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We hate the 1.6.4 thermal expansion. If you have pipes across a chunk border it fails due to the network calculation using a non thread safe global static that is cleared down on each chunk Also we have hexxit on 1.5.2 running on 1gb ram and used to run 1.2.5 tekkit classic on 512mb with no problems
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# ¿ Jan 29, 2018 05:54 |
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# ¿ May 21, 2024 19:12 |
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Johnny Joestar posted:infernal mobs is loving awful and like some sort of malignant growth that keeps blooming inside of otherwise decent modpacks Exhibit 1: Agrarian Skies, Jaded Cat made ALL mobs in the nether infernal - enter the nether and die horribly at all times.
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# ¿ Mar 13, 2018 12:49 |
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MaliciousOnion posted:Infernal Mobs makes combat infuriatingly difficult until you reach a certain point; then it just becomes extremely irritating when you have to clear out a mob with quad health, regen and an extra life. End of light was one of the worst, 90% of stone blocks were silverfish and 90% were infernal so if you didnt insta kill they would summon their friends one player had about 300 silverfish at once nearly all being infernal and more spawning every second
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# ¿ Mar 13, 2018 12:50 |
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AceClown posted:I just really really dislike the mod, I find it tedious, unintuitive and sometimes stuff just straight up doesn't work with no obvious reason as to why. on Botania i usually make a potato mana farm, but it doesnt work on some MP server who lower the hopper rate to stop duping systems using hoppers
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# ¿ Mar 16, 2018 09:45 |
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Gwyneth Palpate posted:Actually Additions definitely has some good stuff. Portable crafting tables, some fun worldgen structures, rice, flax plants for string, and whatnot. I'm also deeply infatuated with the ESD and its item lasers -- they are super useful at automating weird machines since ESDs can target specific inventory slots. The lasers are also super useful for gluing together random inventories -- an item interface acts as a combined insert or extract point for every inventory point connected by laser. I thought for a moment you were talking about the server i play on's Custom pack we all call AA (Apocalyptic Adventures) which is a 1.7.10 re-imagining of Hexxit. They also have a 1.7.10 re-imagining version of a bucket pack (think tppi/YCC) called Apocalyptic Technology & RPG. Both are on Technic launcher and to be honest I like the TRPG pack, not too keen on the AA pack
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# ¿ Mar 17, 2018 09:52 |
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Double Punctuation posted:You’re out of memory. 2.5 GB isn't nearly enough to run modded Minecraft. If you aren’t running on a toaster, increase the maximum memory for the VM in your launcher config. Although our server runs Voltz and Hexxit on 1gb ram and YCC on 2.5gb (thats the server side anyway)
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# ¿ Mar 17, 2018 09:53 |
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Black Pants posted:A) the server doesn't count and b) those are like Minecraft version 1.5 packs aren't they? hexxit and voltz are 1.5.2 the rest are 1.6.4
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# ¿ Mar 17, 2018 15:16 |
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AceClown posted:Watching that made me realise that I build waaay too small half the time. I try to cram so much in a small area it gets overwhelming. When i play Agrarian Skies i have an ME in no time, they spent way too much time beautifying rather than actually working
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# ¿ Mar 18, 2018 17:03 |
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This is my Agrarian skies build, its the top number 2 score in the server with 13515 score - basically the diamond blocks under the island. There are several laser drills providing ores, and the large green area is full of animals but the server restricts the render distance as other islands are within 100 blocks (all islands are 50 radius from the spawn point of the island) The number 1 island on the server is the Network Admin with a score of 150000+ The large Cobble block in the middle is my Ghast Farm with the normal Mob farm underneath embedded within the diamonds The Tessaract star is my cobblegen mark 2 it can with full stack upgrades produce 1m cobble an hour. TheresaJayne fucked around with this message at 07:23 on Mar 19, 2018 |
# ¿ Mar 19, 2018 07:16 |
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Meskhenet posted:As others have said. i tend to do potato farm with hoppers/cart round the outside which usually produces waaay too much mana and I end up using the red flux block to turn mana into RF What we need is a flower that can take RF and turn it into mana or that we can pipe mana out of pools and into liquid storage in AE or even Bedrockium Drums
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# ¿ Mar 28, 2018 09:30 |
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I play and do plugins for a small network who runs lots of 1.5.2 and 1.6.4 servers, every time we have a problem the mod/plugin/server creators (spigot, etc) just tell us to stop using these mod packs and to move to vanilla 1.12.2, We cannot get the same sort of gameplay as we do in the older versions 1.5.2 Hexxit and Voltz, 1.6.4 Agrarian Skies, Attack of the B-Team, Yogscast Complete, Tekkit Space, TPPI Some of these are classics and complete fun to multi play on. What is this drive to ignore the classic packs that play just as well today as they did on release, and move to the cutting edge? Why should we try to make these classic packs in 1.12.2? No more bukkit but going for Sponge instead?
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# ¿ Apr 13, 2018 11:24 |
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Khorne posted:
We have Voltzhelper and the author is working with us to fix any other issues, We also use Nallar's Tick threading which prevents server crashes
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# ¿ Apr 13, 2018 11:50 |
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I never found IC2 grindy, Gregtech - now that was grindy
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# ¿ Apr 16, 2018 10:21 |
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Vib Rib posted:I love skyblocks but I've also sort of fallen out of love with them and the more I think about it the more I think other gimmicky packs would be better. There's not a lot of innovation, it feels like. Skyblock was a novel concept once, let's get more. the other problem is that servers will disable Mystcraft and Dimensional doors anyway
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# ¿ Apr 16, 2018 11:57 |
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Just wondering, why are all the modern modpacks not that interesting? Why can't we get 1.12 packs like Blightfall, End of Light, YCC Agrarian Skies Hexxit et al (Yes i know that there is MSB and other up to date ones) The problem is all the modern ones are not as gripping as the originals, we need some new story type packs - but some that are useable on MP servers rather than just single player. Blightfall doesnt work in MP Regrowth however does. Galacticraft is old and a little dated maybe there could be a better more up to date setup, I remember when i played on a MUCK or MUD I had a space system that provided "REAL" space without infinite storage needed, The concept was each person was in a small room (region) and as they moved around their "location" was updated and when someone entered the same "room" they were in the same "dimension" and all other empty space areas did not exist. Maybe we could have a real space system on 1.12 that could actually use that sort of system meaning that there are only the max dimensions as the number of players currently online plus the locations of the "planets" and Spacestations etc.
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# ¿ Apr 24, 2018 06:28 |
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Taffer posted:wrong ok how do you have the bases shared between 1000000 people
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# ¿ Apr 24, 2018 06:49 |
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Vib Rib posted:What are End of Light and YCC? I've never heard of that first one and I don't recognize the acronym on the second. End of light was a mod pack around the time of Voltz - mind blowingly hard https://www.technicpack.net/modpack/end-of-light.253491 YCC is Yogscast Complete - a variant of Resonant Rise 2 https://www.atlauncher.com/pack/YogscastCompletePack/ Vib Rib posted:
I was exaggerating, blightfall is a limited size fixed map, if a server has a generic world its a normal world and not blighted The Bases cannot work for a public server as you can have thousands of players over time also if i and my 3 friends set up in Base A, then another group comes and griefs my base as they wanted it fights would start. Blightfall is not really designed as a large multiplayer map.
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# ¿ Apr 25, 2018 06:39 |
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President Ark posted:sevtech got an update and among the updates they made the one betweenlands thing required for the iron apple a lot more common Which sevtech is everyone playing? I see the following Sevtech ages latest Sevtech 3.06 from curseforge Sevtech ages Sevtech ages kind of Sevtech 1.12 Sevtech Custom
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# ¿ May 10, 2018 11:43 |
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I have noticed a trend recently, the current trend is : FORGET ANYTHING >1 VERSION AGO AND ONLY DO FOR THE LATEST The problem is that people still like playing hexxit, voltz, tekkit Space, Tekkit Legends, TPPI, Agrarian skies, Yogscast Complete and people are trying to produce plugins and stuff for these packs but whenever they ask for help in the forums/irc/dev channels the answer they get is "Stop doing that and move to the latest"
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# ¿ Aug 14, 2018 08:54 |
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You know the one thing i wish AE2 would introduce, where if you place Crafting terminals next to each other they would link up to make larger ones (ie similar to open computer monitors) That would allow stuff to be nicely linked - and think terminals along the walls of your corridors ala Star Trek LCARS Access panels
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# ¿ Nov 6, 2018 09:06 |
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Ok I have had an idea for a while but not quite sure how to do the protection part in a mod. Risk Factions: You have a central Chunk where you build your single generation altar it will produce 75 claim blocks per minecraft day. You can merge claim blocks into 2x 3x 4x 5x 6x 7x 8x (similar to compressed cobblestone) Every Claim block placed anywhere in the chunk gives it power and other players cannot do anything in that chunk unless they have more claim blocks in adjacent chunks in which case every claim block they place in your chunk removes theirs and yours in equal amount until all your claim blocks are gone and the other player can then take ownership of the chunk, The generation altar = 1000 claim blocks. TL;DR; = Faction Mod that works like Risk.
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# ¿ Nov 27, 2018 09:16 |
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Fender Anarchist posted:Hey yall, I've been fiddling around in Tekkit Legends and I've run into an issue with the Philosopher's Stone. All the fuel recipes from Coal up to Aeternalis Fuel work fine; however, the recipe to go from Charcoal to Coal, which is key to the whole reusable mass production thing I want to set up, seems to be missing from the install. The Tekkit Classic wiki seems to show that it should be there, but it's not in my game. I am just on Tleg at the moment, I am just getting to a power flower but the simple start is a mk1 power condensor and it will take a Glowstone and slowly build up through the different types, as soon as I get the new type i just throw it in the table/tablet, I now have most items in the tablet and only had to make 1 of each in most cases as for mass power production - blaze rod pulverised into powder @ 3 for 1 means you get 1.5 blaze rods back so you can use a pE chest to turn blaze powder into rods and then pulverised the rods to get more powder for net gain, Simples.
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# ¿ Feb 5, 2019 09:02 |
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One thing i liked was Morph Mod with MystCraft, If you drop a book on the floor it becomes an entity, Kill that entity and you can morph into a book, The book is 1/2 Slab high so you can make your base entry 1/2 slab high and if you are on a server with Worldguard it means you can protect your base and keep it hidden. It also works with Robits and the Hamsters on Attack of the B-Team
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# ¿ Feb 11, 2019 08:14 |
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Dr. Doji Suave posted:Is there a mod for Forge that allows an admin to mark off certain areas of the map where it forces a player as long as they are in the zone in Adventure Mode? On my server I am working on five different dungeons that have items that open up a sixth dungeon, but I'd like to avoid players just tunneling through like jerks and go through the place without making bedrock blocks with new skins (a complaint by a majority last map since one person just tunneled through the dungeons and get items, so people went through legit and got to the end only to get a wet fart since the dungeons are obvious if they have been cleared). Not sure of a mod, but there is something like that already in Twilight Forest, All of the Twilight forest areas are locked out until you complete the prior work, and that includes breaking the Lich King's tower unless you have unlocked the tower first by killing the Naga. So if you have a dev available they could maybe create a plugin that can use the same functionality.
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# ¿ Feb 25, 2019 11:27 |
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Falcon2001 posted:Yeah, to expand on this, my big bullshit problem is inventory management. I don't know why so many folks playing modded MC are cool with just like a fuckpile of chests around their base, because every mod adds a billion items, but it drives me up a goddamn wall. I am admin on a custom modpack, and we had one player rage quit when we added a few mods as we refused to change the AE2 config to disable channels and remove the meteors, Why do some people want to make everything a cakewalk?
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# ¿ Apr 23, 2019 07:52 |
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Falcon2001 posted:The point I was making (and really, just echoing) is that different players find different things 'bullshit' - the flip side here is that there's definitely stuff in your modpack that SOMEONE thinks is 'just an ez mode mod'. i did discover that rtp plugin uses the same RNG and so when you rtp you will always appear within 2 chunks of a meteor.
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# ¿ Apr 23, 2019 10:35 |
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I miss the old and great packs, TPPI, Bteam, Infinity Evolved, Voltz, Hexxit The most recent ok pack was Blightfall, and possibly Regrowth (although i hate the crops needing to be bred to 10/10/10) We need a good modern story pack which has sensible progression and interesting storyline.
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# ¿ Apr 30, 2019 09:42 |
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WTF! in an earlier post, Gregtech Community Edition?? does that mean there is a pay per use edition? isn't that contrary to EULA?
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# ¿ Jul 8, 2019 10:02 |
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Ok i think that Development of mods is going to die soon, Sponge has declared 1.12.2 is LTS API 7. Forge has declared as soon as there is a Stable Build of 1.14 then 1.12.2 will be no longer supported and even their discord will refuse to assist developers who are not on the latest build. This is stupid and is playing up to what Microsoft/Mojang are trying to do - break the will of the Mod Devs so they can shutter the java version going forward.
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# ¿ Sep 9, 2019 10:42 |
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# ¿ May 21, 2024 19:12 |
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I have been for the last 5 years fighting with bukkit plugins that work on 1.2.5-1.7.10 but the network owner has been pushing for me to expand it to 1.12.2 and I have been struggling due to the huge changes, Now he has arranged a new more active dev to take over, but the dev is very toxic and takes every opportunity to denegrate me if i even just utter a word. I want to keep doing minecraft stuff but not in that toxic environment, Has anyone any suggestions what I can do?
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# ¿ Sep 30, 2019 07:42 |