Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Warpigeon
Aug 8, 2002
Daddy
I'm on the Analpoundtown server often. Come Sperg with me!


Planet Sperg is coming along nicely. I'll get those planetary rings to spin someday very soon.




Planet atmospheres were tweaked to look better in the last patch




I got a simple up and down elevator to work, a space elevator that is !




Planet Sperg very closely orbits a blue giant star. You get burned unless you're on the planet's surface.

Adbot
ADBOT LOVES YOU

Party Alarm
May 10, 2012
Come play on Shattered Skies with us Warpigeon!

sigher
Apr 22, 2008

My guiding Moonlight...



So I tried playing on one of the Goon Servers but it says I need to link my account to Uplink, but every time I try to log-in after registering on the site it says either my Username or Password is wrong. I just wanna built poo poo in Space with Goons. :(

Party Alarm
May 10, 2012
https://trello.com/b/9Kg5Jn6g/starmade-roadmap

This is a thing now

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Does anyone play much on the goon server? I'd like to move my mega project there and let it orbit the goon city as I (probably) never finish it. But I really don't want to try and mine up the resources to spawn it in. I think last time I was on the goon server, I was in a half destroyed starter ship on a planet somewhere with almost no credits.

zennik
Jun 9, 2002

counterfeitsaint posted:

Does anyone play much on the goon server? I'd like to move my mega project there and let it orbit the goon city as I (probably) never finish it. But I really don't want to try and mine up the resources to spawn it in. I think last time I was on the goon server, I was in a half destroyed starter ship on a planet somewhere with almost no credits.

Party and a few of us were talking about getting interest going in this again.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Is the server still around? And updated? I get EncyptionOperationNotPossibleException: null when trying to connect.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


This game is part of the Weekly Humble Bundle this week. I just picked it up and it seems really cool so far but holy hell is there a way to make the controls not terrible?

48 Hour Boner
May 26, 2005

I think something's wrong with this thing
New update is out, shipyards are in.

https://star-made.org/news/starmade-v0-194-shipyards


Apparently shipyards let you build a ship in creative mode, save the blueprint, build a ship from a blueprint, repair a damaged ship, and test-fly ships in a 'virtual sector' before they're built.

48 Hour Boner
May 26, 2005

I think something's wrong with this thing
Quote is not edit. :(

Party Alarm
May 10, 2012
OH MY GOD this owns. Hope its not buggy right now

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

counterfeitsaint posted:

Is the server still around? And updated? I get EncyptionOperationNotPossibleException: null when trying to connect.

I was never really clear on this, does the server still exist? I still get the same error, even after updating.


Edit: Apparently that's the most misleading error ever, and the game decided to unlink my account for no reason.

counterfeitsaint fucked around with this message at 12:12 on Aug 22, 2015

Bulgogi Hoagie
Jun 1, 2012

We
is this where I beg for a faction invite?

AirborneNinja
Jul 27, 2009

I dont think the faction exists anymore

Party Alarm
May 10, 2012
Man, the dev team does a pretty good job. Every time I come back to check out the game there's new cool stuff.


There's a cargo system, thrust system, and a bunch of other odds and ends. All the things that annoyed me about resource gathering have been fixed too! You can transfer cargo between entities now, and make teleporters so you dont have to walk from ship to station.

AirborneNinja
Jul 27, 2009

Too bad entities cant move on rails between two other entities.

Party Alarm
May 10, 2012
Well, they actually kind of can. Magnetic docking makes it possible - https://www.youtube.com/watch?v=SYdi_waOMSQ

AirborneNinja
Jul 27, 2009

Thats very cool but not very useful for my purposes.
Im trying to build a hangar elevator, but on rail entities won't move from the flight deck rails to the elevator or vice versa.
Adding pistons and poo poo to shove fighters off and on rails clutters the hangar and is a shitton of design work.

Party Alarm
May 10, 2012
You could always put the flight deck rails and elevator rails on rails so you can swap them around and whatnot without needing to move the ship. There's probably some way to make it work.


Also HOLY CRAP they made inventory management (setting up storage pulls) so much easier. Factories don't keep pulling ingredients past what the job requires, and the cargo system is slick.

AirborneNinja
Jul 27, 2009

Ill have to do something like make a tug/cart or just abandon the elevator entirely for that hull. I have another carrier design that uses trays on rails to shuffle fighters around, but that doesnt really work for this ones concept.

It is impressive how much this game continues to improve. Even little things like more armor colors can make a huge difference in designing a ship.

Party Alarm
May 10, 2012
Slabs seem pretty interesting as well.

I'm playing on Shattered Skies again. I'll take some time to do a quickstart writeup and whatnot

AirborneNinja
Jul 27, 2009

Slabs are very useful at providing surface contrast without sacrificing interior volume. Also doors in small corridors and rooms.

Party Alarm
May 10, 2012


I've been turning to LEGO for design ideas. I think I'm gonna ape some M-Tron stuff aesthetic wise




I highly reccommend roughing your ships out without wedges and whatnot first I get too burned out if I have to do a shitload of hull detailing before flying the thing. I'm gonna be smoothing this thing out and adding detail / greeble as time goes on. It's a decent upgrade over the newbie ship you get on SS

AirborneNinja
Jul 27, 2009

Are you going to use the green crystal armor for windows?

Party Alarm
May 10, 2012
It's already there in the front!


Station progress:





Should be easy to tell where I got the landing pad / platform inspiration from!

Party Alarm
May 10, 2012


Progress! The lower area will contain the respawn area and teleporters. I still have to add a shipyard and factory area.

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
This game has changed a lot since I dropped a few bucks on it. I'm looking forward to the fleet system soon.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Glad to see this thread and game get some love. How's the server these days, much activity? I logged in and saw it was wiped. I'd love to switch over from the pubbie server I've been playing on, but I can't be bothered to start again with the like 50k credits or whatever. Does anyone have a somewhat established faction and base they wouldn't mind me spawning and docking my giant ship at that I'll realistically never finish?

Killer-of-Lawyers
Apr 22, 2008

THUNDERDOME LOSER 2020
Last I was on the server the pirates were all sorts of hosed up and attacking with a mix of doors and some long range sniping drones. Maybe the server will get some love when the fleet system comes out and we turn the game into a first person MOO.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
Fleets are in. Don't know if they're functional or hopelessly broken yet.

https://www.youtube.com/watch?v=d3maUaFxSm4

Ghost of Starman
Mar 9, 2008
Oh my god, this looks amazing. Just noodling around on a pubbie server in the free demo right now.

I keep getting the "memory low" warning, and it says to increase the min and max memory settings from the StarMade Launcher - but the Launcher doesn't seem to have anything directly related to memory allocation. I've gone into Configure Java and increased the min and max by quite a bit though - is that what it means?

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Ghost of Starman posted:

Oh my god, this looks amazing. Just noodling around on a pubbie server in the free demo right now.

I keep getting the "memory low" warning, and it says to increase the min and max memory settings from the StarMade Launcher - but the Launcher doesn't seem to have anything directly related to memory allocation. I've gone into Configure Java and increased the min and max by quite a bit though - is that what it means?

The launcher leaves a lot to be desired. On the first window that pops up, there are a few dropdown menus, one of which has to do with memory allocation.

AirborneNinja
Jul 27, 2009

This fleet/carrier system sounds cool and might actually let me finish refitting the Bastion.

Ghost of Starman
Mar 9, 2008

counterfeitsaint posted:

The launcher leaves a lot to be desired. On the first window that pops up, there are a few dropdown menus, one of which has to do with memory allocation.

Oh, derp - yeah, that was the problem, it was on the first launcher and not the second. Under Options -> Memory Settings, if anyone else is having problems finding it.

Another problem I'm having is that whichever server I'm playing on (I guess it just randomly chooses one if you don't specify? or there's a default one?) is CONSTANTLY popping up with "Server under heavy load" notifications. Are they all like this, or did I just get assigned to a real lemon?

Edit: Oh, I know what I really wanted to ask - mixing weapon types. How does that work?
Like, if I want my Salvage beam to fire continuously, apparently I do something involving linking Cannons to it. Is that Cannon Modules, that I link to the Salvage Computer? Or do I link the Cannon modules to a Cannon Computer, which I then slave to the Salvager?

Ghost of Starman fucked around with this message at 10:21 on Mar 20, 2016

HookedOnChthonics
Dec 5, 2015

Profoundly dull


Dropping another large, very unfinished space ship on the large, unfinished space ship pile. It's a big carrier mothership with fighter launch tubes as a prominent design feature, so this update is giving me the energy to pick back up after I lost a big chunk of progress to untimely laptop death. :unsmith:


I'm going for a kind of Cloud City space manufacturing colony vibe, with a mini skyline of little towers.

Rear angle and main hangars:



The interior is shooting for a kind of layered density feel, with O'Niell cylinder-style space pastoralism in the bottom, then an 'urban' ring road around the base of the towers (within the white cylinder at top of frame in this shot), then a few decks of spaceship corridor maze. The glowing blue blocks are supposed to be an artificial sky effect; there's a layer of doors over top of them to enable a logic-block driven day/night cycle. I had it working, but lost it in the aforementioned computer failure.


The two big rectangular bays will be for lifeboats. I had the clock face in the central plaza wired to display the progress through each day/night cycle, it was neat :(



And here's the little escort destroyer that docks in the main hangar bay:


:3:

Ghost of Starman
Mar 9, 2008
One more question, on top of the ones I asked above:

I started building an upgrade for my shuttle/salvager/only ship, and since my base is on a planet surface but I didn't want to deal with the gravity while I was trying to build, I went up to space. But there are pirates flitting around the edges of my sector that I'm not equipped to hunt down yet, so I went to another, empty sector.

Bad news is, apparently pirates can either follow you across sectors, or spawn in empty sectors. Either way, my under-construction ship is getting chunks taken out of it every time I have to leave to get more parts. :(

Is there any way to salvage this situation? I tried slapping some missiles on my one working ship, but it's woefully unprepared for the task of actual face-to-face combat. Right now I'm thinking I could just dart in, grab a blueprint of the ship-so-far, and give up on trying to save the blocks. :mad:

Corollary question: what would a safe space to build ships be? Do I need a space station for that?

Party Alarm
May 10, 2012
Home base + dock on said home base is a good way to do that.


That ship looks like it'll be cool AF HoC. I like the aesthetic style you've got there.

AirborneNinja
Jul 27, 2009

The shop you first started at should be in a protected sector. Pirates shouldnt attack you there.
You could try building a few quick and dirty defense turrets, just a pile of guns and shields with no engines and an ai, and float them near your shipyard.
If you build an actual shipyard you can set it as your homebase with a faction block, making it and everything docked to it invincible.

Ghost of Starman
Mar 9, 2008

AirborneNinja posted:

The shop you first started at should be in a protected sector. Pirates shouldnt attack you there.


Party Alarm posted:

Home base + dock on said home base is a good way to do that.

Welp! Long story short, I solved my pirate problem, and along the way I learned plenty about weapon linking, AI turrets, and... love? Thanks for the tips, goons!

On the down side, my first few tastes of combat make it seem very... unsatisfying. Even the rinky-dink little Izanths the pirates are flying seem to take forever to die, and that's with the AIs aiming - when I try it I can barely land a hit in the first place. :shrug: Any tips for Babby's First Pirate Hunting Ship?

Adbot
ADBOT LOVES YOU

AirborneNinja
Jul 27, 2009

The introduction of ship hp massively slowed down combat. You have to deal a certain amount of structure damage, represented by ship systems, to disable a ship. Previously you only had to do enough damage to blast a hole through to the core.
Artillery turrets seem to be doing most of the work on my ships, possibly because arty had innate punchthrough (or piercing?) and will wreck more systems per shot then mgs which dont seem to be very useful except as pd now.
Also homing missiles.

  • Locked thread