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fadam posted:a what youre constantly missing your attacks
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# ? May 29, 2015 20:18 |
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# ? May 7, 2024 13:11 |
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the worst part is that they have miss damage but it's 1 dmg per level so it might as well just not be there. really annotying
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# ? May 29, 2015 20:19 |
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fadam posted:We like combat, but I think we prefer out of combat problem solving more. torchbearer sounds the closest to what you want, out of the games you've listed. unfortunately I have no idea if it's actually any good. it seems like it might be? I'm also fond of FATE stuff, even though it's no longer in goon vogue - FATE Core is pay-what-you-want or free, so you could glance at that and see how it suits you.
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# ? May 29, 2015 20:38 |
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My current group is playing 13th Age and I don't like it so far. Too many misses, combat balance is nuts (either drags on way too long or ends way too early, escalation die doesn't help as much as you'd think), and playing it after playing Dungeon World makes me long for the days when my stupid rear end players didn't take ten minutes to take a combat turn because they forgot what all their spells do and have to go rooting around in PDFs and poo poo.Upmarket Mango posted:you should play savage worlds Savage Worlds is real good.
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# ? May 29, 2015 20:53 |
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is savage worlds the one where you play with a deck of cards in combat? is it actually fun after the first playthrough or is it just one of those gimmicky rpgs you play every now and again for kicks
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# ? May 29, 2015 21:15 |
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fadam posted:a what It's a combat-oriented game where it's nigh-on impossible to land a hit.
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# ? May 29, 2015 21:16 |
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Thug Lessons posted:It's a combat-oriented game where it's nigh-on impossible to land a hit. muh escalation die
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# ? May 29, 2015 21:27 |
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LaTex Fetish posted:is savage worlds the one where you play with a deck of cards in combat? The cards are used for initiative and yeah, I had a fun campaign for it. You only use the cards for initiative, though, and you deal a new card to each person each round until a Joker is dealt, and whoever gets the Joker has a special "act whenever you want to" ability that round. Then you shuffle and start again. Everything else uses dice and is pretty quick and snappy. It's good.
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# ? May 29, 2015 21:28 |
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dungeon world is poo poo from a dog's rear end in a top hat
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# ? May 29, 2015 21:31 |
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Actually, dungeon world is good
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# ? May 29, 2015 21:37 |
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it's cargo cult apoc world with a bunch of terrible additions that bog down the game. damage dice in a story game alone is unforgiveable, especially when you still need to narrate every single instance of hack and slash and shoot
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# ? May 29, 2015 21:44 |
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i've had multiple games where combat boiled down to "i around and whack at the goblin for a bit" "ok roll dice" "whoops guess i didn't kill him time for someone else to say the same thing until the goblin dies" and there's only so many times you can try to escalate the situation when that happens before things get forced and lovely
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# ? May 29, 2015 21:48 |
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Admittedly it's a lot less cool than Apocalypse World but also I don't think it's trying to be a story game to the same degree. It's building a dungeon crawling RPG on top of Apocalypse World's bones, but with a more micro focus instead of a macro one. Puts a shitload of strain on the GM to come up with interesting things to happen in combat, though, and if you aren't careful it can go south really quickly because things just start to feel random and meaningless, which is why I don't run it anymore. With a better GM than me I think it'd be real good, though. I guess I can walk back "Dungeon World is good" more to a "Dungeon World is good on paper but I can't make it work for more than a few sessions myself."
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# ? May 29, 2015 21:50 |
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that's the thing though all the core mechanics are built from a storygame engine but with a bunch of tactical cruft built in because they wanted to be D&D. it ends up living in this garbage middle ground where it's goit too many rules and systems for a storygame but it doesn't have nearly enough mechanical complexity to be a good tactical experience so it's just a shambles. there's other problems too, apoc world's system is built around the assumption that the PCs generally cooperate but also don't have usually care much if the other PCs make it and they're expected to act against each other's interest to benefit themselves from time to time. DW uses the system wholesale, but it bills itself as a cooperative team game (which makes the game having a dedicated interfere move dumb too, am i on these other guys side or aren't I) which makes everything tonally inconsistent and hard to coordinate.
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# ? May 29, 2015 22:05 |
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i had a long post about this somewhere, let me see if i can dig it up
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# ? May 29, 2015 22:06 |
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http://forums.somethingawful.com/showthread.php?threadid=3718513&userid=175670#post445618916
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# ? May 29, 2015 22:08 |
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SM64Guy posted:youre constantly missing your attacks there's a -AC/+hp sidegrade option listed and unless your party optimized to-hit you should probably use that liberally because thanks to it being d20 based you often either whiff forever or kill everything by turn 2
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# ? May 29, 2015 23:04 |
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of course that revelation does gently caress all for you unless your DM understands this
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# ? May 29, 2015 23:06 |
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death to whiffs
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# ? May 29, 2015 23:13 |
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Tabletops where its possible to miss like 8 million times in a row at a low level are almost intolerable.
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# ? May 30, 2015 00:04 |
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Strike! is good. do you want to tactical combat without meaningful rolls? You can do that and it is easy.
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# ? May 30, 2015 03:39 |
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Impermanent posted:Strike! is good. do you want to tactical combat without meaningful rolls? You can do that and it is easy. AND IT'S MADE BY A GOON
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# ? May 30, 2015 04:04 |
01011001 posted:there's a -AC/+hp sidegrade option listed and unless your party optimized to-hit you should probably use that liberally because thanks to it being d20 based you often either whiff forever or kill everything by turn 2 Didn't know about that. Guess I'll have to use that from now on if I ever DM that again.
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# ? May 30, 2015 04:04 |
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TheLovablePlutonis posted:AND IT'S MADE BY A GOON Hell, same.
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# ? May 30, 2015 04:25 |
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SunAndSpring posted:Didn't know about that. Guess I'll have to use that from now on if I ever DM that again. page 253 has a bunch of useful stuff like that. never do the ones that raise ac though
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# ? May 30, 2015 04:40 |
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FATE sounds really cool and perfect for my group. 90% of the time when we played 4e it was never in a fantasy setting anyway, we just reskinned the rules to fit different genres so this sounds perfect. Does anyone have any tips for getting started? I just bought the FATE Core and Toolset thing.
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# ? May 30, 2015 05:56 |
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Homo
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# ? May 30, 2015 06:02 |
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Please don't sign your enigmatic otherwise-empty posts.
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# ? May 30, 2015 17:37 |
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01011001 posted:there's a -AC/+hp sidegrade option listed and unless your party optimized to-hit you should probably use that liberally because thanks to it being d20 based you often either whiff forever or kill everything by turn 2 Could be useful. I'm GMing 13th age right now and not really liking it, considering switching to Savage Worlds, but maybe I'll try that for this next session and see how things go.
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# ? May 30, 2015 19:27 |
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I like Call of Cthulhu.
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# ? May 30, 2015 19:31 |
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my friends want to play "dnd" but none of us want to have 2-hour long fiddly battles and the more i think about them the more the DW criticisms make sense (which is a shame because i love love love love the idea) and having to improv that much is a bit tiresome anyways. i'd like to run strike! but if they dont want tactical combat at all and just want storygaming + a little bit of numbers, what's a good system that I can use for that? its been literal years since ive dmed so id probably also just take a premade module from some other system and steal that
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# ? May 31, 2015 06:35 |
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im overwhelmed by all the indie rpgs these days
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# ? May 31, 2015 06:37 |
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CuddlyZombie posted:my friends want to play "dnd" but none of us want to have 2-hour long fiddly battles and the more i think about them the more the DW criticisms make sense (which is a shame because i love love love love the idea) and having to improv that much is a bit tiresome anyways. i'd like to run strike! but if they dont want tactical combat at all and just want storygaming + a little bit of numbers, what's a good system that I can use for that? Sad news when they say that it usually means they'll poo poo their pants if you present them with anything other than a book that says "D&D" on the cover and was printed in the last couple of years. Looks like you're well and truly hosed
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# ? May 31, 2015 11:20 |
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CuddlyZombie posted:im overwhelmed by all the indie rpgs these days play Exalted
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# ? May 31, 2015 11:53 |
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Play TOON.
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# ? May 31, 2015 14:32 |
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Lightning Lord posted:Sad news when they say that it usually means they'll poo poo their pants if you present them with anything other than a book that says "D&D" on the cover and was printed in the last couple of years. Looks like you're well and truly hosed no they dont care about the system enough, they just want to roleplay loving around in villages and getting caught in traps and stuff
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# ? May 31, 2015 21:42 |
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fadam posted:FATE sounds really cool and perfect for my group. 90% of the time when we played 4e it was never in a fantasy setting anyway, we just reskinned the rules to fit different genres so this sounds perfect. Does anyone have any tips for getting started? I just bought the FATE Core and Toolset thing. Buy the Atomic Robo RPG
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# ? Jun 1, 2015 00:23 |
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Harrow posted:Could be useful. I'm GMing 13th age right now and not really liking it, considering switching to Savage Worlds, but maybe I'll try that for this next session and see how things go. the mistake a lot of people make when gm'ing it is that they try to shoehorn all the poo poo like icons and OUTs in and then feel completely boxed in by all the clusterfuck that brings. theyre cool and im glad they exist but if they get in the way just do whatever with those (or use them as ways for pcs to know/do cool/relevant things) and sorts itself out
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# ? Jun 1, 2015 01:16 |
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list of 13th age mechanics that require the icons -icon rolls: you roll em at the start of a game and if you roll a 5 or a 6 you can do a story game narrative thing. -thats it. ive been playing in a 13th age game that doesnt use the icons at all for the past few months and the loss is unnoticeable.
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# ? Jun 1, 2015 01:51 |
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# ? May 7, 2024 13:11 |
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zeal posted:play Exalted
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# ? Jun 1, 2015 04:53 |