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Dropping another large, very unfinished space ship on the large, unfinished space ship pile. It's a big carrier mothership with fighter launch tubes as a prominent design feature, so this update is giving me the energy to pick back up after I lost a big chunk of progress to untimely laptop death. I'm going for a kind of Cloud City space manufacturing colony vibe, with a mini skyline of little towers. Rear angle and main hangars: The interior is shooting for a kind of layered density feel, with O'Niell cylinder-style space pastoralism in the bottom, then an 'urban' ring road around the base of the towers (within the white cylinder at top of frame in this shot), then a few decks of spaceship corridor maze. The glowing blue blocks are supposed to be an artificial sky effect; there's a layer of doors over top of them to enable a logic-block driven day/night cycle. I had it working, but lost it in the aforementioned computer failure. The two big rectangular bays will be for lifeboats. I had the clock face in the central plaza wired to display the progress through each day/night cycle, it was neat And here's the little escort destroyer that docks in the main hangar bay:
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# ¿ Mar 20, 2016 20:30 |
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# ¿ May 14, 2024 13:34 |
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Couldn't resist a glamor shot of my ragged little WIP fleet.
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# ¿ Mar 23, 2016 02:28 |