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Reason posted:Is there anything that adds crazy/weird terrain gen? I'm bored and want to play something weird. I saw that you had already chosen one, but here's another just in case: Biosphere Configurable spheres each with their own biomes and smaller mining spheres dotted around, all floating in the sky. I find it pretty fun for a change of pace and the transportation systems it requires. For a challenge you can use the config to disable the walkways that automatically spawn.
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# ¿ Jun 12, 2015 22:28 |
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# ¿ May 16, 2024 16:08 |
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If you put a dropper - with a redstone torch underneath it - pointing upwards underneath a pressure pad it will pop out the item on top of it and shut itself back off automatically as things are gobbled up. Perfect for as many endoflames as you could want. E: Went and dug out my old design. It's a redstone clock underneath. Fed by charcoal being pumped in from a tree farm. And the full setup. Rynoto fucked around with this message at 18:53 on Jan 22, 2018 |
# ¿ Jan 22, 2018 18:34 |
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It has been ages since I played through Project Ozone 2. No idea if there was even a reason for that setup in the first place but at least it looked nice.
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# ¿ Jan 22, 2018 19:15 |
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Project Ozone 2 on normal mode could work for you and your group. It's setup as a skyblock that quickly reaches absurdity with automation leading to infinite resources, massively overpowered equipment, and the ability to build a power system so hilariously overkill that if it fails will wipe out dozens of chunks in every direction. Even has a good quest book to push you in the right directions.
Rynoto fucked around with this message at 09:43 on Feb 24, 2018 |
# ¿ Feb 24, 2018 09:41 |
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Sexual Aluminum posted:what is the new hotness in quest modpacks? Two personal favourites SevTech:Ages is a pack based around content gating as you advance through different tech tiers by fulfilling the quest book. Dazzling array of mods and things to do. Downside is it takes forever to load and has some questionable mods and busywork. Skytouched is a very unique spin on skyblocks that is based around flying about with the Elytra on a hard-limited map space with the ground being poisonous though not so much as to stop you from scavenging. Has a pretty decent ramp up to let you reclaim the land with outposts and steadily pushing deeper into the earth. Haven't gotten around to Exoria yet but it's supposed to be pretty decent.
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# ¿ May 29, 2018 04:44 |
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McFrugal posted:I played this for a bit but the level requirement for going underground seemed daunting. How do you deal with that? Also what do you mean by outposts? I thought there was no way to avoid the miasma. The experience/miasma layer was revised recently to make it less awful - you now only lose experience from toxins and having nutritions too low. Outposts are built by having botania regeneration incense to counter the ticking damage before you get to the Wither II layer. I personally use mine to stock potions at the border for deep mining.
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# ¿ May 29, 2018 05:02 |
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McFrugal posted:Sails? Let me guess, you can put the fabric directly onto the windmill now. I should've looked it up in the IE manual. Yep. It's actually pretty cool. Don't forget you can colour them, too. Rainbow windmills everywhere.
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# ¿ Jun 15, 2018 18:18 |
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If you want a more technical solution you can always use NBTExplorer to open your save folder and modify it to allow cheats. Also a good tool for general fixing stuff.
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# ¿ Jun 25, 2018 01:11 |
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AE2 pro-tip: Go into the config file and turn off cable limits. Never deal with that annoyance again.
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# ¿ Jul 8, 2018 03:15 |
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khy posted:I just need to decide on a texture pack and shaders now. Any recommendations? Sphax-Bdcraft is one of the more popular ones and so tends to stay up-to-date for the bigger mods and a few smaller ones. SEUS shaders go well with it. Rynoto fucked around with this message at 04:36 on Jul 14, 2018 |
# ¿ Jul 14, 2018 04:33 |
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Meskhenet posted:enigmatica 2 expert
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# ¿ Oct 7, 2018 06:44 |
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Which sucks because I'm still slowly working through Age 3 of Sevtech PO2's kappa mode is still the only pack I've ever completed the book on and looking forward to PO3.
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# ¿ Dec 6, 2018 20:10 |
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IC2 is everything wrong with modders who think they understand something but don't actually know anything about it then try and pass their understanding off as realism Compare/contrast it to nuclearcraft where the person making it actually knows what they're on about and cuts out the boring stuff. Rynoto fucked around with this message at 06:19 on Dec 26, 2018 |
# ¿ Dec 26, 2018 06:16 |
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McFrugal posted:I didn't think drying racks could be automated, but I suppose that works yeah. Yeah it looks stupid but they're affected by hoppers and whatnot.
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# ¿ Jan 6, 2019 07:32 |
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Themage posted:what are the current big modpacks people are playing? Sevtech went into its final version a few months ago and is a big long sprawling pack. Probably the most unique experience I've had in minecraft with how it gates what's available and how you reach new 'Ages'. Requires tons of exploration and going deep into various mods. Enigmatica 2 Expert Skyblock is remixed skyblock that's still occasionally updated. Biggest change is how early game works without having sieves and using multiblocks for things. Those two I'm personally familiar with though there's also the big kitchen sink pack All The Mods which is supposedly pretty decent too. E: And Project Ozone 3 is currently being beta'd and close to finished which if it's anything like PO2 will be a massive, fun pack.
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# ¿ Jan 13, 2019 12:53 |
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McFrugal posted:It outright requires 6 gigs? Sounds unplayable. Last I heard the advice was to never go past 4 gigs because the garbage collection gets too bad and performance starts to drop like a rock. 8gb allocation is pretty much the standard for big 1.12 packs. 6 if you're not using a texture pack.
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# ¿ Jan 23, 2019 06:10 |
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AceClown posted:It should be stable AF right now, honestly, they've tested the ever loving poo poo out of this pack to ensure there's no quest bugs or any issues at all.
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# ¿ Jan 23, 2019 15:19 |
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Just turn down blood moon frequency if you're doing non-skyblock maps. Or turn it off. For PO2, at least, it was supposedly only there to make mob farming easier for the skyblock start.
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# ¿ Jan 26, 2019 06:50 |
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Skylands is a fantastic 'skyblock' style start in that there are a bunch of islands made of dirt. In the sky. Skip the early dirt grind and just restart until you have an aesthetically pleasing starting area.
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# ¿ Jan 26, 2019 10:40 |
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Oxyclean posted:Stupid question, but, did something huge change between like ... 1.7? (whatever the old really popular modding version was) and 1.12? I remember running old technic mod packs like tekkit and hexxit without issues, but trying to run the Tekxit 1.12 mod pack just has my game totally chugging and hitching to the point it's completely unplayable. To expand, everything is now loaded into memory when the game starts which can be either really good or really bad depending on the system you're using. The hitching is most likely java's garbage collection and can be helped along with code:
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# ¿ Jan 26, 2019 20:04 |
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Doorknob Slobber posted:for astral attunement ive got an attunement altar/structure its got the white sparkles, im holding the constellation paper in my hand and i put the spectral relays on there on the blue sparkles and nothing is happening what could i be doing wrong E: Misread. Constellation probably isn't in the sky, yeah.
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# ¿ Jan 28, 2019 22:16 |
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Ciaphas posted:Does SevTech Ages have much in the way of unified/expandable inventory storage early on, or is it all shifted to much later in the pack's progression? Age 3 has the first true sorting system with Storage Drawers and its controller. Age 4 is when you really start getting into the meat of automation and mass storage though.
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# ¿ Jan 30, 2019 18:31 |
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The 'carry on' mod lets you carry chests and such with their inventories. It slows you down pretty heavily but is great for early game.
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# ¿ Jan 30, 2019 18:56 |
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Sevtech is an absolutely fantastic modpack The guiding on the first few ages is very strict and you can get up to Age 2 after a few hours. It's only in Age 2 when the pack slams into a wall and you start digging in deep. Just make sure to check everything that unlocks with each age as the book only mentions and pushes towards a few key things in each mod, especially from Age 2 onwards.
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# ¿ Jan 30, 2019 22:55 |
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Gwyneth Palpate posted:Sevtech is combat challenges: the pack until you can attune and fully level the rear end Sorcery Armara perk, at which point you become completely invincible. Well, assuming that it never got updated to the latest AS release where Armara got nerfed into the ground. Or a mending enchanted Aevitas mantle with a green gem. Outheal anything.
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# ¿ Jan 30, 2019 23:02 |
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Vib Rib posted:I've got an Astral Sorcery question: What blocks/structures actually need to be in the high-density starfield areas? The ones you find at night with the resonator or whatever that look like sparkly gas clouds? I know you build there for increased starlight (and up to Y=128 for even more), but other than the astral crafting tables I'm not sure what needs to be built in there and what can just be built anywhere. I only put my crafting altar inside the starlight spot for early game and that was more than enough to craft everything needed at night. Just make sure to surround it with those lenses until you're able to get a 900/100/100 collector. Then it's permanently full forever anyways. Haven't noticed any downsides for anything else being outside the fields.
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# ¿ Feb 2, 2019 00:06 |
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I've found splitting blightfall into two parts is better for describing it: The first half with all of the exploration is grade-A fun. The second half with clearing taint is a horrible unfun slog. A pack that does more of the first and eliminates the second would be aces. Though I will say the first part did have the problem of the spreading taint putting a vague time pressure feeling to everything, especially because once it spread it made the landscape pretty boring. Rynoto fucked around with this message at 02:00 on Feb 5, 2019 |
# ¿ Feb 5, 2019 01:58 |
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Rocko Bonaparte posted:Do packs that tend to funnel people into Immersive Engineering tend to alter how that mod itself behaves? I am curious if there is a particularly common path challenge packs use for the sake of "progression." Sevtech, at least, features IE pretty heavily in Age3/4 though it doesn't really change the mod itself. The pack just uses the machines to gate steel and a few essential goodies while otherwise being the first real step in automated systems - making gears, rods, and the like. It's also used as the first source of ore doubling with the crusher + smelter.
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# ¿ Feb 6, 2019 01:50 |
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Hooplah posted:Can anyone tell me if something weird is going on here? Enigmatica 2 expert single player world: IE connectors and relays don't seem to be visually attaching to other objects. How do you mean? If there's no wires between them make sure you're using the correct type for your relay/connector. If you mean the connector isn't sending power then sometimes there are only specific sides that accept it - though from your image that looks like it could be a relay and not a connector attached?
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# ¿ Feb 8, 2019 18:30 |
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AgentCow007 posted:My friends and I have the itch to MC again... Sevtech has a ton of exploration - Twilight Forest, Betweenlands, Deep Dark, Hunting Dimensions, Abyssalcraft's multiple special dimensions to name a few - and is entirely built around a themed progression system of going from cavemen to astronauts with a huge helping of magic thrown in before tech takes over.
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# ¿ Feb 8, 2019 19:08 |
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It's the mending enchant while also having an internal buffer for said xp. If you're far enough along it's better to just make the item unbreakable with 5 reinforcements. Getting a weapon with the extra damage at low durability, wearing it down to 1 durability then making it unbreakable is how you currently get the highest damage weapons in ticon. Rynoto fucked around with this message at 22:22 on Feb 18, 2019 |
# ¿ Feb 18, 2019 22:19 |
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McFrugal posted:I thought you couldn't do that anymore? Tcon2 doesn't really let you put a lot of mods on items. It still works in Sevtech, at least, so it would have had to have been a very recent change if so. Wouldn't be surprised if some packs would kill it off though as it's pretty broken.
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# ¿ Feb 19, 2019 01:05 |
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Latest version of java? Always a huge one especially if you're using a launcher like, say, Twitch as it defaults to an old inbuilt one. How about proper command line java args? Garbage collection could be a problem when loading something big like a new dimension.
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# ¿ Feb 19, 2019 22:33 |
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Devor posted:You can choose Launch Method - I think I use Native Launcher, but if you choose Jar Launcher then you specify the Java version. Scroll all the way down, you can see Java Arguments - I use "-Xmx9G" which sets it to 9GB of memory, overriding other settings Yeah this. Here's the one I've been using which was originally taken from the sevtech pack maker but will work for any big pack. quote:-XX:+UseG1GC -Dsun.rmi.dgc.server.gcInterval=2147483646 -XX:+UnlockExperimentalVMOptions -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
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# ¿ Feb 19, 2019 22:50 |
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Cicadalek posted:Sweet, then I can cram the altars into my increasingly crowded island. Thanks! Astral Sorcery has a few rather large multiblocks as well as a cheap, easy, and fast infinite range teleporter so having a dedicated temple area can be good.
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# ¿ Feb 23, 2019 02:23 |
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xanthan posted:So, 2 questions. What are the current quest based packs that people are liking? Love the game but can't seem to keep on playing without some definite goals. For 1.12 you've got: Sevtech. A very strict exploration and age-based pack. Caveman to astronaut while digging liberally into magic and numerous techs. Relies heavily on quests at first then loosens as ages progress while still pushing you towards where you need to go. Project Ozone 3. Latest iteration of the popular skyblock. Normal mode only right now so more of a loose progression. If you're looking for a more strict and complex experience then waiting for kappa mode and more updates would be good. Project Ozone 2 kappa mode for 1.7 is still one of my personal best experiences in minecraft. Enigmatica 2/ Expert/ Expert Skyblock. Variations of a modpack much like the above though has been out longer and more polished. The expert skyblock version in particular is a much different interpretation of skyblocking than usual as it eschews sieves and the like in favour of multiblocks. Massive questbook to keep you on track and with things to do. Exoria. Another heavily involved exploration type pack. You have a central hub world that works much like a skyblock without being in the sky - building from nothing and using that to expand, etc. Gimmick is mainly about exploring different dimensions. Questbook is decently strict about keeping you in line.
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# ¿ Mar 2, 2019 05:49 |
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My own sevtech abyssalcraft temple uses 64 statues split into 4 groups which is massively overkill but fills the book very quickly on the central pedestal. Just build a dozen or so blocks down and cover the top with holes for the statues with one of the spreader whatevers pointed upwards at the charging pedestal and you'll never worry about spawns. Build in the abysslands and won't have to worry about biome changing either.
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# ¿ Mar 6, 2019 18:58 |
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Make the wild dog boots asap and ignore horses entirely; the boots give speed, fall immunity, and large amounts of armour. Slime sling + slime boots also work for long distance travel although that's age 1 or 2 iirc. As to your horse disappearing there's poo poo all you can do, unfortunately.
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# ¿ Mar 8, 2019 04:40 |
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Meskhenet posted:But i need help with my sevtech. Ive crafted my necromibook. Now i need to make the beneath portal and some ritial pedastls. I have no idea how to do that. Make a boat and ride along the waterways until you see a rectangle of dark stone; that'll be the shoggoth pit and the stone can be relatively safely mined out from the entrance. Ritual pedastal is explained in the book and also is just a circle of stone around a stone pillar which is then right clicked with the book. In my own sevtech early on I created a boating network that relied on only short land crossings which helped significantly with speed, but getting around is definitely the hardest part of the first ages until you get the sling + boots. No idea what coriline is?
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# ¿ Mar 8, 2019 16:12 |
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# ¿ May 16, 2024 16:08 |
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Gwyneth Palpate posted:Maybe he means Coralium? That stuff spawns as standard oregen in darklands and swamp biomes. Oh duh, that stuff. It also spawns under the ocean biome which is where I got all of mine; although that was mostly because I hadn't found a swamp yet at the time. A stack or two is all that's needed for the guy who asked though.
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# ¿ Mar 8, 2019 16:24 |