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Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



https://www.youtube.com/watch?v=a9TB358j2qM

https://www.youtube.com/watch?v=kuesTvUYsSc

e: heres a link:
http://www.pouet.net

Carthag Tuek fucked around with this message at 20:27 on May 29, 2015

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Raere
Dec 13, 2007

the one true demo

https://www.youtube.com/watch?v=rFv7mHTf0nA

Cocoa Crispies
Jul 20, 2001

Vehicular Manslaughter!

Pillbug
https://www.youtube.com/watch?v=2SdGkkp1aq8

univbee
Jun 3, 2004




https://www.youtube.com/watch?v=yHXx3orN35Y

Cocoa Crispies
Jul 20, 2001

Vehicular Manslaughter!

Pillbug
https://www.youtube.com/watch?v=iQqJm14sHRY

loving cool even if the sega genesis was a reliable predictor of growing up to a gross weird internet user

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Spaceballs: State of the Art (1992)
https://www.youtube.com/watch?v=wCc5ZHqwdXY

Spaceballs: 9 Fingers (1993)
https://www.youtube.com/watch?v=RF-RfTaxcMw

making of:
https://www.youtube.com/watch?v=WgriMuXZ3QY

a cyberpunk goose
May 21, 2007

will paypal $20 to the first person who makes an impressive yospos demo

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Mido posted:

will paypal $20 to the first person who makes an impressive yospos demo

any hardware?

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



also watching demos on youtube is like 10% as good as watching them on a banged up second hand amiga with metallica stickers on it and floppies strewn everywhere

EMILY BLUNTS
Jan 1, 2005

https://www.youtube.com/watch?v=jlRoOqRs0bs

Optimus_Rhyme
Apr 15, 2007

are you that mainframe hacker guy?

yes, in b4 that lovely 'robot invasion' demo

edit: gently caress, shouldn't have watched the recommended videos after searching for it

minato
Jun 7, 2004

cutty cain't hang, say 7-up.
Taco Defender

Mido posted:

will paypal $20 to the first person who makes an impressive yospos demo

Shurely: https://www.youtube.com/watch?v=dPAZvxmLfcQ

EMILY BLUNTS
Jan 1, 2005

Optimus_Rhyme posted:

yes, in b4 that lovely 'robot invasion' demo

edit: gently caress, shouldn't have watched the recommended videos after searching for it

i like that it's also a brain trick, in that the words would be indecipherable without the text, but together your brain turns it into recognizable speech

Optimus_Rhyme
Apr 15, 2007

are you that mainframe hacker guy?

NES:
https://www.youtube.com/watch?v=eQ-OcS2Gwvk

Atari:
https://www.youtube.com/watch?v=9EAG_811b4o

https://www.youtube.com/watch?v=twYEWbiiMgM

in fact just go watch all of these

Youtube Playlist

Share Bear
Apr 27, 2004

how do you get started with this

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



Share Bear posted:

how do you get started with this

get started making or just like what is the scene and what are the high water marks etc?

Share Bear
Apr 27, 2004

Snapchat A Titty posted:

get started making or just like what is the scene and what are the high water marks etc?

getting started

i ask this question a lot in yospos

Smythe
Oct 12, 2003
stuck. fail vids like some non demo scene crap will result in immediate proby

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64

i guess one way is to look at demos and if you see a thing that looks cool and wonder how its done, try and find out if someone wrote about how they did it?

GameCube
Nov 21, 2006

Mido posted:

will paypal $20 to the first person who makes an impressive yospos demo

yospos demoparty hell yeah

GameCube
Nov 21, 2006

if u live anywhere near pittsburgh come check this out http://www.demosplash.org

it's an adorable little baby demoparty

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



oh doh i just remembered, there were/are a bunch of diskmags

i remember RAW were pretty good with having articles about algorithms and stuff, even if i didnt really understand anything

RAW: http://janeway.exotica.org.uk/series.php?id=19

there was also one called Forbidden Data or somethin but i cant find it right now, i probably misremember the title

Cocoa Crispies
Jul 20, 2001

Vehicular Manslaughter!

Pillbug
if i was getting started today i'd use three.js and webgl

javascript is easy to write and you can just hit refresh in your browser to see changes

three.js has loaders for different model formats if you don't want to dive into the hell-world of designing models in code, and it also lets you design models in code

you can make models in blender which is free, but all 3d modeling software is a pain

make cool poo poo before you start trying to make cool poo poo that's under some arbitrary filesize

you won't win any contests but it's okay to make stuff to music that already exists

poo poo's hard but rewarding

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



I heard Processing is good for loving with generated graphics stuff

Cocoa Crispies
Jul 20, 2001

Vehicular Manslaughter!

Pillbug

Snapchat A Titty posted:

I heard Processing is good for loving with generated graphics stuff

yes! and lots of people use it

i don't have any demos on youtube so don't listen to my advice

especially if forums poster "wayfinder" shows up, he was part of the team for this one

https://www.youtube.com/watch?v=2Vguvli1Y0k

and this one

https://www.youtube.com/watch?v=YBpo5GHcmsE

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

this. 23 years later, this.

text mode demo compo was pretty fun like 10 years ago, but recently i watched some entries from the last couple of years and they were kinda lovely.

i guess it's pretty drat hard to make anything cool looking at such a low resolution and number of colors.

GameCube
Nov 21, 2006

Snapchat A Titty posted:

I heard Processing is good for loving with generated graphics stuff

processing's goal is to make it easy for artists to do cool poo poo with computers

elitists will argue that the whole point of demos was to show off your programming skills by squeezing every last bit of performance out of the machine

but if you're not an elitist fucker and just want to make cool poo poo, yes, use processing

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



As a Millennial I posted:

processing's goal is to make it easy for artists to do cool poo poo with computers

elitists will argue that the whole point of demos was to show off your programming skills by squeezing every last bit of performance out of the machine

but if you're not an elitist fucker and just want to make cool poo poo, yes, use processing

technically impressive is worthless if its boring or ugly to look at. lotsa demos used to brag about like "30 shadebobs on screen" or "50 face jelly glenz" but who cares if its a boring routine. im probably impressed but im not gonna watch it again just because of that.

i dont think melon dezign ever set any records but imo they had flawless "design". there was a great article about it in a diskmag once that i probably will never remember but yeah. they did cracktros for crystal on the side (see also the one in the OP).

https://www.youtube.com/watch?v=-r9LlyJ9YN4

https://www.youtube.com/watch?v=JH1uzCKt_gc <- one of my favorites ever, its just so clean. the tune is a mod-cover of martin galway - comic bakery for c64.

some later demos:
https://www.youtube.com/watch?v=LI_vwrQT0yI

https://www.youtube.com/watch?v=Grx3lSU6nR4

https://www.youtube.com/watch?v=tX4NnLbBoUA

Linux Pirate
Apr 21, 2012


i remember this being cool but i was high when i saved it so it might not be idk
https://www.youtube.com/watch?v=oBegD7k2wvo

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



also this is nuts

Optimus_Rhyme posted:

Demo chat
This is a very early test of a Quake II BSP/map/gamedata renderer running on an Atari Falcon030 with 16MHz 68030 CPU + FPU, with no accelerators, FastRAM or other mods.
https://www.youtube.com/watch?v=J7KCzRtplNY

and now:

https://www.youtube.com/watch?v=RTxwfRl_I0U

reminds me a little of this:
https://www.youtube.com/watch?v=pixcjhqLq34

which isnt that impressive, but iirc the sound is all made by the side effects of altering the volume register on the sound chip. it was how c64 drums were invented, just taken to a ridiculous extreme.

GameCube
Nov 21, 2006

the cmu computer club (who run that demosplash party) made a lisa demo http://www.pouet.net/prod.php?which=59635

https://www.youtube.com/watch?v=WUUnb1L8XNY

they had to design their own sound card for it

minato
Jun 7, 2004

cutty cain't hang, say 7-up.
Taco Defender

Snapchat A Titty posted:

if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64

i guess one way is to look at demos and if you see a thing that looks cool and wonder how its done, try and find out if someone wrote about how they did it?
It depends on what you want to achieve as both an end goal, and the kind of fun you want to have on the way to that goal.

If you like the "code golf" aspect of demos where they do crazy awesome poo poo with some specific boundary like "a stock C64", or "max 4K of code", then the first step is to pick a system you think would be fun to learn, and would be fun to really get into the esoteric stuff.

Example: If you like retro stuff like C64, then take a look at this great talk where they give you the ins-and-outs of the hardware. https://www.youtube.com/watch?v=ZsRRCnque2E If that grabs your fancy, then you can go download emulators and hardware documentation, and join C64 coding forums where they'll have bootstrap "Hello world" programs that can get you started.

Then, you can pick a relatively simple effect from an existing demo, and see if you can replicate it. It's like a coding challenge: you know it's possible because you've seen it, but can you do it with the same resource constraints? Solving the puzzle of how it's done is half the fun. Are they just amazing coders, or was it a simple trick that just looked awesome? How did the magician perform the illusion?

There are LOTS of articles out there in demoscene mags where coders describe their techniques, but I only tend to read those after I've had a stab at working out the idea myself. Some of the time, just knowing it's possible is all you need. I wouldn't have believed that you could do a large roto-zoomer on an Amiga (where writing to a single pixel can involve a lot of reads/writes and bit manipulation) until I saw a Kefrens demo that did it; once I knew it was possible and wasn't just a precalculation trick, I set off to try and replicate it, and it was a lot of fun to finally figure it out.


The other avenue to pursue is the "art" side of the demo scene, where I feel you often need assistance from graphics and music people to get the art assets. I don't know how people get involved in that side of the scene.

GameCube
Nov 21, 2006

oh yeah check this poo poo out http://codef.santo.fr/

Zlodo
Nov 25, 2006

Snapchat A Titty posted:

if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64

i guess one way is to look at demos and if you see a thing that looks cool and wonder how its done, try and find out if someone wrote about how they did it?

basically at time most of those classic demos were made it was all assembly code with hard coded poo poo everywhere finished in haste during all nighters in demo parties (imagine a hangar full of smelly nerds writing assembly code)

the thing is that a lot of things that were hard to do at the time on now ancient hardware required tricky low level hardware programming and are trivial to do nowadays

there a pretty good demo called state of mind that comes with the source although its in c and pretty clean by demomaker standards iirc:

http://www.pouet.net/prod.php?which=26

minivanmegafun
Jul 27, 2004

we have a ti-99/4a at the hackerspace that doesn't do much more than play Robot Finds Kitten, i kind of want to make a demo on it just because it seems no one else ever did. the TMS9900, SN76489, and TMS5200 aren't that crappy, are they?

Carthag Tuek
Oct 15, 2005

Tider skal komme,
tider skal henrulle,
slægt skal følge slægters gang



minivanmegafun posted:

we have a ti-99/4a at the hackerspace that doesn't do much more than play Robot Finds Kitten, i kind of want to make a demo on it just because it seems no one else ever did. the TMS9900, SN76489, and TMS5200 aren't that crappy, are they?

i remember there were some short ones that basically just switched between pre-rendered images very quickly to simulate greyscale, but that was all on like TI-82/3s.

found a guy who hacked up a sound out thing lol:
https://www.youtube.com/watch?v=ksoavrKHIRc

Lain Iwakura
Aug 5, 2004

The body exists only to verify one's own existence.

Taco Defender
https://www.youtube.com/watch?v=H1p1im_2uf4

then the follow up video which owns even harder

https://www.youtube.com/watch?v=MWdG413nNkI

The_Groove
Mar 15, 2003

Supersonic compressible convection in the sun
i like this talk about a C64 demo that goes into some detail on the crazy tricks they use: https://www.youtube.com/watch?v=So-m4NUzKLw

minato
Jun 7, 2004

cutty cain't hang, say 7-up.
Taco Defender

Wheany posted:

amiga had planar graphics. the memory layout for graphics was that first came the first bit of each pixel on screen, then the second bit of each and so on.

apparently this made sprite-based 2d graphics easier but it sucked for 3d when that became a thing in the 90s
It was for a number of reasons. You could reduce memory usage by selecting fewer bitplanes, at the expense of fewer colors. And because you could move odd/even bitplanes separately, it made it easier to do foreground/background movement independently.

The Blitter took care of rendering sprites to the right pixels, but if you wanted to do per-pixel image-processing operations (like plasma effects, or image rotations, etc) then you had to do some crazy tricks to pull that off.

Thankfully the Blitter could also render lines and fill areas, making non-textured 3D graphics much easier. But texture-mapping was very difficult.

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Luigi Thirty
Apr 30, 2006

Emergency confection port.

Mido posted:

will paypal $20 to the first person who makes an impressive yospos demo

http://youtu.be/m5_Od-FONNQ

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