|
I didn't notice the new OP. So I just logged into the new APTAA, haven't really played since the last server was brand new. The old thread promised me an awesome space car. Instead I only have 80k credits, it's gonna be tricky to get started with just that.
|
# ¿ May 25, 2015 11:33 |
|
|
# ¿ May 14, 2024 10:20 |
|
Party Alarm posted:You should have two filled blueprints. Oh, I did see something like that. I'm just not smart enough to look at them or know how the new crafting system works. Thanks, I'll take another look next time I log on.
|
# ¿ May 26, 2015 02:38 |
|
Has anyone else has some real trouble getting started? I've never actually had to rely on this new crafting system before, and it's obtuse as gently caress. I finally figured out what I needed, and tried to get setup on a planet (the first planet I tried had a pirate base orbiting). After searching a few planets and several asteroids for whatever specific thing I needed to make a faction block, my started ship is half destroyed. Still haven't found what I was looking for to make that faction block. The only reason I'm not dead is because I logged out. Edit: Unrelated, do heat seeking missiles still target your own turrets? Edit 2: Oh look, there's a second post. nm, I clearly have many hours to spend on youtube. counterfeitsaint fucked around with this message at 11:08 on May 27, 2015 |
# ¿ May 27, 2015 08:28 |
|
Party Alarm posted:Funny enough cube ships jammed with as many systems / subsystems as possible are the most effective! Do we have spawning rights/a lot of resources, or do you have to using the mining and crafting system on this server? I've been just building space ships in single player, 'cause that's what I do, but I'd love to counterfeitsaint fucked around with this message at 10:07 on May 31, 2015 |
# ¿ May 31, 2015 08:17 |
|
Double post for ships. It's the Intrepid. I built it as a nice starter ship, it's probably a little too nice for that, but not much. The original idea for the design was this, but I think it ended up looking more like an Engi ship from FTL Here it is next to that default starmade ship. I didn't do a very good job taking pictures as I went this time, but there's a few here. http://imgur.com/a/3QH3A It's got: Cannon/cannon turret on the top. A missile/beam lock on missile, also on the top. Swarming missiles shoot laterally out the port side. 4 can/can forward cannons. Salvager on the starboard side. Jump drive. It's designed to land on planets, with the landing gear and the ramp. It's pretty good at taking out default crap pirates, but doesn't have the output to really take on stations very well though. I really enjoy it though. One thing I can't seem to find an answer to anywhere: is there any way to have more than 10 hotkeys while piloting? Betweens weapon systems, defense systems, and logic systems, 10 really isn't enough.
|
# ¿ May 31, 2015 10:06 |
|
Party Alarm posted:Doubled the overall mining bonus, I might increase it more because mining kinda blows. Probably gonna increase starting resources too - as it stands you spawn with default blocks, a filled Isanth blueprint, and a filled Delorean blueprint. Hey! I only got the first blueprint when I spawned. Party Alarm posted:Not yet but they're working on mulitple hotbars on the dev build. Sweet. I'll probably stick with my current plan for only one hotbar on my current ship though.
|
# ¿ Jun 2, 2015 03:06 |
|
Party Alarm posted:I just spent WAY too much time setting up a factory station with a control room to toggle production of pretty much every block in the game. Even has wedge/all shapes toggle for armor. That sounds awesome and I need to check it out.
|
# ¿ Jun 13, 2015 01:34 |
|
Party Alarm posted:https://www.youtube.com/watch?v=iF0fe6EBMuA Boarding parties, anti-astronaut turrets, and armor that might not (unsure yet) be entirely pointless.
|
# ¿ Jun 20, 2015 06:55 |
|
Oh god, more self aggrandizing image dumps, and a double feature no less. First up is the IKS Rotarren. The general shape is based off a Klingon Battlecruiser Proper Star Trek nerds will point out the Rotarren was a bird of prey and not a cruiser. Too bad! Bird of prey design is dumb, but the Rotarren was the best ship with the best captain, so I'm using the name anyways. There will be a link at the end to all of the screenshots I'm skipping for the sake of brevity. I start with the basic interior, and the power reactor blocks. Due to the way they work, I make several different 'groups', in the case of the Rotarren, 12, that each go the length, breadth, and depth of the ship, but never touch orthangonally, giving me the max possible bonus 12 times. I'll add or tweak this a little as I build the rest of the ship around it, but this gives the general skeleton of the ship. This is the the most difficult/interesting part of how I design ships, and I've even saved a blue print of the ship in this state for future reference. Slowly filling in the rest of the ship and the hull around the power reactor blocks. This poo poo takes forever. Skipping ahead, she's done, give or take: Matching entrances port and starboard, behind the wings. I have little five block shuttles for looting because maneuvering anything as big as the Rotarren is a pain. The bridge, protected in the center of the ship, with all the computers. The ship core is behind the blast doors on the right. On the left are ramps going up and down. Going down leads to: The cargo bay, with the third and final way onto the ship, a small door on the bottom, and the ventral viewing area, also in the cargo bay. If instead you go up from the bidge, you to get to: Engineering, with the jump drive. All 12 power reactor blocks go through here, and down to the bottom of the ship. Ramps up from engineering lead to: Forward viewing deck. The main camera is in the ceiling. Those are point defense turrets out the window. Armament consists of: 12x Dual point defense turrets to shoot down missiles. 128x cluster ~1k damage explosive missiles. They shoot forward from six points along the orange 'line' on the wings. 2x 36x cluster ~1k damage missiles. Two separate, identical weapon systems. Horizontal fire missiles, one group shoots port, one starboard. 2x Beam/pulse/ion anti-shield lasers, the giant glowing red things at the end of each wing. I have no idea how to read total beam damage, but they can do at least a few hundred K of shield damage to a station in a ~5 second burst. 2x Missile/beam/explosive, long range, lock-on torpedo. They shoot out the nose. Two separate, identical weapon systems, 115k damage each. 1x Missile/pulse/overdrive, doom missile. Also shoot out the nose. Slow as balls lock-on torpedo with a long recharge, but it will put a 90 meter hole in the side of a station or slow moving ship. 250k damage The rest of the screen shots. http://imgur.com/a/0Je6w I planned to put three larger anti-ship turrets on it, one above the forward viewing deck, another facing aft right behind the first, and one ventral just behind the cargo port, and well as decorate the hull some more, particularly some red or brown on the wings, you can still see a little bit of brown near the bow that I think looks dumb, but I'm too lazy to remove yet. I'd still like too, but I'm currently more interested in starting another ship. When I first built this I didn't know how to use the logic system at all, so none of the doors or anything are automatic. Still, at 7.1k mass, it's by far the largest ship I've gotten to working order, and I'm pretty proud of her. The second part of the double feature is that half finished station in the background, which will be in my next post, that will be either in an hour or two, or tomorrow, depending on how lazy I feel.
|
# ¿ Jun 25, 2015 11:10 |
|
Self aggrandizing image dumps part 2! I had trouble thinking up a name for my faction on my server, and thanks to a certain LP/game, I decided to go with The Kingdom of Zeal, which lead to me setting up my station in orbit of a planet, and calling it The Black Omen. I did a poo poo job of taking screenshots as I went this time, and the majority of the shots are actually of things that were changed significantly, or entirely replaced. It's not finished, but since I won't be working on it anymore for awhile, I better show it off now, or I'll get distracted and take a break from starmade and never show it off. Three levels of living/working space, the area below that will be filled with useful blocks. The beam leading up consists of power reactors, and will (eventually) lead to the defense platform, that will have all the defensive turrets on it. It make or may not rotate. The blue crystal things at the bottom rotate slowly. Until I log out apparently, then they stop. Automatic rotating is dumb. The deck on top, where smaller ships can dock, including shuttles, You can kinda see the main entrance in the middle of the shot. I think in the future I might set it up so capital ships are docked away from and unconnected to the main structure, and rely on shuttles to get to them. I like the shuttles on the Rotarren, and will probably use then on future ships. The orange thing is an attempt to duplicate the Zeal crest. Pixel art on an angle is a pain. It looks cool enough on it's own, and vaguely like the source material, I'm pretty happy with it. Standing on the deck, facing the entrance. Just inside the entrance we get to the thing I'm most proud of, and really the only reason why I made this post, the logic rail elevator, which I used to learn the starmade logic system. It has automatic doors (force fields) on each level, as well as the elevator itself, and the lights on the left indicate the elevator's current location. After hitting the call button. Buttons inside the elevator, the lights above each button light up and stay lit up until you reach your destination. On the other side there are lights indicating your current level, I'm thinking of putting them on this side as well, so it's all together. The logic system to run the elevator. It can probably be optimized, but for babbies first rail/logic system beyond automatic doors, it's not too bad. All the doors are automatic, opening and closing as you go through them. They have buttons you can use as well, in case you stand in front of it too long and it closes or something. When the door is open, the blue lights are off, and the red lights turn on. Also, I really like force fields. Entrance from the capital ship walkways. Exterior doors are also automatic, but don't have triggers outside, so you have to open them normally, assuming you have permission. They'll still close automatically and open if you approach from the inside. To be added: A three level arboretum with grass and trees and and rocks and poo poo, and a second elevator, this one mostly glass. To be added: A lounge or something, with a great view of The whole album, mostly full of ideas that never materialized. http://imgur.com/a/1LPD6
|
# ¿ Jun 25, 2015 12:00 |
|
Does anyone play much on the goon server? I'd like to move my mega project there and let it orbit the goon city as I (probably) never finish it. But I really don't want to try and mine up the resources to spawn it in. I think last time I was on the goon server, I was in a half destroyed starter ship on a planet somewhere with almost no credits.
|
# ¿ Aug 9, 2015 03:01 |
|
Is the server still around? And updated? I get EncyptionOperationNotPossibleException: null when trying to connect.
|
# ¿ Aug 10, 2015 02:17 |
|
counterfeitsaint posted:Is the server still around? And updated? I get EncyptionOperationNotPossibleException: null when trying to connect. I was never really clear on this, does the server still exist? I still get the same error, even after updating. Edit: Apparently that's the most misleading error ever, and the game decided to unlink my account for no reason. counterfeitsaint fucked around with this message at 12:12 on Aug 22, 2015 |
# ¿ Aug 22, 2015 11:58 |
|
Glad to see this thread and game get some love. How's the server these days, much activity? I logged in and saw it was wiped. I'd love to switch over from the pubbie server I've been playing on, but I can't be bothered to start again with the like 50k credits or whatever. Does anyone have a somewhat established faction and base they wouldn't mind me spawning and docking my giant ship at that I'll realistically never finish?
|
# ¿ Feb 29, 2016 13:32 |
|
Fleets are in. Don't know if they're functional or hopelessly broken yet. https://www.youtube.com/watch?v=d3maUaFxSm4
|
# ¿ Mar 2, 2016 04:34 |
|
Ghost of Starman posted:Oh my god, this looks amazing. Just noodling around on a pubbie server in the free demo right now. The launcher leaves a lot to be desired. On the first window that pops up, there are a few dropdown menus, one of which has to do with memory allocation.
|
# ¿ Mar 19, 2016 19:48 |
|
Ghost of Starman posted:It probably took way more time than it should have, but I rigged up a landing ramp on my giant UFO. I can hit a button and three different layers of blocks drop down out of the front and descend to flush with ground level. Now I just need a red carpet... Hidden behind a plex door probably won't work. When you open the door, it's impossible to select what's behind it, you'll always select the transparent door and close that instead. I have a ramp on one of my ships and I just put an activation module next to it to open it, for now at least. Area trigger could work, just make sure it's not somewhere that could get triggered while you're flying in space, and remember that anyone can activate those.
|
# ¿ Mar 25, 2016 17:08 |
|
It's kinda surprising there is no hand held remotes for logic yet. Also, that flying city ship owns. Really makes me wish we could put factories of vessels and just have a mobile base.
|
# ¿ Mar 25, 2016 23:12 |
|
|
# ¿ May 14, 2024 10:20 |
|
I still play from time to time. The last few updates have been good too, adding in more logic stuff. For now I'm busy on a technic pack server, but I'll be back to starmade eventually.
|
# ¿ Dec 20, 2016 01:30 |