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Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

Segmentation Fault posted:

playable demoscene demo

the tunnel sequences in stardust were basically bloodhouse waving their demo scene dicks in the player's face

https://www.youtube.com/watch?v=xzK2jnmY_JY

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Beeftweeter
Jun 28, 2005

OFFICIAL #1 GNOME FAN

Segmentation Fault posted:

Here's a tech demo for the Sega 32x, made in 1995 to show off what the device could do

https://www.youtube.com/watch?v=pOWZbydnlZE

zyrinx was a game development studio made up of amiga demoscene people, including Jesper Kyd who is imo the best Yamaha FM composer ever

drat too bad sega never had them make Foggy Flight Simulator or Foggy Driving Experience, probably split into 2 games because sega was like that

also jesper kyd does own, shamefully i found out about him through the borderlands 2 soundtrack (which has some pretty good tracks)

minato
Jun 7, 2004

cutty cain't hang, say 7-up.
Taco Defender
I reckon Silent Hill exists pretty much because of PlayStation 1's ability to fog out stuff that was too far away to draw.

Prenton
Feb 17, 2011

Ner nerr-nerrr ner

Wheany posted:

the tunnel sequences in stardust were basically bloodhouse waving their demo scene dicks in the player's face

https://www.youtube.com/watch?v=xzK2jnmY_JY

There's a nice breakdown of how it was done here

Best bit: the background is only 4 colours

Segmentation Fault
Jun 7, 2012

Prenton posted:

There's a nice breakdown of how it was done here

Best bit: the background is only 4 colours

honestly I think the best bit is that the background is literally just a single animation, vertically mirrored, that pans around according to where the player is on the field

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

Segmentation Fault posted:

honestly I think the best bit is that the background is literally just a single animation, vertically mirrored, that pans around according to where the player is on the field

lol, it's a loving fmv game

ConanTheLibrarian
Aug 13, 2004


dis buch is late
Fallen Rib
the music in this owns

https://www.youtube.com/watch?v=wi-NxM1EaXM

spankmeister
Jun 15, 2008






Luigi Thirty
Apr 30, 2006

Emergency confection port.

Wheany posted:

the tunnel sequences in stardust were basically bloodhouse waving their demo scene dicks in the player's face

https://www.youtube.com/watch?v=xzK2jnmY_JY

reminds me of the 1981 arcade game tunnel hunt

https://www.youtube.com/watch?v=4ZT3A66e_lo

it started as "hey i designed some hardware that can draw ellipses really fast let's make this into a game" in 1979

then they decided ellipses were too expensive, sold it to another company, and redesigned it to draw circles really fast instead because circles are cheaper and it was now 1980

then that company decided circles were too expensive, sold it to another company, and redesigned it to draw squares really fast because squares are cheaper and it was now 1981

echinopsis
Apr 13, 2004

by Fluffdaddy

if this was a game and i played it as a kid i would have turned out fuckin mental

atomicthumbs
Dec 26, 2010


We're in the business of extending man's senses.

Nintendo Kid posted:

why was this a thing anyway


anyway i like this demo a lot because its the only one for the system its on:
https://www.youtube.com/watch?v=1q-4Ie5wjus

quote:

This is a 4K demo for the Intel 8048 microcontroller which is only capable of doing basic arithmetic using add instructions and does not even have a compare function. It sports 64 bytes of RAM and 1K of VRAM. The demo uses our own custom bios and our custom disply modes 50x40 and 50x40 two-tone. We had a hard but fun time optimizing it!

wedia posted:

One particular feature of the Adventure Vision is its "monitor." Rather than using an LCD screen or an external television set like other systems of the time, the Adventure Vision uses a single vertical line of 40 red LEDs combined with a spinning mirror inside the casing. This allows for a screen resolution of 150 × 40 pixels.

:gowron:

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

eschaton
Mar 7, 2007

Don't you just hate when you wind up in a store with people who are in a socioeconomic class that is pretty obviously about two levels lower than your own?

minivanmegafun posted:

we have a ti-99/4a at the hackerspace that doesn't do much more than play Robot Finds Kitten, i kind of want to make a demo on it just because it seems no one else ever did. the TMS9900, SN76489, and TMS5200 aren't that crappy, are they?

the 9900 certainly isn't, it's the same 16-bit RISC-ish arch used in TI's minis of the era

what are your constraints though, stock hardware or stock plus RAM or...?

Luigi Thirty
Apr 30, 2006

Emergency confection port.

the SN76489 as used in the ti-99/4a is incapable of bass so gl playing bleep bloop arpeggios on it. the TMS5200 rules though

an interesting thing about it is that you can drop in an MSX2 VDP onto the board and have 80-column text

minivanmegafun
Jul 27, 2004

eschaton posted:

the 9900 certainly isn't, it's the same 16-bit RISC-ish arch used in TI's minis of the era

what are your constraints though, stock hardware or stock plus RAM or...?

stock plus RAM thankfully, iirc stock only has 256 bytes of ram without swapping pages to video ram

Luigi Thirty
Apr 30, 2006

Emergency confection port.

it's not actually a full 16 bit architecture, anything outside of ROM and the scratchpad ram goes through a slow-rear end multiplexer because it's an 8 bit system with a 16 bit CPU because TI

Cocoa Crispies
Jul 20, 2001

Vehicular Manslaughter!

Pillbug

Cocoa Crispies posted:

https://www.youtube.com/watch?v=iQqJm14sHRY

loving cool even if the sega genesis was a reliable predictor of growing up to a gross weird internet user

making of: https://megabitesblog.wordpress.com/2014/03/26/titandemogroup/

minivanmegafun
Jul 27, 2004

Luigi Thirty posted:

it's not actually a full 16 bit architecture, anything outside of ROM and the scratchpad ram goes through a slow-rear end multiplexer because it's an 8 bit system with a 16 bit CPU because TI

yeah I think the plan was to make an 8-bit CPU for that micro, but they ran out of time and shoehorned the extant TMS9900 in there

k-zed
Dec 1, 2008

Fallen Rib
Gotta love this demo for the music and the rotating mirrors bit: https://www.youtube.com/watch?v=g4-07JA9Dg0

and this one for the music & hungarian demo group engrish: https://www.youtube.com/watch?v=yXvrlvPOCGc

one of my fav tracks from Jesper Kyd: https://www.youtube.com/watch?v=x9DbxVfkqsc

SmokaDustbowl
Feb 12, 2001

by vyelkin
Fun Shoe
https://www.youtube.com/watch?v=pLaJliu2_pI

Don Lapre
Mar 28, 2001

If you're having problems you're either holding the phone wrong or you have tiny girl hands.
https://www.youtube.com/watch?v=SWfvCYK-ZiM

That feeling when you open a crack and youd rather listen to the music than play the linux iso

Smythe
Oct 12, 2003

Don Lapre posted:

https://www.youtube.com/watch?v=SWfvCYK-ZiM

That feeling when you open a crack and youd rather listen to the music than play the linux iso

so sick

Segmentation Fault
Jun 7, 2012

Segmentation Fault
Jun 7, 2012
Here's a 128k DOS demo from PWP

https://www.youtube.com/watch?v=F1537t45xm8

Viznut is big on the whole "demoscene as art" thing and uses it to push his own political message, which is interesting imo

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Don Lapre posted:

https://www.youtube.com/watch?v=SWfvCYK-ZiM

That feeling when you open a crack and youd rather listen to the music than play the linux iso

quote:

;Dear Cracker,
;To save you time, simply fill in the appropriate lines below..

type "Line Of Fire!
type " Cracked by the utterly amazing and fab _________ of _______!"
type "Hot greets to _____ and _____!!"
type "Lamings and slaggings to _____ of _____ and _____!!!"
type "Call our BBSs on ____-______ and ____-______ for the latest warez!"
type ""
type "I am a sad and immature spotty little twat because _______________."
type "I crack games for free as I have no friends"
type "and am physically repulsive to females because of my chronic _______."
type "I hate my parents because they _____ and make me tidy me room even"
type "when I have been at kindergarten the whole day."
type ""
type "I have played with myself ____ times in the past 24 hours"
type "and have wet dreams about ________ from Neighbours."
type ""
type "The last Kylie Minogue record I brought was ________ and I think"
type "she's lush and fab and ace and wicked because she's _________ and I fancy her."
type ""
type "Press right button for trainer, left for normal. Probably."
Crap_Demo_That_Crashes_Half_The_Time_And_Has_A_Sprite_Starfield_Oooh_How_Original
run Corrupt_loads_of_memory_all_over_the_place
Game

Optimus_Rhyme
Apr 15, 2007

are you that mainframe hacker guy?


I love that. So upset over crackers cracking their poo poo. Serious business.

Did any of the crackers ironically but this in one of their cracktros? If not imma do it next time I release a tool or crack or something.

Segmentation Fault
Jun 7, 2012
related to gamedevs taking potshots at crackers in the code: Puggsy for Sega Genesis runs a check to see if the cartridge it's sitting on has SRAM (the legit copy doesn't have SRAM), if it finds it it shows this screen

Zlodo
Nov 25, 2006

Optimus_Rhyme posted:

I love that. So upset over crackers cracking their poo poo. Serious business.

Did any of the crackers ironically but this in one of their cracktros? If not imma do it next time I release a tool or crack or something.

I remember a similar rant in another game, from the same guy iirc, in which he bragged about how good his protection was.

in the cracked version they left the message as is and just added a comment at the end saying they cracked it in 5 minutes

Optimus_Rhyme
Apr 15, 2007

are you that mainframe hacker guy?

https://www.youtube.com/watch?v=nSIpo5_3wl8

Optimus_Rhyme
Apr 15, 2007

are you that mainframe hacker guy?

https://www.youtube.com/watch?v=j90nIyq6_vM

minato
Jun 7, 2004

cutty cain't hang, say 7-up.
Taco Defender
Stopping crackers was indeed serious business.

When I was 15 I had a huge collection of pirate games that I was pretty proud of. Then by chance I happened to meet a game developer, and he showed me the vast amounts of work it took to make a game (this was back when devs often made the graphics and music too) and how little profit he got from it. I felt really bad about my collection after that. :sigh:


Devs used some pretty clever techniques to stymie crackers. I recall a few tricks on Amiga:

- Write an odd address as the start of the 2nd Copperlist. The Amiga required this address to be word aligned and would ignore the odd bit, but the Datel Action Replay cartridge had a bug that would crash the whole system as it tried to snarf the value from the bus. Without an Action Replay, it was really hard to look at what was going on inside the game.

- The Trace bit was a CPU execution mode meant for debugging where every CPU instruction would trigger an interrupt, ostensibly to give control to a debugger for single-stepping. But some game devs used it as a decryption routine for their code; the interrupt handler would just decode the next instruction and continue. So this meant that if you were looking at the game in a debugger, all you'd see after the PC would be garbage and it wasn't obvious at all how they got magically translated into instructions.

- Do a checksum of memory, but only run it if the player reached the last level of the game. Crackers would break the initial protection and release it to get their "zero-day" credibility, and then have to eat crow when people got far enough in the game and see it crash. Then other groups would re-release it removing the protection, usually making fun of the first group for poor quality control.

spankmeister
Jun 15, 2008






minato posted:

- Do a checksum of memory, but only run it if the player reached the last level of the game. Crackers would break the initial protection and release it to get their "zero-day" credibility, and then have to eat crow when people got far enough in the game and see it crash. Then other groups would re-release it removing the protection, usually making fun of the first group for poor quality control.

there's a couple of examples of this, off the top of my head:

-Command and Conquer or some other RTS had a version that would explode all your buildings after a while. (this miiight also be the shareware version, i don't recall)
-XIII had some nasty copy protection scheme which was hard to crack (TAGES, I believe) and cracked versions would work initially but have degrading playability where it would become harder and harder to move and aim and such until eventually becoming unplayable.
-In the warez version of Game Dev Tycoon you were unable to keep your company afloat in any scenario because every time dirty pirates would steal your game and nobody bought it.

Wiggly Wayne DDS
Sep 11, 2010



spankmeister posted:

-In the warez version of Game Dev Tycoon you were unable to keep your company afloat in any scenario because every time dirty pirates would steal your game and nobody bought it.
to be fair the dev distributed a modified version to do that

spankmeister
Jun 15, 2008






Wiggly Wayne DDS posted:

to be fair the dev distributed a modified version to do that

Oh okay.

in any case i thought it was pretty funny

eschaton
Mar 7, 2007

Don't you just hate when you wind up in a store with people who are in a socioeconomic class that is pretty obviously about two levels lower than your own?

Wiggly Wayne DDS posted:

to be fair the dev distributed a modified version to do that

wasn't that an intentional leak (a seed, if you will) to ensure the most commonly pirated version of the game would result in that lesson? with some sort of "here's a link to buy the game" thing too?

Wiggly Wayne DDS
Sep 11, 2010



eschaton posted:

wasn't that an intentional leak (a seed, if you will) to ensure the most commonly pirated version of the game would result in that lesson? with some sort of "here's a link to buy the game" thing too?
ya

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

spankmeister posted:

there's a couple of examples of this, off the top of my head:

-Command and Conquer or some other RTS had a version that would explode all your buildings after a while. (this miiight also be the shareware version, i don't recall)
-XIII had some nasty copy protection scheme which was hard to crack (TAGES, I believe) and cracked versions would work initially but have degrading playability where it would become harder and harder to move and aim and such until eventually becoming unplayable.
-In the warez version of Game Dev Tycoon you were unable to keep your company afloat in any scenario because every time dirty pirates would steal your game and nobody bought it.
- arkham asylum makes batman's glide work poorly, leading to some area being impossible and having pirates p much out themselves when asking for help

also just found these from here
- NDS michael jackson rhythm game plays vuvuzelas over the music
- your gun fires chickens in crysis warhead

alan wake just did this

and nothing else

Segmentation Fault
Jun 7, 2012
Game Dev Tycoon complaining about copyright infringement is hilarious considering that their entire game is lifted straight from Game Dev Story

also there was some racing game (I forget the name of it) where over time the game would replace text strings with variants of "YARRRR" until you got "YAR 1/3 143 YARRR/YARR YARRRR" all over the screen

There was also this insane copy-protection where checksums and checksums of those checksums were hidden all over the game code, making the game the piracy equivalent of those spy movies where the guy has to maneuver through the room full of lasers

GameCube
Nov 21, 2006

i'm not even gonna post earthbound bc that'd be more embarrassing than the guy on page 1 asking if we'd ever heard of mod files

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GameCube
Nov 21, 2006

tim heidecker's movie Teh Comedy was leaked on pirate bay... but then after five minutes of the actual movie it cut to two hours of footage of him sitting shirtless on a boat drinking beer with the text DO NOT STEAL FROM THIS MAN

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