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Dance Officer posted:I wouldn't say that everything post-common sense is bad. Or that things were better before. Conquest of paradise, wealth of nations and el dorado are all older dlc that I think don't should have cost more than $10 or so. These, along with cossacks, mare nostrum, mandate of heaven and now third rome are really just small add-ons to flesh out certain regions or things. So, just to make sure I'm getting this, the DLC to buy are: Art of War, Rights of Man, and Common Sense for everyone The rest if you're interested in certain play styles or regions? Just trying to understand what's worthwhile since Steam reviews are a trash heap for EU4
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# ¿ Jun 28, 2017 23:10 |
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# ¿ May 2, 2024 05:37 |
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What's a good choice for a tutorial playthrough? I know the recommendation in CK2 is usually Ireland, curious if there's any consensus for EU4. If it makes a difference the only DLC I have is Rights of Man, Art of War, and Common Sense. Thanks!
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# ¿ Aug 23, 2017 22:44 |
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CommunistPancake posted:The Ottomans are fun for new players because you get to do something. There's pretty much no sitting around and waiting as the Ottomans. Do the Ottomans feel too easy, or do they still have road blocks? I'm thinking of, say, early-ish Byzantine starts in CK2 where you can roll over most of the world as what I'm trying to avoid.
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# ¿ Aug 23, 2017 23:17 |
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So I'm playing Castile as my first game, took over most of Iberia and lucked into a personal union over England (which sent my Aggressive Expansion through the goddamned roof since I had to fight Austria for it) by 1500. England is the only other colonizing power so far so I have no real competition on that front. I picked Exploration/Expansion as my first ideas. From searching online it sounds like most people view Expansion as a trap pick? I picked it up for the quick extra colonist but am curious about what everyone else thinks of it. I'm starting to wish I'd gone with Administrative instead since my coring costs are pretty intense and the bonuses from Expansion are much weaker than Exploration overall. Are the military ideas relatively well balanced? I'm looking into picking up either Quantity or Offensive but leaning toward the former because my manpower is heavily depleted.
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# ¿ Aug 29, 2017 19:32 |
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Wow, going after territory in the HRE as a non-member is a grind. Is there any trick to it? Diplo-annexing seems like it will never work given the -75 malus and going to war with the emperor every time means even trivial wars get bogged down. Working as intended, I guess?
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# ¿ Sep 2, 2017 07:28 |
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Fister Roboto posted:Yeah that's pretty good advice, I guess I'll just resta- France is probably gonna run over whoever they want with England bound up, since the AI never seems to press claims for its PUs. Or at least that was my experience with Brittany PUing over France.
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# ¿ Sep 5, 2017 19:22 |
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Koramei posted:If you're a Euro colonizer you're doing it wrong if you don't have a huger fuckoffer navy than them. You get tons of forcelimits out of trade companies and all those coastal provinces, trouncing any fleet in the game shouldn't be a problem by the time you've established yourself in Indonesia enough to actually want to contest Ming's tributaries there. Speaking of trade companies, what's everyone's take on them vs. keeping those provinces as territories or states? I get that state maintenance ramps up based on distance from the capital so you don't want to state provinces in say, Indonesia but I'm wondering everyone's thoughts on when it's worthwhile to make a province part of a trade company.
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# ¿ Sep 8, 2017 17:32 |
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What happens if you integrate a subject nation that has colonial nations in the same region as your own? I know you get them as well, but I'm wondering whether they assimilate or if you'll just have two separate colonial nations.
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# ¿ Sep 11, 2017 06:50 |
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Thanks! On the one hand, there will be direct gameplay benefits to keeping them split up. On the other, I won't get to paint the whole map my pretty color
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# ¿ Sep 11, 2017 16:04 |
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Mans posted:I would put Res Publica way upper. At the very least above mandate of heaven and third rome. That was added to Common Sense too.
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# ¿ Sep 12, 2017 20:17 |
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What ideas do you all like for super blobby games? I'm playing as Spain, in the process of annexing my junior partner England and slowly conquering my way (via terrible Press Claim CB) into India and Asia. I already have Administrative, Exploration, Influence, and Quantity and I'm coming up on the tech level 18 idea. I have basically zero money worries because I control a lot of the world's trade nodes and will have even more once I'm done annexing England, the only other colonial power in the game. I'm not really having issues with unrest right now because I have armies in all my highest unrest areas, and the Spanish ideas are giving me enough missionary power to keep up with annexation (for now). Religious is looking mighty tempting just for Deus Vult, but it's so late in the idea group that I'm probably going to be at or near Imperialism by the time I finish it. I'm going to pick up Offensive eventually for when I finally bring the conquest back to the Euro zone but right now I'm just interested in expanding into Asia and India as quickly as possible. Something else that might be worth mentioning is that annexing England has cost ~3000 diplo points, so I'd rather not pick up another Diplo idea just yet until I've had a chance to catch up on tech and ideas. Thanks y'all! This is my first game and it's a lot of fun.
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# ¿ Sep 14, 2017 15:51 |
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oddium posted:admin + influence i think have an admin policy that reduces diplo annex by a further 20% Yeah, I'm working my way towards that, but I'll be done annexing England before I have the diplo points for it. Trading in ivory turned out to be a bit of a mixed blessing by raising my diplomatic reputation, sending the amount of diplo points I spend towards annexation in a month way up.
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# ¿ Sep 14, 2017 16:31 |
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Admiral Joeslop posted:It's been a couple years since I've played and I have a bit of the itch again. I haven't kept up on my Steam Sale DLC purchases so I'm kinda behind. Get Cossacks and Rights of Man. Cossacks adds estate management and more importantly an improved diplomatic system for interacting with AI nations. Rights of Man adds CK2-style traits to your military leaders and rulers, making each ruler much more distinct. Mare Nostrum has some good features (being able to set ships to repair then return to their fleet) and some that are more mixed (adding counterespionage, which is ultimately a good feature for balance but can be annoying when you are trying to fabricate claims). The EU4 wiki has good write ups on all the DLC so you can decide for yourself whether the paid features sound worthwhile. http://www.eu4wiki.com/Category:DLC FYI, the Paradox sale on the Humble Store just ended but they pretty much always do an encore at the end of their sales. Paradox Store sale is still up.
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# ¿ Sep 15, 2017 20:29 |
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Fister Roboto posted:
How the heck did Provence get over there? Inherited Brittany?
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# ¿ Sep 17, 2017 17:48 |
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Rapner posted:What is the optimal colonial strategy for western European colonizers? You will probably want to get your colonial nations to size 5 pretty quickly since that will allow you to take over huge swathes of land for no coring cost (to you). Peru and Mexico are pretty densely populated and have gold and silver. There's no diplo cost for unjustified demands for nations in the Americas, either. You can gobble up entire nations as long as you're able to keep liberty desire in check. Definitely agree that the way to make real money is racing to Africa then through to Asia. If you can control Malaysia/Indonesia/Borneo and the chain that takes that West then you've won the game.
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# ¿ Sep 18, 2017 15:47 |
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appropriatemetaphor posted:Poland-Lithuania unfortunately got massively trashed. Not sure exactly how, but Moldavia got real big, Kiev appeared, and poland/lithuania is down to like 8 provinces total. Krakow is even an OPM Also Poland had the PU on Lithuania, but now they've lost it somehow. What's the map mod you're using? Digging the colors
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# ¿ Sep 25, 2017 14:31 |
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AAAAA! Real Muenster posted:As a heads up, you can get a discounted Inquisitor advisor from your Clergy Estate (if you have that DLC). Estate DLC is Cossacks, Edict DLC is Mandate of Heaven.
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# ¿ Sep 27, 2017 22:05 |
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Rapner posted:Blut und Eisen! Expansion is pretty weak overall. I'm playing Castile and took it temporarily for the extra colonist but between exploration and national ideas you'll get up to 3 anyway, which is plenty. Could do an earlier Admin instead for coring costs and mercs.
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# ¿ Sep 29, 2017 14:35 |
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Marxalot posted:I'm not super worried about them. Did you watch the battle to see what happened? Like, were the rolls just bad, were you on disadvantageous terrain, did you have crossing penalties? They might have military ideas already too. (Doubt they have any of the significant bonuses Poland gets yet, though) Take a look at this army composition spreadsheet by tech level and try to always max out your combat width to take advantage of flanking. https://docs.google.com/spreadsheets/d/1ITH6oNHsIlVHo2LJnR92wP5LEKiON0k2rZJ82YbYaB0/edit#gid=0 Some fights will still be swung by a string of 0 rolls but that will maximize your chance of winning a given battle.
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# ¿ Oct 2, 2017 16:56 |
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skasion posted:Terrain is very important. Bad terrain is a flat penalty to every roll the attacker makes in combat. Don't attack equal, much less superior forces over water or in mountains (or to a lesser extent, hills or forests) if it can be avoided. Conversely, you can sometimes repulse stronger forces than you might think if you are defending with these advantages, though you should always strive for numerical superiority. Terrain is actually more complex than I just made it sound (it also restricts your combat width and some nations get different bonuses or penalties) but yeah, be aware of terrain and you will win more fights. Just FYI, I think they took out terrain effect on combat width: http://www.eu4wiki.com/Land_warfare#Terrain So only like 8 mechanics you need to track to pick battles optimally.
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# ¿ Oct 2, 2017 23:20 |
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Poil posted:How else could you solve the problem with Ming? The only way is to make other already strong nations more powerful to compensate. Doesn't Paradox get together to play MP? I don't understand how they haven't noticed how imbalanced unique nation mechanics like the Streltsy are.
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# ¿ Oct 3, 2017 16:27 |
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Atreiden posted:Yea Poland-Lithuania, Portugal (maybe Spain if you don't plan to conquer Italy), Austria (same deal with Italy as Spain + HRE mechanics) and Hungary are really to only ones where it might make sense to stay Catholic. Spain should definitely stay Catholic, one of their national ideas is just a bonus to yearly papal influence (not sure if it converts somehow if you do) and you should be colonizing trade company regions, which have plenty of high-development provinces to convert and keep influence topped off.
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# ¿ Oct 6, 2017 16:04 |
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Groogy posted:Then I don't understand the "Paradox is ebil they only look for profit for investors". I think people are trying to reconcile things like: a) Mandate's changes haven't been toned down b) Prices for DLC remaining pretty static c) Systems (like army professionalism) are starting to feel bolted on And an easy answer is that there's limited profit incentive in changing any of them. Not trying to gang up on you or anything, just explaining where they're coming from.
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# ¿ Oct 11, 2017 15:56 |
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oddium posted:tell me about it Asking because I'm still relatively new. Is there much reason to form Rome aside from achievements/fun? Losing your culture group seems like a big price to pay for the pretty color.
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# ¿ Oct 18, 2017 01:16 |
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Detheros posted:Sounds like someone asked for some border gore. I'm the Teutonic Order that somehow beat Poland
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# ¿ Oct 20, 2017 16:17 |
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AnoHito posted:They can only see what they've explored, and you can only see what you've explored. For example, Spain/Portugal have probably long since discovered South and Central America, yet it's probably still hidden to you. Edit: never mind, it's a little more complicated. From the EU4 wiki (https://eu4.paradoxwikis.com/Colonization#Discovery): Discovery of individual provinces will occur based on contact with other nations. In general, a province will be revealed to a country if:
Eldred fucked around with this message at 17:56 on Oct 23, 2017 |
# ¿ Oct 23, 2017 17:53 |
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If you form the Roman Empire, do you still receive events for your previous nation? I couldn't find a list of events for Rome on the EU wiki.
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# ¿ Oct 23, 2017 19:53 |
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Cossacks is good, comes in right behind Rights of Man, Art of War, and Common Sense in the must-buy category. Adds in Estates and the ability to set your own diplomatic interests. Mare Nostrum adds quality of life features for the naval aspect of the game, so it might be worth picking up.
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# ¿ Oct 28, 2017 19:48 |
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Hyper Crab Tank posted:All right guys, I'm pretty new to EUIV and I just don't know how to make Portugal work. Like, I've restarted some six or seven times by now because something always ends up ruining my plans, usually Morocco and/or France. With Portugal you're surrounded by stronger powers initially and won't have much opportunity to expand into Spain or North Africa. What you do have, though, is ideal footing for exploring and colonizing elsewhere to build up your power base until you're ready to expand in Europe. There are two real routes for colonizing, to the New World and down Africa, which will eventually take you through to Asia. Between starting with an explorer, your island holdings, and your colonial range national idea, you are going to beat everyone else to colonizing. Ideally you want to capitalize on both routes of expansion, and have missions about doing so. You still want to maintain defensive alliances, but your focus initially should be on maintaining your Portuguese holdings against the land superiority of your neighbors while you gear up to outspend everyone with your trade income.
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# ¿ Oct 31, 2017 20:46 |
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Sephyr posted:My Scandinavia run was going quite well, until suddenly my troops got crap morale overnight in the late 1700s. I have Offensive, Quantity and Quality ideas, Tradition usually around the high 60s, good discipline and absolutism. Did they implement anything? I saw that pretty much all of my enemies suddenly got a "being drilled" morale more of +15%, which I don't have. Is it something from Mandate of Heaven? Are you reinforcing from neighboring provinces as troops start to break? With Quantity especially you want to pile on troops to make up for the morale deficit. Can you get army morale from other sources? Defender of the Faith, Religious/Quantity, etc.?
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# ¿ Nov 2, 2017 18:43 |
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metasynthetic posted:Playing my first game as Castile after watching some Youtube tutorials, it's 1467. Early on I allied Navarre, succesfully defended them against Aragon and eventually annexed them diplomatically, then Reconquisted Granada, and fabricated some claims on Aragon which I decided to press. They have Catalan culture, I assume? You can see some weird stuff happen with client states and separatists later on but you're not there yet. If you take a look at the counties, Catalonia should have a core on them because of the culture.
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# ¿ Nov 6, 2017 05:51 |
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AAAAA! Real Muenster posted:Here is today's Dev Diary: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-development-diary-7th-of-november-2017.1053654/ Have they said if advisor promotion is expansion-only or if it's in the free patch? I'm guessing the former but you never know.
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# ¿ Nov 7, 2017 16:21 |
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Mr. Fowl posted:"Protect the Secret - As Yemen, prevent any European Nation from owning a Coffee-producing province in the Old World until 1700." Unless I'm missing something, doesn't "old world" specifically mean you don't need to worry about the Americas?
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# ¿ Nov 7, 2017 19:40 |
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Lucas Archer posted:I had no idea that spy networks increased siege speed. That changes my strategy. Awesome, thanks. I think that's an expansion feature, Mare Nostrum. Still sound advice though. You'll have a pretty easy time training mercs if England manages to land a significant army on the mainland. Don't be afraid to go into debt if it means a significant win over England, taking some of their English Channel trade power will pay off in the long term.
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# ¿ Nov 10, 2017 16:56 |
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Big Ol Marsh Pussy posted:
Do you have a dependency with whoever owns Rzhev? IIRC you can core anything adjacent to a vassal core.
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# ¿ Nov 11, 2017 01:35 |
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PopetasticPerson posted:Also got a quick question, did the "hard" difficulty lobotomize the AI in a recent-ish patch? Playing as Austria fighting Bohemia and Silesia I found that sitting a stack on Prague infuriated them to the point that they, continually, send stacks of 1-10 units against my single 20 stack army. I stack wiped no less than 4 armies like that. The worst part was they had 20 stacks to begin with between Bohemia, Silesia, and Brandenburg. Was this a bug or do I need to play on normal to make the game harder? :???: Did they have a larger army somewhere that they were trying to "unite" those small stacks with? To save on performance the AI only gets a certain number of armies they are actively controlling, with the exact number depending (I think) on nation size. The rest will usually just brainlessly zerg towards the actively controlled army. This is of course, documented precisely nowhere
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# ¿ Nov 12, 2017 17:35 |
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Autism Sneaks posted:I will probably never play Ming because after my run where it became the junior member in a PU with me, Japan, in 1470, I know I will never come close to having that much fun with China again How did you keep their liberty desire below a million percent?
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# ¿ Nov 15, 2017 07:23 |
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# ¿ May 2, 2024 05:37 |
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Linear Zoetrope posted:Surely we all get some sort of CB if it's not that. Restoration of Title
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# ¿ Nov 16, 2017 07:16 |