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I dont think the faction exists anymore
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# ¿ Dec 12, 2015 10:43 |
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# ¿ May 14, 2024 23:13 |
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Too bad entities cant move on rails between two other entities.
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# ¿ Feb 13, 2016 22:51 |
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Thats very cool but not very useful for my purposes. Im trying to build a hangar elevator, but on rail entities won't move from the flight deck rails to the elevator or vice versa. Adding pistons and poo poo to shove fighters off and on rails clutters the hangar and is a shitton of design work.
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# ¿ Feb 14, 2016 06:58 |
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Ill have to do something like make a tug/cart or just abandon the elevator entirely for that hull. I have another carrier design that uses trays on rails to shuffle fighters around, but that doesnt really work for this ones concept. It is impressive how much this game continues to improve. Even little things like more armor colors can make a huge difference in designing a ship.
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# ¿ Feb 14, 2016 20:08 |
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Slabs are very useful at providing surface contrast without sacrificing interior volume. Also doors in small corridors and rooms.
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# ¿ Feb 15, 2016 00:22 |
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Are you going to use the green crystal armor for windows?
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# ¿ Feb 21, 2016 03:36 |
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This fleet/carrier system sounds cool and might actually let me finish refitting the Bastion.
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# ¿ Mar 20, 2016 02:58 |
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The shop you first started at should be in a protected sector. Pirates shouldnt attack you there. You could try building a few quick and dirty defense turrets, just a pile of guns and shields with no engines and an ai, and float them near your shipyard. If you build an actual shipyard you can set it as your homebase with a faction block, making it and everything docked to it invincible.
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# ¿ Mar 21, 2016 00:54 |
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The introduction of ship hp massively slowed down combat. You have to deal a certain amount of structure damage, represented by ship systems, to disable a ship. Previously you only had to do enough damage to blast a hole through to the core. Artillery turrets seem to be doing most of the work on my ships, possibly because arty had innate punchthrough (or piercing?) and will wreck more systems per shot then mgs which dont seem to be very useful except as pd now. Also homing missiles.
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# ¿ Mar 22, 2016 21:32 |
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Wireless logic would require a seperate ship with wireless logic linked to the ramp receiver. The simplest way is to sneak a plex/blast door in somewhere so you can get inside and fiddle with systems.
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# ¿ Mar 25, 2016 22:55 |
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Supposedly ship based factories and respawns are a thing with capital ship systems.
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# ¿ Mar 26, 2016 00:02 |
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Is it just me or do the pickup rails not have textures?
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# ¿ Mar 30, 2016 02:45 |
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I haven't messed with the fleet system yet, but in theory you could make your world eater the flagship and as you eat planets dispatch the materiel on shuttles to a shipyard which has one or more world eater blueprints loaded. Not sure how much control it actually gives you. I think the post talked about mining and trading orders. Managed to get the Bastions fighter elevator half working. Have a shitton of logic work to do too make the whole thing work. How fast do kickoff rails throw ships? AirborneNinja fucked around with this message at 06:34 on Mar 30, 2016 |
# ¿ Mar 30, 2016 06:30 |
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# ¿ May 14, 2024 23:13 |
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I've been meaning to play some more but I've had crippling fps issues lately. Probably need to do a clean install.
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# ¿ Dec 19, 2016 23:21 |