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so is common sense garbage? seems to be getting a lot of bad press in the steam review pileA Buttery Pastry posted:I may or may not have forgotten to set the mean time to happen for my population growth event back to its proper value after initially setting it to 1 month to make sure it worked. Soup du Journey fucked around with this message at 16:19 on Jul 24, 2015 |
# ¿ Jul 24, 2015 16:16 |
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# ¿ Jun 2, 2024 11:28 |
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NEED TOILET PAPER posted:common sense is cool and good, paradox fans are a bunch of sperging babies. Gort posted:It's a pity they released it just before going on holiday though - I'm missing their usually-speedy bug fixing.
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# ¿ Jul 24, 2015 17:11 |
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TTBF posted:two of the seven cities of gold
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# ¿ Jul 24, 2015 20:51 |
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TTBF posted:The converter isn't up to date for the current CK2 and EU4 maps last I checked, so it doesn't work.
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# ¿ Jul 24, 2015 23:09 |
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Thinking of making a custom merchant republic in the Caribbean with something better than native tech. Is this a waste of my time? Tax is abysmal everywhere, I've noticed. If I expand into South America, will those provinces count as colonies, in the same way that they do for the Europeans? How do the El Dorado exploration events work for a guy based in the New World, anyway? I take it I should be building a national idea set focused on colonists, trade, and merchants.
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# ¿ Aug 18, 2015 23:16 |
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Pakled posted:Yes, any South American province more than 150 distance away from your capital will count as overseas and become colonial nations. So if your capital was somewhere in the southern part of the Lesser Antilles you could probably get some South American provinces without them becoming colonial nations, but not many. You'll be able to expand in North and Central America without it becoming colonial nations. Incidentally, the Lesser Antilles also have some of the best tax in the New World.
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# ¿ Aug 19, 2015 00:15 |
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Is there any reason why I'd prefer to have a colonial nation, rather than just owning the land directly? I'm still thinking about where I'd like to toss my little caribbean merchant republic. Trinidad is a North American island with a strait to South America, which would allow me to settle both continents without having to deal with colonial nations, but am I coming out ahead by avoiding them? Would it be better in some way to instead double down on colonial nations, even if I'm a new world power? Do you colonize faster if you've got CN's chipping in or something? I haven't played much EU4 at all, so there might be some obvious tradeoffs that I'm missing. Edit: If doubling down has some perks, I might just make the Caribbean its own continent, which I guess would allow me to integrate some coastlines on both continents while spinning off the stuff further inland Soup du Journey fucked around with this message at 19:56 on Aug 19, 2015 |
# ¿ Aug 19, 2015 19:49 |
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so im thinking of later converting this ck2 game im playing right now, and i've got a question about ai hordes: how well would an ai mongol empire do if it has p. much the entirety of eastern europe? would it be able to eventually reform itself given what it has, or is the ai kind of lacking in that regard? im p. sure it'd be beastly early on, but i guess i'm wondering if i should expect a power vacuum in the region in the mid-late game
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# ¿ Nov 23, 2016 13:23 |
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# ¿ Jun 2, 2024 11:28 |
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Is the HRE hardcoded to have only monarchs be eligible for emperors, or can theocracies or republics be modded to work as well? Can succession IA be modded too? Wondering if I can mod the HRE mechanics to work a little differently for the CK2 game I'll be converting soonish
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# ¿ Jun 13, 2017 11:08 |