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double nine posted:That might be tricky in a multiplayer game with only 2 or 3 people - one might be a belligerent greedy rear end in a top hat with others acting more rationally. Obviously it would be how they behave towards that country, not globally. If you refuse to ever peace out AIs before hitting 100%, they'll do the same to you if given the chance, stuff like that.
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# ¿ Sep 23, 2015 21:42 |
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# ¿ May 20, 2024 23:40 |
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Node posted:I have still never played with RNW enabled, I've heard it is essentially a string of islands or something akin to that. I suppose I need to try it sometimes so I can appreciate the new one being worked on. It creates a bunch of amorphous islands that stick out like a sore thumb compared to the rest of the world, but that's just the start of its problems really. Basically the original RNW had entirely wrong design priorities and by the time this was realized it was too late to do anything except try to polish what was there. I've been trying to fit a fix into the schedule and finally found the time/resources without impacting the next expansion.
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# ¿ Sep 23, 2015 21:51 |
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Dibujante posted:Will RNW ever have archipelagos? That is one thing that I find adds "noise" to the map in ways that makes it look more believable. Yes, the tile system already has a bunch and we're adding more.
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# ¿ Sep 23, 2015 22:27 |
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I posted a dev diary about Horde features in the secret new expansion we're working on.
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# ¿ Sep 24, 2015 09:02 |
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kraken! posted:I went on a mod spree the other day and now my fleets don't work so well anymore. Specifically the mothball, upgrade outdated ships, automatic transport, and some other button are just missing. Also the army/navy template builder is gone. I deleted all the mods to no avail and then deleted all the local files and re-installed via steam. Sounds like you accidentally disabled Art of War in the launcher.
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# ¿ Sep 26, 2015 07:39 |
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North America was way overnerfed in 1.12... miscommunication between intent and design. We're going to restore some of that in 1.14.
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# ¿ Sep 28, 2015 16:35 |
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Obliterati posted:Are you able to elaborate on this? We've been considering ways to fix it for EG so you might be saving us the work! Just raise the development to somewhere between where it was and where it is now.
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# ¿ Sep 28, 2015 18:52 |
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Dev diary about Estates is up.
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# ¿ Oct 1, 2015 11:30 |
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Chipp Zanuff posted:Does every country have access to the estates? Or is it only Muslim, Western and Eastern European tech countries? Almost every country.
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# ¿ Oct 1, 2015 12:24 |
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Average Bear posted:It looks exactly like merchant republic factions. And the bonuses look just as ignorable I can see how you would make that assumption if you missed the fact that the dev diary also contained text. Easy mistake, really.
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# ¿ Oct 1, 2015 14:32 |
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Fintilgin posted:My impression was that you could play ironman with any setup you wanted, (easy, mods, custom nation) but you can only get achievements with the standard historical start/rules (lucky nations on etc). You can get achievements with RNW, just not new world specific ones. There are also some Nation Designer achievements coming in 1.14. Since you can pre-generate the RNW you can in fact play with the Crimson Empire if you roll them, and get some generic achievements with them.
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# ¿ Oct 9, 2015 20:46 |
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Obliterati posted:Just noting that Paradox have started up their MP stream again, showing off new features for the coming expansion. All looking pretty good! People play England passively, sitting on their island and giving up on the continent, while England is actually far better played aggressively. Obliterati posted:This was pretty glorious though I have no idea how it even happened. The short of it: Me and Burgundy had a deal to divide France, but he backstabbed me and came at me with France instead. When I realized what was coming, I allied every AI that would say yes, including Scotland. Scotland allying me caused them to break their alliance with France, so that when France declared war his troops in Scotland were all exiled. Even if he hadn't been exiled, me + Scotland + the irish minors had about 65k troops in the british isles vs France's 40k, so not sure that would have ended great for him regardless.
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# ¿ Oct 14, 2015 15:52 |
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So we just announced a thing.
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# ¿ Oct 15, 2015 14:12 |
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RabidWeasel posted:AI forces ignore any troops other than their own when calculating attrition, so 4 different countries with 10k stacks in 1 province still only suffers attrition as 10k troops. This was a bug several patches ago, no longer the case.
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# ¿ Oct 19, 2015 14:57 |
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Pellisworth posted:Re: development chat A big part of what development does is keep medium sized nations relevant in the late game, so that one blob doesn't have the rest of the world's forcelimits together.
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# ¿ Oct 20, 2015 09:41 |
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Diplomatic Feedback dev diary is up.
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# ¿ Oct 22, 2015 14:02 |
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WeaponGradeSadness posted:Dang, I was just thinking how nice it was that, while all the new features of the expansion sound nice and worth buying, nothing's put me in that pre-expansion mode where I don't want to play because I'm thinking of all the cool new features I don't have yet. I think this one finally did it. That is simulated by spending Favors. Defensive calls won't require you to bribe them though.
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# ¿ Oct 22, 2015 14:39 |
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Transmetropolitan posted:Awesome stuff. I assume the new diplomatic system means that having big brother alliances to help you along are now over? (Like Byzantium allying with Poland and wrecking the crap out of the Ottomans) It's not over, but you'll actually have to do things for them in return.
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# ¿ Oct 22, 2015 15:41 |
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frankenfreak posted:Yeah, holding off on calling it a perfect upgrade unless we get something that makes upgrading mercs less tedious. Mercs upgrade automatically in 1.14.
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# ¿ Oct 22, 2015 18:34 |
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PittTheElder posted:I'm pretty bummed that after refusing to change Prussia for so long, they're now changing Bavaria's map color to blue. It's just not right... Have you considered that you might care far too much about map colors in a computer game?
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# ¿ Oct 30, 2015 19:11 |
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Some guy tweeted at me and asked me to make Bavaria blue so I did. I'd change Prussia but it's grey by Decree of Johan.
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# ¿ Oct 30, 2015 20:32 |
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MrBling posted:Is the fort obsolete? Thats the only reason I can think of that would cause it. It's a bug. Fixed in 1.14.
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# ¿ Nov 2, 2015 16:11 |
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Hostile Core-Creation is a crutch, but not one that should be removed without something to fill the gap. And no, the solution is not to make North Africa the richest region in the world.
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# ¿ Nov 3, 2015 12:35 |
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GreyPowerVan posted:Maybe just give those countries some other kind of bonus? What kind of bonus will prevent North Africa from being all Iberian all the time?
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# ¿ Nov 3, 2015 12:39 |
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The question you need to ask yourself is "would this be any kind of deterrence to me, as a player?". The answer to all of your ideas is "no". People hate hostile core-creation because it actually works as a deterrence.
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# ¿ Nov 3, 2015 12:48 |
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Kalos posted:Rebels lasting longer and hitting harder makes them more likely to overthrow their conquerors, especially in the early game where manpower is precious. It's true, posting in this thread and explaining why we have hostile core-creation is most assuredly the same thing as a 'tear-stained middle finger'. You should find a way to display just how cruelly you are being oppressed by Paradox developers, perhaps by changing your avatar to a rebel flag?
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# ¿ Nov 4, 2015 10:34 |
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GreyPowerVan posted:I don't know where you touched him, but some of the ideas here in the thread were better than core creation cost, so please look at them. It just destroys any desire to play in North Africa for me and others. I don't love hostile core-creation as a mechanic, but I wasn't really convinced that any of the ideas presented would be an actual deterrent. I'll give it some thought though.
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# ¿ Nov 4, 2015 11:02 |
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YF-23 posted:Because when I see I have to pay extra ADM to conquer provinces, instead of getting upset that my grand strategy plans have been foiled and I have to pay 200 and 300 ADM to core provinces, I smile thinking "well played". Because yeah, it is a bother and will slow me down, and I may have to go after someone else instead if I can. The AI absolutely takes it into account, it's just not 'I will never touch high core cost land'.
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# ¿ Nov 4, 2015 11:19 |
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420 Gank Mid posted:Could you elaborate on why you think that stronger/faster-acting/more tenacious rebels or earlygame-centric military bonuses are lacking compared to hostile core-creation? Extra rebels aren't a deterrence. There's too many ways to handle them and when was the last time you saw an experienced player lose to rebels, no matter how strong? Early game military bonuses aren't a deterrence because the player can just stack the odds in their favor anyway.
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# ¿ Nov 4, 2015 11:20 |
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GreyPowerVan posted:If the player can just win all wars, why bother having war in the game? Just click on provinces to add to your empire if you have enough admin points! Making the wars harder definitely would change how often you want to attack them or if it's even worth it with other targets available. L There's no way military bonuses can make the Berber states that beefy unless you give them Prussia ideas times ten.
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# ¿ Nov 4, 2015 12:22 |
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Koramei posted:I've been curious about this, 'cause surely it would be possible to make rebels strong enough to be a threat if you guys wanted them to be right? Has there just been a lot of feedback that people don't find losing to rebels fun, so you guys are hesitant to change them? Or is there some other reason? People absolutely despise strong rebels, yes. They also make mincemeat out of new players.
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# ¿ Nov 4, 2015 16:50 |
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Dibujante posted:Despite the development system, the game still doesn't really model population growth. "Base tax" seems like it often represents how productive a region will become, with places like Kiev being tiny backwaters with populations in the low five digits until the Victorian era. Sweden and Norway were in a similar boat - a floor of 3 base tax / province is probably a large overestimate of how developed they were at the time. Almost no Scandinavian provs outside Denmark have that much BT. It certainly is not the floor. Anyhow, development cannot perfectly match history because nations' power did not scale linearly to their population. It's an abstraction of population and general wealth. Wiz fucked around with this message at 08:52 on Nov 19, 2015 |
# ¿ Nov 19, 2015 08:48 |
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Development being useless is generally an opinion espoused by people who only understand the game in a shallow pure numbers way of thinking.
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# ¿ Nov 19, 2015 18:52 |
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List of 1.14 achievements is up.
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# ¿ Nov 27, 2015 09:45 |
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Koramei posted:There's a leaderboard now and graphics for higher level non-European forts in the content pack too. There's more paid content in the Cossacks than even Art of War had.
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# ¿ Nov 27, 2015 20:02 |
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GreyPowerVan posted:Pay someone? For continued release of content? Do you have mods running?
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# ¿ Dec 3, 2015 21:32 |
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WhiskeyJuvenile posted:
Looking into this right now. Sindai posted:I bet someone feels silly about how they named that CEU3AI class these days. Not as silly as CRomeBitmap!
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# ¿ Dec 3, 2015 21:38 |
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Average Bear posted:If you're not a horde. Estates were meant to make internal politics get in the way of expansion. Diplomacy was changed so big allies stop joining your OPM wars. No. Please stop pretending that you have access to the design document.
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# ¿ Dec 15, 2015 12:35 |
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Yashichi posted:Portuguese Mexico fought an independence war against Portugal. When Portugal won, they took provinces from Portuguese Mexico, which were immediately returned. The AI has gone insane this patch. The entire AI has gone insane... ooor the calculation of one variable in the really complex peace AI fails for one specific case. I just don't know which is more likely!
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# ¿ Dec 17, 2015 20:24 |
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# ¿ May 20, 2024 23:40 |
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Perhaps opinions on Estates might differ a bit depending on what you want out of the game, rather than there being an objectively correct Good or Nongood stance? Most people seem to like them, but they *are* a bit of a divergence from the earlier War focused theme of the game, so it's to be expected everyone won't love them.
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# ¿ Dec 17, 2015 20:30 |