the dust. Another good trick is to set up a buncha various machines you can manually input poo poo into but that will output into your AE system. Know you're gonna need a buncha silver dust for Enderium down the line? Drop a few stacks of silver ingots into the chest feeding a pulverizer whose outputs all go back into the same "all outputs into the ME" itemduct system.
|
# ¿ Mar 9, 2017 01:16 |
|
Devor posted:Blood Magic always intimidated me, so I guess I'll give it a shot for real. I was trying to resist it! I only recently bothered loving with Blood Magic in a kitchen sink megapack after similarly ignoring it due to the hassle of getting started. In a pack with dozens of "ultimate" armor options, the Blood Magic option still wound up a clear winner, and notably doesn't require the final level of altar. I do advise sticking with the penultimate altar, however, as getting the final level is a huge investment for low utility/payoff.
|
# ¿ Jun 19, 2017 21:33 |
|
it's like trying to get housing or a job; the "wrong" answers mean you don't get anything
|
# ¿ Jun 26, 2017 09:53 |
|
So that's what, 3 months since we last had a keepinventory fight? For me it depends on the modpack, some are pretty fair and I'm ok with risking my gear. Some have bullshit I'm not willing to put up with. I really don't care who draws the line where for their own funtime playing a videogame.
|
# ¿ Jul 21, 2017 00:55 |
|
Whalley posted:I've been ignoring Astral Sorcery because I thought it was another Roots-style "here's a magic mod where by the time you have the resources to move forward it's super underpowered" mod. Oops. Back in 1.7.10, Blood Magic. Avoided it like the plague cuz it's complicated, doesn't share resources with much else so you don't get a lot of bootstrapping up the chain, but holy poo poo the blood armor's really really good once you can make it.
|
# ¿ Oct 8, 2018 16:13 |
|
Rocko Bonaparte posted:Which 1.12.2 mod should I count on for getting light blocks? It looks like I found one for magnum torches, but now I need generic, colored, pain, lit blocks. You can make the altar grind itself by the point it's actually requiring effort to get arbitrary blood points. I just made a sealed room full of cursed ground atop a Well of Infinite Sorrow. Then it turned out that was creating a mob singularity inside so I put MFR grinders around the thing to keep the population inside reasonable.
|
# ¿ Oct 8, 2018 19:34 |
|
Vib Rib posted:It's pretty telling of the mod that every single time I see a solution to the ridiculous blood requirements it has, the answer given is "use these blocks from another mod that interact in an unintended way". You're SoL if the pack doesn't have cursed earth! If you really HAD to you could do a pure vanilla mob farm to feed the Well of Sorrow. It'd just take up way more space. And be more hassle than using MFR spawners or cursed earth or or or
|
# ¿ Oct 8, 2018 19:48 |
|
Depends posted:Any pack with the ability to move spawners makes it even easier. Ahhh, the good old Diamond Dolly
|
# ¿ Oct 9, 2018 01:07 |
|
The best part of any GregTech modpack is finding a way to actually break it open like that. gently caress you, Greg, behold a base run on the power of FISH OIL cuz you NERFED EVERYTHING ELSE.
|
# ¿ Oct 13, 2018 02:12 |
|
AceClown posted:Without using UU Matter is there any known way of converting RF to EMC? I'm at the stage in Stoneblock where I have a poo poo ton of power but I need catalysts for the endgame Avarita stuff. Maybe I'm not understanding the question properly but can't you use all that RF to produce stuff that's worth EMC? Like, run a MFR laser drill and just convert the products to EMC?
|
# ¿ Nov 26, 2018 22:06 |
|
yeaaaaaaaaaaaaaaaah they come to snuff the rooster
|
# ¿ Nov 27, 2018 04:07 |
|
I'm so spoiled my MFR I can't imagine wanting for Ender Pearls. Just grab an enderman in a net to reprocess in eternal rebirth/slaughter in an evil machine fueled by cows.
|
# ¿ Dec 8, 2018 20:47 |
|
Always MFR if it's in the pack. Build your empire out of trees, crops, animals and mob spawners/grinders! A MFR planter/harvester set up with a tree farm that burns all the wood into charcoal for steam dynamos is my go-to pre-nuclear mass power installation. Endless apples to eat or process is just a bonus.
|
# ¿ Dec 12, 2018 19:20 |
|
In general I agree about IC2 and its faults but still can't help but love it in a way. It can do some powerful things, but there's also a legit chance you blow up your base if you screw something up with it. There's potential costs/consequences for mistakes in IC2 that are as terrifying as making similar mistakes with a Wither. IC2 has been willing to kill me or strip me of significant wealth in ways the Ender Dragon and Wither just can't match. In a way it's the true final boss of Minecraft. You feel like you've accomplished something when you get IC2 crap to work properly without catching fire or exploding or killing you. I liked that about Gregtech too; something may be wrong with my brain.
|
# ¿ Dec 26, 2018 06:41 |
|
Rocko Bonaparte posted:It might have been Enigmatica 2. That's the most-recently-played one that isn't my own custom instances. I think I'll load it up tonight and see if it all comes up. Shove poo poo in a chest and dolly the chest? I mean I get why a real-world person is fixated on the idea of a bag of some kind since that'd make more sense for the real-world and all...
|
# ¿ Jan 29, 2019 16:12 |
|
Rocko Bonaparte posted:Doesn't the dolly impede movement? Move it from your hotbar to your inventory. That used to work, at least.
|
# ¿ Jan 29, 2019 18:04 |
|
|
# ¿ May 14, 2024 02:41 |
|
Ender Storage I think is the mod I use for that; you can have a bag in your inventory set to the same color combo as an ender chest and it'll thus have the same stuff in it as the appropriate ender chest. Have your AE network put stuff you want remote access to in the appropriate ender chest and your linked ender bag can access the chest.
|
# ¿ Jul 10, 2019 14:02 |