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https://www.youtube.com/watch?v=a9TB358j2qM https://www.youtube.com/watch?v=kuesTvUYsSc e: heres a link: http://www.pouet.net Carthag Tuek fucked around with this message at 20:27 on May 29, 2015 |
# ? May 29, 2015 20:18 |
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# ? May 3, 2024 13:48 |
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the one true demo https://www.youtube.com/watch?v=rFv7mHTf0nA
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# ? May 29, 2015 20:23 |
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https://www.youtube.com/watch?v=2SdGkkp1aq8
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# ? May 29, 2015 20:24 |
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https://www.youtube.com/watch?v=yHXx3orN35Y
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# ? May 29, 2015 20:27 |
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https://www.youtube.com/watch?v=iQqJm14sHRY loving cool even if the sega genesis was a reliable predictor of growing up to a gross weird internet user
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# ? May 29, 2015 20:27 |
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Spaceballs: State of the Art (1992) https://www.youtube.com/watch?v=wCc5ZHqwdXY Spaceballs: 9 Fingers (1993) https://www.youtube.com/watch?v=RF-RfTaxcMw making of: https://www.youtube.com/watch?v=WgriMuXZ3QY
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# ? May 29, 2015 20:27 |
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will paypal $20 to the first person who makes an impressive yospos demo
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# ? May 29, 2015 20:28 |
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Mido posted:will paypal $20 to the first person who makes an impressive yospos demo any hardware?
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# ? May 29, 2015 20:31 |
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also watching demos on youtube is like 10% as good as watching them on a banged up second hand amiga with metallica stickers on it and floppies strewn everywhere
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# ? May 29, 2015 20:33 |
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https://www.youtube.com/watch?v=jlRoOqRs0bs
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# ? May 29, 2015 20:34 |
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yes, in b4 that lovely 'robot invasion' demo edit: gently caress, shouldn't have watched the recommended videos after searching for it
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# ? May 29, 2015 20:35 |
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Mido posted:will paypal $20 to the first person who makes an impressive yospos demo Shurely: https://www.youtube.com/watch?v=dPAZvxmLfcQ
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# ? May 29, 2015 20:38 |
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Optimus_Rhyme posted:yes, in b4 that lovely 'robot invasion' demo i like that it's also a brain trick, in that the words would be indecipherable without the text, but together your brain turns it into recognizable speech
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# ? May 29, 2015 20:39 |
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NES: https://www.youtube.com/watch?v=eQ-OcS2Gwvk Atari: https://www.youtube.com/watch?v=9EAG_811b4o https://www.youtube.com/watch?v=twYEWbiiMgM in fact just go watch all of these Youtube Playlist
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# ? May 29, 2015 20:57 |
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how do you get started with this
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# ? May 29, 2015 21:12 |
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Share Bear posted:how do you get started with this get started making or just like what is the scene and what are the high water marks etc?
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# ? May 29, 2015 21:15 |
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Snapchat A Titty posted:get started making or just like what is the scene and what are the high water marks etc? getting started i ask this question a lot in yospos
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# ? May 29, 2015 21:16 |
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stuck. fail vids like some non demo scene crap will result in immediate proby
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# ? May 29, 2015 21:16 |
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if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64 i guess one way is to look at demos and if you see a thing that looks cool and wonder how its done, try and find out if someone wrote about how they did it?
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# ? May 29, 2015 21:17 |
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Mido posted:will paypal $20 to the first person who makes an impressive yospos demo yospos demoparty hell yeah
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# ? May 29, 2015 21:20 |
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if u live anywhere near pittsburgh come check this out http://www.demosplash.org it's an adorable little baby demoparty
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# ? May 29, 2015 21:21 |
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oh doh i just remembered, there were/are a bunch of diskmags i remember RAW were pretty good with having articles about algorithms and stuff, even if i didnt really understand anything RAW: http://janeway.exotica.org.uk/series.php?id=19 there was also one called Forbidden Data or somethin but i cant find it right now, i probably misremember the title
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# ? May 29, 2015 21:22 |
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if i was getting started today i'd use three.js and webgl javascript is easy to write and you can just hit refresh in your browser to see changes three.js has loaders for different model formats if you don't want to dive into the hell-world of designing models in code, and it also lets you design models in code you can make models in blender which is free, but all 3d modeling software is a pain make cool poo poo before you start trying to make cool poo poo that's under some arbitrary filesize you won't win any contests but it's okay to make stuff to music that already exists poo poo's hard but rewarding
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# ? May 29, 2015 21:27 |
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I heard Processing is good for loving with generated graphics stuff
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# ? May 29, 2015 21:28 |
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Snapchat A Titty posted:I heard Processing is good for loving with generated graphics stuff yes! and lots of people use it i don't have any demos on youtube so don't listen to my advice especially if forums poster "wayfinder" shows up, he was part of the team for this one https://www.youtube.com/watch?v=2Vguvli1Y0k and this one https://www.youtube.com/watch?v=YBpo5GHcmsE
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# ? May 29, 2015 21:31 |
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Snapchat A Titty posted:Spaceballs: State of the Art (1992) this. 23 years later, this. text mode demo compo was pretty fun like 10 years ago, but recently i watched some entries from the last couple of years and they were kinda lovely. i guess it's pretty drat hard to make anything cool looking at such a low resolution and number of colors.
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# ? May 29, 2015 21:38 |
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Snapchat A Titty posted:I heard Processing is good for loving with generated graphics stuff processing's goal is to make it easy for artists to do cool poo poo with computers elitists will argue that the whole point of demos was to show off your programming skills by squeezing every last bit of performance out of the machine but if you're not an elitist fucker and just want to make cool poo poo, yes, use processing
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# ? May 29, 2015 21:53 |
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As a Millennial I posted:processing's goal is to make it easy for artists to do cool poo poo with computers technically impressive is worthless if its boring or ugly to look at. lotsa demos used to brag about like "30 shadebobs on screen" or "50 face jelly glenz" but who cares if its a boring routine. im probably impressed but im not gonna watch it again just because of that. i dont think melon dezign ever set any records but imo they had flawless "design". there was a great article about it in a diskmag once that i probably will never remember but yeah. they did cracktros for crystal on the side (see also the one in the OP). https://www.youtube.com/watch?v=-r9LlyJ9YN4 https://www.youtube.com/watch?v=JH1uzCKt_gc <- one of my favorites ever, its just so clean. the tune is a mod-cover of martin galway - comic bakery for c64. some later demos: https://www.youtube.com/watch?v=LI_vwrQT0yI https://www.youtube.com/watch?v=Grx3lSU6nR4 https://www.youtube.com/watch?v=tX4NnLbBoUA
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# ? May 29, 2015 22:04 |
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i remember this being cool but i was high when i saved it so it might not be idk https://www.youtube.com/watch?v=oBegD7k2wvo
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# ? May 29, 2015 22:06 |
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also this is nutsOptimus_Rhyme posted:Demo chat reminds me a little of this: https://www.youtube.com/watch?v=pixcjhqLq34 which isnt that impressive, but iirc the sound is all made by the side effects of altering the volume register on the sound chip. it was how c64 drums were invented, just taken to a ridiculous extreme.
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# ? May 29, 2015 22:28 |
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the cmu computer club (who run that demosplash party) made a lisa demo http://www.pouet.net/prod.php?which=59635 https://www.youtube.com/watch?v=WUUnb1L8XNY they had to design their own sound card for it
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# ? May 29, 2015 22:33 |
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Snapchat A Titty posted:if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64 If you like the "code golf" aspect of demos where they do crazy awesome poo poo with some specific boundary like "a stock C64", or "max 4K of code", then the first step is to pick a system you think would be fun to learn, and would be fun to really get into the esoteric stuff. Example: If you like retro stuff like C64, then take a look at this great talk where they give you the ins-and-outs of the hardware. https://www.youtube.com/watch?v=ZsRRCnque2E If that grabs your fancy, then you can go download emulators and hardware documentation, and join C64 coding forums where they'll have bootstrap "Hello world" programs that can get you started. Then, you can pick a relatively simple effect from an existing demo, and see if you can replicate it. It's like a coding challenge: you know it's possible because you've seen it, but can you do it with the same resource constraints? Solving the puzzle of how it's done is half the fun. Are they just amazing coders, or was it a simple trick that just looked awesome? How did the magician perform the illusion? There are LOTS of articles out there in demoscene mags where coders describe their techniques, but I only tend to read those after I've had a stab at working out the idea myself. Some of the time, just knowing it's possible is all you need. I wouldn't have believed that you could do a large roto-zoomer on an Amiga (where writing to a single pixel can involve a lot of reads/writes and bit manipulation) until I saw a Kefrens demo that did it; once I knew it was possible and wasn't just a precalculation trick, I set off to try and replicate it, and it was a lot of fun to finally figure it out. The other avenue to pursue is the "art" side of the demo scene, where I feel you often need assistance from graphics and music people to get the art assets. I don't know how people get involved in that side of the scene.
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# ? May 29, 2015 22:45 |
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oh yeah check this poo poo out http://codef.santo.fr/
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# ? May 29, 2015 22:49 |
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Snapchat A Titty posted:if its making, idk, i never made any demo stuff aside from dumb hypercard stuff on a mac se/30 that hardly counts, or like color flashing epilepsy triggers on my c64 basically at time most of those classic demos were made it was all assembly code with hard coded poo poo everywhere finished in haste during all nighters in demo parties (imagine a hangar full of smelly nerds writing assembly code) the thing is that a lot of things that were hard to do at the time on now ancient hardware required tricky low level hardware programming and are trivial to do nowadays there a pretty good demo called state of mind that comes with the source although its in c and pretty clean by demomaker standards iirc: http://www.pouet.net/prod.php?which=26
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# ? May 29, 2015 23:09 |
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we have a ti-99/4a at the hackerspace that doesn't do much more than play Robot Finds Kitten, i kind of want to make a demo on it just because it seems no one else ever did. the TMS9900, SN76489, and TMS5200 aren't that crappy, are they?
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# ? May 29, 2015 23:25 |
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minivanmegafun posted:we have a ti-99/4a at the hackerspace that doesn't do much more than play Robot Finds Kitten, i kind of want to make a demo on it just because it seems no one else ever did. the TMS9900, SN76489, and TMS5200 aren't that crappy, are they? i remember there were some short ones that basically just switched between pre-rendered images very quickly to simulate greyscale, but that was all on like TI-82/3s. found a guy who hacked up a sound out thing lol: https://www.youtube.com/watch?v=ksoavrKHIRc
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# ? May 29, 2015 23:31 |
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https://www.youtube.com/watch?v=H1p1im_2uf4 then the follow up video which owns even harder https://www.youtube.com/watch?v=MWdG413nNkI
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# ? May 29, 2015 23:55 |
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i like this talk about a C64 demo that goes into some detail on the crazy tricks they use: https://www.youtube.com/watch?v=So-m4NUzKLw
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# ? May 29, 2015 23:56 |
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Wheany posted:amiga had planar graphics. the memory layout for graphics was that first came the first bit of each pixel on screen, then the second bit of each and so on. The Blitter took care of rendering sprites to the right pixels, but if you wanted to do per-pixel image-processing operations (like plasma effects, or image rotations, etc) then you had to do some crazy tricks to pull that off. Thankfully the Blitter could also render lines and fill areas, making non-textured 3D graphics much easier. But texture-mapping was very difficult.
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# ? May 29, 2015 23:57 |
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# ? May 3, 2024 13:48 |
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Mido posted:will paypal $20 to the first person who makes an impressive yospos demo http://youtu.be/m5_Od-FONNQ
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# ? May 30, 2015 00:20 |