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Psychotic Weasel posted:Rumour is that the initial push was a mistake and they didn't intend for everything published to be stored locally. No idea if that's true or not and I have no idea if they intend to fix it but the fact they they somehow rammed out a 2gig file without noticing should tell you how much thought has gone into this endeavor. both the BA2 and ESL (new stupid format that's basically an ESP) are already available for free. I'm not sure what the policy is on linking pirated poo poo around these parts so... But yeah, it's been done, BethSoft are idiots.
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# ¿ Sep 1, 2017 22:56 |
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# ¿ May 2, 2024 23:20 |
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chaosapiant posted:If the creation club could be used so that larger teams can make expansion level content that doesn't take 3+ years to produce and was vetted by Bethesda, I'd be all over that. As it is it's shameless cash grab. basically this. bethsoft would have done better to get behind the team doing the Cascadia overhaul or something, but no, they went for the cheap and sleazy cash grab instead. gently caress 'em, here's the ESL files to load what you like of the content: https://my.mixtape.moe/sssexz.7z personally I reverted back to 1.9.4 because ENB and Transfer Settlements are yet to update to support 1.10.2 and i don't really give a flying poo poo about the CC mods. maybe the backpack, i guess, but you can change the ESL to an ESM/P if you want to use it in a 1.9.4 game
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# ¿ Sep 8, 2017 04:07 |
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I had a sudden burst of clarity a little while ago - what if BethSoft's continual milking of Skyrim (NOW ON TOASTER OVENS!) and their hurry to push out Creation Club is them literally buying time to ditch the Gamebryo engine for good and replace it with a newer, shinier engine for Fallout 5? Let's be honest here - BethSoft is dogshit at plot writing, but amazing at the technical and emergent gameplay in their RPGs. One thing they could and should do is ditch Gamebryo/Creation engine in favor of something that works better. None of the other BethSoft-published studios - id, Machine, Arkane - release their poo poo with bugs that have to be fixed by the community. Gamebryo is severely limiting BethSoft's ability to really knock things out of the park with their next game. Or, more likely, their next game is a Fallout-themed cashgrab. 50/50 on it being Yet Another Digital TCG or a PUBG clone. This is more in keeping with their actions lately, unfortunately.
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# ¿ Sep 19, 2017 07:27 |
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I'm honestly waiting to get back into playing this game until there's a mod organizer that isn't buggy and/or dogshit - the MO2 fork by LePresidente still has game-crashing bugs that haven't been fixed because Tannin is working on "Vortex", which there has been no news on for months and months. I'll be damned if I use NMM, either.
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# ¿ Oct 10, 2017 21:19 |
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Buying BethSoft
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# ¿ Oct 21, 2017 01:20 |
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Dejawesp posted:Trying my hand at a new game of survival. Having fun but I think I lost 3 hours of progress from dying in about a 6 hour session. I'm starting to get confused because I can't remember which of the things I did that was lost due to death as I revisit areas I cleared earlier. That's why I use the Survival Options mod to set up timed autosaves.
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# ¿ Oct 25, 2017 00:03 |
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A Sometimes Food posted:Maybe I just suck at Lego but I really feel like settlement building would have been better if you just helped people restore things between certain choices offered by the settlement leader instead of you suddenly having full authority over the settlement cause you got their daughters jewelry back for them. Like just using Sanctuary Hills as an example throw wood at Sturges and he rings a wall all around the island, throw some concrete and metal and the houses get fixed up. Get a choice between turning the bridge into a dam for power or rigging it up as a big water purifier. As a bonus this system means you could do poo poo with Diamond City, Goodneighbour etc These are good ideas and I wish BethSoft had done them instead of latching onto their clunky-rear end base building system. I'm glad that Transfer Settlements exists so I can just import a complete settlement and only have to worry about getting enough dudes for it.
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# ¿ Nov 6, 2017 23:16 |
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Deceitful Penguin posted:Hell, have Nick get partially taken over by Kellog or something Nick and Curie are the two best companions that aren't Dogmeat.
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# ¿ Nov 12, 2017 01:13 |
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Looks like you're about to drop the hottest rap album in 200 years.
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# ¿ Dec 14, 2017 20:34 |
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null_pointer posted:Well, to be fair, there's no local police force -- the one safe place, Diamond City, has it's own security, but there's no one policing Boston at large, before the Minutemen. And they're in pieces until the Magical Playercharacter arrives and rebuilds their organization by not acting like a moron. A Minutemen run - going full hog into being the new General - is IMO the only run that doesn't ally the player character with a two-dimensional faction of cackling villains, angry gatekeeper nerds, or twee rebellion fetishists. If only there was a way to actually destroy the BoS, Institute, and Railroad and rebuild the Commonwealth as a functioning state. That would have been so much better as the follow-on to F3. Clean, purified water starts coming up from DC and the Sole Survivor rebuilds the Minutemen, then proceeds to knock apart and weld together the cardboard factions in the Commonwealth, making a new equal for the NCR on the East Coast, which would open things up for the NCR and the Commonwealth to either cooperate in taking apart the Legion or fight over places like New Orleans in future games.
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# ¿ Jan 2, 2018 23:51 |
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Tenzarin posted:I think you can do the railroad BOS mission to blow up the blimp(kill and steal the commander's clothes), turn around go murder everyone inside the railroad, teleport to the institute kill someone(kill your son steal his clothes), and go talk to Sturges who found pipes leading into the institute. I like this plan. I'm going to do it.
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# ¿ Jan 3, 2018 10:26 |
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I'm honestly hoping that the next TES or Fallout game uses the same engine as DOOM and Wolfenstein. idTech? idTech. Hell, I'd settle for Unreal as the engine - I know modding is an intrinsic part of Bethsoft RPGs and the fanbase would riot if it went away, but
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# ¿ Jan 7, 2018 04:48 |
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More posts are being eaten, so allow me to assist in pushing this sucker to the next page?
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# ¿ Jan 13, 2018 00:40 |
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Entropic posted:Yeah, no, that's how how it works. I'd settle for a quest/scripting engine that isn't poo poo and competent writing.
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# ¿ Jan 14, 2018 06:15 |
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I think we desperately need a new thread for this game.
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# ¿ Jan 18, 2018 23:35 |
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# ¿ May 2, 2024 23:20 |
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So what exactly goes into making a new thread and getting the old one put to rest?
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# ¿ Jan 29, 2018 06:55 |