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Pteretis
Nov 4, 2011

Got a delivery notice for my copy. Looking forward to getting home from work and making some Mario levels.

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Szmitten
Apr 26, 2008

greatn posted:

I do like the idea of having one hidden, having exactly 100 coins, and having one where you can either bounce on or shell strike eight foes.

I have been thinking of making all my levels have 100 coins in them and somehow communicate this as optional objective to everyone who follows me.

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.

Szmitten posted:

I have been thinking of making all my levels have 100 coins in them and somehow communicate this as optional objective to everyone who follows me.

"100 coin challenge: find every last one!"

Pteretis
Nov 4, 2011

And then only put in 99 coins.

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.
I want to make a level that's just a giant enemy zoo.

Cartridgeblowers
Jan 3, 2006

Super Mario Bros 3

Mega64 posted:

I want to make a level that's just a giant enemy zoo.

A giant enemy zoo or a GIANT enemy zoo?

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Little Mac posted:

A giant enemy zoo or a GIANT enemy zoo?

A giant giant enemy zoo.

Countblanc
Apr 20, 2005

Help a hero out!
most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again.

Cartridgeblowers
Jan 3, 2006

Super Mario Bros 3

Mega64 posted:

A giant giant enemy zoo.

You're a very dangerous person.

netcat
Apr 29, 2008

Countblanc posted:

most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again.

People tend to go overboard with tossing a billion enemies all over and forgetting actual platforming challenges. Actual Mario games are pretty sparse on enemies in most cases I think

Zonekeeper
Oct 27, 2007



netcat posted:

People tend to go overboard with tossing a billion enemies all over and forgetting actual platforming challenges. Actual Mario games are pretty sparse on enemies in most cases I think

Every one playing this game should watch one of the many videos out there where Miyamoto/other designers talk about why they made certain design decisions. Everything in the originals is done very deliberately, especially in the early levels where they introduce you to a game's new mechanics.

This is a great one on 1-1:

https://www.youtube.com/watch?v=zRGRJRUWafY

Mega64
May 23, 2008

I took the octopath less travelered,

And it made one-eighth the difference.

Countblanc posted:

most of the levels I've seen videos of seem to rely on having a lot of enemies/projectiles to dodge on the screen for challenge rather than platforming itself with a handful of enemies used to limit movement options. I replayed SMB3 this last week in preparation for SMM and it definitely seemed more like the latter than the former. Hopefully some people take a note from that because it was really cool to see again.

First level I plan to do is an autoscroll cheetah-speed dash through basic platforms with no enemies. You'll only make the jump if you jump at the last second, but there won't be pits so you can still (theoretically) recover if you gently caress up. Try to give the player a sense of speed and accomplishment without making it too frustrating. Best part is I can do this Day 1.

Any place with great general level creating advice would be wonderful. I love the "introduce your level gimmick gradually so the player can learn and understand it before throwing them into the hard stuff" advice I saw earlier.

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
Infinte loops are great fun. Ask any Lost Levels player!

Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.
I'm just gonna remake all of the Sonic 2 levels in Mario.

VideoGames
Aug 18, 2003

Zonekeeper posted:

Every one playing this game should watch one of the many videos out there where Miyamoto/other designers talk about why they made certain design decisions. Everything in the originals is done very deliberately, especially in the early levels where they introduce you to a game's new mechanics.

This is a great one on 1-1:

https://www.youtube.com/watch?v=zRGRJRUWafY

Thank you for this video it was absolutely awesome to watch!

eonwe
Aug 11, 2008



Lipstick Apathy

VideoGames posted:

Thank you for this video it was absolutely awesome to watch!

there is a related video by the same guys where Miyamoto goes through good level design as well

:3:

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Are you ready?
https://www.youtube.com/watch?v=gQfYDhQ_JZU

eonwe
Aug 11, 2008



Lipstick Apathy
art book

http://www.nintendo.co.jp/wiiu/amaj/booklet/SuperMarioMakerBooklet_sp.pdf

Hedrigall
Mar 27, 2008

by vyelkin
What's with all the 4-digit codes?

eonwe
Aug 11, 2008



Lipstick Apathy
can someone technical make an online planning sheet with all the blocks so I can plan out levels

eonwe
Aug 11, 2008



Lipstick Apathy
like it would be like grid paper and you could set the blocks in the grid

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

Hedrigall posted:

What's with all the 4-digit codes?

I think you can put those in in-game and pull up full levels from those samples.

Zonekeeper
Oct 27, 2007




The Miyamoto doodles and original level design graph paper :swoon:

Gonna treasure this thing forever.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

Eonwe posted:

can someone technical make an online planning sheet with all the blocks so I can plan out levels

http://www.amazon.com/Top-Flight-Filler-Quadrille-81060/dp/B004NRP15K/ref=lp_12901001_1_3?s=office-products&ie=UTF8&qid=1441849363&sr=1-3
http://www.amazon.com/Dixon-Pencils-Wood-Cased-144-Count-14412/dp/B001DHXL5K
https://www.google.com/search?q=mar...+tilset&imgrc=_

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

jivjov posted:

I think you can put those in in-game and pull up full levels from those samples.

They showed the chain chomp one on page 15 in several of the recent Miyamoto/Tezuka interviews, so this is definitely the case.


Where do each of the Mario games fit on the Legend of Zelda timeline?

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.


Eonwe posted:

like it would be like grid paper and you could set the blocks in the grid

You can do this with literally any graphic software, just turn the grid on.

A Great Big Bee!
Mar 8, 2007

Grimey Drawer
When this game arrives in a few hours I am going to celebrate by recreating the first level of The Great Giana Sisters

eonwe
Aug 11, 2008



Lipstick Apathy

raditts posted:

You can do this with literally any graphic software, just turn the grid on.

i want someone else to do the work for me

tia

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
If you haven't already read them, there's a ton of old info on the original SMB in these Iwata Asks interviews:

The origins of Mario & SMB w/Miyamoto
http://iwataasks.nintendo.com/interviews/#/wii/nsmb/0/0

The origins of SMB w/Tezuka & Nagako
http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/0

More SMB w/Miyamoto, Tezuka, Nagako & Kondo
http://iwataasks.nintendo.com/interviews/#/wii/mario25th/4/0

Mario music overview w/Kondo, Mahito Yokota, Ryo Nagamatsu
http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/0/0

Other noteworthy SMB series devs (Katsuya Eguchi, Hideki Konno, Yoshiaki Koizumi)
http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/0

SMB All-Stars developer interview:
http://iwataasks.nintendo.com/interviews/#/wii/super-mario-all-stars/1/0

Miyamoto & Shigesato Itoi bullshitting about nothing but pretending it's about Mario
http://iwataasks.nintendo.com/interviews/#/wii/mario25th/0/0

DalaranJ
Apr 15, 2008

Yosuke will now die for you.

Eonwe posted:

i want someone else to do the work for me

tia

Super Mario Watcher

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I've got my download code and receipt for Mario Maker, but none of my emails have a phone number to call to order the physical copy of the book. Anyone know what number to call?

Azraelle
Jan 13, 2008

Mega64 posted:

I want to make a level that's just a giant enemy zoo.

I will make a giant aquarium with enemies swimming around doing their thing.

SLUM KING
Nov 16, 2011

Atlas Hugged posted:

I've got my download code and receipt for Mario Maker, but none of my emails have a phone number to call to order the physical copy of the book. Anyone know what number to call?

The number at the very bottom of my eShop receipt is 1-855-236-4298.

raditts
Feb 21, 2001

The Kwanzaa Bot is here to protect me.


LOCUST FART HELL posted:

When this game arrives in a few hours I am going to celebrate by recreating the first level of The Great Giana Sisters

How are you guys getting it early? My Amazon order says it's still coming on Friday. :smith:

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Hot Poppin Bunnz posted:

The number at the very bottom of my eShop receipt is 1-855-236-4298.

Much appreciated. I'll give it a ring during standard operating hours.

CuddlyZombie
Nov 6, 2005

I wuv your brains.

I'm surprised they're doing it with standard Nintendo-hotline phonecalls, instead of having it be automated or something.

Still, that's neat!

Hedrigall
Mar 27, 2008

by vyelkin


found it on reddit

nftyw
Dec 27, 2006

It is a game... where you will put your life on the line.
Lipstick Apathy
Thankfully those levels will get a shitton of downvotes for being poo poo, it will be a litmus test to see if their filters are able to properly detect a storm of fake upvotes.

Sea Lily
Aug 5, 2007

Everything changes, Pit.
Even gods.

https://www.youtube.com/watch?v=nSY1bY6GI3I

heres that video that shows all the amiibo costumes and poses and music for them and stuff

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DrPaper
Aug 29, 2011

Kelp Plankton posted:

https://www.youtube.com/watch?v=nSY1bY6GI3I

heres that video that shows all the amiibo costumes and poses and music for them and stuff

really diggin the pokemon costumes with no sound and stock death music

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