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Nether bloodtrees generate redstone dust and have a very unique spawn condition but the wood is atrocious
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# ¿ May 8, 2015 00:49 |
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# ¿ May 4, 2024 18:12 |
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Light Gun Man posted:The point with the painting machine is that you can make them look like pretty much any block you want. Right-clicking them with a glowstone dust in hand makes them emit max light
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# ¿ May 22, 2015 01:31 |
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If Void Jars just dumped the extra essentia as Flux into the same place in the Nether and created a new nether-only biome that is Taint 2.0 dangerous containing new treasures that would be cool
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# ¿ May 29, 2015 14:03 |
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When I played Blightfall the concept of the world being hostile was neat, but digging for ores in caves was a pain because the taint covered the ores. Something like a throw able potion that clears crusted taint in an area temporarily would be handy just anything in the somewhat early game allowing me to climb up a little easier
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# ¿ Jun 7, 2015 21:32 |
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Falcon2001 posted:The little silver flowers worked well enough for that once you go exploring a bit, unless they changed that. Just drop a few down and come back in a bit. It's hard to judge where the caves are underground when I place the flowers they also take a while and are a somewhat permanent solution. I just want to clear some crust away for a little bit to see if that's an ore I want or not
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# ¿ Jun 7, 2015 21:42 |
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There's a new player in town talking the cubic chunks game I have no idea how well it works, but it's not on Curse and boasts using a different mod loader so here's hoping it causes some changes in the modding community
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# ¿ Jun 14, 2015 19:52 |
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lolmer posted:FYI, you server owners might want to ban hellowrold (and any of his/her associates) before they do this to your server as well. Add the username Bearon to the list, just had a minor incident on the OMP-i server too
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# ¿ Jun 15, 2015 05:04 |
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Or find some iron in a roguelike dungeon, that's how I always start off in these packs
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# ¿ Jun 21, 2015 17:50 |
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There's a Botania skyblock thing going around that seems decent, but that all depends on how much you can stand Botania
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# ¿ Jul 15, 2015 02:35 |
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I kinda like the rail parts of Railcraft if only I didn't have to deal with actually making them
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# ¿ Jul 18, 2015 06:54 |
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Those backpacks are the only ones that will replace stuff in your hotbar if it gets too low. The other backpack mod that advertised doing that has the problem of only restocking when you pick up an item. So if you are not paying attention you will use up all the blocks in a stack and have to go into the backpack to set it back in your hotbar. It's infuriating that nobody else has gotten that right yet
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# ¿ Jul 27, 2015 13:21 |
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Taffer posted:Because that method requires checking every backpack on every player every tick, and it's unnecessarily laggy. Just use invtweaks to restock. There's no way that a method for checking if you are using the last block in a stack doesn't exist outside of on tick events, I refuse to accept that it's that badly programmed
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# ¿ Jul 27, 2015 23:04 |
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bigperm posted:The auto refilling stuff is dumb, I think. If you're building something how hard it is to just put a few stack in your hotbar? I usually turn it off from inventory tweaks just because it bugs out so much. When building I want to keep a variety of blocks in my hotbar without messing around with my inventory every few moments. For a game about placing blocks there's a lack of refinement to the whole ordeal
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# ¿ Jul 29, 2015 05:00 |
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Wolfsbane posted:Just been trying out the new HQM packs on the FTB server (so you don't have to). Refuge is boring and grindy, with a hint of an interesting idea that it never follows through on. Obscurity is just insanely, brokenly, unfairly difficult. Void World's blurb is so badly written that I couldn't bring myself to try it. Going to go try Hubris now, although I'm predicting a cheap knockoff of Blightfall. Blast Off isn't even a playable concept
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# ¿ Aug 2, 2015 05:12 |
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From what I remember a hell of a lot less grindy than any other skyblock-style map, although the food system irritates me. Gotta eat every few minutes and diminishing returns start fast. I would like to eat something more than three times before it becomes useless.
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# ¿ Aug 9, 2015 22:43 |
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For a while I thought the intended method of playing this pack was going to be growing a redwood for shelter and doing what you could within it before it rots around you and you have to build another base which I responded internally with 'you sons of bitches' and also 'alright that is pretty ridiculous and I dig it' same response I gave when I read why you can't craft vanilla tools in the first Blightfall
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# ¿ Aug 11, 2015 02:34 |
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Final endgame is building a teleporter back to the ship to clear it of Taint
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# ¿ Aug 11, 2015 03:22 |
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I really appreciate this pack justifying not exploiting all resources or building vanilla tools with administrative pride and bureaucracy
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# ¿ Aug 12, 2015 18:47 |
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There's also some thaumcraft goodies in the middle of the bay
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# ¿ Aug 13, 2015 07:27 |
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Kill animals that spawn for meat, fill yourself up real well using that use the anti-corruption plants to clean the islands of the Swamp Delta for massive animal spawns
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# ¿ Aug 13, 2015 21:25 |
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Turns out saying nuts to the biodomes and just reclaiming the Swamp Delta works out fine as a base. Just shuffle the ethereal blooms around until the first island is cleaned, then scoop up extras from the scouting locations to work on the other islands there's going to be errant corners that get infected due to caves underground, but that's what the few pure daisies you get from exploring are for
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# ¿ Aug 14, 2015 14:10 |
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I found a Botania flower in an underwater secret called the Bubbell nothing online references it, the ingame guide doesn't either. Any idea what the heck it is?
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# ¿ Aug 16, 2015 08:19 |
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I saw the thaumcraft tree house and decided to try it out too. Props to whoever made the one on the map, this is really tough stuff to get right my plan is to put small botania setups on the various mushrooms, but getting grass on them and keeping them looking nice is proving to be tricky. Maybe I just need more mushrooms and try to cram Thaumcraft stuff on them as well
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# ¿ Aug 17, 2015 17:43 |
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When you find the zombie dungeon in the second swamp island all zombie flesh concerns are ended
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# ¿ Aug 21, 2015 05:00 |
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Small fix for whenever you get around to making another patch, you need four darkwood saplings to make a tree. Just giving one means you have to get lucky three more times to start growing darkwoods
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# ¿ Aug 24, 2015 01:06 |
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McFrugal posted:I grew a darkwood just fine with one sapling. Dark Oak! I knew I did something wrong when I made that post
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# ¿ Aug 24, 2015 02:14 |
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How are you supposed to get nether shards? I tried eating a bunch in the mini hell biome and I'm getting no gluttony shards. I'm assuming there's a way of duplicating them considering all the single shards laying around
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# ¿ Aug 26, 2015 00:40 |
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What is with this staff nonsense Scepters are the way of the future, keep that poo poo in an arcane worktable somewhere
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# ¿ Aug 26, 2015 02:53 |
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Rocko Bonaparte posted:If I have just one pure daisy, can I make floral fertilizer from it? The impression I got from the guide that 1 flower becomes 2 petals becomes 2 floral powder, but I need 4 floral powder. You can bonemeal a flower to make a double height flower. It can only be harvested with shears at this point, hitting it drops nothing. The double height flower doubles the petals this is going to kill whatever bonemeal reserves you had
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# ¿ Aug 26, 2015 05:42 |
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Lizard Wizard posted:Gettin' real tired of these interminable load times, Minecraft. I mean, I don't know what you're doing, but loading isn't it. If you mean the startup load with the white screen and load bar at the bottom apparently there's a rendering memory leak with that screen. Use the minimize button on the top right of the window to prevent your computer from rendering it, which makes it load in like a minute
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# ¿ Aug 29, 2015 02:58 |
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Blightfall: Shrek Strats the swamp is an amazing start location
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# ¿ Aug 30, 2015 05:29 |
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The compact high-power version of flowers will be trees and we will have found the root of all modder hissy fits it was trees all along!
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# ¿ Sep 23, 2015 00:06 |
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Big Trees not only passively create mana, they also generated completed research notes with their bark and paying a resource cost will attract bees of specific stats you want without breeding. Gnome houses you attach will automatically mine resources from the ether like mining lasers and granting said gnomes dynamos will force them to work inside like a sentient hamster wheel.
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# ¿ Sep 23, 2015 03:13 |
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Gnomes inside the trees will pull cranks for Rotarycraft systems without needing lubricant attaching computer systems to the tree roots lets the gnomes upload unapproved modpacks to third party sites without the consent of the mod maker servers running the trees will be incapable of also running a cash shop for actual money
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# ¿ Sep 23, 2015 07:02 |
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As a legit mod big trees does sound cool, I also like the idea of a mod being a straight gently caress You to as many mod progression paths as possible
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# ¿ Sep 23, 2015 17:53 |
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30.5 Days posted:Hi, some stuff happened: If a chat program in Minecraft doesn't sneak into checking my steam friends list without my permission and false flag as a virus I don't think it's worth using buddy
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# ¿ Sep 24, 2015 17:25 |
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Eschers Basement posted:Hey, all - I've enjoyed playing Blightfall for a while; do you guys have any recommendations on other story-driven / quest-driven mods? In theory Crash Landing is nice, but you may want to tweak the settings on the survival mod that requires thirst. Man is that obnoxious. Otherwise tooling around the desert raiding cities for their loot is rather cool of a concept
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# ¿ Sep 25, 2015 22:57 |
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The commands also don't seem to work? Unlocking all the research in creative mode and using the commands for temp and perm warp leaves me taking various warp effects still
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# ¿ Oct 1, 2015 23:40 |
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I thought not specifying would default to temporary warp what the hell is the default, sticky for some ungodly reason?
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# ¿ Oct 2, 2015 04:40 |
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# ¿ May 4, 2024 18:12 |
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Crash Landing had a super cool idea with the randomly generated ruins you could raid held back by a terrible tedious survival system that was somehow scaled back, making me question the madman that made the vanilla configs for that mod
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# ¿ Oct 3, 2015 02:39 |